Snow's Tips #5 - Common Sense Texture RulesAs I've had to edit the materials for almost every 3D product I've ever purchased over the past 11 years, I thought I would give a few suggestions that might help you in adjusting the materials for your own renders, as content creators seem to be a bit slow in figuring some of this stuff out.Snow's Tips #5 - Common Sense Texture Rules2 years ago in Other More Like This
These guidelines won't apply to every situation or every character, but most are fairly basic and applicable for general DAZ Studio use. Poser users may use different settings or even not find these complaints entirely valid in regards to their work.
- Human skin is not shiny. Sure, it can shine when it's wet or oily, but many merchants apparently live in a place where people gleam with 100% specularity. The only time you want 100% specularity on skin is if you've included an excellent specularity map with clearly defined white and black areas based on skin detail - and I only know of one to exist, it comes with Elite Lana for V4 (UPDATE: Bree for V5 also has an excellent specular
Snow's Tips #3 - 5 Reasons to use Ubershader2I've tried most of the more popular shaders for DAZ Studio, and I always kept coming back to the Ubersurface 2. After a lot of additional testing (and my brief break from 3D), I'm definitely sticking with this shader now. Here are my top 5 reasons why I recommend you use this shader too.Snow's Tips #3 - 5 Reasons to use Ubershader22 years ago in Other More Like This
- Diffuse Roughness. According to the manual, "the Diffuse Roughness control allows you to tighten or broaden the diffuse response", which basically lets you adjust how the diffuse texture (the main one) is affected by light. I've found that raising this from 1.00 to 2.00 creates more areas of contrast on textures, which is good for fantasy art or when you want more variations of light and dark. It's a useful parameter with an effect that I have not been able to duplicate with other shaders.
- Fantom: Turning this on causes a surface to be invisible when the scene is rendered. What makes this so much better than turning the Opacity to 0.00 or hiding the whole object is that the sur
Snow's Tips #1 - DAZ Studio Render SettingsAdam gives very useful presets and tips regarding DAZ Studio render settings in this thread that both new users and veterans may find useful.Snow's Tips #1 - DAZ Studio Render Settings2 years ago in Other More Like This
My personal settings as of 1/7/2014. All of these values can be edited in your Render Settings panel.
My PC is an Intel i7 with 12 gig of RAM, most final renders take anywhere from 7 to 20 minutes.
Bucket Order: Horizontal (this is up to you though)
Bucket Size: 16
Max Ray Trace Depth: 1 (I don't need extremely accurate reflections)
Pixel Samples X: 12
Pixel Samples Y: 12
Shadow Samples: 24
Gamma Correction: Off
Shading Rate: 0.10 (this is important. My value is low on purpose, it's slower but better).
Pixel Filter: Sinc
Pixel Filter Width (X): 6.00
Pixel Filter Width (Y): 6.00
Motion Blur is off
Hope it helps!