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Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them? fav.me/d7ux38b

Vote! (55,873 votes) 1,175 comments
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It's a Deviation Celebration!
DeviantART's 12 million members, the largest collective of artists anywhere in the world, have contributed nearly 100 million deviations! Let the countdown begin…

As a site that many different creatives call home – from photographers to game designers to culinary artists – what will the 100 millionth deviation be?! Will it be another Flash game to inspire Nintendo's game department? A Simpsons re-creation to compel a hire from Matt Groening? Something to inspire Shia Lebouf's next tattoo? It could be anything!

Bookmark this page now and check back frequently to see what will take home the honor of being named deviantART's 100 millionth deviation!


The Prize
The deviant who submits the 100 millionth deviation will be awarded the special prize of a lifetime Premium Membership. That's right! This lucky deviant will receive never-ending access to ad-free browsing, artist discounts, and whiz-bang site features for all eternity. This is not to be taken lightly, friends. It very well could be you!

Noteworthy Deviations
DeviantART would not be what it is today without all the wonderful contributions our artists have made, and continue to make, to our special community. Over the years, deviantART has had the pleasure of hosting many very special deviations. Here are a few we thought deserved a special mention:

(in no particular order)

                                                                                                                                         

Line Rider
One of the most popular deviations of all time. Since 2006, it has been downloaded over 2 millions times and went on to inspire the creation of a game that is now available on Nintendo DS, Wii and the iPhone.

The Simpsonzu
This deviation was such a viral hit that it compelled Matt Groening, creator of The Simpsons, to extend a job offer to the artist.

Prisoner of My Own
Shia Lebouf definitely +fav'd this deviation. How do we know? He tattooed it on his abdomen.

Xbox 360 plushie
kickass-peanut's deviation was picked up by XBOX magazine where it received a cult following. The artist went on to produce and sell the item by the plush-le.

Heart of a Lion
This beautiful photo won the Grand Prize in National Geographic's Ultimate Photo Contest. The win earned the artist a trip to the Galapagos Islands in Ecuador.

Windows Seven December 07
xazac87's deviation became a viral hit as the official "first look" at the Windows 7 interface. After millions of pageviews, it was discovered that the image was incorrectly identified as a leak. The artist is still waiting for a job offer from Microsoft.

Animator vs Animation
alanbecker's stick figure animation became an Internet phenomena in 2008. It currently has over 7 million pageviews on deviantART and 5 million on YouTube.

Jaycee Lee Dugard
johnpaulthornton paints pictures of missing children soon after they go missing from their families. Eighteen years after painting this picture, Jaycee Lee Dugard was returned to her family.

Sprained Minds
suzi9mm submitted this community favorite in 2004. Maybe "favorite" isn't the right word.

Tetley Competition Winner
In 2003, gdphotography won a lifetime amount of Tetley Tea with this photo. Actually, we're not sure if he did, but he should have.



Who is deviantART?
Since August 7th, 2000, deviantART has given emerging and established artists a platform to showcase, promote, and share their work. Our 2,500 genres of art cover a vast array of styles, media and culture. From traditional art to digital art, fine art to anime, street art to fashion photography, film and animation to poetry and literature – incredible diversity and depth of creativity flourish on deviantART.

Please Note
All possible deviations from any possible category are eligible to hold the title as the 100 millionth deviation. To hold the title, the deviation must otherwise comply with the deviantART Terms of Service and Submission Policy; for example, it needs to be the work of the deviant who submits it. If the deviation falls out for non-compliance with the Terms of Service and Submission Policy, the next subsequent qualifying deviation will receive the honor of the title.
I thought deviantART had 100M deviations already?
DeviantART had surpassed 100 million image uploads to the site many months ago, but it has not yet reached its 100 millionth deviation. Many images that are uploaded to the site are not valid deviations, including those that are categorized as drafts or "scraps" and those that do not adhere to the Terms of Service. Please join us in celebrating the arrival of deviantART's 100 millionth deviation by bookmarking this page, watching the counter and adding comments.

A Tribute to Robin Williams

Fri Aug 22, 2014, 10:38 AM












Editor’s Note:


Why did we delay for more than a week the publishing of this remembrance? Because to properly reflect the impact of this loss on the millions of Robin Williams fans worldwide, we wanted to be sure to capture a true sense of the torrent of love for Robin pouring in from the community in the form of heartfelt portraits and other tribute art.






We chose the “best” pieces to accompany our own prose tribute, but the “best” kept being supplanted by “better bests.” There is no end to the river of love for Robin Williams and we expect no end to the fabulous tributes artists will pay to his work.













Why Robin Williams Was Important
(You already knew he was funny.)






The official obituaries are disappointing. Descriptions of his humor rely heavily on “you had to be there.” They are unable to use words to describe the manic madness that was a Robin Williams performance in full flight (improvisational probing of the uncaged and directionless zeitgeist of the youth of the times, 1978–80).





Robin Williams’ early work—zany stand–up comic then hitting big-time with prime time network sitcom—is followed by an appreciation of his skills as a comic actor in the Hollywood studio feature films that followed, the places where most of Robin Williams’ millions of fans worldwide came to know and love him: places like The World According to Garp (1982), Moscow-on-the-Hudson (1984), Good Morning Vietnam (1987), Dead Poets Society (1989), The Fisher King (1991), Mrs. Doubtfire (1993) and Good Will Hunting (1997). Robin Williams’ good–natured optimism and genuine love for humanity shined brightly on the big screen.


But to achieve such success in the movies meant disappearing the demonic anarchic spirit that animated Robin Williams’ early comedy club days—the very thing that electrified a lost and “stagflated” post-punk generation. Robin Williams in the movies was all of his wild energy minus any danger. He might have been the next Lenny Bruce, or even at least the next George Carlin, had his be-all, end-all work ethic not dictated that he accept roles in one studio picture after another, regardless of quality. His need to always be on, always pleasing people, resulted in so many of his movie roles being so insultingly far beneath the potentials of his true talents. Edgier projects never had a chance of organically evolving to emerge from his febrile imagination. He had to be constantly working instead of nurturing. It defined him.


Tragically, the same intense drive to always be working plus a ton of sudden wealth resulted in a cocaine addiction that took a serious toll on his health. He suffered through decades of rough divorces, of being on and off the rehab wagon, and a major heart surgery.


For those familiar with his career from his earliest stand–up days, this once whirling dervish’s gradual loss of comedic velocity was as painful to watch as it no doubt must have been for him to endure.  His final HBO special shows him to be just as funny as other HBO star stand-ups, the sadness being he was once pure genius, light-years ahead of the usual stuff. To see him falling back on bits of decades-old improv when new jokes died was a bit of irony the young Robin Williams would have savored and savaged.



The official chroniclers of our society tend to focus on “success” (especially financial) and how a person attained that success as the core narrative of an individual’s life. But very often a performer’s importance in influencing society lies not in being a role model over the lifetime of a successful career (e.g., the emphasis on how much money Robin Williams’ decades of movies made) but in some spark they provided to the inchoate consciousnesses of their audiences in the early days. The no-limits comedic freedom and anarchy represented by Robin Williams in his first few years on the stand-up scene may have been his lasting legacy, the TV and movies that followed reflecting a mere single facet of his talent, rather than a laboratory for honing his improvisational magic.


