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NOTE: PLEASE DO NOT FAV MY DEVIATIONS WITHOUT A COMMENT, I GREATLY PREFER COMMENTS THAN FAVS!

:new: Gorkamorka campaign over, new bases will most likely be built straight after or along side my mechanicus cult army after I finish uni.

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A Gorkamorka campaign is being held at my local club, it is a very old Games Workshop game from the early 90s which features gangs of orks, grots and humans fighting it out for pieces of scrap on a desert world.

I choose to play with a Digga mob (feral humans that worship the orks) because it would give me an excellent chance to convert a large group of feral humans. Which would allow me to see how a mob of them looked and decide wheather or not to continue with my plan for feral human themed ork army.

What do you think, should I build them up into a large 40k army?

THE DIGGA TRUKK: [link]
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Well after creating the first mock model for my 'Zanatorian Iron Guard Robot' [link] I noticed flaws in the model.

The 2 main ones were...
1. The Goofy Eyes which have now been replaced with much more robotic looking eyes plus the color has been changed.
2. The Legs. Having 30 models in the same stance would be a real problem and the original legs could be re-positioned very well, so I replaced the top half with those from a Necron Warrior stopping each model from being in the same pose, I've yet to try a running or walking pose yet.

It's made from the following components...
Main Body - Old Epic Knight
Upper Legs - Necron Warrior Legs
Left Arm - Shortened Necron Gauss Blaster
Right Arm - Shortened Necron Guass Blaster with two Necron feet either side to create a claw like weapon.
Head - Cadian Helmet with the tip of a Tau Pulse Rifle.

PLEASE COMMENT, FEEDBACK IS IMPORTANT FOR THIS PROJECT!!!
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The Zanatorian Striker tank I was gonna have a lot of these machines wizzing around the board shooting enemy units from a distance. But thats impossible now... or is it!!!
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NOTE: PLEASE DO NOT FAV MY DEVIATION WITHOUT A COMMENT, I GREATLY PREFER COMMENTS THAT FAVS!

The Changeling is a must in any all Tzeentch army, for 5pts it allows me to force an enemy unit to target a friendly unit so they can either stand around confused or pass a leadership to try and see through the illusion if not they shoot everything they can at the chosen friendly unit.

Such an ability would certainly require a robot that has some level of psychic power I thought of two options 1. A psyker’s brain implanted into a robot or 2. An ancient piece of tech that focuses on feeding info directly into the targets brain to create illusions. I decided to choose both and created the Zanatorian Mastermind. I did think of using a sphere instead of a skull but I feel that would be over using that idea as it is already being used of the Scorpions and Disruptors.

Just think of it as a robotic Zoanthrope, regarding the paint scheme I went with Dark colours with a small amount of blue to blend it in with the army.

--Zanatorian Miniatures--
Machine Lord (objective or herald): [link]
Harbingers (Chariots): [link]
Dragoons (Flamers): [link]
Iron Guard (Horrors): [link]
Steel Scorpions (Nurglings): [link]
Scorpions-111458330
Mastermind (Changling): On Screen
Disruptor (Screamer): [link]
Golem (Deamon Prince): [link]
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NOTE: PLEASE DO NOT FAV MY DEVIATION WITHOUT A COMMENT, I GREATLY PREFER COMMENTS THAT FAVS!

Following the change to my warrior conversion: [link] I decided to make a few changes, the first being the machine lord.

If you remember he was... well crap to be honest very dull and boring [link] so I brightened him up a bit.
I also added a the 'Dragoon' model on to the base, which has been lightened up to contrast the models better following a suggestion on a forum on how I could improve the Zanatorian miniatures.

--Zanatorian Miniatures--
Machine Lord: On Screen
Dragoons (Immortals): Upgrading
Iron Guard (Warriors): [link]
Destroyers: [link] Upgrading
Interceptors (Scarabs): [link]
Mobile War Factory: Building
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Beold Ma Latiz Kreation; ‘Da Mega Lobba!’
When I created the Dakka tank I did mention that they’d be some variants and this is the first one representing a Griffon Mortar.

:new: Well I've got a tournament this month that doesn't allow special characters so I've had to replace Marbo with a griffon mortar. Problem is it was only a variant for my Dakka Tanks so I've had to create a third body plus ammo trailer complete with loader arm.

Trying to get use to a new camera and lightning equipment so photos aren't up to standard at the moment.

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Originally the Griffon was going to be represented by a simple barrel sticking out of the top that was shown in the first preview [link]
However a Griffon is open topped so I created a new turret using some bits I had in my boxes and an empire steam tank cannon.

