Megs...I mean err...Galvatron returns in this sequel, to a cartoon, that was merely a slightly altered scene from a 20 year old movie, with a name that is what it is, because of a character allowance title system. This is TF Megs And Unicron 2: Galv Without Unicron. Joint created by me and Masher, this project was one of the funnest things to work on in the last couple of years. My first animation I did where I basically knew what I was doing, I finished everything after only two months, which was a lot less the Star wars toon I had done before.
Running Time 7 minutes
The Final History
After the headache that was Star Wars AFP, I decided I would leave the big projects for a little while, and do something short. The last time I'd seen the original transformers series, or G1 as its most commonly now known, I for some reason picked up on what I saw as some kind of back story for the relation ship between Megatron and Soundwave. Up until the movie where Megs get turned into Galvatron, him and Soundwave are always together, Sounds is like his second in command. After the movie Galv is always with Cyclonus, and Sounds is no where to be seen. I mean what happened there? Sounds would eventually show up again for a few episodes in late season 3, but it was not the same. When Sounds dies fighting blaster in the Japanese headmaster series, I always look at it as his last attempt to win back Galv, and its sad. So anyway I took that idea after thinking about it for about half a year, wrote the script by tying it to my previous transformers toon, and created a sequel.
By this point I had been working some time with another flash artist, Masher. Around the time I finished the first TF Megs and Unicron, I started helping him create transformer easy to animate tween puppets, to be used in a so far given up on project that he was working on at the time. When I asked him if it was alright to use his library of tween puppets for a sequel, he came on board to work on the script, and wow did it ever improve. The whole project became a collaborative piece with him constantly sending me notes on gags he had come up with, while I was animating it. We would also go over different stuff to decide if it was good enough or not, which resulted in much stuff being cut and replaced with funnier things. The other flash artist who I also became on good terms with was Dakathos, who also brought some funny ideas to the mix with his hilarious performance as Starscream, and I also had him later re voice my horrible attempt at the characters voice in the first TF Megs (I have since lost those recordings and have no desire to ever find them). Having constant input from other people really helped the project step up a notch, and with myself doing all the voice, minus Screamers and Shockwave (who was voice by masher), it was really easy to change stuff.
After completing this I decided the time was right that I would finally attempted to put the characters I was developing to animation, and thus I spent a great amount of time writing the pilot episode to Pethetic. I tried to get both Masher and Dakathos to have input, but it was not meant to be. After finishing the first Pethetic I got a bunch of emails from people wanting to help out with the second episode, which again improved everything and made that project more fun to work.
For the time being I am pretty much done with parody's of already existing franchises, at least in the full cartoon about just one thing sense anyway. There were briefly plans for a TF Megs and Unicron 3, but my hart wasn't in it, and Masher became too busy to work on it once he went to university. All my future plans basically revolve around developing Pethetic more, and maybe doing some smaller side projects like Celibate stationary. I find it allot more easier to work within a world that I am creating, rather then someones else's already established rules and settings.
I'll never forget what I learned from the 4 fan animations and 1 fan comic I created. They all contributed to my learning of flash, and then other forms of animation, from just figuring out stuff as I went along with trail and error, and calibrating with other very talented people who were all a joy to work with. It was also great to be able to submit my work to places like Newgrounds, and receive feedback and such from people all over the world, which was certainly not possible 10 years ago. To anyone who gave two s**ts and actually read this (if any), then I'd just like to say thanks, and I'm done now. (END)
This was done some time ago....I think maybe even last summer for Allspark.com's BW fan profile project...but so far activity on the project has been zilch for the past couple of months. So, here's one of the contributions I did for the project.
Plus, IDW will be releasing their own version during late summer, so might as well post it before they bow away my mind with theirs.XD