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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth mining mech is equipped with a laser-cutter on the left arm, and an articulated manipulator on the right arm. After cutting chunks of space-rock, it deposits them into zero-g mining carts for transport. The carts can be attached to the rear of the mech and linked together in a train. Both the feet of the mech and the bottom of the carts have anchor piles to hold them in place when working. The "head" unit can fold flat against the back (like a cape) for easier storage and transport.

The machine is designed to operate in a zero-g environment and is a mining/worker-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Mecha commission for James Kato of JEN Games:

Deviantart:
[link]

Homepage:
[link]

Original sketch and name copyright JEN Games.
Final design and artwork by me.

It was a pleasure working with them. Enjoy!
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Custom mecha design for :iconvulnepro:'s Theos Ke Polemos science fiction world.

This is a small scale (6 to 10 feet tall) semi-autonomous unit designed with heavy customization and personalization in mind. It is both a combat-ready bodyguard and an art product ideal for the most conspicuous consumer.

This illustration features the "Redstart" armor set. This is a light-armor unit that focuses on unencumbered mobility.

(Artistically speaking, it's a kind of "mecha lingerie" that I'm using to complement the base frame and show off a more humanoid look.)

The layout of this piece is intended to resemble print ads for mountain bikes and other high-end sports equipment.


Thanks for looking!
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Mars Military Mech shares a similar frame to the Earth Military Mech, with added Martian technology. It mounts a variety of sensor pods and gear, and each arm can be equipped with punching blades for close combat.

This continues the tradition of "no human hands." The blade unit slides onto the forearm and then the grey clamps at the end of the arm grab onto the back of the blade.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Feels good to get back to the smooth and shiny.



Someone asked me once how it holds the sword.

It doesn't *have* to hold its sword. People are like damn this guy doesn't even have hands and he killed Steve we better not mess with him.

Also, ankle brakes.
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Melee combat machine. Reinforced hands designed to parry attacks and pierce armor. Equipped with magnetic shielding and levitation capabilities.
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"The Man."

Sparring partner for [link]

Finally finished (trying to leave no loose ends from 2010!). No back view for now. It's not as fancy as SKR but I couldn't abandon the pink rollerskate feet :D
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The battleship "Radial One" has an opening hangar block on the bottom that houses a handful of space mecha (three of them are hanging around for scale comparison). The design is slightly nonsensical but so are the best things in life :)

Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Power armor commission for a private client. It doesn't have an official name but I call it the "Musketeer" :D

I don't usually do the watermark thing but in this case I felt it appropriate.
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Gavil company combat Foil concept design for :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Original rough sketch here: [link]
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