The 10 CommandmentsHello esteemed colleagues! This blog is particularly targeted to those of you who are considering pursuing a career in an art/creative field and those of you who are in art school as well. If you're not doing either of those things, the concepts here are good general advice for anything you're striving for, so definitely hang around and read on!The 10 Commandments2 years ago in Art Features More Like This
These '10 Commandments' were formulated by curator/artist/designer/entrepreneur/amazinginlyawesomehumanbeing Sergio Gomez. I had the opportunity of going to a lecture of his a few months back and it was very inspiring. So without any further ado, here they are!
10. You shall be PATIENT and CONSISTENT
One of the biggest lies you can tell yourself is that you will be an overnight success. Like any skill set, developing your artwork will take time. This is the same when looking for ways to advance your career, it won't fall into your lap. You must be earnest in looking for opportunities to show and sell your work, you
Common Misconceptions: Traditional ArtFirst of all, hello! It's been almost a year since I contributed a blog post to this lovely group so I want to say hi I'm back folks! I have a lot of artsy things to share with you all that I've learned (and am still learning) so hang on tight! While I was thinking what to write as my first topic, I decided to kind of go back to the beginning as far as our thinking as artists goes in the creation process. I've come up with a short series called "Common Misconceptions" just to debunk some myths and misguided trends that are so often part of what we experience as we grow. This first "Common Misconceptions" topic will focus on traditional art.Common Misconceptions: Traditional Art3 years ago in Personal More Like This
Traditional is better than digital because it takes more talent and skill
WRONGWRONGWRONGWRONGWRONGWRONGWRONG. Did I say that was wrong, I'll say it again for emphasis WRONG! Like all mediums, digital art is simply different than traditional art in the same way photography is different than fi
Tutorial Treasury 05In the Tutorial Treasury, you will find tutorials geared towards Photomanipulators and some that will deal with a broader subjects, such as lighting, colour etc. The tutorials will be from dA as well as from all over the web and in each episode, there will be 3 to 6 tutorials for your reading pleasure (any more than that I guess no one will have time to read anyway). If you find any good ones, shoot me a note so I can include them in the next installment!Tutorial Treasury 052 years ago in Art Features More Like This
"Learn how to create this cinematic scene in quick and easy steps! This Photoshop tutorial will show you how to blend images to create an apocalyptic scene and add flying meteors with premade Photoshop brushes. You’ll also learn several different ways to add lighting effects and create a strong atmosphere. ~ written by Jarka Hrnčárková ~"
''DON'T SCRAP THAT!''Two of the best pieces of advice I ever got considering art and drawings came from the very same person: A graphic designer who often stopped by at the comicshop. We spent a lot of time chatting about techniques and most of my knowledge about fibonacci and golden ratio I have because of him.''DON'T SCRAP THAT!''11 months ago in Personal More Like This
As for the points of advice:
One was that I should just take my time with my drawings and paintings. If I don't have a deadline, there is no need to finish it within a fixed timeframe. And I can work on it as long as I want, till it's finished. Or till I get bored with it. And never finish it and start something new. It's not like I'm bound in any way, right?
The second tip was to never shy back from starting from scratch. Whatever the reason might be. Just because I have just spent hours on that one detailed bit does not mean that the final image will look great if I build it around my initial hours of work. It can. But it does not have to.
So, I often I scrap drafts, paint over a painting or s
Live the dream, don't talk about it!Doug TenNapel, independent comics creator, is an inspiration to me in many ways. He has a fun, accessible art style that is dramatic and fresh. His story telling is always askew in the best of ways. I don't think I've read one of his graphic novels without having some smiles and a surprise or two along the way. On top of that, he is outspoken about almost everything in his life. (I think of him as the Rush Limbaugh of comics- oh man, that sounds really bad, but early Rush, not present day Rush, if that helps.) I agree with most things he states on Facebook. BUT- the thing I am most inspired about him is his drive (in the old days we would call that "work ethic"). The guy does NOT give up. Because of that, he single-handedly will put out a new graphic novel a year. While creating a webcomic. While pitching new TV show development ideas in Hollywood. While running a half marathon. While working freelance jobs.Live the dream, don't talk about it!2 years ago in Personal More Like This
Improving and The Magic NibFrom time to time I'll hear questions from other artists concerning artistic pathways.Improving and The Magic Nib2 years ago in Personal More Like This
It probably stems from seeing my work over the years. Early in my career I was given a tremendous opportunity to draw the first Prophet book for Image Comics. I had years of inking experience behind me but I had never drawn a full comic book prior to that experience. The first issue sold nearly a half million copies. My first foray into penciling/inking was quite a spectacle... Looking back, it's one of the most cringe-worthy books from the 90's. That was a little over 20 years ago. When I returned to the comic book field I was a different artist thankfully. Obviously 20 years is a long time for a growth curve.
