Here are the major stages from the Crimson piece. Just a high level walkthrough. If you want to see much more in-depth explanations to my art, check out my Live Stream channel for video and live tutorial.
For some reason I decided to sketch in blue, then tighten in red, then sketch in red, then tighten in blue, the finish in blue... it was a mess. So, this is the raw scan from page to screen.
This is what it looked like after desaturating it and adjusting the levels to try to bring it back to life. Problem is, it's messy as hell.
That takes me to one of the more serious clean up jobs I have had to do in a while. This part is annoying because I just want to get to the painting. Here I later erase the lines for the blood and other little elements to soften them in the paint process. I vertically stretched the image a tad because it suddenly seemed squashed.
I painted Alex up first. I wanted to make sure I paid the most attention to him. Here I did some things differently that usual. I used more layers of paint for the face and I textured the coat with more paint strokes than textures.
The victim gets painted up. Sampled the blood from Alex's mouth. The rest is all unique color picks. She has a different skin tone that Alex so I wanted to keep it fresh and not color pick anything from him. Also, I kept the blood gloopy because that's how it always looked in the comic.
I started on a different BG than the final version but this one is much stronger. Here I apply all the final effects. Rim light, moon glow, and color layers add the last touches.
Hope you enjoyed! Stay tuned for the next Live Stream!
I had planned on doing something like this and then screwed it up by beating me to the punch! Hahaha...
Anyhow, he put up a sweet insight into his work by giving everyone a psd. So, I am doing the same thing with my Colossus painting. Even though it's free for me I hope you guys get a lot of value from this. I had a banner year (for me) and it's all because of you guys.
Thanks for 2009... Here's to 2010!
Hit Download on the left to get the PSD. It was done in Photoshop CS4 and is best viewed when opened with the same program (however, older versions will open it with adjusted folder structure). Physical size has been reduced due to file size.
So I set out to make the most unhelpful tutorial ever... and here it is!
Haha.... actually I just wanted to provide an example of the workflow I use when creating this time of painting. I like to shift between my normal painterly stuff to this because it allows me to get ideas down much faster.
This was all done digitally with a custom brush.
If you have any questions let me know. Hit download for the full size version. Final deviation can be found here: [link]
Hi guys, Here we are, back to the tutorial. This step, as you can see, is dedicated to filters and gradients; theyll help you to amalgamate your image, to add harmony/contrast between objects, if needed. At this point, first of all, itd be good to have a clean-enough idea about how do you want the final piece to be. So, before starting to fly, lets do some reasoning for a second (this reasoning in particular is obviously referred to THIS pinup, so: different pinup different reasoning ) Well, Ive got a yellow sky on the background. I like it, I think Im going to maintain it (if you want to change it, CTRL+U and have fun) So, YELLOW. Thats my starting point. Whats the best color to use with yellow? Violet. Perfect. So Ill start to play with these two colors. The ways are 100000. Ill do this way: JOINT dark and warm yellow (ochre) MILLA shes the main object, so she needs a warm and saturated enough violet, probably more on Magenta than blue. SLUG hes a little bit less important than Milla, and hes behind her, so Ill move to a more unsaturated and cold tone, probably a lilac.
Just another short note before starting: Im obviously not a painter, I dont have a great instinct for colors, so I had to create some more mathematic rules to make my work easier. I perfectly understand that it could probably be difficult for a lot of you to reason that way. So if you feel confused about this method, well, no worries, youre not weird or stupid persons, its just that you reason in a different way. I AM THE STUPID ONE, TRUST ME Peace!
So, now that you know that Im stupid, you can decide if you still want to listen to me or not. For those who still wants to, here we go!
STEP1 Lets start working on Milla. Create a new layer over Millas Shadows. This will be Millas Filter. CTRL + mouse click on Millas Flats. The entire Milla will be selected.
STEP2 Choose the color you decided to give her (in my case, a sort of Magenta), and fill the selection with the paint bucket (G key)
STEP3 Do the same you did in Step1&2 for the other elements. As I told you, Ill give an ochre to the joint, and some colder and unsaturated violet to the slug. Teo, this SUCKS!!!! This is the first thing youll think, I bet Please, wait for the next step before saying that
STEP4 Lets work on these new layers properties: -Turn them into COLOR mode -Change their opacity (in this case, for example, I brought them to about 50%) Please feel free to play with these properties, do not absolutely feel forced to do the same things that I do. For example you can try some other modes (Vivid light, Tone, Color Burn, etc and some other opacity percentages.
STEP5 Look your new image (its better now, isnt it? ) Also try to understand if subjects are ok, or maybe if they need some adjustments. For example, I needed the joint a little bit more on the top, so I simply opened the Hue/Saturation control panel (CTRL+U or IMAGE-ADJUSTMENTS-HUE/SATURATION) and modified the saturation and lightness values.
STEP6 Well, now Milla and the Slug are a little bit too separated one each other, they need some connection. I think a nice GRADIENT on the Slug could be appropriate. Create a new layer over the Slug filter. Then CTRL + mouse click on the Flats. Youll have the entire slug selected. Then take the Gradient Tool (youll find it keeping the left button pressed on the paint bucket I know that you guys already know this, it was just to be sure ) and use the gradient on the selection. As you can see, I used the same color of Millas filter. About the other enabled/disabled gradient options, please look at figure 6.
STEP7 Play with layer properties. As you can see I used the color mode again and put the opacity at about 60%, but, as I told you before, feel totally free about that. Remember: the best things come when you do experiments
Have fun! Next step is the final one (I guess) !!! CIAO!