Help for 3d newbies
Okay boys and girls, I'm posting up another tutorial for the 3d world. But this is more of a tech support session than program help. I'm a CompTIA A+ certified computer tech, and I'm going to share some knowledge to help you either upgrade your system to better utilize 3d, and give you advice if you're going to build or buy a new system.
First let's start with your motherboard.
The motherboard is that big discolored thing that everything is plugged into. the motherboard to a computer is like a body to us; it holds our organs, and gives us movement.
You will need a board with an AGP (Accelerated Graphics Port). This is the bare minimum that you will need. NEVER EVER SETTLE FOR PCI.( Unless it's PCI-E. Much better and a helluva lot faster) The AGP slot is usually brown on most boards, and has a clip to hold your video card in place. Newer or specialty motherboards can have different colored ports *woo!*.
Next up is RAM (Random Access Memory) I recommend DDR2 (Dual Data Rate). There are a
[Tutorial] Transferring Character Morphs G1 to G2(Updated for new features in DS 4.6.2.)[Tutorial] Transferring Character Morphs G1 to G21 year ago in Personal More Like This
I've been hearing a fair amount of complaints about Genesis 2 Female lately, and I understand; I said many of the same things when it first came out. I should've known better, because I also did this when Genesis came out, but sometimes we live and learn slower than we'd like.
One of the most common, and most easily answered, is "I already have a bunch of characters for G1 that I can't recreate on G2." For this purpose, G2 refers to Genesis 2, not the old Poser G2 figures.
Well, as a matter of fact, you can. With practice you can do it in seconds per FBM (don't let the length of the tutorial fool you). The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy wa
Octane vs Reality** Octane vs Reality **Octane vs Reality2 years ago in Personal More Like This
Gone are the days when my only option in Poser was to render with Firefly. Nowadays we have high-end 3rd party renderers available that offer a new level of realism that was never possible before. In this article I will discuss Octane and LuxRender.
Same Poser scene rendered in Firefly, Octane and Reality/Lux with a single HDRI image
First of all, let's see the pricing:
* Octane: $380 includes stand-alone renderer + integrated Poser plugin.
* Lux: free renderer + $60 Poser "Reality 3" plugin.
Now let's see the specs:
- 100% GPU render (extremely fast).
- Requires high-end video card with at least 1Gb memory.
- Renders inside of Poser itself.
- Preview your changes as you do them in Poser.
- 100% CPU render (slow), with option to include GPU raytracing (still slow).
- Does not require high-end video card, but high-end CPU may help compensat
[Tutorial] Prepping .CR2 Gens for G2MAdzan's Hirogens (link to adult site) are a fantastic free set of genitalia, originally for Hiro 3, that are still great now. You can't use your Genesis 2 Male genitalia textures with them, but you won't need to - you just need to buy this product from Jepe, which has every natural skin tone imaginable in it and is cheap, and I do mean cheap, at the price he sells it for (certainly more so than buying a pro bundle to get the DAZ gens).[Tutorial] Prepping .CR2 Gens for G2M7 months ago in Personal More Like This
He also sells such a set for the UlfGens and one for the M4 Gens (same freebie link for UlfGens, expansions at the same store as the linked one), giving you even more options. The UlfGens also have an M4 mapped option (again, same freebie page) for use with Michael 4 UV textures.
An advantage to, say, Adzan's Varsity set is that they have a lot more bones than the G2M gens, allowing for more realis
[Tutorial/Reminder] Adding SubD Makes It better!Why care about SubD?:[Tutorial/Reminder] Adding SubD Makes It better!10 months ago in Personal More Like This
Lately I've been doing a lot of renders involving making tiny things giant, and sometimes that causes issues with the fact that they were made at low resolution for efficiency. They can come out looking very angular and jagged when sized up large. In that case, the best solution is to add levels of detail in DAZ Studio. Geometry will smooth right out, and your prop collection's usefulness and flexibility will greatly increase.