Check out some of my Journals here on DA. I delve into getting into the business and what pushed me, etc. Mostly it's just focusing on weaknesses and addressing them. Fixing what's broke or doesn't perform as well as I feel it should. Whic
Tip of the Day: baring fruitWe don't water plants irregularly and expect them to be healthy. Dreams (like plants) needs constant care and effort for it to bear fruit.Tip of the Day: baring fruit3 years ago in Personal More Like This
The CritStop #1Greetings Concepteez!The CritStop #12 years ago in Personal More Like This
First a quick note to mention that Shimmering-Sword our very own guru of future military tech. has succeeded in getting funding for his kickstarter project: The Protectorate Wars!!!
A big congrats to Shimmy and a huge thank you to everyone who helped support him. If you aren't a supporter yet not to worry! There are stretch targets to hit too so go check it out.
The ConceptWorld team have always been clear that one of the main reasons we continue to dedicate our personal time to running this group is to inspire and help every single member develop their craft as artists. It's a tough business, learning how to do this art thing, and getting feedback specific to your work is essential but hard to come by especially if you are learning in a non-formal envi
Cards on the tableI sometimes feel like a bit of a moral coward, like a great many I know who are straight and white and male - the least persecuted combination on the planet! - but who are also very open-minded. I worry about saying what I truly think and believe - particularly online - for fear of getting into an argument with less tolerant, more puritanical people than I, or people that have faith in the unknowable (which is something I took a good stab at for a decade or so, but ultimately found misleading, hollow, insubstantial and unsubstantiated.) I hate conflict, and the internet often gives people bigger bollocks than they might have face to face. It gets pretty nasty, I've noticed, with very little tolerance and almost no give and take.Cards on the table2 years ago in Personal More Like This
Sometimes, though, I feel a need to put my cards on the table. If I am to call myself an artist I should be clear about what defines me, who I am, and how I perceive everything around me. It is what drives me after all! So with that said...
What the hell
The Walking Dead comicsDo you feel cosy and comfortable sitting where you're sitting now?The Walking Dead comics3 years ago in Art Features More Like This
Let's ruin it.
Despite being a story of people who usually make it, The Walking Dead comics aren't that positively oriented. What's positive about a world full of mindless brain-eating zombies with very few living healthy humans left? (Don't answer, I know that for some of you it's a paradise). Come and take a closer look at these comics from a diffrent way than usual.
The basics. The Walking Dead is a black and white monthly comic book series, written by Robert Kirkman and brought to its visual life by Tony Moore. These two guys are the creators of the serie, however, Tony Moore was replaced from issue #7 by Charlie Adlard (which didn't stop him from making the covers through issue #24). And, of course, there's also Cliff Rathburn, who's
Bioware and the end of the Mass Effect seriesThis is something I felt compelled to write;Bioware and the end of the Mass Effect series2 years ago in Personal More Like This
both as a gamer and the influences that helped shape me as a developer.
Almost a year from when I touched my last save file, I finally "finished" the Mass Effect series. I played all the DLC and I beat the game, one last time. It was a somber ending, because it put a final end to a character I have played since 2007. I have games that I love, games stretching back to my childhood, and games that I would consider myself to be a huge fan of. I can count on one hand though (and not using all my fingers), franchises that have sucked me in and crafted characters that made me care about them in such a way, that turns this 6'5 developer into your everyday excitable fan (not Justin Beiber level though, that'd be just plain crazy). The Mass Effect series is one of those few titles.
I have looked up to Bioware for many years. Combined with my love for Point & Click advent
RIP Robin SachsThis has been going around on tumblr, so you're there, you probably already heard. If not, I figured I should make a post about it here as well. Robin Sachs, passed away on February 1st. He also voiced Seneschal Varel, Lord Pyral Harrowmont, Murdock and a lot of other people in Dragon Age as well as everybody's favorite bad ass mercenary Zaeed.RIP Robin Sachs2 years ago in Personal More Like This
Farewell, and have fun at the bar.
Know your Basics - TexturesThere are a lot of tutorials out there on how to create / photograph texture as well as how to use them on a technical level, but the question of why and when to use textures is rarely touched. This article wants to fill that gap and therefore looks at texures from a slightly different perspective.Know your Basics - Textures2 years ago in Art Features More Like This
Textures in Manips as you know them
For a photomanipulator, the first thing that comes to mind when hearing the word "texture" are images that can be used in soft light or overlay mode to texture a manipulation or parts thereof. What most manipulators therefore have in mind, are images like the following:
Beautiful textures, sure, and useful, too, but have you ever thought of doing more with them than the aforementioned overlays? And have you ever considered using other kinds of textures, too?
