Great that i found some time to make something for DA .. ( still busy with one project)
Example of making cloth for your interfaces or web layouts... I know maybe it sucks but i hope you will find something interesting
1.Basic form using marque tool (for example) 2.Draw a pattern using pencil tool 3.Using any grunge brushes (and eraser) make your pattern look grunjie (lol my english sux) 4.Group all and make the form like in pikture using warp tool . 5.Apply silk texture and some pattern to your cloth. 6.Add some dirt with grunge brushes (black and white). 7.make the cloth look crappy (i am first time using liquify filter for doing that so it might suck.. 8.Add more shadows and some dirt. 9.Finish with colours shadows and apply logo. 10.Finishing touches with shadows, colours and logo.
I am not explaining all the details (maybe this example is not for begginers ) but i will answer all yours questions in comments
edit--> it was brought to my attention that I had uploaded an uncorrected tutorial. sorry for all the spelling errors- i'm a bit dyslexic and flip many of my words around. so here's the spell-checked version
many of you have asked me for a tutorial so i've finally put together a step by step of my process. it's not much and is very simple but maybe it'll help a little cheers!
oh, and by the way, if you ever commission me to do a character design, this is an example of the screen caps you would be getting every step of the way.
Here is some simple means to building your own methods to creating that real flowing hair. These are just some simple tricks to get you started the rest you will build on to it by playing around with diffrent methods.
Do enjoy and please let me know what you think and as always I love to see what my tuts do for you so feel free to leave me a link
One incredibly useful tool in photoshop is a good dynamic grungy brush.
The human eye looks for detail and texture, or patterns and regularity. If you use a hard edged round brush in your work, there will be hard edged circles in your work. We're very good at picking them out, so your audience will see them. On the other hand, if you use a brush with splattered edges, a random orientation and a variable size then there will be no pattern anywhere. Then the human eye sees other patterns and forms. It sees texture that isn't there, and fills in regions with the texture it believes it should see.
So - build yourself a nice random grungy brush to fill in texture and you're getting your viewer's overactive brain to do 9/10 of the work for you. This is an inescapably Phosothop centric tutorial. You can achieve similar results in Gimp but the process is pretty different.
In Photoshop, either create a splattered shape by dropping ink on a page and scanning it in, or pick up this set of free brushes here: [link]
1. Use a collection of the brushes or ink shapes to make an roughly oblong shape with lots of spikes, spatters and edges. Add some opacity variation to build up the shape. Select the full shape and go to Edit->Define Brush Preset. 2. Go to the brush dialog. It's going to look pretty dull. To make it more interesting add some shape dynamics. I set the brush size to be determined by the pen pressure and throw some size jitter on top. Add in 100% angle jitter - this will turn the brush from an obviously repeating shape to a random smooth brush. Now save the brush - by clicking the New Brush Preset button at the bottom right of the brush dialog. 3. Play with your new brush! It should give you a nice variable spattered texture.
Later in the week we'll be using this brush to finish up and colour last week's trees.
As always, feel free to share this round if you find it useful. Previous posts can be found on the tutorial page of the blog: [link]