You can do this with literally anything, props, figures, clothing; and because it's just a single click, you don't have to have a content creator's level of involvement for it to be useful in your scenes.
What to do:
Select the item in the 3d Window.
Go to the Scene tab.
Click on the little button at the top right of that tab (or left, if you have it docked on the right of your screen).
Choose Edit--Geometry--Convert To SubD.
Now in the Parameters tab under General, you have a heading called "Mesh Resoluti
Morph Transfer Options Added to DS 462That's DAZ Studio 4.6.2, the latest version as of this writing.Morph Transfer Options Added to DS 4621 year ago in Personal More Like This
If you transfer morphs with Transfer Utility, you might previously have noticed that you have no option to only transfer SOME morphs. This can particularly be annoying with Genesis morphs, where you end up transferring hundreds and then have to sort out and save to library just the one you want.
Well, the newest version of DAZ Studio has an additional feature to help with this.
In the Parameters tab, when you've found the dial for a particular morph, right-click on it. One of your options is "Favorites." Hover over that and you can choose "Add Selected Properties to Favorites."
On most items, all morphs are not favorited by default, including Genesis. Mark just the morph or morphs you want to transfer as favorites in the manner described.
Now when you start Transfer Utility, uncheck everything but the "Morph Targets" option. You need to have the "Show Options" button checked to expand that par
[Tutorial] Installing Content in DAZ StudioThe purpose of this tutorial is to provide a reference for those new to DAZ Studio and just learning to install products without the DAZ Install Manager for the first time. Please feel free to link to it![Tutorial] Installing Content in DAZ Studio1 month ago in Personal More Like This
This comes up frequently on the forum and in my private messages. Usually what happens is that I get a message to the effect of "Hi! I bought a product from Renderosity/downloaded a freebie from ShareCG, and now I get a "missing file" error when I try to use it."
It is always possible for errors in packaging to happen, and in that case of course we want to fix it on the vendor end, but most of the time this happens because the product is not installed correctly.
Let's start out by suggesting some good practices for organizing your folders.
1. Directory And File Management (IMPORTANT!)
I suggest having a separate directory set up in your DS for each vendor (DAZ, Renderosity, Freebies, etc.) so you can always tell what you got where and how it is l
Displacement MappingSickleYield writes wonderful little journals where she explains things to the 3D world and tells stuff she has just learned to the people who watch her. I love that she does that, so why shouldn´t I try to do the same... because this is how we all grow, yes? Learning from each other is very important and I myself had wonderful teachers. So...Displacement Mapping2 years ago in Personal More Like This
Here is a little crash course about displacement mapping or better - how those are made and set up in Photoshop / Gimp and DAZ.
In Daz Studio, displacement maps work pretty much like bump maps. Light areas render as positive while dark areas render as negative. To make a map for veins on arms, for example, I load the limbs texture into Photoshop as a guide layer, create a transparent layer above it, and simply airbrush the veins (white) using the texture as a guide. Some textures have veins that are visible and very easy to follow, while others do not and you just have to kinda wing it. It always helps to look at photos of very defined
[Tutorial] Requested: Loading Morphs in DAZ StudioThis is useful even to those working with Generation 4, because you can create and morph Gen 4 clothes in DS4.6 just as you can Genesis 1 and 2 clothes, and its free built-in creation tools are more robust and powerful than those that come by default with most versions of Poser. So even if you want to render in Poser, it makes sense to do your morphing in DAZ Studio.[Tutorial] Requested: Loading Morphs in DAZ Studio10 months ago in Personal More Like This
The first thing you will need to do is to load the clothing item you would like to morph in DAZ Studio.
If it is set up with multi-resolution (I have no clear idea whether Poser can do that), you need to set the resolution to Base and the Subdivision to 0. You can do this in the Parameters tab to the right of the screen. If there is no Parameters tab, you can create one using Window--Panes/Tabs.
