As it stands, our sun is an unremarkable addition to the billions of other stars in our galaxy. Our galaxy is one of billions of other galaxies of equal size, populating a universe so vast that it defies human comprehension. Mankind is a recent and unimportant occurrence in this vast existence, and it would be a pointless exercise in pretentiousness to assume we are alone. One day we are getting off this rock, and we are going to discover untapped worlds to explore and colonize. I'm afraid that I might not be alive to see it, but I can dream... and I can draw.
I raided my sketchbook to find these pictures and the information below is gathered together from half-legible scribbles done with the drawings, 5 alien designs from way back that I stuck together to account for their scale relative to a human soldier. Some of these doodles are from years ago... Let's take a look.
Top Right- An adult Redulkan male. These slow moving omnivores are the apex predators on their tiny moon. They alternate between carnivorous and herbivorous activity based on seasonal changes. Feasting on abundant plantlife during the planet's watery winter, and living the life of a herd-dwelling lumbering leaf eater. When the planet's climate shifts with the violent summer most sources of water disappear, plants die out, and Redulk herds disperse. It becomes "every man for themselves" as they adopt carnivorous even cannibalistic tendencies to survive the harsh climate. Also triggered by seasonal change are a number of noticeable physiological changes, including a significant lengthening of the teeth, elongation of the jaws, and loss of body hair. Every year on their planet (approximately 7 Earth Years) the Redulkan population is obliterated during the summer as they consume and kill each other to survive, and then increases drastically in the cooler months. These creatures can be approached for study during the winter as they live out their placid lives in large herds, however a Redulk in predatory mode will always attempt to attack and consume an approaching human. Treat them as two distinct species, and be prepared.
Mid Left- The Enkirid are a species of aquatic, pentapodal (five limbed), crustacean-like sentient aliens, that exist in large numbers on numerous worlds in both fresh and salt water. A cursory study of their physiology indicates that they evolved from a species not dissimilar to Earth shellfish. They carry overlapping armored plates on their back designed to repel attacks from large aquatic predators and house delicate internal organs, underneath the shell is soft flesh supported by tightly woven muscle clusters instead of bones. The Enkirid are true invertebrates, with no skull or definitive brain stem. Instead nerve clusters spread throughout the body relay physical sensation and thought processes, acting much like the structural interactions commonly seen in Human or other sentient brains. When threatened an Enkirid can curl into their shell, leaving only their eyes and three lower legs exposed to skuttle away to safety. The Enrkid are far larger than most sentient species, standing at nearly 8 meters tall. Their relatively large stature is a result of their aquatic development, and the abundance of available food in their ocean habitat.
Middle Right- A Dividiean Wyrm. A mysterious skyscraper long aquatic predator that dwells in the deep subterrainian caverns of their watery world. Recent orbital scans of their home planet Pandriki have indicated that water penetrates throughout the planet's interior in a honeycomb-like network of subterranean rivers, channels, and seas. So far no expedition has ventured into the labyrinthian system of seas and waterways that begin on Pandriki's surface and permeate deep into its core. Despite much scientific speculation, it has been deemed too dangerous for a manned mission to attempt to traverse the deeper passageways, there are dangerous currents, cave ins, and aggressive carnivores that could easily destroy small ships. Despite the lack of hands on exploration, we do know that a multitude of creatures have adapted to this mysterious world. Many species have bioluminescent patterns or patches on their skin, which helps them to identify themselves to others, travel safely in the dark, and attract prey. Others have advance senses to help them navigate the treacherous deep. Most remain unknown, it is doubtful that we have discovered even a small portion of the incredible species that occupy this dark forbidding terrain, one hopes for more research in the near future.
Bottom Left- The Delvisin are sentient arthropods from a frigid world on the outer edge of a dying sun. They are an extremely ancient race, having erected and lost innumerable civilizations in the past several hundred thousand years. They are blind, navigating with a powerful sense of infared. They are so sensitive to heat that they can discern color based on the degree of reflected heat coming from a surface. They choose to shun contact with humans and most other sentient races in part because their culture and physiology are vastly incompatible with other intelligent species, making intellectual reference points difficult to establish. Because of their sensitivity to heat, mammals and other endothermic life forms are physically offensive to them much like a powerful smell would be to a human.
Bottom Middle- A swift land predator that terrorizes convoys and mining facilities across the western continent of mankind's industrial World of New-Bankok. The creature is rarely seen, but aggressively attempts to demolish and disrupt human mining activities. This raptor-like carnivore is shrouded in mystery, and so far a live specimen has never been captured. However autopsy reports indicate that the ratio of brain mass to body weight of these creatures supports high order of cerebral activity, pattern recognition, and even social skills. Suggestion that this species may be actively pursuing the removal of humans from their native environment are highly disputed. Yet every year the environment of New-Bankok deteriorates further and the attacks escalate in ferocity and frequency. -------------------------------
If you have read this far congratulations I won't make your house catch on fire! All of these sketches were either done for, or adapted to suite the fiction project... Check it out here the-fiction-project.deviantart… and don't forget to take a look at the wikia page! It's on its way to becoming something amazing
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Made for the COW: the body part, this was fun getting to create a creature using human body parts
These creatures are a results of several viral infections. Once that hand and eye break off of their human host, they merge together to form this grotesque creature. What makes them worse is how they quickly replicate. Using their pin like mouth to feed off of prey for nutrients they are able to replicate through budding. Once an eye is parge enough it then falls off to grow into a new individual. If they are not dealt with initially they will overrun a large city within a week.