The word comes in that it was a Parkinson’s diagnosis that finally made Robin Williams fall to Earth. After having lived through his college roommate Christopher “Superman” Reeves’ quadriplegia and his friend John Belushi’s drug overdose death, this final cruel joke on him—this physical comedian extremis gradually losing half his language with his audience—was one cosmic irony he could finally find no humor in.


What will live on forever will be the pure unadulterated, sheer joy the mere sight of Robin Williams’ smiling face brought and will always bring to his fans. This joy is reflected back in an inundation of the deviantART website with over 5000 portraits and other “Robin-pieces” made and shared by the worldwide deviantART community of artists just since his passing. An evening at the movies with this man, even in his most formulaic “dramedies,” will always mean a psychic cleansing for the millions who love him, a receiving of this holy man’s gift of healing through laughter and his talent at transporting us to where we can indulge a return to our most childlike happiness.




But, wow, just remembering Robin Williams burning down the clubs in 1979—and imagining what could have been... Well, I guess you had to be there.




































Questions for The Reader






  1. Do you think Robin Williams could have remained a vital comedian and comic actor even as he battled Parkinson’s disease? Have you battled disease while pursuing your art?

  2. Do you think that all great artists possess hidden “darkness” of the heart or mind that adds a powerful poignancy to their work? The funnier the comic, the more intense the suppressed dark side?

  3. Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them?

  4. Do you think it’s possible for successful artists to fight the allure of the more exotic dangerous diversions, deal with chronic depression, deal with serious diseases, yet still continue to create art successfully? Is a strong community a key to avoiding these hazards?

  5. Almost every comedic interaction from Robin Williams produced an immediate sense of well–being for the audience. Are there works of visual art or literature that have this effect on you?



Suicide Prevention & Support


If you or someone close to you needs additional emotional or psychological support, please contact your local suicide prevention hotline.


If you reside within the U.S., please click here.


If you reside Internationally, please click here.











Hello!



Hello and welcome to my little html tutorial. I've been working with html codes for a couple of years and I'm going to teach you what I know about using some basic html on deviantART. This won't make you a html expert or something and I'm not an expert myself but it will give just enough knowledge to make your journals, comments, news articles and other neat and lovely looking. :)

deviantART actually has FAQs about html but I still wanted to do this because they look a bit unorganized, in my opinion. Also, why would you want to look for those FAQs when you can just open this news article where you have everything in one place? :dummy:

You may already know some of these, but I hope you'll find at least something helpful in this news article.

Some basic html



:bulletorange:Bold text: <b>insert text here</b>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletyellow:Italic text: <i>insert text here</i>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletorange:Underlined text: <u>insert text here</u>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletyellow:Strike: <strike>insert text here</strike>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletorange:Subscript: <sub>insert text here</sub>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletyellow:Superscript: <sup>insert text here</sup>

:pointr: Result: Example text
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:pointr:Also, it's good to know: You can use <sup> and <sub> as many times you want to make your text even smaller. <sub><sub><sub><sub>insert text here</sub></sub></sub></sub>
:pointr:Result: Tiny text

:bulletorange:Small text: <small>insert text here</small>

:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments and notes.

:bulletyellow:Blockquote: <blockquote>insert text here</blockquote>

:pointr: Result:
Example text

:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, notes and probably everywhere.

:bulletorange:Centering text: <div align="center">insert text here


:pointr:Result:
Example text

:pointr:This html code will work in: journal entries, group blogs and news articles. It won't work in notes, comments and artist's comments. It used to work in artist's comments, but for some reason, it doesn't any more.
:pointr:Also, it's good to know: you can replace "center" with "right" ("left" would be useless since it's default.)

:pointr:Result:
Example text

:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles.

:bulletyellow:Horizontal line: <hr>

:pointr:Result:

:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles and notes.

Font size - headings



:bulletorange:Headings:Since you can't actually change the font size with normal font size html codes, you'll need to use headings. There are 6 headings types:
<h1>Example text</h1>
<h2>Example text</h2>
<h3>Example text</h3>
<h4>Example text</h4>
<h5>Example text</h5>
<h6>Example text</h6>

:pointr:Result:

Example text


Example text


Example text


Example text


Example text

Example text



:new::pointr: This code will work in (premium) journals, news articles, artist's comments and special boxes on user's profile. It will not work in comments.


:bulletyellow:Code: Used for defining computer code, but deviants just use it to change their font. <code>Insert text here</code>

:pointr:Result: Example text
:pointr:This html code will work pretty much everywhere, I think. I don't use it that often so I'm not sure, but considering the popularity of it, I think it works everywhere.




Links and photos



:bulletorange:Including links to pages: <a href="insert url here">text that will be clickable</a>

:pointr: Result: Here's a link to deviantART
:pointr:This html code will work in: journal entries, group blogs, comments, artist's comments, news articles, but will not work in group notes.

:bulletyellow:Including photos: <a href="Insert link to the page where the photo is originally coming from"><img src="Insert link to photo"></a>
:pointr:This html code will work in: Premium journal entries, Super group blogs, custom boxes.

:bulletorange:Using big thumbs: <a href="Insert link address here"><img src="Insert Image URL here" width="Insert the desired width of the photo"></a>
:pointr:This html code will work in: journal entries (for premium members only), Super group blogs and custom boxes.

:pointr:To copy a link address, you need to go to the page of the photo you want to link and copy the address in the address bar of your browser. To copy image URL, you need to right click on the photo itself and select Copy image location if you use Firefox or something that implies that you're copying the location of the photo if you're using other browsers. The maximum size of a dA thumbnail is 150×150 which is rather small. Using 300 or 400 or even 500 pixels won't ruin your profile page if you're planning to use this in a journal, but bigger sizes will. The photos might even be cropped, depending on the size of your monitor and the size of the thumb.

:bulletyellow:Description pop-up:You can also include little pop-up text to your links by using this code:
<acronym title="popup text"><a href="insert url here">text that will be clickable</a></acronym>

:pointr:Result: deviantART




Combining codes



:bulletorange:You can also combine as many codes as you want. Let's say that the letter A is a start code and /A is the end code, and B is a different code that ends with /B, the same thing goes for C - /C and D - /D. The correct closing order goes like this: A B C D insert text here /D/C/B/A.
For example; here's a subscripted text that's bold, underlined, strike, italic, centerd and contains a link:
This won't be easy to read, but you get the point. Here's a link to dA again.


My code for this was:
<div align="center"><sub><b><i><u><strike>This won't be easy to read, but you get the point. <a href="www.deviantart.com/">Here's a link to dA again.</a></strike></u></i></b></sub></div>

I just wanted to show you all how ridiculously long and confusing this looks but it's really, really easy so don't be afraid of it. :nod:




Special characters



Here is the link to the special characters that you will probably use rarely. On the other hand, if you're ever planing to create a plz account or if you need to demonstrate html, these are the most common ones that you'll use:

:bulletyellow:Less-than sign: &lt;
:pointr:Result: <

:bulletorange:More-than sign: &gt;
:pointr:Result: >

:bulletyellow:Colon &#58;
:pointr:Result: :

Thumbs and username and icon tags



This isn't really html, but you'd be surprised how many people doesn't know how this works.

:bulletorange:Usernames: :devusername:, e.g. :devshaplz:
:pointr:Result: Shaplz

:bulletyellow:User icons: :iconusername: (that's how the plz accounts work), e.g. :iconshaplz:
:pointr:Result: :iconshaplz:

:pointr:You can also use these for linking groups.