If it is morphed or posed by default, you should also set those dials to 0. Most clothing is not, but just to cover my bases.
Once the figure is fully zeroed and at base resolution, go to File--Export.
Slenderman X Child!Reader: Then Came the EmbraceSlenderman X Child!Reader: Then Came the Embrace1 year ago in Art Features More Like This
Once upon a time, there was a girl named (Name). She was a peculiar one. She had bright (e/c) eyes and lovely (h/l) (h/c) locks. She was usually a lonely child. Not that it bothered her.
When (Name) was about five years old, she made her very first friend.
He was a strange tall man with no face, and he never told her his name. But that didn't bother her. They had been friends for four and a half years. Every night, just after the stroke of midnight, (Name) would sneak from the house, run across the soft grass of her back yard, and meet the tall man who always stood just outside the gate, waiting in the woods. Of course, (Name) was never allowed to go past the confines of the yard, only to the very edge. She would sit on the damp grass with her face pressed against the cold metal, just talking away with the faceless man. And he was always interested, tilting his head to the side to
Loading materials - OctaneRender plugin for DSWhen loading and converting DAZ Studio materials into the OctaneRender plugin for DS you are facing two options:Loading materials - OctaneRender plugin for DS7 months ago in Personal More Like This
- Either you let the plugin load all materials and convert them automatically.
In that case you risk that more textures are loaded than VRAM space is available.
- You manually manage which materials are loaded.
In that case you may need to invest more time for manual selections but have better control over which textures are loaded and updated.
- - -
Which setting is controlling if DAZ Studio materials are loaded automatically and converted to OctaneRender materials?
In the OctaneRender plugin for DS Preferences Tab you find the option
"Automatic material updates after content loads"
If you remove this checkmark only the geometry and no textures are loaded when you open the OCDS viewport.
- When you open the OCDS viewport all the geometry will be displayed in a default gray material.
- This also means that whenever you change D
Daz Studio UberEnvironment2 SettingsI use UberEnvironment2 (UE) with almost all of my renders. I have Age of Armour's Advanced Ambient Lighting, but as far as I can tell, it doesn't allow for adding a color map image to the color of the light, so I only use that for monochrome ambient light or if I want localized ambient light. At some point I will make a tutorial for using the UE color map, but for now, I present the UE settings I use:Daz Studio UberEnvironment2 Settings8 months ago in Personal More Like This
Environment Mode: Occlusion with Soft Shadows
Your other lighting should be providing the shadow direction. And it is difficult to line up the 'directional shadows' with the direction the shadows should be going.
IDL settings take a lot longer to render and don't look as realistic. The shadows are not dark enough, and the color bleed is too strong.
Occlusion Color: Something like color number 50 44 40 is typical for my work, a nice dark brown color. If there is a predominant color in the scene, say like green grass in a forest, than you could choo
Advanced Ambient Light Video(s) [updated]Age of Armour's Advanced Ambient Light for DAZ Studio has a whole bunch of useful functions that might not be immediately obvious...Advanced Ambient Light Video(s) [updated]1 year ago in Personal More Like This
...so I've put together a wee video taking a general look at the AAL. Hopefully it might be quite handy for some folk… but if it isn't, well, that's just tough then I suppose
[Tutorial] G1G2 Clothing in Blender 4Part 1[Tutorial] G1G2 Clothing in Blender 41 year ago in Personal More Like This
In this section we'll talk about applying textures and generating materials in DAZ Studio.
From Parts 1 through 3 you should have:
-A UV-mapped mesh, with materials assigned, at a poly count between 16k and 100k polygons (less is okay, more is not) that is already saved to the library with a basic rig in DAZ Studio.
-A sculpted displacement map created in Part 3 and saved out to .jpg format.
