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Lak'Shani ASF-1 Fighter

Milieu: Stellar Horizons RPG

The Lak'Shani is an old Kir'veran( a Sha'Kavri nation) fighter, that's often used in the strike role. Armed with four battle lasers and underwing hardpoints for missile pods, bombs, or chemical dispensers. It's been widely exported to other Sha'Kavri nations( kind of like an alien "MiG 21").

Style notes: Once again going with "old school anime" style, with a nod to the old "Cosmo Zero". The severe cranked wings were to client specs, and help give it an alieness needed for a Sha'Kavri design.
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The Marauder patrol craft is a spaceship found in the "Stellar Horizons" setting. It's actually called the "Orion" class, but since so many pirates, smugglers, and other assorted unsavory types use it, its become known as the "Marauder".

This piece of art was done for the forthcoming Stellar Horizons vehicle guide, due out late spring, early summer 2010.
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Milieu: Stellar Horizons RPG

A Russian Cosmo forces late model La-71 Attack craft patrols a colony world orbital zone. Armed with high energy weapons and missiles, most note worthy two large "anti-ship" missiles, the craft is ready to battle all intruders.

Design notes: This was done to the writer's original notes and plans. I had drawn an early version over ten years ago, and this "late model" version is based on that original( and much more crude) artpiece. I pulled out my trusty Russian/Soviet aircraft reference books for detail and color ideas.
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Milieu: Stellar Horizons RPG

The USS Calahan is a destroyer class space warship of the NATO forces.

Side Note: No name as given to me for this ship, so I picked one from the film "Threads". The USS Calahan is a naval vessel that rams the Soviet cruiser Kirov, adding to the tensions that lead to WW3. A rather dark "inside joke". :)
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This is a Vistula class frigate of the Irkutsk Kosmo Flot on patrol.

This was a commish, for a fellow in the UK, for use in a Traveller 2300 campaign.
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Disclaimer: Image taken from Kitsune's Palladium Web Page, because RIFTS Earth doesn't get enough love.

Image above is a composite reconstruction of a new Japanese fighter undergoing testing in Los Angeles-held areas of Nevada.

Sources indicate that Los Angeles is producing these fighters for all branches of the Japanese Self-Defense Forces and as replacements for the Los Angeles National Guard stocks of F-16 Falcons as first-strike multi-role aircraft.

All data gathered so far indicates that Los Angeles is preparing a massive military build-up in relation to the unknown objective of 'Operation Killswitch' as indicated in previous reports...

Intercepted excerpt of CIA report from Japan on observation of the FV-45J Super Hawk VTOL multi-role fighter. Following in this report are personal notes from Agent Meyers.

LAC-Japanese FV-45J Super Hawk VTOL Multi-Role Fighter

The Japanese Self-Defense Forces were formed after World War 2 not to be a standing army but rather as a military security force with limited tactical support and peacekeeping roles. It didn't really change after the United States left the Home Islands and until the 23 Hours, it likely wasn't going to change.

After the Hours, the SDF needed to expand and in the chaos of the world powers reorganizing the world and defining new borders for the various new (and often Fictional) regions and states that had arisen, they did so until they hit a snag.

While mecha, new weapon upgrades for their existing vehicles and soldiers and other advancements along with experienced military personnel including an Alternate of Misato Katsuragi as a field commander were well received, the high command wanted a new aircraft to service all branches of the JSDF and they wanted the plane to be capable of utilizing Mega-Damage materials and weapons.

Even with the new materials and technology available, Mega-Damage weapons and other materials are incredibly expensive to produce in quantity as the metals have to be refined constantly and mixed with various artificial compounds to create super-alloys that were difficult to shape once the metals had cooled with conventional machining technology and had such a high melting point that what could be produced was typically inferior to the real thing.

It wasn't until Los Angeles finally ended its period of self-imposed isolation after building itself up into one of the first true 'mega-cities' of Coreline did the Japanese have a chance to act on the wishes of the JSDF high command.

Los Angeles Customs, or LAC for short, was one of the first companies to actively promote itself outside Los Angeles, proclaiming that they could take any concept design and make it a reality and after proving that they spoke the truth, they were approached by the JSDF with a concept design for a new fighter that they wanted made entirely out of MDC materials and expected to pay hundreds of millions of dollars for only one prototype.

LAC told them they'd have a production model in a week for only two.

