A few more angles on my first character using normal maps. Unfortunately on this title we had little shader (basically the material surface quality and identity of the model) support on the character development side. Its the reason why everything has a cheap toy-like quality.
I wasn't planning on making this into a low poly model but then I did anyway. Finished in a couple of nights, I couldn't work on it until tonight since Sunday though. This is the first hand painted texture I've done in ages, by the way.