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Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them?

Vote! (53,133 votes) 1,146 comments
48,577 Deviants Online
Whee, I survived my exams!
And to celebrate that I'm going to do the long overdue art raffle:

Prizes will look like this:

Cosinus-Hater by Dae-Thalin Challenger of the Gods by Dae-Thalin Tsunami-Beast (Krytery Revamp) by Dae-Thalin

Rules will be the same as last time:

 1. You have to comment on this journal (I will give you your number then)
2. You have to fave this journal
3. You have to watch me

You can get one extra number if you promote the Raffle in your own journal and give others the chance to join, too.
Also, please be fair and don't use second accounts to get better chances. I will take a look at each account to be sure of it's activity.

I will use RANDOM.ORG to generate the winners on the 20 September. 


Tue Sep 16, 2014, 4:29 PM
tell me anything, give me a poem -
let me walk through the night with light
in palms outstretched and melt the dark,
pour salt and time and swim
right through the net, fresh water
brimming diamonds in the sun, i hit the ice
and rise as steam, a shepherd of the air, a gentle ghost
that hears the scrubbing of her grave -

and i am still afraid of needles in my skin
from mother death, she said she birthed too soon
a life that kept its eyes shut to the world, the best,
she told me, i had skin of bark, so thick and strong,
my veins like branches, they'll feel holy
to the birds, got roots that go straight down to hell, when will i learn
that there is no grace to be found in hanging
from a tree, my neck is twice as strong as mary's, but in my body
way down deep,
there's something turning fitfully
in sleep

(and it knows more than i do)

Quick Sketch Raffle [Close]

Tue Sep 16, 2014, 7:08 PM
Persons eligible to take part in the lottery must meet four conditions:

Little Pixel Heart Watch my deviantArt account.
Little Pixel Heart Favorite this journal. This will create a list from which a random winner can be chosen.
Little Pixel Heart You have to comment on this journal.
Little Pixel Heart Wait with love. :heart: rvmp 

1st place: One Quick Sketch (made in the raffle's day)
2nd place: One Quick Sketch (made in the raffle's day)

I will use RANDOM.ORG to generate the winners in ten hours, counting from the time of posting this journal.

Heart Love 

Skin by SimplySilent

Please read the rules carefully before entering this contest. 
If you don't follow these rules you will be automatically disqualified, no exceptions!

Minkin are a closed species by both SA1B0T and edelilah and with this contest you can have a chance at making one of your own!

Minkin Species Reference by edelilahMinkin Anatomy Guide by edelilahMinkin: Common Mistakes by SA1B0T

The number of winners will be 10 (which may be extended depending on how many people enter) that can keep their minkin for free!
For those who don't win, you can choose to keep for minkin for $15 or 1500 pts!
There will be honorable mentions that can be kept for $10!

Me and edelilah will both be judging this contest! Please comply with these rules and have fun! ;w;/


Little Pixel Heart by Kawiku You can trade your design once the contest is over but YOU CANNOT SELL IT.

Little Pixel Heart by Kawiku If this is your first time hearing about Minkin please read all of the references thoroughly before participating in the contest.

Little Pixel Heart by Kawiku No rare traits! Common and Uncommon traits are allowed.

Little Pixel Heart by Kawiku Accessories and clothes are allowed! But within reason, meaning minkin cannot wear modern leather collars and things of that nature. But scarves, capes, bows, flowers etc are allowed as accessories!

Little Pixel Heart by Kawiku Submit your entry to the MYO contest folder in the min-kin group!

Little Pixel Heart by Kawiku NO DULL MINKIN! Minkin always have at least one bright color in their palette! And they ALWAYS have sparkles on either one or two colors!


Are multiple entries allowed?
Yes! You still have to pay the same amount like everyone else though unless one of your designs win!

Can I enter even if I already have a minkin?

Is traditional art allowed?
Of course!

That's all! We look forward to seeing your entries!
If you have any questions not addressed in this journal please feel free to ask!

Why Is Someone's Sexuality So Serious?

Journal Entry: Tue Sep 16, 2014, 3:42 PM
The opinions in this (short) journal are my own and you don't have to agree. If you don't, that's fine. If you do, thanks!