:bulletorange:Thumbnails:Including thumbnails is very easy because all you need to do is copy the code located on the right side of each deviation. It's under "Share" part of the deviations, below groups and above "Details" and "Statistics".
There is a "Thumb" box with the code that usually looks something like this :thumb208669995:
:pointr:Result: Example by ScarletteDeath

Remember


:bulletyellow: It's very important to close your tags with "</>" because the rest of the text will have the same effect like the one you wanted to point out.

:bulletorange: Also, always hit "preview" button before you post a comment/journal entry/etc. no matter how sure you are you got it right.

:bulletyellow: If a deviant gets carried away with <sub> or <sup> tags, remember to


keep calm
and
zoom the page



:bulletorange: Remember that nobody knows all the tags by heart so don't be afraid to fave this article and visit whenever you need. ;)

:bulletyellow: If you ever need some help with html, remember that Google is your friend.

:bulletorange: If you know some other html codes that can be used on dA, feel free to share them. I never said I knew everything about this, I'm just here to share my knowledge. :aww:

I hope this helped! :wave:

Character Design: An introduction

Fri Jan 25, 2013, 12:29 PM
Arvalis-2012 by arvalis
Arvalis-2012 by arvalis


What does 'Character Design' mean?
The character design is the process  which comes after the characterisation and consists in defining the character  through his/her physical appearance. 
We need to consider a character as a little fictional creature, human or not, that aims to please its creator and the public as well.
While the basic characterization of this fictional creature (his tastes, his fears, his behaviors) may take a little mental effort, as it is a sort of list of emotions, facts and feelings that come and go in the life of a character, the process of visual realization of this creature may not be as simple. That's why many writers and characters creators prefer to rely on experienced hands.
Also many of the mental aspects of the character are not possible to gain by using 'static' visual medium. For 'static' I mean all the illustrations and drawings unable to tell a story, but that's the beauty of writing and reading, isn't it?  Anyway there are also plenty visual media that can graphycally or spatially recreate the emotions of a certain character, his thoughts, his complex mental structure that makes our creature a simulacrum of the human being. I'm talking about cartoons and comics, videoclips, anime and manga art, where the design of the character is a real milestone in the realization of a story of success.

Which are the differences between a design for cartoons and a design for games?
The first one requires a simple shape, highly recognizable at a first glance. The second one requires a higher complexity, able to show the real power of rendering of the console (or the power of your video adapter). The higher complexity design works really well for concept art  and trading card games as well. 

Slugterra Development 6 by CreatureBox
Slugterra Development 6 by CreatureBox

Tips from experts?
  • Take a sheet of paper and write down the psychological characteristics and traits that you want to give to your character. If the character is not yours but you already have a description of the author, the better.

  • It's also important to see the character in proportion to the medium on which the character will appear and the target audience it should have: keep the design simple if it's going  to appear on small media, use more structured design in case of  larger media, use bright colors if the character is designed for children. In any case, the design must be strong and original to make it look interesting to its public.

  • Now you can start sketching. Take inspiration from the world that surrounds you, from fashion magazines, from other original characters. Starts from a successful design and work on how you would change it for the better. Add items to its design and remove others. 

  • In cartoons, the consistency of the line should be the protagonist: use curved lines for good and sweet characters, use hard and sharp lines to  present cruel and evil characters. You may also need to exaggerate the physical features that correspond to mental characteristics: thick arms for a strong man, thick lips for a seductive woman...

  • Colors ay be really important. Dark colors, black and purple (and sometimes acid green) are used to identify the villains. Bright colors, white and pink are for vouchers. Heroes uses yellow, red and blue.


Oriental enchantment by HiOutsider-Studio
Oritental Enchantment by HiOutsider-Studio

  • Add accessories to your character. Animals could work as accessories as well, but their symbolic meaning can be very vast and ancient. New items will help add personality to your character, or they'd give you ideas for their background story. Clothing is a very important accessory to identify the social class and taste of a character. A warrior will have an armor, a mage will have a stick or a scepter, one who wears sandals will not be a great walker unless he/she is poor...They say the clothing doesn't make the monk, but in Character Design the bow makes the archer and the sword makes the knight. 

  • Works a lot on your character behaviours and facial expressions. Is he/she the angry type? Or is he/she curious? Well,  in both cases it will affect his/her appearance!



  • Good designs are well balanced. Doodle many designs without planning but don't add too many oddities to the same character. Just one but a good can be enough. Try to work on the silhouette of your character, make it immediately recognizable.

  • Develop your design both on your computer and using a sketchbook. The world is the best inspiration, especially when you can look at so many human types all together. Look at their make up, hair, facial features, clothing...Everything! 

  • Works on characters with different physical characteristics that can help identify the 'type' at first sight. 


Some good design sketches

Scarlet Empress by your-fathers-belt
Jarael character design by harveytsketchbook norah epstein by AlexPascenko Cha01 by your-fathers-belt knight    s by AlexPascenko
Sketch Character Design. by Nafah Go dark by algenpfleger cornell final version 3.0 by AlexPascenko Brides for Highlandar by JDarnell
  SB doodles by AlexPascenko cornell final by AlexPascenkoMaangchuan Jyh by offrecord Blood moon by offrecord
carmilla 2.0 by AlexPascenkoMaangchuan Yaw by offrecord Carrie v3.0 by AlexPascenko Commissh - Moonhawk by kasai ICHIDO-DOODS. A gang of idiots by kasai
<da:thumb id="306341456"/> 


Items study and different races or types

Rift Necromancer Tank Minions by ArtofTy
Dark Queen by dustsplat  Pathfinder Paladins 1 by Scebiqu Javelin-2012 by arvalis
 Pathfinder Paladins 2 by Scebiqu Tryndamere Concept Art by Zeronis  offensive combat characters by michalivan 
<da:thumb id="338266933"/>  Spektre-2012 by arvalis Siege. Characters by Gimaldinov
  Yet another one by Kurunya COTV armor by Reza-ilyasa Lady Kushana by Zeronis
 II: Athos by IielyZyra Official Concept Art by Zeronis Sophie concept by anndr
Some Posts by akizhao 


Process: from the sketches to the final version

Sketch Stages by dapper-commissions
Whakan - Characters 01 by Kurunya Whakan - Characters 02 by Kurunya 
Character Sheet: Bianca by DanHowardArtDracula - Character Design by EsbenLash
Lio design process by Ranoartwork X-FEM 3 by ChaseConley Kartel- color experiments 1 by ChaseConley
 

