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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Battlesuit from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

This one is the beast of the lot. He is only called down from the dropship in absolute crisis moments. Or if they need to give terrorists in the colonies a hard time. One idea I had initially was to have a WSO (weapons Systems Officer codename: Wizard) ride with him in tandem. That idea was scrapped, but it would be cool to somehow imagine him having a second pair of eyes from a remote location in the form of a Psionics officer. Maybe there could be a signal amplifier/transmitter to link a Psionic WSO from the dropship to him, letting him focus on combat while she takes care of the weapon systems and other critical functions of the suit. It would basically be like what the crews of twin-seater fighter aircraft do. One pilot and one
gunner/assistant.
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Nicknamed the Fiddler, on account of its crablike body and having one weapon significantly larger than the other.

Features

7.62mm minigun as its coax gun.
20mm vulcan cannon.
30mm autocannon
3 shot missile launcher with 1 set of reloads. Missile ammo can be freely swapped between ATGMs, SAMs, and special purpose scout drone scattering missiles.
Anti Missile Laser Defense pod.
heavy duty winch.
manipulator arms
active countermeasure deployment system
aerial deployment transport hitch
fully enclosed cockpit
an angry cartoon crab that WILL give you cancer
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This is the dropship used by the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

Wanted to go for a menacing look, but still somehow reserved as well, in line with the CDS aesthetic. (they are police, not military) Gave the front profile a 'gaping maw' look when the cargo ramp is lowered, I was thinking a hound of hell unloading her precious babies onto the battlefield (right..). I felt the rotating neck segment could make her seem even more animalistic, on top of giving it a functional purpose, which is namely for balance and better vision for the pilots in confined urban zones.

Ramp opens to the rear too, for more versatility during unloading. Usually that's where the Battlesuit is parked though, so it might be a really tight squeeze trying to get out the back. *shrugs*
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Long time no post!

Finally, some work that I can actually show that isn't under NDA.

Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This here is the Combat Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. Inspiration for this was a combat swimmer's wetsuit and gear and some cult sci fi elements thrown in to mix it all up.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Assault Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

The inspiration for this one was a bomb disposal suit, but something that was less bulky, trimmed down to allow ease of movement and augmented with exoskeleton frame to enhance agility and power all round. I kept the helmet almost of a different style to emphasise the fact that these guys are allowed to don personal customised gear (partly due to shitty budgets for their unit). The helmet was probably specially ordered in from a zero-atmosphere combat exosuit or something, just to give him even more protection and special optics.

He has a cut-down slug gun for door...well more like wall breaching. The one other feature I am quite happy with is putting a field-command computer station on his back. I think it evokes the imagery of a soldier with a communications pack on his back. The idea I had was that since the entire team was comprised of only 4 members, they would need to double up on roles and duties. In this case, because of the crazy amount of armour, strength and survivability the Assaulter was packing, it made perfect sense for him to be the comms guy that the commander would always stick with (more like hide behind!) and as well as being the 'mule' of the team that carries all the heavy weapons to the fight... plus drag their asses out of the fire when need be.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This is the Sniper Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. I was asked to go in a more 'urban' direction and to make good use of the colour blue to signify their non-military, more police like background. Her gear had to feel somewhat more comfortable..almost cushy. I suppose it helps to endure those many hours..even days of waiting in absolute stillness.
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

My second favourite image, this one also involves the most 3D(base model provided by Verawat.V) and photo textures. Aside from helping to conceptualise the operations hangar area, along with the entrance to the observation deck and rest of the base... I thought it was a good opportunity to try something more... symbolic? The original render and angle by V was too good to pass up the opportunity.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one took the longest time, total of 3 days IIRC. Combination of 3D base and photo textures. Lots of painting and personal ideas for this one, so I hope you enjoy it. It is my favourite of the lot.
_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all, just sharing a design for a personal project about to be released in September! Will update my journal soon :)

Tools used: Google Sketchup and Photoshop CS5
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Psionics Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

She's kinda the 'special quiet one' that no one talks to for fear of having their brains spew from their eye sockets. I drew inspiration from plenty of Guyver for her.. and imagery of ninja obviously, most notably in the head wrap. :p

The rest of the details of her psionic alloy blades are in the image. She's my second favourite next to the Assaulter :)
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