You know what kind of...irks me a bit? When people, random-ass people, just butt into someone else's business and get all curious about their sexuality or who they're with. What does it matter? It's like "you're a little different than I expected you to be, so you must be -insert sexuality here-" or "you're with -insert person here-, so you must be -insert some bullshit here-". So why go around asking people "are you gay/bi/a lesbian/etc."? I understand that you may be curious, and that's only natural, but there are just some people who make someone's sexuality or love life into a big deal.

It's not that serious...

I don't care what someone's sexuality is or who they choose to be in love with. I just care if they're decent and have a good personality. That's what matters. I think people do it just so they can go around saying "hey, did you know so-and-so's gay/bi/lesbian/whatever?" :facepalm: Yeah, some people are totally fine with letting their sexuality be known, but others would rather not have people nose into their personal lives. I've been asked plenty of times questions like "are you gay?", "are you bisexual?", "what ARE you?", as if I'm some kind of freak in a sideshow and they're trying to figure out what planet I came from.

I don't know what I am, to be honest. And that's okay. There are so many terms out there nowadays, it's hard for anyone to determine what they are anymore.

I say just be yourself. Love who you want. Who cares? You're no less of a human being than anyone else.

  • Mood: Cat Fight
  • Listening to: Tonkaya Ryabina -Red Army Choir
  • Reading: texts
  • Watching: Family Feud
  • Eating: nothing
  • Drinking: Diet pepsi


Tue Sep 16, 2014, 10:33 AM

faith in the world below by equivoque

On Friday, September 12th, 2014, Elinor (equivoque) lost her battle with Pancreatic Cancer.  For those that aren't familiar with Elinor, I'd like to take a moment to share her with you.

Elinor joined deviantART back in 2005 and quickly established herself as someone to watch.  Her use of the unconventional polaroid, sent a strong message that it wasn't about your equipment, at a time when digital was all the rage.

painted light by equivoque

each day we begin again by equivoque  the fire in her eye by equivoque

Elinor, a vibrant part of this community, spent just over a year as a dedicated member of our volunteer team. Her passion for people and photography endeared her to many.

tattered remnants of longing by equivoque

In 2013, Elinor was a participant in the Boston Marathon and was about a mile short of finishing before she came to a police barricade.  Two explosions had gone off at the finish line, killing three people injuring more than 200.  She vowed to complete the race in 2014 but was diagnosed with stage 4 Pancreatic Cancer in January.  For those that knew Elinor, you will know that she was a strong-willed, passionate fighter and that's exactly what she did.  Despite the treatments leaving her frail, she was determined to complete what she started.  On April 21, she showed up for a specially arranged final-mile walk to the finish line, and achieved her goal.

once remembered by equivoque

the moons of jupiter by equivoque , 
last goodbyes by equivoque

To get to know Elinor a little more, please take time to visit her gallery on deviantART and her Facebook page.  She also kept a journal here.

beauty among stars by equivoque
fire and ice, abstract by equivoque

Her loss is heartbreaking and my thoughts go to her family and close friends at this time.  However, she will live on in our memories and through her beautiful photography.

crossing unmarked snow by equivoque

:heart: Run Free, Elinor :heart:

Mother and Daughter by equivoque

Elinor's Obituary

Skin by Dan Leveille
Story:  Turns out you're doing it wrong.  

Everyone is- and what's more, anyone who tries to make a foray into storytelling without having mastery over their efforts merits endless scorn.  

I've had the privilege of sharing advice with some other creators of late, and seen some of the (usually anonymous) criticism being leveled at their work.  It's noteworthy for being intense, superficially sophisticated, and misguided.  

Now, there are two kinds of creators out there.  Those who don't give a fig for what other people think, and dismiss all criticism out of hand.  

...Those creators tend not to improve.

Then there are those who care about the quality of their work, take pains to make it enjoyable for others, and are receptive to feedback.

These individuals have the most potential as writers, and are also most vulnerable to their efforts being permanently deformed by vindictive critique.