Hell, which exists only as a summation of human fears and agonies, can be roughly described as alive itself. Forever shifting and augmenting to suit the necessity of the whole, the Hellscape often blurs the lines between wildlife and scenery. This can make biological classification nearly impossible, but although its scorched environment is populated by a variety of unique demons and gouls, few are as astonishing to witness or difficult to classify as the aptly named Hellmountain.
A mobile ecosystem, this massive creature plays host to thousands of other demons that dance and laugh as they breed across its vast surface. All powered by the eternally burning flame at its top that functions like a miniature sun. The creature above is a juvenile Hellmountain, still sprouting the large toxic tree-like growths that an adult will grow into a small forest on its thick hide. The younger specimens will spend years constantly treking until the find a suitable location to root and grow.
Although it can spend decades in a stationary position, it will seemingly at random uproot itself and stalk across the land in search of a new location to sink its tuber-like limbs deep into the rocky earth. As the Hellmountain grows older its periods of mobility gradually decrease, and its few remaining movements sharply decrease in speed and distance. Eventually the creature will "Die" or more accurately, it will simply stop moving and gradually extinguish its flame. Becoming a permanent addition to the infinite desert of splintered bone and tortured screams that makes up Hell.
Do not approach this creature, although it is often dormant, the thousands of deadly monstrosities that call its unscalable surface home never sleep, and they are always hungry.
A cobbled together golem of dried bones and headstones, the gravewalker is an earthen creature that gains vitality from the corpses buried within it.
Sometimes, when enough human bodies are buried in the same location their essence infects the local area with supernatural strength and intent. These slow lumbering creatures often contain the corpses of dozens of bodies, ranging from the recently buried to the completely decayed.
The human remains within the Gravewalker act like batteries, infusing the creature with afterlife energies that might have otherwise created a common ghost or zombie. Typically harmless wanderers, these large elemental-like specimens are often instilled with the lingering intentions of the corpses inside of it. This often manifests as a borderline manic depression or wanderlust that sends these cobbled creatures solemnly stumbling long distances (often by the light of half moons) in search of closure and peace.
Warning: There have been reports of battlefield Gravewalkers that arise from mass killings, these creatures are often more dangerous. Fueled by murderous desires for revenge and larger pools of fresher bodies, they become a deadly force to be reckoned with. The risk of Gravewalker phenomenons during wartime (although rare) is why most modern militaries choose to bury or burn the dead separately and often in thin-soiled or sandy regions.
Ghasthounds are all of the nastiest bits of rats, dogs, bats, moles, and cats wrapped in a grotesque package. Clever and resilient creatures, goblins have long valued them as companions for their ability to thrive in the same conditions that goblins thrive in. Ghasthounds have exceptional hearing, eyesight, and smell to assist them in the dark, dank places they call home, and they possess large front claws used for tunneling in the earth. Because these creatures are small and furtive, goblins have been known to train them to perform stealthy tasks such as tunneling into human camps to steal loot. Preferring to beg for scraps over hunting for food, they are not keen on combat and will usually flee when confronted rather than fight. When cornered, however, ghasthounds can be quite formidable.
Copyright K.L. Turner. All work is the original creation of the artist (K.L. Turner) unless otherwise noted.
First place winner of the Creature of the Week online creature design contest #201 at Conceptart dot com.
The newborn egg doppelganger is birthed into an anomolosaur's nest while she is away hunting. The newborn superficially resembles an anomolosaur egg at first glance, but hidden in the nest debris are six segmented legs which allow it to move about, and the "egg" pod opens to reveal a digestive sac complete with 3 grasping tentacles and one specialized hollow feeding tentacle tipped with a barbed spine. The entire feeding orifice is lined with wicked teeth, which may be used for attack or defense, but are primarily used following the creature's metamorphosis into adulthood. The feeding tentacle may be used to suck vital liquids from shattered eggs, while the young unborn embryos may be pulled into the digestive sac and absorbed by the creature.
The egg doppelganger uses the nutrition it gets from the nearby eggs to build strength while it prepares for metamorphosis into an adult. If it does not feed within moments of birth it risks its own death, for the mother anomolosaur may identify its odor and destroy it unless it feeds upon one of the mother's eggs, thus absorbing the odors of the egg and masking the smell of the egg doppelganger.
After consuming all of the unborn eggs the creature takes advantage of the anomolosaur as a source of protection while it undergoes metamorphosis into an adult. Once metamorphosis is complete, the egg doppelganger usually slips away quietly, but occasionally the last act it will take upon leaving the nest is to slay and feed upon its foster mother. For this reason it is known to some of the local settlers as the "wicked stepchild."
Copyright K.L. Turner. All work is the original creation of the artist (K.L. Turner) unless otherwise noted.