-A diffuse and bump map created using layer modes in your image editor. Having a scanner or a good camera to create your own base textures for clothing is not a bad idea (a scanner that can create 4000x4000 images is available cheap at many thrift stores; a good camera is
Luxus and Luxrender Beginner's Guide - DAZ StudioLuxus and Luxrender Beginner's Guide - DAZ Studio2 years ago in Art Features More Like This
Reality 2 might be the king of LuxRender plugins for DAZ Studio, and with Reality 3 on the horizon, that is not likely to change, but for those of us looking for something a little more flexible in the way it interfaces with LuxRender, the recently released Luxus is very a very attractive option. A number of LuxRender's features are not supported by Reality, but Luxus opens the options all the way out, and even has fields for entering newly released code to incorporate the latest LuxRender features.
The problem here is that configuring LuxRender's render engine and materials are complex tasks, and can be daunting to DS users that are used to the relative safety of the neat and simple interfac
[Tutorial] Creating Dialed Projection MorphsA dialed projection morph is one that you can dial into the character's body and have it only show up in the clothes they wear, not the character themselves. This tutorial was requested. Please feel free to leave questions and I'll do my best to answer them and/or edit the tutorial to be clearer.[Tutorial] Creating Dialed Projection Morphs5 months ago in Personal More Like This
This is the method I used to create the Female Clothing Smoothers. I am not concerned about sharing it because it's quite a bit of work to get it working correctly; this I consider an "advanced" tutorial. You need to already know how to use modeling software and Morph Loader Pro in DS before you even think about trying this.
You will need:
Modeling software, and intimate knowledge of how to use its sculpting and modeling features; I use Blender.
DAZ Studio 4.6 or later. You should have loaded a morph at least once at some point using Morph Loader Pro.
A TriAx weight-map
[Tutorial] G1G2 Clothing in Blender 1This tutorial series was requested by JooDoo. If you don't use Blender, feel free to skip this. Blender's interface is widely hated, but it's a free program with tons of features, and at the very least it's a great way to build your business until you can afford 3dCoat, Zbrush, or one of the more expensive suites. Blender can be profitably integrated with these others as well, especially when it is used to base model and UV map and they are used for sculpting and painting; but that's a discussion for another day.[Tutorial] G1G2 Clothing in Blender 11 year ago in Personal More Like This
In Part 1 we'll start with a discussion of setting up your first scene and creating a good low-res base topology.
A pictorial supplement can be found here.
Latest version of Blender (2.69 as of this writing); 64 bit is pretty much mandatory for sculpting, and if you have a 32 bit system you may not be ready to start really working in 3D.
DAZ Studio 4.6 or higher.
The GIMP or another image editor. GIMP is free for
[Tutorial] G1G2 Clothing in Blender 3This text tutorial continues the series on creating clothing for Genesis 1 and 2 for DAZ Studio in Blender. Previous links:[Tutorial] G1G2 Clothing in Blender 31 year ago in Personal More Like This
In this tutorial we will explore texturing and, more specifically, using Blender to create sculpted displacement.
From Part 1 and 2 you should have:
-A UV-mapped mesh, with materials assigned, at a poly count between 16k and 100k polygons (less is okay, more is not); at this point you should have done your "base" sculpt and it should look basically like a piece of clothing, not a paper cutout overlying the body. Buttons, lacing, etc. should be finished and a permanent part of the clothing, and you should have done your base rigging in DAZ Studio and saved it to the library as a .duf using the File--Save As--Support Assets--Figure/Pr
[Tutorial] G1G2 Clothing in Blender 2Here is Part 1.[Tutorial] G1G2 Clothing in Blender 21 year ago in Personal More Like This
In Part 2 we'll take a look at some good practices for the mid-poly stage of your mesh, creating materials, and how to get your mesh over to DAZ Studio.
To recap, at this point in Blender you should have a low-poly base mesh that is UV Mapped. If it is tightly overlying the body from use of snap tools, use alt+s to scale it along the normals away from the body. If this doesn't seem to work right, Ctrl+N recalculates normals outward and should fix it.