   They'll be assured their characters are flat cutouts with no depth or realism.  But if the character reveals another facet, they'll be decried as inconsistent, self-contradictory and arbitrarily written.  A scene, or even as little as a page, will be declared 'nothing' and pointless because there isn't a clear-cut goal being pursued.  If a goal does emerge for the characters, it is declared to be a ham-fisted MacGuffin.  The critiquer will complain that there is no context to support events, that nothing makes sense.  Then they will pounce on the first sign of explanatory exposition- reviling it because they can identify it.  If they find narrative summary, they'll condemn it as a horrendous writing technique- and proceed to complain about the length of scenes where not enough happens to 'justify' them.  A character is a pathetic unrelatable loser- unless they're a too-perfect writers-pet Mary Sue.  

  Any fresh writer struggling to internalize criticism like this will not find their efforts improved- they will find themselves paralyzed by second-guessing and fear, afraid that every step will be the wrong step.  

But evaluating reader reactions is critical to learning.  And it's so easy to discount those who like your work- after all, the critics discount them.  They inoculate their judgments from being measured against popularity by declaring the masses to be sycophantic, ignorant, unperceptive.  Your ability to entertain others will only prove the low, pandering quality of your work in their eyes.  

So is the most miserable reader by default the most insightful?  

Well, no.

And it's helpful to understand why.

First, let's assume these critics are well intentioned.  Those which aren't exist- but what motivates them and why is another can of worms, and entirely beside the point.
But for negative critics who genuinely believe they're providing helpful insights- where are their ideas coming from, and how accurate are they?

I think they exemplify the maxim that a little knowledge is a dangerous thing.

Perhaps they sat through a creative writing course, or came across a book or two on writing and story.

I've consumed over a dozen (and counting), and there's a myriad of different models and definitions competing for what makes a valid story.  Every book claims to have the keys.

There's the 'W' model of plot, the Hero's Journey Monomyth with it's required stages, the Snowflake model of development, the 6 Core Competencies approach, 3-Act structures, 5-Act structures, 7-step structures...

Various story theories will place more importance on one element of fiction or another.

One school of thought holds that thematic armature, or the conveyance of a moral precept, is the highest purpose of story.  Everything else- character, setting, plot- only belongs to the degree it can dramatize and clarify the point.  
This means characterization and everything else must be brutally minimized, lest it prove a distraction from the core function of story.  Under this lens, a parable is the ultimate narrative.

Another idea about story maintains its all about character- one character- specifically, about the inner struggle of a protagonist.  Story is really about how external plot events force the main character to resolve an internal obstacle or misperception.   In this model, it's a cardinal sin to have any characters competing for dominance and clouding the issue of who the *real* protagonist is, within which the relevance of the story unfolds.  

Yet another concept holds that stories are survival simulations.  This model places primacy on the premise of a story, and the ensuing cause and effect of plot- What ifs.  What if dinosaurs were genetically engineered in a park, and then got loose?  What if terrorists took over Nakatomi Towers and all you had was a service piece and no shoes?  In this model, stories are all about safely gaining the experiences of others, mentally rehearsing various social or survival scenarios, to better prepare one for dealing with life.

Another idea about story is that it provides a voyeuristic, escapist experience.  The purpose here isn't to prepare us for danger- but to expose us to the novel, the profound, the unattainable.  To enjoy things that we otherwise can't.  To provide experiences which, though not otherwise useful, are inherently worthwhile.

So which one is right?  

That, I think, is the core that drives much critical nitpicking.  Being right.  There's a certain narcissistic appeal to being correct, supreme, unassailable in justifying one's feelings.   And- within the context of one model or another- these critics can be right and sleep well at night, having sated their needs.  

There's also a temptation for new creators to swoon for one model or another, grasp onto the reassuring grip of Automatic Rightness- and then mash and smash that template down onto their story until it fits.  However awkwardly.

The truth is something which may make disciples of the ivory-tower templates uncomfortable:

They're all right.  And none of them are.  

I watched 'The Princess Bride' recently.  By most of the models described above, it's an awful piece of fiction.  Absolutely awful.  The characters are over-the-top cliche' stereotypes, their relationships arbitrarily forced by their roles in the script.  The dialogue stilted.  The plot points contrived, puppet strings clearly visible on all the players.   The over-arching theme trite, banal, driven home with clumsy obviousness.

Yet The Princess Bride is beloved, undeniably entertaining, and gloriously fun.  It's one of those rare films which has transcended generations in its enjoyment and renown.  It deftly captures and charms its audience.

But how can this be when it's 'objectively' bad?

