Great that i found some time to make something for DA .. ( still busy with one project)
Example of making cloth for your interfaces or web layouts... I know maybe it sucks but i hope you will find something interesting
1.Basic form using marque tool (for example) 2.Draw a pattern using pencil tool 3.Using any grunge brushes (and eraser) make your pattern look grunjie (lol my english sux) 4.Group all and make the form like in pikture using warp tool . 5.Apply silk texture and some pattern to your cloth. 6.Add some dirt with grunge brushes (black and white). 7.make the cloth look crappy (i am first time using liquify filter for doing that so it might suck.. 8.Add more shadows and some dirt. 9.Finish with colours shadows and apply logo. 10.Finishing touches with shadows, colours and logo.
I am not explaining all the details (maybe this example is not for begginers ) but i will answer all yours questions in comments
edit--> it was brought to my attention that I had uploaded an uncorrected tutorial. sorry for all the spelling errors- i'm a bit dyslexic and flip many of my words around. so here's the spell-checked version
many of you have asked me for a tutorial so i've finally put together a step by step of my process. it's not much and is very simple but maybe it'll help a little cheers!
oh, and by the way, if you ever commission me to do a character design, this is an example of the screen caps you would be getting every step of the way.
Here is some simple means to building your own methods to creating that real flowing hair. These are just some simple tricks to get you started the rest you will build on to it by playing around with diffrent methods.
Do enjoy and please let me know what you think and as always I love to see what my tuts do for you so feel free to leave me a link
another monster huge tutorial... but I've got screen shots and illustrations so hopefully it won't be too much information overload!
I'm not much of a writer or a graphic designer, so I'm always open for suggestions when it comes to making tutorials. Feel free to let me know if you found this useful/totally incomprehensible/whatever.
edit 12/18/08: Wow, thanks for the DD on this! Texture detailing is just a little thing, but I love doing it, so I'm happy to share what I've learned with you all
I had a tutorial on drawing chains up before, but it was so old, horrible and outdated that it made my eyes bleed so I made a new one.
That's pretty much how I draw all the chains lately. It's made with Corel Painter in mind, but you can probably replicate the process using other stuff such as Photoshop.
In step 2 I mentioned checking "Preserve Transparency". Just to be clear, that setting stays on for the whole tutorial. Really helps with getting highlights and shadows placed right, particularly for smallish chains where it'd be easy to miss them otherwise.
Oh and the brush settings are as they appear in the Brush Creator.
Edit: If you're a Photoshop user, here's advice for creating the brush as kindly provided by *cheshirepanda:
-Take a drawn chain image and 'Define Brush Preset' -In 'Brush Tip Shape' under 'Brush Presets' Set Spacing to 201% (Or to what makes them evenly spaced) -Under 'Shape Dynamics' under 'Angle Jitter', set drop down menu to 'Direction' And theres the settings!