Some finished character designs

COLD FLAME by offrecord


Bitefight Female Hunter by Minosch Little demon by HiOutsider-Studio   <da:thumb id="310855964"/> 
Demon Hunter Blank BG by Zeronis character study05 by tahra dj shwann by teygraphy Dream Evil by anndr 
Warriors by naturaljuice  Sombras Divinas: Brianna by telthona Sombras Divinas: Elynin by telthona Reload by AdrianDadich
  blade collector classic - RED DAZE by Toshinho Mimi by naturaljuice Wraithborne by el-grimlock character study04 by tahra
Admiral Emmerich Kephran by Zephyrhant Michiko Toyoda by dCTb Combat Princess by timmi-o-tool Amalur - Kollossae by Gorrem 111025 jaslyne by bara-chan
Cyber-238 by Rahmatozz Bloodrust by timmi-o-tool  tribal warrior by len-yan Lord of Hatred by ArtMagix
Arthas Menethil by namesjames Amalur - Ljosalfar by Gorrem Amalur - The Jottun by Gorrem Vatori Advanced Version by trejoeeee
APB Stacy James by arnistotle APB Sofia by arnistotle The Entomber by Gorrem Amazon design by PeteMohrbacher Commission: Naraku by Wen-M
Archer by Goshun scorpion woman by SiaKim :Melthelm: Fashion contest winners[D] by azpt Knight Design Male by lorlandchain World of Warcraft Kazuki 1of13 by Meiphon
ZZ by jeffwamester character study 07 by tahra  Traxex by kunkka character study06 by tahra
Gothic Witch by Scebiqu study character by tahra  F i r e P l a i n s by Bluefley Kraun by ionen The Dancing Dragon by bluessence
   Dark and Day: Keiko Kirin age 13 by nJoo Commission: Ivae by Charlie-Bowater Tantai Xuan by fangogogocassiopeia by aozorize ocs - Meral color by krhart
Twilight Waltz by MichelleHoefener <da:thumb id="242924299"/>  Senja dance outfit by Orpheelin assassin-female by Cushart  


Sources: 


Credits:
All the images belongs to their respective owners. Click on the image to see the fullview from the artist gallery.
English is not my mothertongue. Be gentle. :dummy:


Slender Man

Sat Oct 26, 2013, 12:04 AM












In this season of deceits deceptions & witcheries


I am wary of my following message not being received with the full gravity it deserves. It is not my intention to unduly alarm the deviantART community, but... LaurenKitsune is at this time unaccounted for. All attempts on our part to contact her have failed. It is my hope that she has simply taken a much deserved unscheduled pre-Halloween “vacation” and will be back in online communication soon.


Before going dark, LaurenKitsune was good enough to write and transmit a report on the Slender Man phenomenon sweeping the Internet. That report is published here for readers’ perusal and commentary.








However...


As LaurenKitsune’s article was being set up for depthRADIUS publication, a so far unexplainable glitch occurred and an alien series of e-mail communications “infected” the e-copy, melding itself at intervals throughout the document. Our technicians have been unable to separate out this “corruptive parasite.”


And so we have no choice but to present LaurenKitsune’s article, with appended corruption intact, and we ask that anyone out there with any ideas on what exactly is going on to please send their comments post haste. A life—or lives—may depend upon it.


















A New Fan-Created Character for The Transmedia Generation







You might think being at the very conception of a horror story, watching a terror meme being born, and witnessing writers, artists, and gamemasters contribute to the lore and world-building of the Slender Man mythos would leave you impervious to the dread it inspires in your very soul. You would be wrong.


In June 2009, I was lucky enough to witness firsthand the "Create Paranormal Images" Thread in the Something Awful Forums where the "Slender Man" was born.






A PhotoShop challenge after deviantART's own heart, forum dwellers were encouraged to digitally manipulate innocuous photographs into something much more creepy and sinister. As the thread lit up with popularity, those who participated began creating elaborate backstories for these images, which ranged from hasty cut-and-paste layers at 50% opacity to truly spine-tingling works of artistic mastery. Then Something Awful goon "Victor Surge" created the original images with the following backstories:











“We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time...”


—1983, photographer unknown, presumed dead.









“One of two recovered photographs from the Stirling City Library blaze. Notable for being taken the day which fourteen children vanished and for what is referred to as The Slender Man. Deformities cited as film defects by officials. Fire at library occurred one week later. Actual photograph confiscated as evidence.”


—1986, photographer: Mary Thomas, missing since June 13th, 1986.








Something about that sinister being hidden in the shadows, innocent victims in the foreground seemingly unable to see it, and the suggestion that those who came in contact with the photographic evidence met an untimely end lit a creative spark through the online community that shows no sign of extinguishing anytime soon. DeviantART users immediately latched onto the primal fear his visage elicited, uploading terrifying and sometimes hilarious images to add to the growing lore. Users headed to 4chan to creep out anonymous strangers with sightings.


Then, possibly the most well-known piece of Slender media to date was produced: the YouTube film series "Marble Hornets."






Members of Something Awful themselves, "Ce gars" and "KicksYouInHalf," also known as Troy Wagner and Joseph DeLage, created a channel of mockumentary style videos that reported their amateur findings and slowly unveiled a layered and horrifying narrative. News and updates were provided by supplementary Twitter reports run by the main character, which were sometimes taken "hacked" by a mysterious source. This source also occasionally replied to the YouTube entries with...


...terrifying, glitchy, and coded video responses.














Slender Man:A New Fan-Created Character for the Transmedia Generation


Inspired by Slender Man—and the "Marble Hornets" series specifically — several other filmmakers followed suit, creating more YouTube channels with our slender friend hiding in the backgrounds of seemingly unrelated health videos and school projects. Video games were spawned, including the very popular free-to-play indie title "Slender: The Eight Pages," its sequel "Slender: The Arrival" (worked on by the Marble Hornets producers themselves), and a full-length movie was Kickstarted.




Why are these projects so important and inspirational?




A big buzzword in Hollywood right now is "transmedia," and those Suits—equally terrifying as the well-dressed Slender Man, but in a different way—are forever chasing the dragon of cross-platform storytelling with varying levels of success. There are a few who have made waves without looking cold, corporate, and like they were trying too hard.






Forget watching three full films, true die-hard fans of "The Matrix" are treated to a much deeper understanding of the universe by cobbling together information contained in two comic book collections, an animated series, and a handful of video games. J.K. Rowling continues to release snippets of the "Harry Potter" universe by way of her wildly successful website Pottermore.com, enabling millions of fans to participate in the magical world long after the last movie left theaters. The Alternate Reality Game "i love bees" used puzzles and codes on a fake-hacked website to reveal clues, and it was all viral marketing for the "Halo 2" release in 2004. Those who cracked the code were treated to the chance of playing the game at a theater before its release and taking home a commemorative DVD.


Sadly, these examples of transmedia successes are much more rare than the ubiquitous cringe-worthy ones. Now you can learn more about your favorite superhero by following its movie's production company on Facebook. You can tweet a joke to your favorite fast food restaurant for the chance to win free food. This is what the big-wigs have come up with after hours of brainstorming on how to engage users and communicate stories and brands across platforms.
















Slender Man:A New Fan-Created Character for the Transmedia Generation


And in the midst of it all, a few college kids uploaded a few hours of low-budget creepypasta on their own dime and for fun, tweeted it out and posted in a few forums, and they became Internet Superstars and Masters of Storytelling.







IMAGINE:


You're at work, scrolling past Instagrams of your friends' dogs, and suddenly you stumble upon a tweet from a fictional YouTube character saying he's finally going to check out the terrifying red tower in the middle of the woods. But there's a code he received via text that he doesn't understand—is it GPS coordinates? Time of day?


You can tweet back at him or just watch the tale unfold as he live-tweets his creepy approach to the red tower. The Twitter feed is hacked and starts spouting glitchy nonsense a few minutes later—is our hero in danger?


You'll have to wait until tonight, when a new entry will be uploaded with video footage from the excursion. You truly feel, scrolling past these updates in your feed, that you're a part of this brilliant and engaging story as it happens.

















Slender Man:A New Fan-Created Character for the Transmedia Generation


This is no "Paranormal Activity," and it's not even "The Blair Witch Project."