Isn't that the question.

It's something the paint-by-numbers crowd doesn't like to admit when it comes to analyzing and assembling fiction- but there is indeed an x-factor to entertainment that one can't quite put in a box.  Some stories do everything technically right- and flop.

Asking which model's right is like dumping a box of tools at the feet of a sculptor, and demanding to know which utensil is the right one for sculpting.

The answer depends entirely on which one helps the sculptor more accurately bring their vision to life.  That's what these models and templates are, and should be seen as- tools.

And ultimately, a creation isn't about the tools.  It's about what they can convey- from within the heart of the artist, to the eye of the beholder.  

Often those who adopt the 'right' way of thinking about story will, over time, perceive little else.  Their own paradigm becomes so engrained that regardless of how beloved or successful a piece of fiction is, they can see only where it falls short.  And will not hesitate to share their pronouncements.      

That's why such pious critique can be perilous for a green creator- the temptation to mash the nearest model onto their work may well destroy what it could have, should have been.  

In truth, the most useful feedback you get will not be from know-it-all critiquers.  Even other creators and writers aren't optimal for feedback, as they tend to see how *they* would do it- now how you could.  

Your average reader, what they like and dislike, understand or not, is a better ruler for assessing your efforts.  They're not coming to the table with scads of philosophical baggage or circularly refined prejudices- they just want to hear a good story.  Listen to them.  And listen to you.

Now, this shouldn't be taken as license to ignore critique, or forego learning the tools of your trade.  Capturing and keeping the attention of readers is beyond challenging.  You can blithely assemble a story however you like, and an architect can haphazardly nail garbage together and call it a building.  But that doesn't mean people will want to go in it.  

Learn the tools of your trade.  Just because some people misuse them doesn't mean they aren't necessary.  And critique is crucial-

The more the better.  When numerous readers independently point out the same flaw, you have certainty about what needs genuine repair.  You'll always learn something from critique- either about your work, or about the person talking to you.  

Just remember not to give negativity undue weight.

And have fun- because it shows.
I love guest speaking at an art school, comic or animation convention or some other event where their are young, eager artists "trying to make it" in the industry.  There is so much passion, love, and STRESS in that crowd that you can cut it with a knife.  And I remember being there so vividly.  Part of me still feels like i should be in the crowd asking the questions during the Q and A, not answering them.  (HA- I'm still a Qer, not an Aer, in my mind.)  But, experience- and years- have given me SOME answers for people and I want to give them, since I have asked so many questions in my lifetime.  ONE of the questions I think I enjoy- but I feel semi-unqualified to answer- almost ALWAYS gets asked by someone that is about to graduate, or more likely, has been in the working world for a few years: "How do you juggle a family/ wife with your work and climbing the ladder in a competitive job/studio?"   That question gets me every time.  (BTW, its usually asked by a guy.  A guy who you can tell is either newly married or engaged, or has just had his first child.  That's not sexist, its just what I've noticed.)   I have to take a deep breath and think about which version of answer am I going to use.  I have a few, depending on the amount of time I have for Q and A.  One, is short but inspirational.  Two, is a bit more realistic and speaks to competition and the need to feed your passion but that family if most important, and Third (which I almost never use) is THE TRUTH- its HARD.  Its near impossible!  Run away, don't become an artist, love your wife and children and grow old with them with a smile of contentment on your face because you work a 9 to 5 job selling insurance and making a livable wage!  Well, you can see why I don't use that one.  

Why its a hard answer is because I'm simultaneously the worst person to answer it- and the best.   Because, I've lived it and continue to juggle those balls every day.  Some days, with more success than others.  

