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gfs
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Hey guys,

My ART book is finally out on the market.
You can buy it through this website  

www.artofmiro.com

The only thing you need to do is to register on the website.
I hope you'll like it ;)

Cheers,
Miro
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The 3rd Nuclear Dawn ([link]) Promo art that I've done for InterWave Studios ([link]), this one focusing on the Consortium EXO class. The EXO class are like walking tanks and carry a huge amount of firepower, unfortunately they also move quite slowly on the battlefield.
This painting was completed using photo elements, 3D elements from the actual game and my usual digital painting and a lot of work to blend it all together into one image.
I've included a little Easter Egg nod to Kai Lim :iconukitakumuki: who designed the original suit for the game but as it sometimes happens with games, the 3D modeling team had to change a couple of aspects to get it working as a playable model.
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End of Nations video game concept art.
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concept art
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Character, prop and weapon designs for a class. The theme was inspired by the persecution of Christianity in Japan in the 1600s. It features the dramatized versions of gods and demons from both Christianity and Shinto.

See the early development drawings here: [link]
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1st character in my APB inspired series of detectives.
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I just add some colors
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Some Product packaging for fun... thinkin about doin a bunch- sketched the goose w/ wacom then traced it in adobe Illustrator. and layed it all out in Photoshop..
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Cover artist: Wei Wang

Our video games issue, featuring these workshops: Marek Okon's guide to creating characters for Crysis 2, Stephan Martiniere's environment tips for RAGE, Alex Taini's concepts for Enslaved 2, Jung Park's environment help and Joe Sanabria's speedpaints for Fallout: New Vegas...

Also, how to master deviantArt's Muro and how to create custom brushes for ArtRage.

We also speak with David Levy, Joel Dos Reis Viegas, Thierry Doizon, Sebastien Larroude and Manny Carrasco about life at Steambot Studios.

Click here for more info and to buy:
[link]
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