Took a trip to DC today. It was hot and exhausting but I got a lot of good pictures and saw a lot of monuments/memorials and other things I've never seen before. The Lincoln Memorial was actually the only place I've previously been to.
My senior year of high school i took a revolutionary war living history class. We took a field trip to a revolutionary war redoubt in cold spring new york on Halloween of that year. The teacher was dressed up as Benedict Arnold who was once stationed there, a student was dressed up as a modern army infantry men. as we were walking back to the bus, they walked next to each other talking, i saw this "Kodak" moment and photographed it with my trusty cannon AE-1
if you play any (or maybe all) of the games you see here you might be interested in join my Forum [link] the link above will take you to The Lost and The Damned Forum
A major part of my collection is my boxed games, here's a picture of a stack of most of them. Along with links to some related sites where you can find more information on the games.
Please note NONE of these are for sale for any price, all offers reasonable or otherwise will be ignored.
1 > Chaos Marauders An old card game based around an in fighting army of allied Chaos warriors and Greenskins By Games Workshop [link]
2 > Talisman (1st edition) The magical quest game. A universal classic by Games Workshop, once played never forgotten. [link]
3> Dungeon Quest Games Workshop's version of the Swedish dungeon game 'Drakborgen'. Contained some early examples of Citadel Plastics [link]
4> The Warlock of Firetop Mountain a boardgame by GW based on the Fighting Fantasy book of the same title. With more early Citadel Plastics. [link]
5> The Battle For Armageddon Another GW board game this one based on the first war of Armageddon from the Warhammer 40,000 background. Click the link below to download a PDF copy from GW's website! [link]
6> Warhammer Battle Magic An old boxed expansion for Warhammer allowing you to used wizards and magic in Warhammer. Contained seemingly endless spell and power cards thank god the magic system was heavily re-written in 6th edition to be dice rather than card based
7> Dragon's Gate One of the 'Darkworld' games by Waddingtons Games. Released around the same time as Heroquest was getting popular and with similar (but poor quality) miniatures to Heroquest. I also have the other games in the series Dark World and Village of Fear (not pictured) I got these second hand a few years back mainly for the plastic terrain parts that came in the boxes. [link]
8> the D&D board game not D&D in a box as you might expect, but a game not entirely unlike Heroquest, with some nice boards, specially marked dice and some annoyingly rubbery miniatures of D&D monsters that don't take to paint too well. [link]
9> GorkaMorkA The classic game of Orky vehicle fighting from the late 90's. One of my all time favorite games. This game changed the image of Ork Armies in Warhammer 40,000 and came with the first Ork Trukk models in the box.... But in these 'enlightened' days hardly anyones heard of it. [link] GorkaMorkA can now be downloaded from the GW website! [link] (scroll all the way down)
10> Mordheim My other all time favorite game. Skirmish Combat in the Warhammer World initially set in the ruined city of Mordheim, but many other campaign settings have been written since. In the box set you got plastic Skaven and Human Mercenaries. Currently me and a few friends are playing a campaign of Mordheim: Empire In Flames set in the rural backwaters of The Empire. [link]
11> The 'New and Easy to Master' Dungeons & Dragons Not to be confused with the D&D board game, this is D&D in a box from back in the days when the TSR still appeared on all things D&D. with a file-o-fax-type-folder-thing containing the rules for quick reference that doesn't really help. Most of the content of the box was kinda a letdown (no miniatures) but the game is ok. [link] (The link is for the current version of D&D/AD&D)
12> Man O' War The game of Raging Sea Battles in the Warhammer World. GW produced a wide variety of miniatures were to represent all kinds of ships, but the game it's self came with several barely distinguishable plastic ships. [link]
13> Talisman (3rd edition) This version came with some nice plastic hero miniatures.