It's genuine, it's effective, and it's entertaining. Hollywood and beyond should take notice.


Storytellers and content creators are changing the way people consume media, and not just for horror stories, although they're sure a tasty horrifying treat. New possibilities for narrative flows are revealing themselves all the time, and the world is about to become a much more interactive and awesome place.













Slender Man:


Timeline of Events








8th

June 2009






Slender Man’s first appearance in the Something Awful “Create Paranormal Images” Thread by user “Victor Surge.”










9th–14th

June 2009






In the days that followed, several other users added to the lore with additional images and stories being spawned.










20th

June 2009






YouTube user “MarbleHornets” uploaded its first video.










21st

June 2009






Images of Slender Man began appearing on deviantART.










24th

June 2009






Images of Slender Man began appearing on 4chan.










20th

Sept 2009






An homage video is released suggesting Slender Man only chases people because he wants 20 dollars. (Writer's note: It is still funny.)











21st

Mar 2010






EverymanHYBRID” uploads its first video.










4th

June 2010






TribeTwelve” uploads its first video.











Oct 2011






Launch of the first video game, “Slenderman,” by Green Meteor Team.










26th

June 2012






The “Slender: The Eight Pages” Game by Parsec Productions is launched.










10th

July 2012






“The Slender Man” full-length movie Kickstarter is launched and subsequently funded.










26th

March 2013






The “Slender: The Arrival” Game by Parsec Productions is launched.











Questions


For The Reader




  1. Has anything supernatural or other worldly shown up unexpectedly in a photograph that you have taken?
  2. Do you believe that other "energies" can manifest themselves in audio recordings or photographic imagery? If so. can you share your experience?
  3. If Slender Man had a poem associated with his existence, what might it be?
  4. Innocent souls for the taking. Is it really that simple? Why do you think Slender Man manifested himself in our dimension?









More updates comings soon!!

You may put all your queries here in this blog comments.

Tips & tricks


1. How to align your elements in custombox or journal?
Use the following code:

<div align="center">Content here</div>


You can change the alignment to left, right, center & justify by simply replacing the words as shown below

<div align="left">Content here</div>


2. How do you change the font-size in a custombox?
Use the following code:

<font size="1">Your text here</font>
<font size="2">Your text here</font>
<font size="3">Your text here</font>
<font size="4">Your text here</font>
<font size="5">Your text here</font>
<font size="6">Your text here</font>
<font size="7">Your text here</font>


The result:

Font size = 1
Font size = 2
Font size = 3
Font size = 4
Font size = 5
Font size = 6
Font size = 7


3. How to change your font in a Custombox/Journal?
Use the following tag to change your font in your custombox.

<font face="FONT NAME">Your text here</font>


Example
<font face="Comic Sans MS">Your text here</font>


Result
Your text here


Safe fonts to use

Serif Fonts
Georgia      -----     The quick brown fox jumps over the lazy dog
Palatino Linotype, Book Antiqua      -----     The quick brown fox jumps over the lazy dog
Times New Roman      -----     The quick brown fox jumps over the lazy dog

Sans-Serif Fonts
Arial, Helvetica      -----     The quick brown fox jumps over the lazy dog
Arial Black, Gadget      -----     The quick brown fox jumps over the lazy dog
Comic Sans MS, cursive      -----     The quick brown fox jumps over the lazy dog
Impact, Charcoal      -----     The quick brown fox jumps over the lazy dog
Tahoma, Geneva      -----     The quick brown fox jumps over the lazy dog
Trebuchet MS, Helvetica     -----     The quick brown fox jumps over the lazy dog
Verdana, Geneva      -----     The quick brown fox jumps over the lazy dog

Monospace Fonts
Courier New, Courier      -----     The quick brown fox jumps over the lazy dog
Lucida Console, Monaco      -----     The quick brown fox jumps over the lazy dog


Combining "size" and "face"

Yes, it is possible to combine 'size' and 'face' (or other font properties) together to get a combined effect as below. Go ahead..Give it a try! ;)


Example
<font face="Comic Sans MS" size="5">Your text here</font>


Result
Your text here


4. How do you make a custom button? or How to make a clickable image for a custombox?
Use the following code to make an image clickable in your custombox:
Please note that you cannot make the image highlight on cursor hover as it normally does in case of a button.

<a href="URL"><img src="IMAGE_URL"/></a>


For example,

<a href="http://somrat.deviantart.com/"><img src="http://fc05.deviantart.net/fs71/f/2010/163/c/6/c674dcf288d8b1510017bad0ea7be1d7.png"/></a>


*If you are using a custom background in your custombox then you've to put the above code in the "body text here.." part of it. For more details check F.A.Q. Q.9 of this journal.


5. How to add videos in custombox/journal?
Use this tag to insert your videos
<da:embed profile="video type" id="ID of the video" />


You can insert 3 types of videos in DA.
1) Youtube
2) Vimeo
3) deviantART film

Codes to insert each type of videos
<da:embed profile="youtube" id="ID of the video" />
<da:embed profile="vimeo" id="ID of the video" />
<da:embed profile="film" id="ID of the video" />


How to get your video codes?
Getting the ID of a video is really simple. Follow these steps to get your respective codes..

1) Open the video in your browser
2) Copy the URL and look for the code (as shown below)
*for DA films just get the thumbcode of it
3) Paste the code in their respective code (as shown below)

Demo URLs

http://www.youtube.com/watch?v=fEzhek5K0To&feature=g-vrec
http://vimeo.com/32121460
:thumb91547543:


Paste the video ID as shown below
<da:embed profile="youtube" id="fEzhek5K0To" />
<da:embed profile="vimeo" id="32121460" />
<da:embed profile="film" id="91547543" />


NOTE: If you want to get the Youtube bar please follow the tutorial below:



6. How do you get the URL address of your NOTE? or What URL address do you put in buttons or any hyperlink to let people goto your NOTE directly?
Use the following URL to use it in a button or as a hyperlink.

http://my.deviantart.com/global/notes/form.php?to_user=USERNAME


Example:

http://my.deviantart.com/global/notes/form.php?to_user=CypherVisor



TIP: You can use multiple usernames in the above code by inserting their usernames separated by commas as follows:

http://my.deviantart.com/global/notes/form.php?to_user=CypherVisor, Moonbeam13, fourteenthstar



Trick update given by AppleGummies



7. How to make a button a disabled one?
Just insert the following word in the button that you are using.

disabledbutton

For example, I take a button code from  the range of buttons (can be found here cyphervisor.deviantart.com/gal….

I am using this button for my example.
Small Curvy buttons by CypherVisor


And the code that I'm using from this button is

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small smbutton-curvy"><span class="post">I love my buttons very muchdiv</span></a></div>


How to get the disabled button?

Insert disabledbutton in the code.

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small smbutton-curvy disabledbutton"><span class="post">I love my buttons very muchdiv</span></a></div>

The result:



*NOTE: Put the word disabledbutton only along with the other button classes such as gmbutton2r, sm-button etc.


8. How to insert a bigger thumb in your custombox/journal?
Just insert the word big in the thumbcode that you are using.

Example


Normal thumbcode---> :thumb136916642:
Innocent Dream by CypherVisor


Big thumbcode---> :bigthumb136916642:
Innocent Dream by CypherVisor



Even Bigger thumbcode: <da:deviation width="500" id="136916642">

Innocent Dream by CypherVisor


Use any number in the width if you want to increase the size of the deviation.

