"When Darkness Falls" I've been working on this stop animation movie for over a year now (yes it took that long to gather enough footage for this tiny little film), it's my first animation or movie editing sequence "ever" and I've still much to learn about the whole process so go easy on me because I'm still on my training wheels so to speak. This is how I like to spend my evenings whenever I can, most of the individual clips took and hour or longer to shoot (one frame at a time) and were then animated into this short little movie for your viewing pleasure (I hope).... As I get better at editing and gather more footage I'll probity re-do this video and make it longer with no looping etc, but for now just enjoy it for what it is, a midnight journey of Australia's lovely dark night skies.
All footage shot and edited by me. Music by Immediate Music - The Awakening.
Finally! I can put my first time-lapse movie here, on dA. Thank you dA, that I can be a member of "deviantART Film" and that I can add my movie to my gallery!!
Eight thousands of photos, a month of work - all for fun and for my best, best friend who really longs for our city, Wroclaw. NIKON D200 in use. Special thanks to Kasia ( ) and Marek for their help in some frames.
Music: Jonsi - Kolniđur www.jonsi.com
This is my first movie. I am aware of the huge amount of mistakes that I made, the next movies will be more refined, I hope Watch in HD! 720p!
The long awaited release of 24/25P firmware for the 5D2 enchanted me of shooting videos with it. So for the idea of an initial video project, I formed a thought that if I start my journey from sunrise and end it at sunset on an ordinary day, what actions, events and activity my eyes gonna witness in this bracket of approx 12-14 hours. So that is what I simply tried to implement in this short film.
It has been an enthralling experience shooting video with an HDSLR at various ISO's and with various lenses. I came across strengths and weaknesses of it. The track/dolly that I made was bit wobbly but it did the job for me. I plan to refine it and improve its consistency or buy the branded one from abroad. I also plan on adding a rig with follow focus in the future video works for precise manual focusing.
It has been entirely filmed on the Canon 5D Mark II @ 25P with firmware 2.0.4 in Lahore, Pakistan. Edited and color graded on Sony Vegas.
All the Time-lapses have been shot on the Canon 40D with either Sigma 10-20mm or the Canon 24-105mm lenses.
Lenses used for filming: EF 24-105mm F4L IS (used extensively due to its versatility and IS) EF 85mm F1.8 EF 50mm F1.8 Sigma 70mm F2.8 Macro (delivered best IQ across the frame with vivid colors and nice bokeh)
Camera support: DIY Track/dolly with a 486RC2 ball head (will share its photo and making in coming days) Glidecam 2000 PRO Manfrotto 190X Pro B with 700RC head. Manfrotto Friction Magic Arm + Manfrotto Suction cup (for the car scene)
Music by: Mars Lasar Good speakers or headphones recommended due to tad louder audio levels.
The behind the scenes with technical information will follow soon.
Holy wow! DD! This just made my 2015 year! THANKYOU so much TimberClipse!
Just to let you newcomers know: This project was in 2011, so it's pretty dated. This was a game production project at college. I jumped on board when programmers were pitching their game ideas to us artists. The intro/ character designs were mine. I also modeled the main character's two forms. The concept, animations, background, props, programming, etc, were done by others. There was lots of trials and tribulations making this game. I didn't know the name of our group until we presented at Indie3, haha. The end results were amateur at best, but it was a learning experience. I think the best end result was this intro video, ( and the design of Sevrin), so I'm rather proud of it. I spent a lot of time on it, so the recognition of a DD feels pretty damn good! c:
Intro video for indie game: Fists of Ymir ( no sound ) Norse themes. No enemies. The game is more about speed; running and jumping through environments as you switch through fire and water mode
Intro video summary In a mountain village our story starts. A lackey of the nasty viking warlord [antagonist ] stops for a drink at a tavern. Creating a distraction, Sevrin, a thief, [ protagonist ] ,steals the lackey's map. The map leads to an ancient warrior's mausoleum. Braving blizzards and treacherous terrain, Sevrin arrives at the mausoleum. Sneaking inside, he finds the treasure the viking warlord was after- mythical gauntlets; the Fists of Ymir. Putting on the gauntlets, Sevrin's bod is transformed. He now has the ability to turn into fire and water at will.
‘The Presence in the Absence’ is a stop-motion animated short film influenced by having seen the effects that loss and grieving can have on people. In particular the loneliness that can be experienced after having lost someone close to you. Drawing from personal experiences and experiences of close family members, the film positions the viewer into the life of an old man, grieving the loss of his beloved wife. Struggling with the melancholy and loneliness that her absence leaves behind and in an attempt to rid his life of grief and pain, he begins physically filling the empty spaces with anything and everything he can. The film seeks to draw attention to the many people, especially of the older generation, whom live in similar situations. Many of which feel closed off from the world, even in today’s society where technology has allowed for greater expansions in methods of communication. A miniature home created specifically for the 15cm wire, brass, foam and silicon puppet , hand crafted by the artist, acts as a stage for which the story is brought to life. Woven together through a frame by frame process of animation is the tale of one man’s emotional journey.
For more of my work please visit: michelle-jane-williamson.com
EDIT: A huge thank you to *MissDudette for the suggestion, so very appreciated and to ^ditto9 for the feature!
Thank you to everyone who has taken the time to watch and to comment, your feedback and response is very greatly appreciated
Here are a few extra details about the making of the film if you are interested...
- Around 50% of the furniture/objects etc within the set were hand crafted by me. The other 50% were objects I have collected over the first few months of the film from various dolls house stores, considering the time frame i couldn't make it all myself.
- Puppets are crafted by me from silicon, wire, brass tubing, foam, super sculpey oven bake clay and fabric.
- The whole film was created within my own bedroom at home.
- Full permission has been given by the artist Elijah Bossenbroek to use his amazing music in this film.
When Albert Einstein dies, his devoted assistant, Dr. Horatio Pettincourt, steals the brain of the famed physicist. Hoping to uncover the secrets of the universe, Pettincourt learns to face his own fears, conquer the quandaries of time & space and discovers the magic of his own vision.
Einstein's Playground was my graduate thesis from USC film school. The film took nearly two years to complete. It has screened in over 40 film festivals in the US and overseas and was featured in the New York Times.
This is the culmination of my work with ~RaRaMuffin and Max (who doesn't have a DA.). The Shanty House was created with Adobe Photoshop, Autodesk Maya, Nevercenter Silo, Headus UV Layout, and the Unreal Development Kit. I headed modeling and texturing of major props, environment and scenery. I was in charge or creating the trailer, cement walls, brick walls, wood beams, top shacks, tarp, phone poles, air conditioner, wooden window, lower door and couch texture.