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Similar Deviations
Tried my hand at doing NES styled versions of characters from the Megaman series, I think they turned out well, although the only one I wasn't happy with was Sigma, since he looks strange...but he looked like a crash dummy in the first place lol.

Characters are, in order;
1 - Megaman X - Megaman X series
2 - Megaman X full armor - Megaman X series
3 - Zero - Megaman Zero series
4 - Sigma - Megaman X series, X1 design
5 - Zero - Megaman X series
6 - Vile - Megaman X series

All represented characters are Capcom
As are the original sprites that were used.
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This is my younger brother's character named Yuki. He is the main protagonist in the story my brother is writing. You can check out my lil bro's work here [link]
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Small train model i made for fun, 398 tris, 128x128 16 colour texture.
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Fortune's Fool
Fantasy Flight Games
Talsiman: Sacred Pool Expansion
Digital

2010 Fantasy Flight Games

I produced 5 pieces that appeared in the Talisman: Sacred Pool expansion. This is the third Talisman set that I worked on and really enjoyed the experience.
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Finally I can post this bad boy, I was amazingly fortunate enough to be asked by Capcom to do a piece for Marvel vs Capcom 3. For anyone who's known me for any length of time you'll know this is a dream come true. 12 years ago when I got into games it was my dream to work for Capcom one day, Bengus, Shoei and Akiman are gods of my style universe. They heavily shaped my early years. This is a huge win for me on every level. No words do it justice!!
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^^
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Robut Number TwelveThousand
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Im infected :) WIP
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an impact...after playing the game Borderlands 2 for several hours.
I'm Just tryin' to reach new skills on weapon design, so this is how it works...

some refferences I took also from RF online and Gears of War..might be more...
great. done by Ai CS5 about 5 hours without sketches
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Many aspiring concepts artist ask me about my techniques and what brushes I use. Though those are important in the actual visual creation of your concepts but they don't compare to the actual core descriptions of functionality, technology, history and mythology behind your conceptual ideas. So this was done for the game Tabula Rasa and awhile ago. I guess I was alot smarter back then or geeked out on something..:)
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