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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

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[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

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Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Regarding the title-- Yes, I am a huge fan of the Syndicate series (its a classic Bullfrog game). :p I really can't wait to see what EA and Starbreeze will come up with for the next installment.

Anyways, this was a quick one to illustrate an orbital elevator falling through the atmosphere as the terrorist force (from the previous images) brings the fight into the heart of the city. Shown here are brown local military Frost-model Wanzers deployed alongside infantry to defend a city block, blissfully unaware of the... gravity of the situation.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

After their failed attack on the jungle fortress, the surviving attackers flee into the jungle, where they enter a deadly game of cat and mouse with a counter-assault force sent in to hunt them down. This piece started as a pen sketch on paper.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

My second favourite image, this one also involves the most 3D(base model provided by Verawat.V) and photo textures. Aside from helping to conceptualise the operations hangar area, along with the entrance to the observation deck and rest of the base... I thought it was a good opportunity to try something more... symbolic? The original render and angle by V was too good to pass up the opportunity.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one took the longest time, total of 3 days IIRC. Combination of 3D base and photo textures. Lots of painting and personal ideas for this one, so I hope you enjoy it. It is my favourite of the lot.
_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one is fully painted with the exception of the Wanzers. They started out as 3D models which I then painted over. IIRC the idea here was an assault on a space station, where the aggressors skate down the enormous solar panels surrounding it, in an attempt to deter the defenders from taking a shot and damaging the fragile solar panels themselves. I thought it might have been an interesting game scenario. The cable/tethers were an afterthought to add some movement, though I had the desire to suggest an intense 'Evangelion umbelical severing' type scenario with a timer... :shrug:

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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{edit: cleaned the drawing up more and added some details here and there... i suspect one of these days im either going to model it in sketchup... or paint it fully... damn lines are KILLING ME!!!!%$@ How do you people do it...}
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Happy New Year everyone!

2010 has been one helluva year for me, and I just wanted to take the time to pay my due respects to certain individuals in particular that, through their art or kind advice, inspired my growth as an artist.

**In no order of importance ;)**

***I am shamefully admitting that due to a long list and a terrible memory I find myself constantly adding names that I left out the first time round! :no: ***

:iconleinilyu: for the wonderful lunch convo we had at STGCC (the lineart is for you dude! I'm sorry its so scratchy, you know the story! lol)

:icongenocidalpenguin:
:iconvulnepro:
:iconchainsawdroid:
:iconlegato895:
:iconignusdei:
:icondistritopapillon:
:iconrub-a-duckie:
:icondcwj:
:iconiumazark:
:iconrichardchaplin:
:iconflaketom:
:iconpaooo:
:iconjouey-:
:iconshtl:
:iconrocketraygun:
:icon13wishes:
:iconwhoiszid:
:iconshanyar:
:iconjimhatama:
:icontabnir:
:icontalros:
:iconignusdei:
:iconshimmering-sword:
:iconpeteamachree:
:iconskybolt:
:iconflyingdebris:
:iconangelitoon:
:iconsteve-burg:
:iconsttheo:
:iconjepray:
:icon0800:

...this artwork here has been inspired by you in one way or another, and is dedicated to you! Hope you guys like it :)

PS: This was originally based off a design I found in one of my old sketchbooks from my army days, I guess I liked it enough to want to rework it using your works as inspiration.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Battlesuit from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

This one is the beast of the lot. He is only called down from the dropship in absolute crisis moments. Or if they need to give terrorists in the colonies a hard time. One idea I had initially was to have a WSO (weapons Systems Officer codename: Wizard) ride with him in tandem. That idea was scrapped, but it would be cool to somehow imagine him having a second pair of eyes from a remote location in the form of a Psionics officer. Maybe there could be a signal amplifier/transmitter to link a Psionic WSO from the dropship to him, letting him focus on combat while she takes care of the weapon systems and other critical functions of the suit. It would basically be like what the crews of twin-seater fighter aircraft do. One pilot and one
gunner/assistant.
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This was an image that started life as a speedpainting-collab session at STGCC 2010 between Daryl Tan([link]) and myself.
The idea came about when I brought my rough sketch of some space marines to be used as a starting point for my live demo, only to find out that he was painting a similar piece, albeit at a slightly different angle. So feeling adventurous, I mentioned to him how I thought it would be cool to see how our 2 different images could be amalgamated into one and ended up compositing my sketches around his marines, and going from there. It was a very interesting challenge and I learnt a great deal from the process, because it was more of an art-conversation between us and a practice in simply making use of what's there to begin with while melding 2 separate styles into 1.

By the end of the session we saved the file and agreed to continue from that point in our own time. I'm really looking forward to his rendition!

My final version turned out very different from what I was going for initially (desert scheme marines with a tacti-cool twist) because I learnt he was collecting a Space Marine army of his own, one with a Blood Angel style scheme, and decided to homage it in this image here :) Hope you like it dudel!
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