Flash player 9 needed: [link]
So thats how [link] should have looked
I found my mistake. So I calculate parametrs for bazier splines to make this curve. In Bezier follower i always was using last point of the curve to calculate direction. That lead to that funny effect that whole curve was shaking after the change of last point.
Mouse left button - stabilization on(off by default)
Up arrow - add one spaghetti
Down arrow - eat one spaghetti
So I made it smaller so it would not lag with cool bitmap effect I added + made some more optimization. Also formulas on which thread fly and interact with other threads have changed a little. Now it does not stabilize at cursor. But you can use mouse left button to turn stabilization on.
Edited: So development name of this things was Flying threads. After i made compelte version *divBy0 said that it looks like radioactive macaroni So i decided to cahnge this works name to Flying radioactive spaghetti
This is my Submission for the Monash Flash Competition 2007. Unfortunately its a little slow on the net, the timing of the music doesnt finish when i planned it to, but its not too bad. some of you may have seen this already but its finally finished! (as finished as i could get it in time to submit )
Music: 30 Seconds to mars - From Yesterday Based on the novel: Magician by Raymond E. Feist (anyone whos read it will know that this doesnt quite follow the story line... its mostly just inspired by and a theme to work with ^^) ----- 56K beware!! large file...
I had very small hopes of finishing something as I need other things to do. Well decided to screw some of those things and move everything else to Sunday and spend Saturday trying to do something.
Well my initial thoughts were Landscape + Water = Islands -> Landscape being flooded + some things you must do before before it happens... Kind of casual "build Noah arc and collect animals in 5 minutes things"
Here is tech demo I got together yesterday. I have some other versions of it + thinking to add possibility to upload your own height map.
Well Sunday is here and I need to return to some other things so that's where I stop. Will probably work on it more later.
Controls - Pick if you want to work with water or ground. - Use knobs to set radius of "brush" and how strong its effect is. - Use 3 buttons to generate new islands, random grounds or clear everything
Update 2011.08.19 Inspired by From Dust and needed to practice a little before LudumDare 2011 decided to play with this thing more + I shared the code on WonderFl here [link] Have fun BTW called it From Dust there
Are you boring? Lazy? Love Sins but are too sad to pick up a pencil and draw something? Well fret no longer, Slapegg! May I introduce... Make Your Own Vice: Humanoid Edition! All you need to do is fire it up, assemble your parts, and gawk in awe. Take a screenshot and color it in or edit it with whatever image programs you have on hand for even more dazzling results!
A short animation I made to test my ability to animate with puppets. I modified the Rainboom puppets to make a Littlepip puppet, complete with her trademark Derpy-modified Stable-tec armored utility barding. I tried to get a happy medium between horse barding, the armored vault 101 suit, and animatable, I think it worked.