EXAMPLE: <da:deviation width="600" id="136916642">

Innocent Dream by CypherVisor




Alternate Custom Thumbnail code (NOT for literature thumbs): <a href="DEVIATION_URL"><img src="DEVIATION_IMAGE_URL" width="500"></a>

Where, DEVIATION_URL is the URL address of the deviations (the URL address of a deviation is present in the address bar of your browser when you open it in a new tab or page) and DEVIATION_IMAGE_URL is the direct image link of the deviation. (check FAQ#17 here to know how to copy the direct IMAGE URL of your deviation or for that matter any image)

EXAMPLE:<a href="http://cyphervisor.deviantart.com/art/Innocent-Dream-136916642"><img src="http://fc03.deviantart.net/fs51/i/2009/256/a/b/Innocent_Dream_by_somrat.jpg" width="500"></a>








9. How to create the donate button/ Add to watch direct URL?
Well, that's a very easy to do.

Donate points direct link:

http://USERNAME.deviantart.com/?givepoints


Replace the USERNAME  with your own (as shown below):

http://CypherVisor.deviantart.com/?givepoints



Watchers direct link:

http://my.deviantart.com/deviants/add/USERNAME


Replace the USERNAME  with your own (as shown below):

http://my.deviantart.com/deviants/add/CypherVisor



Now, use these URLs in any button code or any hyperlink that you want.

Also, note that please do not try these links with your own usernames because neither can you give your points to yourself nor watch yourself! :)



10. How to float images (or any element) in a custombox? or How do you place text and image side-by-side in your widget?
Use the following code to float your images (or any element) in a custom box.

To float elements to the LEFT:
<div class="al"></div>


To float elements to the RIGHT:
<div class="ar"></div>


Example:

<div class="al">:thumb299697102:</div>LoremIpsum is simply dummy text of the printing and typesetting industry. LoremIpsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.







F.A.Q. (Frequently Asked Questions)


1. Is it possible to make more button with different colors other than which are already provided?
No. It is not possible. There are no more colors for buttons that is being defined in the DA website for your use. If anything new comes up I'll provide it to you.


2. How do I put my own URL in the custombox buttons?
Replace the text URL in any button code that you are using by your own URL

Example:

The button code:

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very much</span></div>

Using your own URL:

<div class="thumb-holder"><a href="http://somrat.deviantart.com/" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very much</span></div>


3. How do I put my own Text in the custombox buttons?
Replace the text I love my buttons very much in any button code that you are using by your own text

Example:

The button code:

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very much</span></div>

Using your own URL:

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small"><span class="post">Click to view my gallery</span></div>


4. Where would the FAIR/UNFAIR or YES/NO button lead? Does they have a counter or poll in-built?
Fair Unfair buttons by CypherVisor Yes No button by CypherVisor

The FAIR/UNFAIR or YES/NO are just buttons with your own URL address. It shall lead to whatever URL address you provide in their codes. And they do not have any counter or poll inbuilt.


5. Is it possible to have table inside a Custombox?
No. Its not possible.


6. Is it possible to have Content-holder boxes of custom colors?
Yes to an extent. Here's a tutorial for you: Content-Holder Background tutorial

You'll also find different colors of content holder boxes in my gallery folder. (Click "Customboxresouces" from the menu at the top of this journal to view them)

Plus, you can use the button codes (Buttons as Content-Holder boxes) to write your content inside it. There are many colors of button to choose from!


7. Is it possible to have scroll-bars inside a Custombox?


8. How do I put buttons next to each other in a Custombox?
Simply do not put any line-break (or in simple words, don't put the codes in the next line). Instead, put them in the same line.

For example, Let us take the codes of the button below (You can get more buttons here.. cyphervisor.deviantart.com/gal…
Small Buttons by CypherVisor


Wrong way to put the buttons together after one another

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very much</span></div>

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-blue smbutton-small"><span class="post">I love my buttons very much</span></div>




Correct way to put the buttons together after one another

<div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very muchspan>div><div class="thumb-holder"><a href="URL" class="smbuttonsmbutton-blue smbutton-small"><span class="post">I love my buttons very much</span></div>


9. How to get my custom background behind a content-holder box?
You simply need to replace the body text here.. with the content-holder box of your choice code.

For example, let us take the codes from the custom box background tutorial and the extruded content-holder box as given below. [You can get more content-holder boxes here.. somrat.deviantart.com/gallery/…
Custom-box Background Tutorial by CypherVisor EXTRUDED content-holder box by CypherVisor


Now, you get the codes from each of them

Custom-box background code
<div class="popup2-moremenu"><div class="floaty-boat"><br><img src="URL"/>div>div><div class="gr-box gr-genericbox"><br>Body text here..</div>

Content-holder box code
<div class="gr-box gr-headless"><i class="gr1"><i><i class="gr2"><i><i class="gr3"><i><div class="gr-body"><div class="gr"><div class="pp"><div align="center"><b>CONTENT HEADING HERE</b></div><br>Body text here..</div></div></div><i class="gr3 gb"><i class="gr2 gb"><i class="gr1 gb gb1"></div>

As said above, now put the content-holder box code in the custom box background code by replacing the body text here..

<div class="popup2-moremenu"><div class="floaty-boat"><br><img src="URL"/>div>div><div class="gr-box gr-genericbox"><br><div class="gr-box gr-headless"><i class="gr1"><i><i class="gr2"><i><i class="gr3"><i><div class="gr-body"><div class="gr"><div class="pp"><div align="center"><b>CONTENT HEADING HERE</b></div><br>Body text here..</div></div></div><i class="gr3 gb"><i class="gr2 gb"><i class="gr1 gb gb1"></div></div>



10. Can I change the text/font color in my custom widget boxes?
Yes, you can change to some colors. Here's a list of colors and their respective codes: cyphervisor.deviantart.com/art…


11. How to use hyperlinks with different text?
If you want to have a link (or URL) displayed to a customized text then use the following code:

<a href="YOUR_URL">YOUR_CUSTOMIZED_TEXT</a>



Example:
<a href="http://cyphervisor.deviantart.com/journal/CustomBox-Journal-Tips-n-Tricks-Updated-08-June-13-299697102">Custombox F.A.Q. + Tips and tricks</a>


Result:




12. How do you insert an image in your Custom box or journal?
Use the following code to insert and image in your  Custom box or journal.

<img src="IMAGE_URL"/>



Example:
<img src="http://fc01.deviantart.net/fs70/f/2013/069/d/6/fella_by_cyphervisor-d5xk416.png"/>


Result:




13. How do you resize an image in your Custom box or journal?
Just use the width or height property in your <img> tag in F.A.Q. #12 as shown below:

<img width="300" src="IMAGE_URL"/>


or

<img height="200" src="IMAGE_URL"/>


or you can use both width and height together

<img width="300" height="200" src="IMAGE_URL"/>

*Please note: If you use width and height together then you might change the resolution of the image disproportionately.




14. How do I get rid of the arrow symbols in my links/URLs and buttons?
If you haven't noticed it yet. DA always put an arrow symbol when you are trying to use an "external link" (for example a facebook.com link or a tumblr.com link) in the <a> tag or a button code (as below).



NOTE: The arrow is displayed only when you are using an external link! It WILL NOT display the arrow if you are using a DA link. (such as a link to someone's profile page in DA or a deviation link etc.)


