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For MMORPG "Lords & Heroes".
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I don't know how long it took me but it was long. And tedious. But! It's DONE!!

a concept of the early medieval period, more of an inclination towards the Romanesque period, peasant & domestic lifestyle rather than fairytale castles. Collected loads of medieval Romanesque reference to do this. Also inspired by Assassins creed. yea! haha.

Class project. Understanding of light, shadow and value.
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Illustration for collection card game
card title: "unconditional loyalty"
other card-illustrations by me:
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For MMORPG "Lords & Heroes".
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Another piece for FFG's 'A Game of Thrones' card game.

This one was born as a promo card, then the card itself was scrapped, but the illustration was kept to be used at a later date.
...And so, what I thought would be a Greyjoy card came out Martell.
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Concept art for the Rome II. Siege battle in the Middle East some two thousand years ago, when the Roman legions are trying to take the Persian city. My most complicated work recently, especially the characters were a pain to do.
All done in Ps + wacom
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By Mark Churms
[link]
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This is the first ever war seen I've ever drawn, and rendered with markers.

Environmental Concepts - Exterior

Based on the story of Hereward the Wake, an English hero (1035-1072), whom fought against the Normans conquest of England.

rendered it, then scan it and paint over some parts with photoshop.(especially the clouds)

Tell me what you think. :)
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The colored version of the sequence.
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On one occasion in September 1918, Keith's quick thinking and resourceful nature saved him from certain death. Whilst on a patrol, another S.E.5a struck his aircraft, catastrophically damaging his wing struts and altering the aircraft's aerodynamics. Instantly his fighter plummeted 1000 feet and went into a flat spin. Keith knew he was doomed if he didn't attempt something radical. So he stepped his left leg out onto the port wing, and grabbed hold of the strut with his left hand. Attempting to balance the aircraft by changing the centre of gravity, Keith continued to try to fly the aircraft with his right hand on the joystick.

With only 500 feet of altitude left he realised it was hopeless, but this activity had allowed him to guide the aircraft away from enemy territory and over the British lines. Just as the plane was about to impact with the ground Keith jumped, clearing the wreck and getting up to find he'd landed in front of a British infantry dugout. Astonished soldiers saw him get up, dust himself off and walk towards them as if nothing had happened. Escaping the flat spin, guiding the plane away from enemy lines and then jumping clear at the last minute and walking away from the crash is nothing short of a miracle.

Like all amazing tales of heroism such as this, there are different versions. The above was related from a June 1945 article by H.H. Russell in Contact. But the book By Such Deeds by Colin Hanson records the altitudes slightly differently, stating:

"WWI history records that: "in Sep 1918 when attacking German aircraft over the Cambrai sector a member of his formation collided with him buckling his starboard upper wing and forcing him into a dive. After his aircraft had lost about 2000 feet of height the dive gradually developed into a right-handed semi-flat spin. At about 5000 feet Caldwell climbed out of his cockpit, placed his left foot on the lower port mainplane and, grasping the port centre strut with his left hand endeavoured to balance his aircraft, flying it with his right hand and foot. Displaying skill and resource of the highest order he succeeded in guiding his crippled aircraft so that it just cleared the front line trenches and, just as it was about to crash, he jumped off and turned a few somersaults on the ground. He then stood up, brushed himself off and walked to the nearest trench asking to use the telephone."
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