To prove my point (and scare me more than you) I'm going to list out everything I have going on in my life as of now.  First, my day job is as head of character design (for the last three years) for the TV series "Superbook" for CBN.  That's full time/ 40 hours a week, but I work from home which give me "flexibility" to pick kids up from school when they are sick, drive them to cheerleading practice a couple times a week, get gas for my wife's car, grocery shop, you name it.  Besides those things, once a week I write and draw a webcomic called Outnumbered(, I 'run' a Patreon page where I do a sketch of the week among other posts,  I have a Feature film (live action and 2d animation combo, believe it or not) that I am developing and may have some seed funding soon, do a weekly podcast with my twin brother called The Bancroft Brothers Animation Podcast (its on iTunes),  just signed a publishing deal to illustrate 2 VeggieTales kids books, working with a buddy on an APP video game, just recently became "Artist in Resident" for Lipscomb University (in Nashville) to help them develop an animation program (yay!), I am president of that is my online art instruction website, and my partner and I are putting on our first LIVE Lecture Event next month here in Nashville, TN.  Throw in that I do art school and comic book convention lecture visits from time to time and I have a loving wife, 4 girls, three (female) dogs and it gets crazy hectic around here!   Still, I love it all and I KNOW I am very blessed by each opportunity.  (Some, I just need to learn to say "no" to.)  

In the past, I have had some serious problems in my marriage because I was TOO passionate and TOO committed to climbing the ladder at Disney.  I remember my wife saying (especially earlier in our marriage) "that I love art more than her".  That stings to this day, but she was right.  The Bible speaks that where your time is is where your heart is.  (Paraphrasing here).  That wisdom is something I think about all the time.  My wife is my biggest supporter and is incredibly understanding.  I've learned that its up to ME to not push that understanding too far.   That's when I start saying "no" to things.  (By the way, I'm at that point- and a little beyond- right now.)  Believe it or not, most of everything I've outlined above is scheduled and not all of it overlaps so its a little more "doable" (on paper anyway) than it looks.  Still, there's very little margin there.  

The point is, I've screwed up and over committed.  I've obsessed with "competing with the other guys/gals at work" so I gave more and more time to the job.  I've told a client way too short of a deadline to "win them over" and had to kill myself and stay up all night only to turn in mediocre work.  Time is tough for an artist.  We ALL don't understand it, can't control it and can't judge it!  Learn from that and either find someone that IS good at it to work with (my wife has always served as my unofficial manager and accountant) or GET better at it yourself.  In both cases, you will get better at it. Planning, forethought of possible problems that can arise, and saying "no" to some things are the three keys to having a more livable life.  Those are really just suggestions, in the end, the ANSWERS change daily.  That's why I can't tell you how to make everything in your life work.  Its part of growing up and its part of getting more experienced (you WILL get a better idea of how long a piece of art takes) too.  The goal is to keep an eye on it all times and consider how your life/workload affects the ones around you.  Opportunities will always arise but judge which ones you can commit to carefully.  Its important to stick to commitments but more important is to not hurt the ones you love.  I'm talking to myself right now too.  
For all you lovely people who have never seen/heard of Ghost Stories :)

***Warning! Don't watch if you don't like bad language and get offended easily!****

This may seem abridged, but the funny thing is that's it's not. It's completely legit XD The Japanese version is not this funny haha. 'Murica changed the script completely when it came over
Original Link:…

Please read the rules carefully before entering this contest.
If you don't follow these rules you will be automatically disqualified, no exceptions!


Minkin are a closed species by both SA1B0T and edelilah and with this contest you can have a chance at making one of your own!

Minkin Species Reference by edelilahMinkin Anatomy Guide by edelilahMinkin: Common Mistakes by SA1B0T

The number of winners will be 10 (which may be extended depending on how many people enter) that can keep their minkin for free!
For those who don't win, you can choose to keep for minkin for $15 or 1500 pts!
There will be honorable mentions that can be kept for $10!




:bulletblack:  You can trade your design once the contest is over but YOU CANNOT SELL IT.

:bulletblack:  If this is your first time hearing about Minkin please read all of the references thoroughly before participating in the contest.

:bulletblack: No rare (pink) traits! Common and Uncommon traits are allowed.

:bulletblack: Accessories and clothes are allowed! But within reason, meaning minkin cannot wear modern leather collars and things of that nature. But scarves, capes, bows, flowers etc are allowed as accessories!

:bulletblack: Do not use the official min-kin character sheet for your MYO entry. It is for group members that rp only.

:bulletblack: Submit your entry to the MYO contest folder in the min-kin group!

:bulletblack: NO DULL MINKIN! Minkin always have at least one bright color in their palette! And they ALWAYS have sparkles on either one or two colors!



Species FAQ

Are multiple entries allowed?
Yes! Please be prepared to pay for each individual entry if you do not win.

Can I enter even if I already have a minkin?