Though this tank won’t be making appearances in my full 1500pt armies it will be used for small games in my 600pts ‘Doom Patrol’ list which I use for playing games in GW stores, lets face it using a full mech guard army on a 48X48 board does give you much maneuverability.
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Finally done with this project, and what a project it was. This is by far the most difficult model I have made yet. Maybe I will add textures one day, but it wont be for quite a while. [Full size= 2560*2048]
I know that the text in the middle is hard to read (unless you download the image), so I will post it below:
--------------------------------------
Dynamic Tracked Tank (DTT)

Role: All terrain, high-speed interceptor

[A r m a m e n t]:

Twin 20mm Vulcan Gatling Guns
-Rate of Fire: 6000 rounds per minute
-Range: <2000 feet
-Role: The Vulcan cannons are very effective
in destroying both heavy and light armor
at close range. Because of the guns' high
rate of fire (combined 12000rpm) they
are typically fired in short bursts.

Twin Rocket-powered Harpoon Guns
-Rate of Fire: 13sec reset time
-Range: <2300 feet
-Role: Each harpoon is made from a super-strong
titanium alloy that, in conjuncture with
the small, shape charge in the nose, allow
the harpoon to pierce even the hardest
materials. The harpoon can be fired into
enemy targets to draw them in and simplify
aiming. Alternatively, the harpoons can be
fired into the ground to perform high-speed
turns. The entire weapon is reusable.

Double-Barreled 40mm Grenade Launcher
-Rate of Fire: 80 rounds per minute
-Range <2.8 miles
-Role: This weapon is mostly used for long-range
bombardment. the rate of fire allows for
a "rain of grenades" effect to be sustained
for long periods of time. Each barrel can
be loaded with different types of charges,
including armor-piercing, incendiary, napalm,
and fragmentation rounds. The grenades can be
thrown up to 3.5 miles away, but at these
distances, accuracy is compromised.

[T e c h n o l o g y]:
The DTT sports a number of features to assist it in the field. On
the right side of the chassis, there is a small parabolic dish. This
Dish is used to locally jam all radar, effectively cloaking the vehicle
and any nearby friendly from the electronic eye. The antennas on the
left side of the chassis are used for communications- the shorter one
used for terrestrial communication and the longer one is used for
satellite uplink. The hull its self is made of a material that reflects
radar and also masks heat. The shell is semi-permeable, allowing the
exhaust to be vented evenly, avoiding heat blooms.

[T r a c k s]:
Each joint in the tread legs is powered by individual high-torque
electric motors. One tread has enough to support the weight of the
entire tank on its own. The dynamic driving base allows for a level
of freedom never before imagined. The treads can be used for
everything from positioning the vehicle at a certain angle, to
performing half walk/half drive to get over obstacles.
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I was tired of all the same looking metal-minis like those terminator-chaplains. So i decided to build as much metal-minis from plastic parts as possible.


This is my second Space Marine Character build from plastic parts.

This one counts as Chaplain Orto Cassius [link]

Parts used:

Infernus (Combi-Flamer): Stormbolter from Commander-Box, Flamer
Crocius Arcanum: Power-Axe from Assault Squad and Standart-Top from Command Squad
Legs: Devastator-Box
Torso: Company-Champion from Command Squad
Left shoulder: Probably Commander-Box
Right shoulder: Khorne Berserker-Box
Helmet: CSM Tactical Squad
Plus some Bitz


Finished Model: [link]
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NOTE: PLEASE DO NOT FAV MY DEVIATION WITHOUT A COMMENT, I GREATLY PREFER COMMENTS THAT FAVS!

Well I'm finally back on track with the creation of the machine cult, first off is the building the big robots and the smaller squads before mass producing the Iron Guard robots.

As you can see from the Iron Guard robot the golem is very big, which makes it perfect for representing a Necron Tomb Spyder or Deamon Prince.

I did make a small adjustment to the dread model which was to add a visor using green stuff to replace those eyes which ruined the robotic look of the model: [link]

I'm quite pleased with how its turned out, but as always you views are very important.

--Zanatorian Miniatures--
Machine Lord (objective or herald): [link]
Harbingers (Chariots): [link]
Dragoons (Flamers): [link]
Iron Guard (Horrors): [link]
Steel Scorpions (Nurglings): [link]
Scorpions-111458330
Mastermind (Changling): [link]
Disruptor (Screamer): [link]
Golem (Deamon Prince): On Screen
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a 3D spacecraft we have to texture in my 3D course as our assignment.

Guns and missiles are additional stuff I did for fun.

Textures done in photoshops.


some useless info

Craft model name: F4G-90T.
Pilot name: toggaf-Gaf
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