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Similar Deviations
Summary
This is an "Imperial" class medium fighter of the backwater 301st "Three Shields Garrison" SpaceWing. This strike ship is a mid-tier interceptor class that generally finds itself in the start of many battles, with not a lot of staying power. Like all Imperial birds, it is heavily armed and a bit sluggish at the controls. However, in capable hands, it can be downright deadly

The 301st is generally not viewed as a prestigious assignment, but the backwater status of the SpaceWing leaves it's commanders with a degree of autonomy not seen in the Imperial core worlds.

Artist Notes
This is a fairly simple design. I told myself I was going to make another ship in the style of the previous Imperial Heavy Fighter, but a mid-tier class. So, I tried not to do a lot of detailing, but rather just prove I can still make a "small ship". I also plan on testing this model in the UDK game development kit by Epic.

Paint job on this one is fairly odd...but for some reason I stuck with it. Powder blue and tomato anyone? Really just a down and dirty coloring to get it "done".

The missile/munition launchers are right behind the small aft "wings". It basically "ejects" the munition...then the missile activates and engages its target.

Still no flair. I actually tried on this one, but the more I put on, the less I liked the ship.


Programs
Modeling: Google Sketchup 7
Post Production: Adobe Photoshop CS2

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Summary
This is a Republic Medium class fighter of the "71st Shuriken Squadron". This is an older design, but has stood the test of time for its reliable weapon systems and ease of piloting. Like all mid-fighters, this ship sees a bulk of the fighting along the Republic's borders in all areas of active duty, from garrison to spec ops.

The 71st Shuriken Squadron is mainly known for counter spec ops against enemy recon squadrons deep within the home territory.

Artist Notes
This bird did not turn out as planned. I started with the fuselage and all was well, but by the time the paint hit the hull, it looked overweight and completely "not cool" to me. Still, i spent a lot of time on this...and I suppose its good enough to post here and maybe get some feedback. The ass end of the bird is all wrong in my book, but I sort of hit the wall creatively with it.

One thing about 3D, its really hard to "fix" something and go a different direction once you are far down a design path. Maybe I will write a journal and get some feedback on that aspect of designing 3D concept art.

All in all, could have turned out a LOT better. I think I need to push myself in a different style direction for my next one.

Programs
Modeling: Google Sketchup 7
Post Production: Adobe Photoshop CS2

Credits
"3D Scan Man" - Google Inc. - used for scale reference

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Summary
This is a light strike fighter from the 43rd "Hell's Stallions" SpaceWing of the Republic Navy. This ship was built to be highly maneuverable, and easy to re-configure by ground crews. While the top speed is not in the interceptor class, its ability to change vectors and get guns on target makes it more of a "knife fighter".

The "Stallions" are primarily known as a light fighter squadron that specializes in screening formations and engagements ahead of the main strike force. They have seen action in every major war over the last 300 years...earning its reputation as the "tip of the spear" by numerous fleet commanders.

Artist Notes
RAWR!!!

I really like this bird. It started out as a capital ship engine, but then I said to myself "hey, this looks like an A-Wing"...and it sort of took off from there. The paint scheme is asymmetrical, and I really wanted to try that out this go around. Hopefully it looks OK to most people, but I dig it a lot. My thought process was "How do you camouflage in space?", and I thought with all the laser fire and weapons going off, something like this might be considered camouflage in the middle of a battle.

It is too bad that 2D jpegs cannot really show off your model that well, but I tried to take the best shots I could get. I actually have a version of this with landing gear, but when I designed the bottom of the craft, I really should have thought of gear in the first place as those rocket launchers are in the way.

Learned a TON on this model...now I need a break :)

Programs
Modeling: Google Sketchup 7
Post Production: Adobe Photoshop CS2

Credits
"3D Pilot Model" - Max Grueter 2008, www.grueter.com

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Summary
This is an "Imperial" class heavy fighter of the infamous 307th Spacewing "Skull and Bones". This strike ship was built for hunting enemy corvettes as the volume of fire from all weapons generally wears down the prey's shield batteries. It also lacks any secondary munitions equipment (missiles) as most corvettes support impressive ECM capabilities. The fighter is very fast to target, but like most heavy fighters, the pitch and yaw ratings are fairly unresponsive compared to more nimble brethren.

The 307th's notoriety comes from the fact that they seem to hunt command corvettes in enemy strike fleets, often disrupting the command and control of the enemy forces.

Artist Notes
This puppy took awhile for my standards...about 2 weeks of on-and-off again working on it. My models are turning out to be quite large on the scale size, as this could easily pass for a corvette size in my classification charts. Still, the cockpit area looked perfect in this size, so no shrinkage of the model for the B09! Going to have to put my next models on a strict diet, and clamp down on my design discipline.

