These are small acrylic paintings done on cold-press illustration board. The size was a function of time - working at a small scale made it possible to work very quickly. I would typically produce 3-4 of these a day.
These images were done entirely for my own enjoyment, although the technique is similar to the way concept art was done prior to the widespread use of Photoshop and other digital tools. I still find drawing and painting with traditional media to be much more direct, though I seldom do this kind of artwork these days.
The dimensions of each piece are 5" x 7.5" inches, and they were painted with Liquitex acrylics.
They appear at 2X their actual size on my monitor (if you download the full size image)
This is one of the last acrylic paintings I ever did. The original size is about 15" x 20" (40cm x 54 cm)
As difficult as it is to recall from where we are today, at one time the method used to paint this image was really the only means available for doing concept art and illustration.
If I can locate the files, I will try to post some other traditional media artwork on occasion.
Photographing traditional media is a nightmarish process (at least for me) and I had to bake this considerably in Photoshop to minimize artifacts. But if you look closely you can still see the texture of the board toward the upper edge of the painting
This painting was made using Liquitex acrylic paints on Strathmore cold press illustration board, using Windsor Newton sable hair brushes
This is a 360 degree spherical projection matte painting used as a "sky box" for a game level.
The image is distorted - most noticeably at the top and bottom - because it's intended to be mapped to a spherical 3D geometry. The ideal way to view this is from the center of a sphere with the painting applied to it as a texture.
The image was produced in Lightwave 3D, and rendered using the excellent orthographic and special camera. The terrain and the clouds are textured subdivision surfaces that have been "sculpted" with displacement textures.
Some additional painting was done to blend together the various elements, since the sky and ground were rendered separately due to memory limitations. I also painted in some additional clouds, most notably the weird storm seen at the right.
The original image dimensions were 8192 x 4096 pixels. In reducing it to post it here, I altered the proportions to achieve a more accurate view as seen in this format
This image is the property of Electronic Arts, and it's shown here as a portfolio sample
This scene was inspired by a Ron Cobb concept painting done for the original "Alien" movie. I modeled the ship based on the design shown in his illustration.
The original concept - dropped from the film - depicted an abandoned military installation on the desolate planet. The base was buried in the ground, with a few small structures visible on the surface. The large shuttle is the most obvious sign of human habitation. (I chose to show more than one of these ships).
This view is a different composition than the original artwork, although I also rendered a view that matched the original painting.
The 3D scene was modeled and rendered in Lightwave 3D. Some textures from CGTextures [link] were blended into the foreground and the sky