This is the second part of a tutorial to make low poly hair in 3ds max using the opacity map-scatter method. This method allows for fast and easy hair placement (although for more fancy hairstyles manual placement of hair sections would still be required). For this tutorial, an intermediate knowledge of 3ds max would be needed as well as some basic skills in photoshop (or equivalent) to make the opacity and diffuse maps. Comments, questions and suggestions will be very appreciated.
Mental Ray Lighting Tutorial, requires 3dsmax 2008, Some of the mental ray lighting features may not be available in versions lesser than 2008.
This Tutorial was requested by and also dedicated to my students:
(some of them are still out there unknown to me...)
and also for other new 3d artist who have much to learn, I hope this tutorial could, at least, be some of help.
Download to get readable, full size of the tutorial. I just want to know how many people are that actually interested in it.
Any questions, send me a note, I'll try my best to answer them.
You can give links to this tutorial, you can add this tutorial to your favorites, but You CAN'T submit or re-submit this tutorial at any websites or other places under your name or my name or any name without my permission.