The simple solution to get rid of that is by pre-fixing the below URL in your <a> tag or a button code URL:


http://deviantart.com/users/outgoing?



Example:
Let your external link be: http://facebook.com/


Solution:
BUTTON CODE:
<div class="thumb-holder"><a href=" http://deviantart.com/users/outgoing?http://facebook.com/" class="smbuttonsmbutton-normal smbutton-small"><span class="post">I love my buttons very much</span></a></div>

<a>tag:
<a href="http://deviantart.com/users/outgoing?http://facebook.com/">Facebook</a>


Result:


This fix was found by Gasara


15. How do I get rid of the bold text in my links/URLs and buttons?
You may have noticed if you use the above trick (FAQ #13) to get rid of the arrow or in general while inserting links in your journal or widgets you get your links bold as below:



To get rid of the bold text use the following code for your text inside your <a> tag or a button code:

<div class="devlinkzone"><b>YOUR_TEXT</b></div>


Solution:
BUTTON CODE:
<div class="thumb-holder"><a href="http://facebook.com/" class="smbuttonsmbutton-normal smbutton-small"><span class="post"><div class="devlinkzone"><b>I love my buttons very much</b></div></span></a></div>

<a>tag:
<a href="http://facebook.com/"><div class="devlinkzone"><b>Facebook</b></div></a>


Result:



16. How do I get the direct link to my Llama giving page/ Cake giving page?
You can provide a direct link to other deviants which redirects them to a page that will take them directly to a page where they can gift you a llama. Yes, even without visiting your page and clicking on the "Give" button on the top-right corner and then clicking on the "Give a llama badge" menu they can bypass it and goto a page and give you a llama.


Llama page direct link:


Here's how you do it:

1) Log out from your page and login to deviantart using another account. (Otherwise you can tell you friend to do this for you ;) )

2) After logging into the other account go to your page and click on the "Give" button and then click on "Give a Llama badge" menu from the dropdown. (as shown above)

3) In the pop-up window that opens (as shown below), right-click on the "Terms and Conditions for Points" and click on “Open in new tab” or “Open in a new window”



4) In the new browser tab or page that opens Copy the URL address (as shown below) and that my friend, is the direct link to your llama page! ;)



Cake page direct link:

For the cake page follow the same steps as given above but this time you just select "Give a Cake Badge". :)



17. How do I copy the image URL (or deviation image URL or deviation image link)?
To copy the URL of an image that appears on a page do the following:

Please follow the steps according to the browser that you are using!!

Internet Explorer

   1. Click on the desired picture with the right mouse button
   2. Select Properties from the menu
   3. Highlight the address appearing under Address (URL):
   4. Press Ctrl-C (shortcut key to copy the URL)

Mozilla Firefox

   1. Click on the image with the right mouse button.
   2. Choose "Copy Image Location" from the menu.

Safari and Opera

   1. Click on the desired image with the right mouse button (or holding down Ctrl while clicking with the left or only button).
   2. Select "Copy Image Address" from the menu.

Google Chrome

   1. Click on the image with the right mouse button
   2. Select "Copy Image URL" from the menu that comes up

HINT: An Image URL always ends with an image extension such as .jpg or .png or .gif etc.

Example: http://fc01.deviantart.net/fs70/f/2013/069/d/6/fella_by_cyphervisor-d5xk416.png


18. Can I change the icons of my widgets?
No, you can't!



life drawing 5 by algaegoblin
'Life Drawing 5' by algaegoblin

Do you know how to sketch human figures but do you want to refine your anatomy skills? Or do you not know anatomy at all and you are tired to trust your imagination? Did you notice you create disproportions in your drawings?
If you are aspiring artists and you already have your own style, you might as well believe you have no need of a guide, but you are wrong. Before exaggerating human proportions and begin to have your own style, you first have to know the basics. 
This little guide is the result of an accurate research and 5 years of high school of art, and it's created for all those who want to learn something new or just make a useful review.
For those who have already studied art, my suggestion is to go to step 6 or trying to repeat all steps in Digital format. 


STEP 1

First of all, if you want to learn faster you should draw using traditional tools.  It may seem a stupid or banal rule but it is not. 
You will need a piece of paper and a pencil, preferably a medium-hard pencil or HB ("H" stands for "hardness," while "B" stands for "blackness"). If you  have already familiarity with this hard drawing medium you could obtain different soft pencils instead: B, 2B and 4B will be fine. A putty rubber and a white rubber from a good brand will work fine. 
However, I'm not here to describe which tools are better for drawing traditionally, and for me a hoe would work fine as well: it's the passion that counts!

My tools by thepunisherone

 Now that you have a pencil and F4 paper (F2 is less thick and if you erase often you could ruin it, that's why F4 is ideal) you can start your work. You can also make out with A4 paper which is thicker than normal,  otherwise you will pass the sheet if you use a hard mine (or if your hand is too heavy, if you know what I mean...). 
Well, now that you have the tools, sharpener included, get in a bright spot of your house, preferably on an inclined surface (otherwise your future drawing will look in perspective, and you may not be happy with the result!) and copy the hand your not using for drawing. Try not to erase too much. Try to grasp the structure of your hand through many sketches in which you should only draw the outlines of your hand and fingers, you should forget about the shading for a moment. 
Fill the paper with these sketches of your hand in different poses and please include your wrist if you can. Continue your workout every 2/3 days (preferably daily) for 2 weeks, what am I saying?  Do it until you could see significant improvements! 
Write the date on each work you have done and keep them carefully without rubbing them. The first step to be a good artist is to give value to your works. When the hand really looks like a hand and not a mass of sausages then you're ready for Step 2.

The result will be similar to this, only the folds of flesh and contours of the hands should be visible.
Six Hands by ArandaDill

Hand proportions work this way...
Hand Tutorial -Tips+Reference- by Qinni Hand Tutorial 2 by Qinni


STEP 2

So now we better move to the second point. Ok guys, do you remember your own hand? That hand you copied so many times, that fist, that cramp that came while you deformed it? Here you are, you should repeat the procedure but this time you will not have to copy only the outlines of your fingers. You must work hard and point on your hand the dramatic light of a lamp, because this time you should draw your hand and shade it. 
If you are drawing using a HB  pencil then shade using a B or 2B. You will realize soon that it is not so difficult to find the darkest points: the hard part is not to make the whole drawing uniformly black or uniformly gray and creating well balanced halftones. 
You may find some difficulties, yeah right! all normal, because in fact you're seeing your hand in colors (as long as you're not color blind) and you're just simplifying your hand colors using the greyscale instead. So, don't give up! It was hard for everyone at the beginning.
Repeat this exercise every 2/3 days until you can see a clear difference between the first hand  (remember to write the date on the drawings!) and the last hand you drew. Are you satisfied with your improvemente?  Good, because you will have more fun following STEP 3. 

