Shop Mobile More Submit  Join Login
More Like This BETA

Similar Deviations
A random play/experiment with actionscript. Try the arrow keys! n..n. Something for Spex!
Add a Comment:
No comments have been added yet.

Click to eat.
Animation study for game. Photoshop and flash.
Add a Comment:
No comments have been added yet.

Part III.
Add a Comment:
No comments have been added yet.

Someone requested a hypercube which could be manually rotated so I threw this together. Drag any of the sliders to rotate the hypercube around each of the six planes of rotation. You may notice that some rotations seem to have no effect when seem in orthographic or 3D perspective because the rotation is happening in directions which are not represented in those views when seen from some angles.

A hypercube (or tesseract) is the 4-dimensional analogue of a cube. It has 16 corners, 36 edges, and 24 sides. All corners are right angles although they may seem like acute or obtuse angles when seem from a different viewpoint, just as the corners of a cube may seem sharper or wider depending on your viewpoint.

Rotation is achieved through a simple 4x4 transformation matrix which allows the hypercube to be rotated along a single plane at a time. In 3-dimensional rotation, rotation usually occurs around a linear axis but 4-dimensional rotation occurs around a planar axis.

You can check/uncheck the box to see the hypercube with solid sides or empty sides. Click on "Perspective" to select different methods of display.
Add a Comment:
No comments have been added yet.

Galen and I have been slowly working on this for a while.

We wanted a clean, vector version of the bonk label, but we couldn't agree on a size. So he threw this little program together which will generate a label in just about any size.

For this to print properly, you need to set your printer to landscape. Otherwise it'll be too short.

4/28/2009: Updated the file to fix some problems with the fonts.

4/29/2009: Fixed a bug that caused label generation to not work properly when printing two labels of the same color in a row.

11/16/2009: added soda and beer can sizes. Not 100% if the beer can will work with all brands, I think they're pretty much the same size but I don't really drink beer.

05/22/200: CRIT-A-COLA, baby! It's almost a week later than I said it'd be up, but Galen and I work on completely opposite schedules, so it's almost impossible to get anything coordinated. Changed some of the interface and the About information as well.

I'd recomend not downloading the file, and favoriting/bookmarking this page, since we're updating it regularly. Also, if you run into any problems, post here or e-mail Galen. E-mail is probably your best bet, though, since he's the tech guy here.
Add a Comment:
No comments have been added yet.

this is just me, thinking about digital comic book.

to make this work, you just have to clik on the arrow on the screen.
you can use the arrow keys on your keyboard too, and it's more convenient, but you have to click on the screen first.

i've done this in a few hours so it's really badly drawn, i was just thinking about the new ways of making comics with all the new tools we have.

sorry about my terrible, terrible english.

done with flash.

special thanks to Trudy Cooper and Danny Murphy from Platinum Grit [link] for showing me the right way.

EDIT: Thanks a lot for the positive feedback so far, it means a lot! I'm really, really pleased when i read that it give ideas, or make some people want to try it.
I would like to say that, yes, I've red Scott McCloud books, and yes, they were a great influence for me. I'm not familiar with what he said in detail about digital comics though, some friends just pointed me some things that look very similar in the way of thinking about digital comics.
that's not a surprise, McCloud practically shaped my way of thinking about comics. I liked his digital comics based on "infinite canvas" but somehow wasn't fully satisfied with them, so that's why i came up with this. I don't know if he actually submitted something similar, and any hints would be appreciated.

thanks again!
Add a Comment:
No comments have been added yet.

Alright, just because you people liked it so much (and I think you're crazy for doing so) I've updated it a bit. Well, quite alot actually. So now it's a bit more worthy of all those favs it's got. Click on the buttons in the lower left corner to change the amount of lines and their rotation, and click anywhere on the scene to change the appearance of the lines. You can aslo click on the little buttons in the lower right corner to switch between a black and white background. Enjoy.

