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Alright, I don't think there are any more bugs; we're ready for primetime!

This one's pretty hard. The series isn't going to get any harder than this, I don't think. Still, we'll see.

Well, enjoy. Oh, and don't ask me for help. You won't get any. =P

And thanks to everyone that favourited Hapland 2 and helped get it Daily Dev'd. You're great!
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:iconkakbarnf:
Can you open the stone portal and unleash the power within? I bet you can't.

So, this is my little flash game. Not so much a game, I suppose, as a little interactive world of bizarity. But it is possible to 'win', so it's going under games. If you want help, click the little question mark.
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This has been in the works for a while; I just had that final motivation to finish it today. It's like my other games on here, but with more Lemmings and less Samorost. Enjoy.

If I ever end up updating this it'll be the version at [link] , not here.

Edit: You'll need Flash Player 8.

Please don't ask me how to solve it. That defeats the purpose of a game.
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Spacebar reloads.

it starts out pretty slow, but it picks up. trust me.
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i think its about time i called it by its real name :P sequel in the works
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Survive the endless zombie rampage. Upgrade your character, weapons, and base along the way.

And for those of you who just want pure, straight to the point, zombie killing action, check out the survival mode.

Includes 30 enemies, 22 weapons, and endless zombie slaughter!
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~Grassie helped me make this


"its not bad its not good its not great its just fantastic the game is so addicting i would still stay in my house if there were a bear" ~newgrounds comment
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Rocket man is a puzzle/skill game, you need to guide the rocket through the level before the time runs out.

There are unlockable extras after hard mode has been beaten, including a boss level and different rocket trails.
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I played Hapland ([link]) many times, and decided to make something similar. There are 2.9 levels to it. All of them are very easy. I wasn't going to originally use stick figures, but I decided they were much easier. I also couldn't find very good sound effects.

WALKTHROUGH:
[link]
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Mario Forever Flash - There isn't much to say. Making this game took overall 4 months - 3 months took me engine (And mind you, this is my first engine, the same as in Squario) and 1 month Levels.

There is one thing I wanted to say though. I will never ever make Mario styled platformer. Never! (I hope).

I did all the coding, level designing, and graphics ripping, graphic processing, preparing, audio processing and stuff. All except MAKING the actual graphics :).

All ingame graphics are copyright to Nintendo.
All menu graphics are copyright to Softendo.com.
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