Oh, my lovely fish
It gives me great joy to see you swimming
When I go on holidays I miss you and hope you are well
At night it gives me happiness to feed you and watch you
Every day you swim with your friend Silvie
Sometimes at night I like to listen to the sound of your pump
No other fish of mine has lived so long so that must be a sign that you love me
Even if you die tomorrow I will always remember you
Osi's Guide to RoleplayingOsi's Unofficial Guide to RoleplayingOsi's Guide to Roleplaying6 years ago in General Non-Fiction More Like This
Hi, and welcome to my unofficial guide to roleplaying. ^^ Before we begin, I'd like to point at that I am not, in any way, saying that what I write here is the only, or the best, way to roleplay: I am merely setting up a guide for those who have no idea about how to go about it, or would like some hints on how to improve their roleplaying.
Questions, and suggestions, are both appreciated and loved.
The basics: Style
First off, I'll start with the very basics of roleplaying - the style. There are two main styles of roleplaying:
The first is where you use asterisk to show movement or gesture that your character makes.
eg: *Osi stands on a soap box to address the crowd* Hi, thank you for reading this.
This is usually considered a less formal, or even 'illiterate' (I mean no offence by this term) way of roleplaying, and is usually used in forum chat
10 rules for rping10 Basic Rules for RPing:10 rules for rping6 years ago in Reviews & Guides More Like This
1. No godmodding, even in the slightest. Leave everything open for anything to happen, and then if you're RPing with another good RPer, they will respond reasonably. This means you never control another characters actions, and never make it impossible for a character to get out of a situation. If youve set up a precedent for something and the other RPer can also follow rules, then the RP will go well. For example, having guards come out of nowhere and surround someone to make it impossible for them to get away or fight their way out is godmodding. If however theyve say, infiltrated a castle and youve set a precedent that youve got guards there, then that would likely be okay, so long as you keep things realistic. The guards wont be there immediately, it takes time for them to arrive and respond. And please, for sanitys sake, keep the number realistic. If youre in a castle, you arent going to have 10,000 guards. I
100Q to Develop a Character100 Questions to Develop a Detailed Character100Q to Develop a Character4 years ago in Sketches More Like This
Ever have trouble deciding what side of an argument your character will take? Do you have trouble remembering small details about your character, and often change them accidentally in the middle of a story? Try this list of one hundred questions to solidify your knowledge of your character. Feel free to use this and post it as its own deviation. Just please link it to me in a comment if you do. Try to answer the questions in as much specific detail as possible. This is for you, so there is no use in cheating on it. I would suggest doing two for each character: one for the beginning of your story, and one for the end, to reflect the changes that happen.
1. What is your character's name? Do they have a nickname?
2. Is your character male or female? What is their sexuality? What role does it play in your story?
3. How old is your character? Does their age matter to them emotionally or socially?
4. How tall is your character? Does it affect the
Beginners Guide to RoleplayingIf you type Roleplaying into your wikipedia search bar, it will give you the following result:Beginners Guide to Roleplaying6 years ago in Academic Essays More Like This
In roleplaying, participants adopt and act out the role of characters, or parts, that may have personalities, motivations, and backgrounds different from their own. Roleplaying, also known as RP to some, is like being in an improvisational drama or free-form theater, in which the participants are the actors who are playing parts, and the audience.
People use the phrase "role-playing" in at least three distinct ways:
to refer to the playing of roles generally such as in a theater, or educational setting; to refer to a wide range of games including computer role-playing games, play-by-mail games and more;or to refer specifically to role-playing games.The version I'm going to be teaching you is similar to play-by-mail, which already tells you a lot. The easiest way I can describe it is as storywriting, with more than one author. Everyone picks one or more characters to roleplay, meaning your wri
How to Make a Good RP PlotPlot IdeasHow to Make a Good RP Plot8 years ago in Scraps More Like This
I decided to list various ideas for plots. I was bored.
1. Someone changes genders.
2. Someone changes age (younger is better).
3. Someone changes species.
4. Someone dies.
5. Someone dead is revived (long-defeated enemies are best).
6. Someone is pregnant.
7. Someone has amnesia.
8. Someone disappears randomly (maybe kidnapping, or death, or invisibility).
9. Someone gets a deformity/ailment (vampirism, lycanthropy, blindness, muteness, deafness, broken limbs, ect).
10. People are warped to another world (may be Earth, may be made up).
11. Plot twist (someone had an affair/has children/old enemies/turns out to be a spy/ect).
12. Someone falls in love.
13. Someone loses their powers.
14. Someone gains powers.
15. Someone commits a crime (therefore gaining/adding to a bounty).
16. Someone is a bounty hunter (really only works around people with bounties).
17. A strange creature appears (might be a person in disguise, or is the pet of a character who has disappeared).
Character Creation GuideThere are no hard, permanently set rules for creating a character, but there are things that work and things that don't.Character Creation Guide3 years ago in Reviews & Guides More Like This
By this point most people are familiar with the term 'Mary Sue' or 'Gary Stu'. They're words used to categorize a particular brand of underwhelming characters. A 'Mary Sue' is just an extreme stereotype example, just as some other terms are. Everyone who knows of them knows how to avoid making one -- or think they know. A character that isn't a 'Mary Sue' is not immediately compelling. The avoidance of the extreme does not mean the character is awesome, it just means they don't suck at the most extreme level.
For all intents and purposes a character is a person separate from their creator. Sometimes a character might be the embodiment of what a owner wants to be or how they see themselves; we call this a self-insert, and this should be avoided. Each character is going to have a different style. Each will speak, think and communicate different from