Make sure you assign one or more materials.
You can create materials using the right-hand panel. Click the round ball icon (the orange one more to the right, not the blue one more to the left) and click the "+ New" button. Clicking on the word "Material" next to the orange ball in the dialog that appears will let you give it a name. If you want to add more than one, just click the plus si
[Tutorial] DAZ Studio Crashing in Property Editor?This has been coming up on the forums, so I wanted to have a tutorial in place for it.[Tutorial] DAZ Studio Crashing in Property Editor?1 year ago in Personal More Like This
Morphing the TriAx generation of figures in DAZ Studio is easier than any previous generation or program, so it's something even a casual user might want to try sometime. Sometimes you will need to access Property Editor on these figures, especially when you want to create your own morphs with adjusted skeletal values. That's when you will find out that doesn't take long to get enough morphs onto your G2F to get her crashing Property Editor on switching tabs, let along G1 with its massive, massive morph list.
Devs inform us on the forum that the newest beta of Studio makes this less of an issue, but meantime, one of the best ways to deal with this is content directory hot-switching.
Here's what you do.
Install a base Genesis only (or Starter Essentials, if that's what you've got) to a different folder than your main library, let's call it My Library 2.
Open DS. Click on
Tries to remmber emoji'sso cheats and uses googleTries to remmber emoji's3 years ago in Personal More Like This
here have some
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( °٢° )
Meet Wan, the first AvatarFans of The Walking Dead and Legend of Korra rejoice: Steven Yeun, known to fans of the AMC horror show as Glenn, will be joining the voice cast of the Nickelodeon animated series as Wan, the very first Avatar in existence. Yeun’s character will appear in two episodes titled “Beginnings 1 & 2″ during the second season — aka Book 2: Spirits — debuting later this year.Meet Wan, the first Avatar2 years ago in Personal More Like This
The sequel to the beloved Avatar: The Last Airbender, Legend of Korra debuted last April to 4.5 million viewers, and quickly became the highest-rated show on Nickelodeon. Both series are set in a fictional world where people called “benders” have special abilities that allow them to control one of the four elements (water, earth, air, and fire), but only one person — the Avatar — can control all four and bring balance to the world.
Wan’s story will take place ten thousand years before Korra’s time, and follow the teenage explorer and skilled bender as he tri
Using V4 DAZ Dynamic wardrobe on G2FThis is the render I did after doing the livestream linked below... http://fav.me/d74urimUsing V4 DAZ Dynamic wardrobe on G2F1 year ago in Personal More Like This
The following livestream shows how to use drape animation to enable use of older DAZ dynamic clothes on the new generation of figures.
Obviously, this only applies to DAZ/Optitex dynamic cloth and does not apply to Poser dynamic cloth, which can't be used in DAZ Studio.
Photomanipulation BeautiesFeaturePhotomanipulation Beauties5 months ago in Art Features More Like This
So much talent to fit in such limited feature space I could go on forever.
Creative and talented people at work here.
Moment by msfowle The Sky Full Of Stars by SusanLight
The Echo chamber dilemmaThe promise of the Internet was that unlimited information and experiences would draw us together. But instead it seems to have driven us apart.The Echo chamber dilemma2 years ago in Personal More Like This
For years I've observed this behavior but haven't been able to vocalize it correctly. Originally I called the behavior of collective opinions as "the hive mentality" of the Internet. But that wasn't exactly right and I often got called out on it. The most prominent example was when I made a comic about a guy disagreeing with opinions and being shouted at till he remained quiet, eventually fading into the background with everyone else. The consensus of that comic was that if you disagree with someone you aren't bullied into not speaking, but instead are free to go someplace else where people who do agree with you exist. And you know what? That wasn't what i was trying to convey, but is sadly true. The Internet is not a hive mind. It's many tiny pocket echo chambers of mutual agreements.
And this is becoming a growing problem, I think, because n