Tried my hand at doing NES styled versions of characters from the Megaman series, I think they turned out well, although the only one I wasn't happy with was Sigma, since he looks strange...but he looked like a crash dummy in the first place lol.
Characters are, in order; 1 - Megaman X - Megaman X series 2 - Megaman X full armor - Megaman X series 3 - Zero - Megaman Zero series 4 - Sigma - Megaman X series, X1 design 5 - Zero - Megaman X series 6 - Vile - Megaman X series
Finally I can post this bad boy, I was amazingly fortunate enough to be asked by Capcom to do a piece for Marvel vs Capcom 3. For anyone who's known me for any length of time you'll know this is a dream come true. 12 years ago when I got into games it was my dream to work for Capcom one day, Bengus, Shoei and Akiman are gods of my style universe. They heavily shaped my early years. This is a huge win for me on every level. No words do it justice!!
Many aspiring concepts artist ask me about my techniques and what brushes I use. Though those are important in the actual visual creation of your concepts but they don't compare to the actual core descriptions of functionality, technology, history and mythology behind your conceptual ideas. So this was done for the game Tabula Rasa and awhile ago. I guess I was alot smarter back then or geeked out on something..