This is a replica of an original 15th century War of the Roses harness and a 15th century pollax. The armor style is German Gothic. This armor is made from wax castings off of original pieces, utilizing original armor smithing techniques. The only differences are that the steel in this armor is stainless as oppose to mild and it is custom fit to the owner.
From top to bottom we have the Sallet (top of head), Bevor (chin), Spalders (shoulders), Besigeus (flower shaped armpit protection), Cuirrass (breasplate and backplate), Brassards (arms), Gauntlets (hands), Tassets (plates on the upper hip, near his hands), Cuisses (thighs), Poleyns (knees), Greaves (calves), and Sabatons (feet).
This is free to use stock photography. I ask only that you link back to this deviation and leave me a comment with the art you've created
Model: Thane Arnold
Photography is taken by me, armor and weapons showcased courtesy of the A Knight To Remember program. Check out the website here for more photos: [link]
Because what my gallery needs is more relationshippy fanart. Yeah.
Anyway. This is Valen (who is now my favorite virtual boyfriend EVER) and Teu. Teu (short for Teuivae) is an elven multiclass ranger/rogue, and is also the lovechild of a silver elf and a drow adherent of Eilistraee because clearly her life needed to be more complicated. I swear it's not as Mary-Sue-esque as it sounds; neither of them was important and they didn't traumatize her at all. It IS the reason for her name - one of the online D&D elvish to English dictionaries assures me it means moonlight.
This'll get moved to scraps when/if I finish the final version, but I thought the shading looked interesting at this stage. *shrugs*
I feel like I have suddenly developed some mad matte painting skillz 9__9 I decided to upload it to demonstrate that filters and effects are not your enemy! ... if you're careful. Its like fire, you can be burned by tacky if you are reckless arrrrgh
There's photoshop layer effects bevel (chisel hard) YES, BEVEL. Craquelure filter *cough* around edges, after which THIS IS IMPORTANT I painted over it and added cracks until it didn't look like crap. Same principle applies when adding textures (courtesy cgtextures.com), don't just paste in and set to overlay, use pieces of the image that suit the surface best, erase bits, rotate/distort/skew, overlap and layer multiple textures, then yes, paint over them again. Then I used sharpen tool, smudge, dodge and burn (omg) to enhance some cracks and get rid of others.
I would say it's still smart to avoid this shit at all costs until you are confident in your digital painting ability to know how to paint such things from scratch, but after that this really does speed things up, dang. I LOVE FILTERS LOL
Oh, this is a wip haha, part of a poster I'm almost done with 8D