Added the original type of line because one person told me they liked it better as it was before. And while I was at it, I added another one too.

edit: Added three types of lines, and took all the old arrangements and copy-paste-and-flipped them. Why didn't I think of that before -_- I know, I've updated this one alot and haven't uploaded anything new, I'm working on something else but it's a much bigger thing so it'll take a while.

The new script is a bit long so I'll just leave the old one:

Here's the old script, which is put on four copies of the same movieclip placed in the center of the Scene. They're initially rotated 0(360?), 90, 180, and 270 degrees, to make it so, well, you figure it out. It's pretty simple really.

onClipEvent (load) {
x=0 //where the dot is
y=0 //where the dot is
xmove=0 //it's movement
ymove=0 //it's movement
onClipEvent (enterFrame) {
xmove+= (_root._xmouse-_x-x)/10 //math
ymove+= (_root._ymouse-_y-y)/10 //math
x+=xmove+(_root._xmouse-_x-x)/10 //math
y+=ymove+(_root._ymouse-_y-y)/10 //math
oldx=x //this is so that in the next frame it knows where the dot was last frame
oldy=y //this is so that in the next frame it knows where the dot was last frame
_rotation-- //This is negative on two of the movieclips (that initially have an opposite rotation to eachother), and positive on the other two.
Add a Comment:
No comments have been added yet.

A watercolour comics, where events take place sometime after the disappearence of Nightmare Moon. It's my version of the story how Luna has found the ability to see and intervene in the dreams of ponies.

Заходите в нашу группу в контакте :3
Add a Comment:
No comments have been added yet.


Noodle and her cyborg doppleganger are out and about, working on Gorillaz next album. Pick out an outfit for them and enjoy a walk around Noodle's windmill island, Plastic Beach, or simply curl up in her room for a chat with Shaun Ryder. Well, his head at least.

Noodle is the young Japanese guitarist from the widely successful virtual English band, Gorillaz.

Though the interface may seem a little tricky at first, you'll soon get used to it. Here are the basics:

♥ Menu Icons
1 - HOME: Return to the menu screen.
2 - BOOKMARKS: Click on the 'website' links to view all of the clothes, make-up and other options.

- G*REVO - Edit Noodle's hair and make-up.
- Smiley SKELETON - All clothing options.
- Access. Denied! - Jewellery and accessory options.

3 - INBOX: View the help files and game credits.
4 - PHOTOS: Change the game background.
5 - STARS: Quick links to the three 'webshops' (all editing options, as above)

♥ Gameplay
- To preview items, hover over the icons in the webshop menus.
- To add items, click on the icons in the webshops. Click again to remove them.
- When finished, click the off button at the top of the G-Phone to display the full image.
- Click on the G-Phone icon to restore the menu.

♥ Press the Print Screen (Prt Scr, Print Scrn, Prt Scn, Prt Sc, Prt Scrn, or Prnt Scrn) button on your keyboard. This will take a screenshot of your desktop. There will be no indication that anything has happened, no noise or message, but trust me that it works. ;D
♥ Open up ANY image editing software - Photoshop, Gimp, Sai, etc.
♥ Click Paste from Clipboard, Create New from Clipboard, Paste as New Image, etc. This will vary depending on your software. Usually these options can be found in the >File or >Edit menu.
♥ Crop the image and save as a JPEG or PNG.

Share your creations and designs at #G-Revo-Games


All art and programming: *Gasara
(Cyborg) Noodle & Gorillaz ฉ Jamie Hewlett and Damon Albarn
Add a Comment:
No comments have been added yet.

thanks to *dolldivine for letting me put this up! she made the game--i only provided the art <3

- Right click, select "Forward"
or - Try a different browser
or - Click "Download"
or - Play here instead: [link]


:bulletpink: please use them as your deviantart IDs/whatever else if you like, just remember to credit/link somewhere!
:bulletpink: click the garment to take off! there is no reset option though.
:bulletpink: there isn't a male version (..yet!) sorry~
:bulletpink: the "print" button actually does print; if you want to save the image, take a screenshot and paste it into an image editing program (such as photoshop or microsoft paint) and save it


feel free to post your creations, and enjoy!
Add a Comment:
No comments have been added yet.