Cell Shading in Daz Studio
Here's a quick tutorial for cel-shading like images in Daz Studio.
First thing to do it take your model, clothing, whatever else you want in the scene, and load it up and pose it. (This worked easily for me)
Next, after you got the scene ready, go to your render settings and set it for cartoon in render style.
Select everything in the scene, including some things like hair or accessories that get parented into different things. These can be a pain to track down and follow. For those of you with great PC systems, this is the easiest way to do this:
Select everything...and in every last bone, model and so forth (excluding lights, which if you already put one in I should slap you) and go to the surfaces, select everything here too.
**() go to free.daz3d.com (registration required) and get the Shader Presets, this has everything from metal to toon skin, in an easily loadable file.**
Now that you have every flingin' thing selected, go to your shader presets in your content panel. Open the D
[Tutorial] Transferring Character Morphs G1 to G2(Updated for new features in DS 4.6.2.)[Tutorial] Transferring Character Morphs G1 to G21 year ago in Personal
More Like This
I've been hearing a fair amount of complaints about Genesis 2 Female lately, and I understand; I said many of the same things when it first came out. I should've known better, because I also did this when Genesis came out, but sometimes we live and learn slower than we'd like.
One of the most common, and most easily answered, is "I already have a bunch of characters for G1 that I can't recreate on G2." For this purpose, G2 refers to Genesis 2, not the old Poser G2 figures.
Well, as a matter of fact, you can. With practice you can do it in seconds per FBM (don't let the length of the tutorial fool you). The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
Here's what I've been doing myself.
First of all, however: there are two ways to recreate a character. There is the easy wa