14> Advanced HeroQuest As you might imagine GW's follow up game to HeroQuest. Nice detailed dungeon rules based around rolling lots of D12s. The rules covered nearly everything in the Warhammer World, but apart from the heroes -your classic line-up of Warrior, Wizard, Elf and Dwarf- the boxed game itself only came with a bunch of nearly identical humans and a bunch of barely distinguishable Skaven. One of the best things about it is the die-cut card modular dungeon pieces. [link] [link]
15> Epic 40,000 40k with tiny, tiny miniatures allowing for huge battles. This is the 2nd (or 3rd) edition depending on how you look at it and came with lots of Spacemarine and Ork miniatures. [link]
16> Warhammer (5th edition) Warhammer truly is THE game of Fantasy Battles. 5th edition came with plastic Bretonnians and Lizardmen and card buildings. Of course 5th edition isn't the only edition of Warhammer I own, I also have 2nd, 3rd, 4th, but alas I don't have the boxes, in fact in the case of 3rd I have the hardback edition of the rulebook and thus no box. Warhammer is Currently in it's 7th edition I havn't bothered to buy a new Warhammer Rulebook for a while as mainly play Mordheim now. [link]
17> SPACE HULK (1st edition) A Classic GW game, Genestealers V's Terminators in endless winding corridors. I got this second hand and found both the expansions (Deathwing & Genestealer) stuffed inside the box along with some plastic hybrids, but sadly all the terminators where missing. However I do have some Chaos terminators which I'll one day get painted up to use. [link]
18> HeroQuest Another GW classic. Published in conjunction with MB games I guess this is where my obsession with dungeons started long ago. Specially marked dice and a simple rule-set make for quick and fun game play. The HeroQuest miniatures are all great and I own no less than 5 copies of HeroQuest to date and several expansions. [link]) [link] (italian)
19> Dragonstrike TSR's attempt to cash in on Heroquest. It came with several dungeon boards and some of the worst plastic miniatures I've seen (and I've seen a lot). It also uniquely came with VHS video tape, which I would take the piss out of, but I've been beaten to it [link]
20> Talisman (4th edition) the most recent edition of the all time classic [link]
21> Space Crusade Yet another classic. Shortly after releasing Heroquest GW and MB Released a Sci-fi game set in the 40K universe (I presume at the time of the Crusades). It's game of Spacemarines V's everything else from the 40k background, Chaos, Orks, Genestealers, ect - including 'Chaos Androids' widely considered to be the first Necrons. [link]
I'd like to finish by saying this is not the full extent of all the games I own, there are a few others that don't have there boxes or weren't to hand at the time of me taking the pictures, anyway I hope you've enjoyed this.
Photograph of Admiral Yamamoto Isoroku (I am using Japanese name arrangement) on a ship's bridge, most likely his flagship unless he was touring other ships.
Below I give a long, though valuable description of Yamamoto Isoroku and the context of the decisive elements in his career, that I hope is valuable to those interested though not familiar in the history of Japan and the man himself during World War II.
Yamamoto was the Commander-in-Chief of the Combined Fleet of the Imperial Japanese Navy (IJN) from 1939 to 1943. He was a veteran of the decisive Battle of Tsushima of 1905 between Japan and Russia where his left hand had been injured and he lost the top portion of his index and middle fingers on that hand, where the remains of them were amputated at the knuckles, as a result. He had studied at Harvard University and had been Japan's naval attache in the United States in the 1920s where he saw first hand the tremendous industrial capacity of the US as encompassed in the Fordist-method industrial production plants that would shape his outlook on proposals for war with the United States in 1940. He had an excellent sense of the American cultural-political mindset contrary to the more vulgar and stereotypical outlook on Americans held by many in the Imperial Japanese Army (IJA). He had been an outspoken opponent of proposals for Japan to form an alliance with Germany and Italy during the 1930s. His staunch opposition to these proposals combined with the a general strong opposition within the IJN to such an alliance, made him the target of assassination attempts, and thus the Minister of the IJN in 1939 appointed Yamamoto as Commander-in-Chief of the Combined Fleet in order to protect him from assassination.