The result from the concept work was a delta-winged, twin-engine aircraft that had a dedicated VTOL capability and a reduced cross-signature on radar while scanners would pick up a drastically reduced footprint of the aircraft thanks to Mega-Damage Composites designed for stealth and yet contained a massive internal payload thanks to Dimensional Compression and was fitted with a deadly standard arsenal with integrated conformal micro-missile launchers and a powerful multi-barreled laser cannon.

Currently the JSDF is the only force using the Super Hawk alongside the Los Angeles National Guard, whom LAC have provided with a far superior model capable of delivering tactical-level WMD ordnance.

Note: This is information pieced together from interviewing the original design staff on the Japanese side. As expected, LAC staff security rules make getting info out of their design teams practically impossible! To say nothing of their security, which is ridiculous, even for a place as paranoid as Los Angeles against external and internal threats.

-1x Pilot
-1x Co-pilot

Specialized MDC Stealth Nano-Composites with reactive nano-gel and energy deflective chemical treatments.

Note: A prime example of LA's near magical ability to natively create high-quality MDC materials like it was paper when other governments nearly bankrupt their countries to get a single sheet that can withstand conventional weapons like the fictional counterpart material, and then enhance it before actually making a product, a clear testament to the technological advancement of the city.

The industrial capacity of Los Angeles is disturbing though, three-quarters of their factories are offline and their stocks of raw materials are barely touched. What are they stocking up for? The apocalypse came and went already!

Statistical Data:
Note: All data is based on the Japanese aircraft. To date, all attempts by agents inside the Los Angeles National Guard to acquire statistics on their variant code-named 'Shadow Hawk', have all failed spectacularly.
-Length: 68.5 feet (20.9 meters)
-Wingspan: 45.5 feet (13.9 meters)
-Height: 12 feet (3.65 meters) with landing gear down and 9 feet (2.7 meters) with landing gear retracted.
-Weight: 18 tons (16.4 metric tons) empty, 26 tons (23.6 metric tons) fully loaded
-Power Source: Palladium Reactor, provides indefinite power supply.
-Cargo: Minimal (Storage for small equipment). Does not include hard points and ordnance bays.
-Taxi speed: Maximum taxi speed is 40mph (64kph) when not taking off or landing.
-Flight Speed: Unloaded the Super Hawk can fly at Mach 4.1 with a maximum flight altitude of 63,000 feet. Fully loaded, the Super Hawk's max speed is Mach 3.7 with the same maximum altitude.
-Range: Theoretically Unlimited, but the engines will overheat after 72 hours of continuous flight. Rest stops to allow the engines 2 to 6 hours to cool down allow for indefinite travel.

Armaments and equipment:
Note: Again, this is data on the Japanese version, but rumour persists of the National Guard Shadow Hawk possessing similar armament capability, save for a main weapon known on as 'Starblade Cannon'.
-1x Multi-barreled Laser Cannon: This eight-barrel weapon can fire either a single barrel at a time or engage multiple barrels to fire simultaneously, up to all eight at a time with a rate of fire of 50 shots per minute. Max effective range is 2000 meters.
-2x Integrated Conformal Micro-missile Pods: Micro-missile pods fitted as part of the wing roots, used for dog-fighting, missile interception, and ground strafing.
-1x Main Ordnance Bay: Max payload limit is 96 Short-Range Missiles, 48 Medium-Range Missiles, or 24 Long-Range Missiles. The equivalent in Light, Medium, and Heavy Bombs and Torpedoes can also be carried and ordnance may be mixed.
-2x Secondary Ordnance Bays: Can carry 12 Short-Range Missiles or 6 Medium-Range Missiles in these intake mounted bays. Controlled by the co-pilot.
-8x Wing Hardpoints: Four to each wing, capable of carrying a single high-capacity micro-missile pod or mount 1 Long-Range Missile, 2 Medium-Range Missiles, or 4 Short-Range Missiles or mount the equivalent in bombs, torpedoes and depth charges.
-Chaff and Flare Dispenser: Three internally-mounted dispensers launch two packets of specially treated chaff and a pod of eight flares when engaged. Good for twenty usages before requiring reloading.
-Advanced Towed Decoys: Two decoys are fitted near the middle of the wings and when engaged, are pulled behind the aircraft on a thin cable approximately 200 meters behind the aircraft and are designed to lure in missiles and other guided ordnance with specially designed sensor and radar returns and jamming signals.
-FLIR: Forward Looking Ifra-Red, a necessity these days for all modern aircraft.
-Internal Active and Passive Jamming Gear: Passive Jamming prevents the majority of radar returns to the aircraft that penetrate the stealth skin, but Active Jamming seeks out and disrupts all scanning and radar returns, which can be used to detect and track the aircraft and attack it with specially designated weapons.
-Radar: Max range of 1000 kilometers and combines conventional radar with advanced scanners for all-weather capability and terrain-following for low altitude flight. Can track up to 72 separate targets and fire upon 16 at a time, with the co-pilot controlling missile flight and target designation in real-time.
-Laser Nav-Comm. System: Active laser terrain mapping for low-altitude flight and allows for real-time encrypted line-of-sight communications with allied planes.