A more objective look at Textures
The following definition is an excerpt
Some basic theory about my ship designs.First of all, my designs are based on three important points:Some basic theory about my ship designs.3 years ago in Personal More Like This
1 FTL is possible, however there are some severe constraints, which I will come back to.
2. Artificial gravity (AG) is also possible, but it too has constraints, that roughly follow the laws of physics.
3 Inertial damping, or rather camouflaging mass is also possible, and it is neccesary for both FTL and AG.
My ships are all powered by anti matter reactors, all moving parts from doors, to engines, to guns are all operated by linear electromagnetic engines/magnetic levitation.
there are no hydraulics anywhere.
Now, my ships all have something called a central gravity deck. this is essentially a deck in the center of the ship that pull everything inward, so that you walk on either side of it.
My reason for this is 1: gravity works inward like a sphere, if one side is an attractive plane it is only natural that the other side is too. The reason for choosing a plate rather than a sphere is because of the size requirements to get
How is your Chroma?As artists we all know that color is our friend, whether full spectrum, monochromatic, or simply black and white. But knowing just how to use this very special friend can be frustrating at times or just downright confusing (trust me, I've been there plenty before!) This blog is for those of us who work traditionally (not to worry my futuristic friends, I'll be writing a blog specifically for you as well!) Here are some terms you need to become acquainted with: chroma, value, tint, shade, and intensity/saturation.How is your Chroma?2 years ago in Art Features More Like This
What is Chroma?
Chroma is the Greek word for "color", it refers to the purity or intensity of a color.
What is Value?
Value is the lightness or darkness of a color.
What is a Tint?
Tinting a color means lightening it by adding white.
What is a shade?
Shading a color means darkening it by adding black.
What is intensity and saturation?
This refers to the strength of
New game: Pause Ahead!After four long years, Askiisoft of Tower of Heaven fame has finally released a new game in cooperation with Adult Swim Games! As described by the developer:New game: Pause Ahead!2 years ago in Personal More Like This
Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending.
Bill Kiley was the main composer this time around, while I mainly contributed in other aspects such as sound effects and sprite art. However, toward the end of the project I was also asked to compose some additional music. You can find my tracks in Side B of the soundtrack.
Other contributors to this game include FrankieSmileShow, godsavant, Kenj, Rakugaki-otoko, and unsilentwill, among others.
So pause whatever you're do
Do Artists Matter?Do we matter?Do Artists Matter?2 years ago in Personal More Like This
I'm specifically talking about "us" as designers, artists, or creative people. Do artists matter?
I have two personal stories that have helped me gauge and answer that question for myself. I hope they help you too.
(SIDE NOTE: I believe in a God and I believe that God loves me and leads my path but that I have free will and can turn from his leading and do my "own thing". Both of these stories have a TON of "God flavoring" that would make them much longer, so know that they are there if you want to read between the lines and find them. In short, both stories are answers to prayer.)
After 9/11 I felt worthless. Making cartoons just wasn't important in the new post 9/11 world. Firemen, policemen, construction workers, teachers, healthcare workers, architects- really, anyone that contributes to rebuilding our world and its infrastructure, those people had important jobs to do. We
Bobby Chiu's 4 keys to setting good goalsGOOOAAALS! The World Cup is the perfect time to talk about goals.Bobby Chiu's 4 keys to setting good goals11 months ago in Personal More Like This
Setting good goals is useful to not just artists but anyone who wants to achieve something.
When I graduated college and started my career, my goals were unfocused. Basically, I just wanted to get a job doing what I love, which in my case is of course drawing and painting. That was my whole goal. I didn't aim for anything more than that, and as a result, my career went nowhere.
Then, after reflecting on my career and examining the careers of people I admired (again, not just artists), I developed a master plan for my success that basically boiled down to four things:
1. Recognize the importance of setting goals.
Let's say you have the extraordinary ability to kick a ball farther and more accurately than anyone you know. As a result, you want to become a soccer player. But then when you're on the soccer pitch and the ball comes to you, you just kick it as hard as you can in what
Downloading Photoshop Brushes and Create BrushesHello. I am here to talk about how to download brushes for Photoshop and how to create brushes on Photoshop.Downloading Photoshop Brushes and Create Brushes2 months ago in Software Reviews More Like This
Downloading brushes for Photoshop
There are many types of brush presets already in Photoshop, once you launch it for the first time. They range from the Round Brush tool to the famous Scattered Maple Leaves brush. But there comes a time when you want to expand your horizon and try new brushes for the Photoshop Program. But there are a range of questions asked frequently such as
Where can you find these types of free brushesHow do you download brushes from the internetHow do you install them into Photoshop?
