Here's another papercraft based on a 3D model from the Tron 2.0 video game. This is the helmet the character Alan Bradley wears after he is teleported inside a computer. Bradley is the computer programmer who wrote the Tron program. Since in the original movie the same actors who play the programmers also play the programs the programmers wrote, you might say that this is Tron's helmet as well. A download of the template is available here -->[link]
As of 2013, the V2 iteration of this model is available, replacing the handmade patterns with digital ones and moving the breech component from the frame to the slide. It's available in black and stainless colors.
I love this game so much, it's such a pity that it makes me motion sick, so I can only play it about 5 minutes at a time and then I have to lay down for about half an hour recovering, lol! THAT'S how much I love this game!!!
I made these both over a period of 3 days, on and off. I actually created an inner cardboard box to overlay the template onto, just for durability, because they are quite large - standing at about 14cm tall.
Admittedly, these are rush jobs - I could have spent much longer on them - so the finish is not as neat as I would normally build.
The Weighted Companion Cube (WCC) template has been around for a while, in fact, I custom made a lidded container out of this template [link] over a year ago, but it got euthanized accidentally.
The Weighted Storage Cube (WSC) I created myself, by Photoshoping the original WCC template, because strangely enough, I couldn't find a decent version of a WSC out in the WWW at all.
If you've ever played the game, you'd know that you don't actually meet the WCC until close to the end of the game. So, rationally speaking, it very strange that so many people are so attached to the WCC and not the trusty WSC.
But then, if you've never played the game, you just wouldn't understand.
You can get the templates for both here: Weighted Companion Cube: [link] Weighted Storage Cube: [link]
*EDIT* Oh, I meant to say that I get a lot of questions about the little pink/blue strips re: how to attach them. This really is the eternal question, because for the life of me, I cannot figure out how the original designer intended them to be attached, even now!
The way I overcame this issue is sort of a cheat: I cut the tabs and the top/bottoms off and glued them ONTO the face, over the four joins. It's not perfect or ideal, but it works.
Papercraft of Albert Wesker as he appeared in Resident Evil 5. You can find it here [link]
This is a great model but fairly challenging for me. Nothing too difficult about most of it, in fact most of it is very straightforward. The head is a little more difficult than the main portion but the real challenge came from the hands. As a papercraft builder I'm not used to working with so many pieces that small. While not perfect, I think it turned out ok.
When you play classic games, do you find the sprites too... Flat? Wishing for a little more depth? Well, I'm afraid I can't do anything to your games, but at least now you can have your very own, 3D, tangible Mario sprite. All you need is a printer, paper, scissors, glue and a little experience.
Started off as some orthographic sketches to help me visualise what I thought Mario would look like in 3D, based off his sprites from the NES game Super Mario Bros. Modelled and textured in Blender, and then imported into Pepakura Designer to be unfolded as a net. I the testbuilt it and finalised the template.
The result of my build is shown! The head, feet and body are all separate, so it's pose able to a certain extent. The background is a large sheet of blue paper and some scaled up, printed out sprites.
The bottom left shows the other included versions. As well as classic Mario there's classic Luigi, Fire Mario and Donkey Kong Mario. Included in the download are .pdos and .pdfs for each version of the template and .jpg instructions.
Before building, make sure you have made a few simpler papercrafts first, otherwise you might find it difficult.Or you might be a natural, how the hell should I know?