Cell Shading in Daz Studio
Here's a quick tutorial for cel-shading like images in Daz Studio.
First thing to do it take your model, clothing, whatever else you want in the scene, and load it up and pose it. (This worked easily for me)
Next, after you got the scene ready, go to your render settings and set it for cartoon in render style.
Select everything in the scene, including some things like hair or accessories that get parented into different things. These can be a pain to track down and follow. For those of you with great PC systems, this is the easiest way to do this:
Select everything...and in every last bone, model and so forth (excluding lights, which if you already put one in I should slap you) and go to the surfaces, select everything here too.
**() go to free.daz3d.com (registration required) and get the Shader Presets, this has everything from metal to toon skin, in an easily loadable file.**
Now that you have every flingin' thing selected, go to your shader presets in your content panel. Open the D
[Tutorial] Creating Dust And Atmosphere in IrayA video version is here.[Tutorial] Creating Dust And Atmosphere in Iray11 months ago in Personal More Like This
I learned this method from jag11 on the DAZ3D forums, who is thanked for permission to use it in this tutorial!
In 3Delight there's no way to create atmosphere or godrays (the rays that are visible when light passes through dust or particles). There are products to facilitate (one of them mine), but most are either not the easiest to use or ultimately just a faking of a feature the engine lacks. Many artists use postwork instead.
DAZ Studio 4.8 Beta's new Iray engine also lacks a native mechanism for creating atmospheric volumes - but it can be easily convinced to produce them! They will come from your lights and react to objects in your scene. I did a test image of Jack Tomalin's Chapter House Iray scene (free to Plat Club members