Where you can go to download free Photoshop Brushes
There are many resources to help you download Photoshop Brushes
You can download brushes free here on dA. Many deviants provide you with an abundance of brushes to help you try new techniques.
Im a 3d Character Artist, why do i need 2D skills?I was asked this a couple of times recently from students, thought i would share my thoughts here with you guys n girls.Im a 3d Character Artist, why do i need 2D skills?3 years ago in Personal More Like This
My answer consists of 2 things:
1. Because 2d helps to rapidly build a visual library of self-knowledge in your brain, which ultimately through focus and repetition translates into 'artistic instinct'.
2. Because 2d is much faster to iterate with, enabling more rapid development of 'artistic instinct'.
Have you ever noticed when watching a master artist at work, that the subject seems to come alive so quickly, or that meaningful lines, shapes or silhouettes jump out right away, and then think:
'They seem to know exactly what shapes to put where, how to nail the composition so quickly, how to draw everything perfectly, without even thinking about it!!'
This is artistic instinct.
What you are watching is an artist call upon their whole lives worth of visual library development and self-knowledge, expressed using their 'artistic instinct' in the form of the subject.
The Value of CriticismEvery artist, on some level, loves fanfare. Who doesn't? But most artists resist criticism. I've been guilty of it in the past myself. But for the most part, after I suck up my pride, I use it.The Value of Criticism2 weeks ago in Personal More Like This
Any time you put your work out there [ in a comic book or on the web or in a gallery ], you're up for criticism. Sometimes the critiques aren't necessarily valid. They're coming from fans or, in a lot of cases, keyboard warriors that just want to be negative for the sake of being negative. But in almost all cases, there's something to be learned by criticism.
My wife is a perfect example. She's not an artist, which is my usual go to excuse when debating the merits of those that might offer critiques of my work that I disagree with. My wife, can't draw. But she knows when a nose is off. Or if the lighting looks "weird". Or if an arm doesn't look right. Or if a drawing is just sorta dead. She has a good eye.&
5 Career Killers“Whatever happened to that guy? The guy that drew that thing?5 Career Killers7 months ago in Personal More Like This
Comic careers are like any other career in entertainment: if you don't stay relevant and adapt to a trend, you'll eventually peak and then bottom out. But there are more things that can help end a career. Here's a list of 5 that I've been thinking about lately.
1. SOCIAL MEDIA TAKE-DOWN
The creator does something that somehow goes viral, turning his (or her) readers against him. Bad behavior at a convention, sexual harassment online, or a semi-racist Tweet made worse by bumbling attempts to correct it. Or maybe the creator gets blamed for something innocent: innocent comments taken out of context, or involvement in a controversial project that he had no say over. Whatever the case, “social media take-downs” can harm careers, leaving a permanent black mark on your career.
I imagine this one is the most common: no matter how hard you work—and no matter how much a
Aquatic Aliens? The waters of the two vessels mingled in the transfer corridor, creating a momentary cessation of thought in the occupants as the tastes and scents of the two very different spacecraft clashed, and the chemical echoes of old commands, astonished interjections, and fond farewells were resurrected with the swirling cold saline eddies. For Adok-ob-341, it was stunning. This was his first time aboard a vessel other than of his birth. He had lived among the waters of home and close kin his entire eight-thousand duty cycles of life.Aquatic Aliens?9 months ago in Personal More Like This
His kin-father, or the male creche sibling of his male progenitor, led the way into the transfer corridor as the hatches closed behind them. He impulsed his way to the other end of the corridor on a jet of salt water where the Master of this vessel and his Second awaited them. Six each of long sinuous limbs snaked and coiled between them as scent markers were exchanged, adding to the chemical-chaos in th
Kim Jong-il is Kim Jong-deadHere are some of the things that The Supreme Leader, the Dear Leader, the General, Lodestar of the 21st Century and Eternal President, Kim Jong-il has been (no joke) credited with:Kim Jong-il is Kim Jong-dead3 years ago in Personal More Like This
* Even before his birth, the future leader of North Korea was triggering miracles. Official biographers say his birth in a cabin on the slopes of Baekdu Mountain in February 1942 was foretold by a swallow and heralded by a double rainbow. When he was born, a new star appeared in the night sky.
* The first time he picked up a golf club, in 1994, Kim reportedly shot a 38-under par round on North Korea's only golf course, including 11 holes-in-one. He then decided to retire from the sport for ever.
* Kim has the ability to alter the weather simply through the power of thought.
* The fledgling leader was a genius as an infant, with official North Korean biographies stating that he had learned to walk at just 3 weeks and was talking at 8 weeks.
* As a junior high school pupil in Pyongyang, he corrected and chasti