When told that Japan was going to go to war with the US and the Netherlands (to seize the economically valuable Dutch East Indies) after the US imposed a crippling economic embargo on Japan; Japan's government figures requested estimates from him on what should be expected from the navy. He said frankly to them that Japan could only win by forcing the US to sue for peace by swiftly destroying the US aircraft carriers and other high profile targets in Pearl Harbor, as well as swiftly seizing the Philippines that had a strong US military presence there and the Dutch East Indies. Once that was done at the outset, he said that an attack had to be made against the Panama Canal - as most of the US shipbuilding industry was on the east coast and such ships built there travelled through the Canal to reach the Pacific Ocean. This would require a set of submarines specifically designed to carry and launch attack aircraft to assault the Canal. Yamamoto stressed that this had to be done as soon as possible because the US was already expanding its fleet in preparation for potential hostilities with both Germany and Japan and that once the war began, the Fordist-method industrial production plants would be utilized for mass production of military equipment that Japan could not keep up with.
Forcing the US to sue for peace after several decisive, crippling attacks, was pivotal for success according to Yamamoto. He said to the government figures that at maximum he could win a string of decisive victories for six months, but that after that nothing could be guaranteed.
To initiate this Yamamoto employed the service of the 1st Air Fleet, the world's largest aircraft carrier fleet in history and the most powerful carrier fleet in the world at that time. This fleet was composed of six large carriers capable of launching multiple hundreds of aircraft at once. This fleet launched the attack on Pearl Harbor and subsequent major assaults on Allied forces during World War II.
A fatal error was made during the Pearl Harbor attack by the commader of the Carrier Striking Force fleet, Admiral Nagumo Chuichi, an overly cautious and nervous man, who upon hearing about the success of the first several waves of attacks in combination with the absence of the US aircraft carriers from the harbor was growing nervous about the fleet being detected by either the US carrier fleet or especially US submarines. Nagumo said that it was his duty to return this strategic task force back to Japan intact as it was needed immediately for other tasks and thus could not afford to suffer any significant damages from attacks. The US carrier fleet of the Enterprise and the Lexington led by Admiral Bill Halsey returned to see the damages at Pearl Harbor but fortunately for them, no new waves of aircraft arrived.
Yamamoto was highly frustrated with the failure to destroy the US carrier fleet and set to work to develop a plan to draw the US carrier fleet into a battle where it would be destroyed. That became the Battle of Midway that was specifically designed to destroy the US carrier fleet. However like at Pearl Harbor, Nagumo's nervousness combined with indecision led him to make unwise decisions - including repeatedly requesting his aircraft to be rearmed as new info arose. This cost him time, and the Japanese carrier fleet was devastated by a dive bombing attack by US aircraft from the US carriers that initially destroyed three of the four Japanese carriers at the battle (Akagi, Kaga, and Soryu), and then finished off the last carrier Hiryu shortly thereafter though not before the Hiryu launched several rapid waves of attacks on the US carrier Yorktown that crippled it. This was done under the decisive leadership of Admiral Yamaguchi Tamon who took command after Nagumo's flagship Akagi was destroyed. Yamaguchi was the opposite of Nagumo - a firebrand though wise commander who had advised Nagumo at the beginning of the battle to not re-arm the aircraft but to attack the US carriers with whatever armament the aircraft had on them. Yamaguchi and the Hiryu's crew ran out of time and the Hiryu was destroyed and he decided to go down with his ship for failing in battle.
With the loss of the Battle of Midway and the loss of four of Japan's six large aircraft carriers, Japan's striking potential was devastated and it was now put on the defensive. Ironically, the six month timeline that Yamamoto said was all that he could guarantee was literally upheld nearly to the very day that Japan's carrier fleet at Midway was destroyed.
Yamamoto did his best to utilize tactics to stall US advances, hoping that he may still be able to stall them to the point that the US might sue for peace. However he fully knew that the outlook was grim after the loss at Midway. Yamamoto was unable to see the fulfilment of his defensive strategy as he was killed while travelling in an aircraft that was attacked and shot down by US aircraft over Bougainville in the south Pacific. The US had secretly broken the Japanese military codes and knew that Yamamoto was travelling in that aircraft. With the loss of the Battle of Midway followed by Yamamoto's death, the IJN was devastated, and a long, painful, protracted war continued, destroying Japan's navy, and then Japan's presence as a major power itself.