Note: This is the only bit of data we can actually confirm from our agents, and only because we believe that Los Angeles let us have it. Contacts in major aircraft manufacturers and major resource corporation have confirmed the last set of numbers. This only confirms that Los Angeles is mining a planet in an alt-verse for the materials needed. How else could they have such low production costs?
LAC Production Costs as billed to the Japanese: $4.2 million dollars.
Actual LAC production costs as billed to the National Guard: $1.2 million.
Projected Cost of producing a Super Hawk outside Los Angeles: $100-$120 million dollars.

Final notes: We have to get agents placed higher in Los Angeles who can access data on what the city is planning. So far, all intel indicates an intent to push south and annex the Mexican states of Baja California and Baja California Sur. Frankly, this worries us.

Why all this expansion, this planned annexation of territory that on paper at least still belongs to Mexico? Los Angeles already engulfs more than half of California and houses nearly a billion people and it hasn't even begun to become crowded.

This is all clear indicators that we need to get agents placed higher up and find out what Rothschild is planning but in my personal opinion, this is a military build-up towards a secession from the Union.

If that is true, then we could have no way to stop Los Angeles from doing so.
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Milieu: Stellar Horizons RPG

The USS Durant is a space cruiser serving with the NATO forces.
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This is the basic model of the M-70 light air-cushion tank, fitted with a 76mm laser cannon in it's turret.
It also carries two large anti-armor missiles on the turret and a medium machine-gun.
On the bow are 6 large assault missiles( for attacking emplacements, formations of infantry, and mecha).

It's very popular with independant Outworld armies amd mercs.

It's slowly moving up a small rise in rolling grassland, trying to keep a "hull-down" position.
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The Karakovic was named after the large, ungainly wading birds that hunt crabs in the expansive marshes to the south of Golgorod - a region that became a grave for many an invading army. These heavily armed and armoured aircraft are dedicated tank killers, though they are equally effective against lighter vehicles, supply lines and artillery. When given adequate protection against more agile enemy fighters, Karakovic squadrons cut bloody swathes through Tarkavian ground forces while shrugging off opposing fire.

Design Features:

- Short nose and triangular fuselage improve the pilot's downward view, aiding target acquisition.

- Large control surfaces ensure effective handling at low speeds. Airbrakes give the pilot the option of making slower attack runs, allowing more time to aim and fire.

- The primary autocannon can destroy most tanks with a single round, especially if they are engaged from above and behind where their armour is weakest.

- Hardpoints in the wings can be fitted with smaller caliber machine guns, bomb racks or unguided rockets for use against softer targets.

- The pilot and gunner sit in a heavily armoured "bath" which shields them from ground fire. The engines derive added protection from large armoured air intakes, while more delicate vents and radiators are positioned on top of the cowlings.

- A pair of rear-facing machine guns gives the Karakovic a fighting chance against attacks from behind and above. The inverted tail unit permits a wider arc of fire.

- If the rudder is destroyed, the tail planes' coarse dihedral provides some directional control, though the Karakovic is prone to yaw - more so if one engine loses power. Low stalling speeds ensure the crew have a good chance of surviving crash landings outside enemy territory.
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Milieu: Axis universe

The AH-782A is a single pilot operated mid-tech attack helicopter specialising in the "mech hunting" role. It's main weapon is a 5cm. rotary cannon( some models replace this with HELs or plasers) and the craft has four hardpoints for missiles, rockets, gunpods, or dispensers. It can also perform a forward observer role and designate targets for other aircraft or artillery with either it's mast or front mounted sensor/aiming systems. . Used in places or by governments that cannot support or afford G-coil equipment. This does not diminish it's lethality and is in some cases perfered over a G-coil vehicle due to it's low energy signature and ease of maintainace.

Design notes: The idea was to come up with a Mech/Tank hunting helicopter, and with the ol' Russian "Hind" and the JGSDF attack helios from "Ghost in the Shell" as clear influances. This beast would do pretty well in the Battletech verse I think. The background is a bit of a cowboy job, but it will do until I get a better one worked out.
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