This is a collaboration with the supremely talented ~NullVoiD who sent me a render a while ago and gave me permission to do whatever I wanted. It's also a sorry for being so lame recently (as well as a merry Christmas!). My pc is still broken, but I managed to have enough spare time at work to make this over the last couple of days. Although the pc here is faster, I had to make do with version 7, none of my custom plugins, brushes, shapes, stock photos etc. which was a bit odd. So it's a sort of back to basics piece, but I enjoyed making it and hope you enjoy looking at it. Go check out null's gallery if you haven't already seen it and I hope to see you in the new year.
Stock from [link]
Original render here if you're interested.
The first of my releases for Depthcore pack 15 [Habitat] , go take a look at [link] (although there seem to be a couple of problems with the site at the moment - maybe it's having trouble coping with the 180+ submissions!).
This started off as an experiment with some new Photoshop techniques, just playing about with a photo of a car wing mirror, and went on to produce this and Chrysalis [coming soon]. I intend to write a tutorial about photoshop abstracting soon and its advantages (and disadvantages) compared to 3D abstract. In the meantime I'll have a bit of a rant in my journal, and sort out an update for my site... or something.
My 15th birthday today! :].
this is my celebration piece and so.
coz so many people liked 72TECHNIKS,
I had to do this :].
3DSM5 and PS7.
thanks for inception8 for brushes!
Hope you guys like this,
comments and favourites
are highly appreciated.
I was a bit bored so I started playing around with the photo of the car I used for my last piece and it became this. I enjoy making these 2d abstracts but never know how to finish them.. ah well. Oh and yes, the *eye* is back :}
Just noticed that because I did it in one sitting and photoshop is still open, I have a few snapshots with earlier versions of the piece. After I finish doing this I will string them together and upload so anyone who is interested can see the rubbish way I put this piece together
*EDIT* Here that guide thingy is: [link]
I think it is more for the curious as it doesn't contain enough info to be a walkthrough or anything :}
Made this piece for Pack 12 [EVOLUTION] of Depthcore: [link] which I have just joined (go read my journal or site for more info about that ).
A bit rushed to make it in time, I started off with the most pathetically simple 3D render, testament to my non-existant 3D skills, and buggered it hard in Photoshop till it looked like this, my pc almost exploding along the way. This is half-size, there is a full res one on my site for anyone interested :}
I knew I wouldn't be able to resist knocking up a Photoshop abstract over the holidays, and I'm glad I did seeing as I have lost net connection at home since reinstalling everything on my pc... I actually love doing stuff like this with eyeballs and tentacles etc etc, and it's been far too long since I last did!