Shroud's pilot is Phil Besaedas, and it is a custom S grade FORTRESS class Craft, Anti-Ground Conqueror Series 12 (AGCS - 12). The purpose of FORTRESS types is to be missile mules and frontal assault fodders that take damage for units behind them. These units are the most common and most destructive of ground Crafts.
The name Shroud is given to this unit by Phil and his comrades due to Phil's protective strategies in combat, which saved the lives of many soldiers and pilots. Hence his title "The White Knight".
The extra set of limbs on this unit is detachable. Removing the limbs and attaching lighter arms on this unit transforms it into a VALKYRIE class. Attaching land cruiser leg parts and light assault attachments transforms it into a LANDSHARK class capable of high speed ground combat.
The attachment seen in this concept contains Heavy Assault Rifle with Pilum missile shoulder attachments. It travels up to 80 to 90 kph on flat terrains. It also possess back boosters and under boosters which helps propel this unit through the terrain and assist in executing sudden turns. It can detach its arm rifles and missile pods after ammo has been depleted to reduce weight. It can also detach its extra set of limbs during combat.
This unit disappeared with Phil after his last defeat in a mission to annihilate Stratus and Shadow. The wreckage of his comrades' Crafts were found but Shroud was missing. Archamel database shows that Shroud was last spotted in a raid against an Archamel friendly mercenary group, in which Shroud led the charge along with Stratus and Shadow.
2012, so far, has been rather productive, I've been quietly studying new tools to work with and working on new material. The big thing is I'm returning to Zbrush in a significant way (expect to see some peeks of that work some time soon-ish... FOILs maybe? Mmmmmaybe) and trying to get work rolling I had to shelf due to events last year. You can expect to see a lot of new stuff so stay tuned
To kick things off for '2012 The Mayan UFOcolypse of un-time-en-ing... ing' we have a full paint of Harma Bhatra I had been dying to get to for some time.
The Harma Bhatra MJ-11a was developed by the Waimanu FOIL Works, the company also responsible for the dreaded Gottheitzerstorer FOILjaeger's of the wildly experimental 3rd generation of FOIL development (Waimanu is the company Karl :icongenocidalpengion: coined for his FOIL designs and derived aesthetics/design collabs). There are some clear visual cues that nod back to the Gottheitzerstorer. Though the Harma Bhatra is a very formidable Faedai combat frame it's nowhere near as massive as the Gottheitzerstorer was so the similarities have more to do with the manufacturer's distinct visual design cues than anything. Begining service toward the very end of the 4th gen period the Harma Bhatra might as well have been a 5th gen. Clear design cues point to what was to come in FOIL development; the covered limbs with equipment ports for customization, the appearance of enigmatic sensor equipment, the more streamlined aesthetics. The FOILs were changing before anyone, not in the know, knew why. Change was on the horizon as the sendai moved more, and more toward spiritual and political concerns, more freedoms. As such the Hindai movment (derived obviously from Hinduism in name and some core concepts but also having aspects of Buddhism and Taoism as well) spread and it's influence began to inform the naming conventions of the FOILs, Harma Bhatra is certainly an example of this.
It was cool to finally paint this beast because I knew it would really look ace in full color. It seemed doing the familiar military O.D. green would look great on this guy along with a hefty caking of dirt and dust to show it's been out there kicking ass for some time. The markings on this one are sparse with just the 40 r TAC number being identifiable (this machine is stationed in the Rience territory, the same Rience razed to the ground by a Gottheitzerstorer. Yes that is a biiig ass weapon, absurdly so... indeed I just wanted to draw a big ass cannon shettier for this one. The weapon would likely be fired from fixed positions with weapon mounts created to support the thing. To move from position to position the weapon would also employ an Icar field (anti-gravitic drive) in concert with the FOIL's field.
As I noted in the original line art postings for this thing...
the design was a very direct collaboration between and myself. Karl's original design I launched my new FOIL interpretation off can be seen here: [link] Full details of how I went about creating the new design can be found in the line art posting (see link above).
I felt it apt to post this one as a really hi-res image so click download for full view, the beastie be loaded with all kinds o textures, parkarization, and details. More work is coming in due time
Original design concept foundation by (Karl Ístlund)
New pencil illustration, digital inks, FOIL concept re-design/re-imagining and colors by Mike Majestic Photoshop CS3
The SG-05 Ravager, or the Typhoon as the zygotians call it, is a general purpose heavy GA in use by the symbiotian military. The heavy design is more powerful than its brother unit the fatman, and is improved upon every aspect the fatman was lacking compared to the superior zygotian units. Although it is still not up to par with the zygotian GAs this unit, in numbers, is unstoppable.
Not actually in the time for doing this, but the idea's been stuck for too long, i'll have to let it out. Derived from my old Clarent [link]
Another Advent from my Advent Project. Clarent is a partner unit to Fenrir, a ground unit with heavy artillery. Its main armament is Gatling Gun that doubles as a jousting lance, 2x vulcan on its hip, 2x mini gatling gun on its knee, and 8 x missiles container. Despite already heavily armed, Clarent still have additional attachment that boost its weapon load even more. Clarent with this attachment is called Clarent Ballista
Mecha with a spear... In retrospect I should've probably spent more time on the spear than the mech itself but... I hope you like it.
When I was making it, the first design had a "knight" feeling to it and I wanted to transfer that to this one (Yes I actually tried to draw it twice, the first one didn't work out the way I wanted it to)
I did have fun making it. I simply made a mech without considering physical limitations and focused purely on aesthetics and warrior-like attributes. I could say this is close to my gundam designs than my other ones, but really all my mechs look like gundams to most people anyway >.>
For use in urban combat operations, the 0Y1-N Shinshutsu is designed small and agile. Wheeled feet, and reinforced legs let it maneuver with ease in the hostile and constantly changing environment of an urban combat zone, and its extendable arms make it ideal for close up, hand to hand combat. Aside from melee weapons, the Shinshutsu can equip a variety of mid sized armaments, and has adequate output for small scale energy weapons as well. The unit's combination of reactive and layered composite armours lets it safely withstand small arms fire, a degree of direct energy fire, and limited abuse from heavier weapons like RPGs and anti material rifles. Because of its small size, multiple Shinshutsu can be deployed at a time by air, making them ideal for offensive ops. While very effective on hard ground, the unit does not fair well in mud or water, and with its urban specialization, its operational variability is rather limited compared to other units.
This is the PGA-02 Undine, a prototype frontal combat and multi-role GA created by Sky Duciel to combat the need for a GA for use in the vanguard. But it's its multi-role capabilities that really set it apart. It is the most versatile of any unit. It is completely capable of aquatic function as well as terrestrial and aerial. It can manipulate every weapon designed for a GA in the Lyatnian military, making this the best unit to pit against any challenge any time, anywhere, with anything.
One of my ACs from Last Raven, built with form over function, but yeah. Tried a new way to colour, no lines. Didn't take me as long as i thought it would. About 8 hours over the course of a few days. Lost motivation half way though, then regained it. xD
Also, i didnt feel like reffing constantly, so some of the parts are off.