I went for a fairly radical paint scheme...but got my inspiration from Ferrari (if it isn't already obvious). It was fairly tough to get the paint right to my standards, but I suppose this will do. The cockpit was no where near as detailed as my last bird...mainly just filler for the pilot model, which I downloaded from the Sketchup Vault.

Still not doing a lot of "Flair" yet. I really need to work on paneling and armor effects, but I haven't really gotten that skill down. The landing gear didn't pan out either in this model. I had several made, but nothing looked right.

Programs
Modeling: Google Sketchup 7
Post Production: Adobe Photoshop CS2

Credits
"3D Pilot Model" - Max Grueter 2008, www.grueter.com

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Edit: Fixed a few words missing capitalization 09-JUN-2010
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Summary
This is a "Black Adder" heavy corvette class strike fighter of the 32nd "Lion's Pride" SpaceWing of the Republic Navy. This ship was intended to engage and destroy lighter strike craft with its dual-pod Hellcat munitions system. While most Hellcat systems are confined to one pod, or integrated in a smaller package, the Black Adder features this weapon system as it's main component. It's advanced control and targeting equipment allows for only 2 crew members, which is less than Imperial or Federation designs. The forward mounted weaponry is intended to engage slow hardened targets such as light capital class ships (or convoy transports) if it's primary mission is a success or non-binding. Republic officers use these birds with great success escorting heavy bomber groups into battle.

The "Lions Pride" 32nd SpaceWing are primarily known for escorting command class corvettes from lighter interceptor strike craft. They are renown for their baiting tactics, and often use fake "Command ID" signatures and paint schemes to lure enemy rookies into attacking their Black Adder formations.

Artist Notes

As some of my followers know, this started out as a failed project: [link]

I simply couldn't let the mesh go...so it beat me to submission over the next several weeks with a ton of modifications. Finally I got something I really enjoyed looking at. So much so, I had to do a full cockpit! Even though the detail work will never be translated into a 2D image file, I had to make sure the project felt 'complete' as possible. The cockpits add at least 50% more time to completion I have found out.

There was a lot of problems with the shadowing of the mesh. Google Sketchup has real problems if you do design work through geometry and not overlaying external textures. This "fractaling" (as I call it) leads to really weird shadow patterns along the fuselage. You can really see how SU works when you export the mesh into Blender...holy polys! I tried to blur them out best I could in photoshop, but just couldn't fix it 100%. Just more stuff I need to improve on.

Oh, and why the long nose? I have no idea. :)

Programs
Modeling: Google Sketchup 8
Post Production: Adobe Photoshop CS5

Credits
"3D Pilot Model" - Max Grueter 2008, www.grueter.com

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This is my first "mashup" for DA. Inspired by the awesome game of Wipeout HD (and original Wipeout). For some really awesome work, check out Nocomplys original models for the game [link]

Also, heavily inspired by Marrekie's Grav Racer that can be found here [link] . I must have looked at this picture a thousand times wondering if I can build something comparable. Alas, I do not have his skills, but someday I will!

I tried several colorized versions like Marrekie's...but nothing I was proud of. Will have to practice some more.

DA in general is great for the creative vibe I have found here. Love the site, and love the artwork found.

So Marrekie....wanna race? :)

(download copy is much larger resolution)
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Well here was a problem child. I worked on this model for quite some time trying to get things "right", but its time to move on. I am not very happy with the front of the craft, needs way more detailing, but when you reach the end of your rope, your done...no more!

This ship is classified as a "Corvette" in my Sci-Fi worldview. To me, Corvettes are massive piloted ships that are larger than bombers, but much smaller than Frigate capital class warships. Thus it is labeled as a "Strike Ship". This particular ship would be relatively small in scale versus other Corvettes...most likely a "Fast Attack Corvette" that targets enemy bombers and anything slower than strike ships.

The wings do rotate forward for Carrier storage, but this bird is for Carriers only as it does not have traditional landing gear. It uses common mag-rail launching and recovering harnesses. The wings are not for atmospheric flight, but rather house communication and sensor gear.

Crew would be around 3.

Download copy is 4200x2000, made in Google Sketchup
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a high speed unit kinda
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A capital ship produced in Google Sketchup. Frigate class, smallest of all capital class ships. The scale is proper in the model. 3 Main Turrets and 8 Anti-Strike Turrets.
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This was one of the first concept ships I designed in early 2009. I really like the theme of it...maybe I will revisit the design again soon. Very "blocky" as with all my first designs.
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