Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic Tips1 year ago in Personal More Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
Isolating Structures In MB3DHow to clean up your image background ~Isolating Structures In MB3D2 years ago in Personal More Like This
Wow. I haven't done a journal in ages. I thought I would share a little trick for getting a nice clean background when you want to isolate a structure in Mandelbulb 3D. Why? Because sometimes the structures behind the main focus of your image or the main structure are either just small repeats of the main structure, or they are fragmented and in one way or another just not as interesting. Or the background might bury the foreground object in detail or draw attention away from what you really want the viewer to focus on. People strive for a lot of detail, and that's fine, and sometimes it works. But often I find that there's no main focus to frame your point of view. (Edit: I forgot to mention this is made using Mandelbulb 3D version 1.8.2 and I fixed a few typo's!)
Sometimes you're able to focus on the foreground structure through clever use of fog, lights and depth of field settings. Nothing wrong with that either, so this is just another