These are practical examples of a good result.
Hand anatomy by Elthenstorm Hands and Feet by ArandaDill



STEP 3

Since you are already conversant with your left hand (or right that it is) and you say you know it by heart (if you say so...), now I'm asking you to take your colored pencils and do an experiment. This time I'm asking you NOT to do a preliminary sketch in pencil of your drawing: just draw one or both of your feet, using colored pencils only on semi rough paper F4 of different colors (I recommend a white, a grey, a blue and a black for a good start). Again, do not stop until the result satisfies you. Write the date on the work because now the interesting part begins.
The result should be similar to this, of course in colors.
Six Feet by ArandaDill

Feet proportions works this way...
Art Tips - The Foot by ArandaDill +TUTORIAL-Feet drawing guide+ by goku-no-baka



STEP 4

Now that you have experimented with various techniques and you quite understand how your hands and feet are made, you need a model for understanding how the face works. 
Ask one of your friends, your parents, if nobody wants to pose for you then use a picture (but it's always better to do life drawings first!). As tools you will need a ballpoint pen, preferably black or blue, and a white smooth paper (A4 copy paper is fine too). Now make a copy of the person in front of you (face, neck and shoulders), and remember well that you can not/must not erase this time! Yes, I'm evil. Try to do several sessions of the same person until the drawing is really similar to the original and recognizable from others. 
Begin with a front and profile view, then try out 3/4. 
Portraits 2 by ArandaDill
'Portraits 2' by ArandaDill

The proportions of the human face work this way...
Face Proportion by endzi-z Profile Proportion by endzi-z



STEP 5

It 's time to understand how the human proportions work. A tip? Never stop taking references from the human figure (as long as you're learning) or you will make a lot of mistakes or exaggerate many anatomical features without even noticed it! 
Now use your live model of choice, or look in fashion magazines and copy a full human figure in different poses, focusing on lines, shading, dynamism and execution speed.
To improve your speed you should first start with 15 minutes poses, then reduce the time to 10 minutes and 5 minutes at last. Use a timer: leave the drawing unfinished and start another one when the time elapses. 
Do many of them, every day. 

The results should be something like this...
Life Drawing Collage 4 by travelingpantscg
'Life Drawing Collage 4' by travelingpantscg

figures 8 by Luthie13 .Life Drawing 2010: 5 Mins. by hino-kitLife drawing 2010 by jeffsimpsonkh
Figure Workshop 13 by JerrySabatini Figure Set 1 by ethician
Figure Studies: 1 by beavotron life drawing: 5 minutes by scaragh
figures 3 by Luthie13 figures 5 by Luthie13
some figure drawing by Luthie13 some more figure drawing by Luthie13
Figure Drawing Collage by BamfetteFigure studies. by RoscoeFink
Life Drawing Collage 3 by travelingpantscg
life drawing 042511 by bigbigtruckLife Drawing at CDA 3 pt2 by reiq

If you didn't understand how the anatomy works, you can study some good tutorials for the human body...
Arm Anatomy by Azot2014 Trunk Anatomy by Azot2014
Man Anatomy by Azot2014
 General Body Tutorial by shark-bomb


STEP 6

The time has came. It is time to finish something guys! You should be really excited: you reached execution speed and some anatomy skills but you lack accuracy.
Use your awesome live model again and ask him to pose for a longer session (2/3 hours minimum). Use the tools you like the most, sit comfortably, tools in the hand and start your session.
Here are some good results you may find inspiring.
Prenda XXVII by napoleoman old man_figure drawing by michalivan
12hr figure drawing by infernovball Life drawing:  A sitting by thienbao

I really hope you will find this journal useful and I really hope you enjoyed the journey. ^^ 
Ps: Sorry my English is not my mothertongue. 

















There is no cosmic law that states artists must suffer many long years and demeaning day-jobs before a window of opportunity cracks open just enough to hop on through.




Fellow deviant Brian Kesinger is a case in point.




His first “day-job” in 1996—he was hired straight out of his senior year of high school—was drawing Tarzan for Disney.

Brian stayed at Disney and he considers every day there a part of his ongoing education as an artist. He most recently worked on “Wreck It Ralph,” and has become active in the story department, where he dreams up fresh narratives and new characters with fellow Story Artists and Disney directors.


But more and more, he is being recognized for his own style and own creations independent of the Disney dream factory right here on deviantART. Deviants are currently singing the praises of several evolving BrianKesinger series.
















Victoria is a Victorian-era lady and Otto is her pet octopus. What began as a whimsical sketch of a fine young lady walking her pet octopus on a leash has mushroomed into a fan favorite inspiring cosplay and body art of the green-haired Victoria. Brian is releasing “Walking Your Octopus” to be published by Baby Tattoo Books with a more intimate look at the Victoria and Otto relationship.




Brian’s skills as a storyteller really shine in his characters’ motivations and subtle emotions expressed in facial cues and physical attitudes all in a single image. Making “readers” care about characters, a skill finely honed by his extraordinary Disney experiences, marks him as a great illustrator – a real storyteller.
















Ever wonder what a Transformers would be like if it had been created with steampunk technology and aesthetic?


Wonder no more.
















A delicate mash-up of fetchingly attractive young Victorian-garbed ladies enjoying their afternoon tea, with added accents of Japanese geisha fashion, fantasy figures, steampunk and painted with real tea.













Community of Artists




























Having had your “dream come true” as a gainfully employed working artist, do you feel a special obligation to help fledgling artists gain a foothold in the business?




No question, that said its not just an obligation, I actually enjoy helping others. My parents are teachers and I think I may have inherited the gene that lets me feel good when I can help someone who might be struggling with a concept finally "get it". The only reason I am where I am in my career right now is because of other artists sharing their knowledge with me. It's one of the great things about the collaborative nature of animation. Having a group of artists that you trust to be able to share your work with is the only way to make your art the best it can be; deviantART is the perfect place for that too. I've seen no other site that connects artists in such a great way in order for you to share your work with others and learn from each other. It's one of the reasons I am a member of the site because its very easy to help share what I know with others and learn so much from the artists that I follow.


I do know that studios look for these mentorship qualities in the artists they hire so it is a good idea for fledgling artists to start learning about how to communicate their ideas on deviantART.










Should illustrators focus on drawing their interesting characters, or do they need to flesh out story narratives for those characters, even if that means collaborating with other artists and writers?  What’s the best way forward in this increasingly decentralized arts distribution system?






Story should be driving every detail of your character design. What distinguishes a good artist from a great artist is the presence of storytelling in your work. Their are a lot of good artists out there that can render a bad ass space marine or menacing creature but to take your work to the next level is to consider how that character got to where he or she is in the moment that you decided to draw them.


Consider their upbringing, their bad habits or maybe even their goal in life and once you've done that then try to think of visual queues that can represent those ideas. If you can keep it in the back of your mind you will see great improvement in the quality of your work. All artists are storytellers and the more you infuse story into your work the more it will stand out in the often overwhelming amount of art that is being viewed these days thanks to the decentralized arts distribution you speak of.



What trends in animated narratives do you see, working on the inside of the studio system, that we outsiders might not see?




As you know there is no secret sauce when it comes to creating narratives for film. Lots of writers will try to sell you their books on how to crack the code and while there is merit to those books no two stories are created in the same way. I have worked on over 10 films during my career at Disney and not one film production had a predictable trajectory. I will say that I believe that an animated film really works when it's able to tap into a universal idea and change the point of view to the unexpected. We all understand the concept of an over protective parent who is fearful of sending their child off to school, but when you tell it from the point of view of a fish you get Finding Nemo. A very relatable idea told from an unexpected point of view of fish added a fresh take and a fun world to draw humor from. My book was inspired by not only raising two young children but also our little puppy. Most people can relate to the ups and downs of taking care of something or some one so I thought: what must it be like to take care of an octopus? Once I had that core idea the rest of the story development process really flowed nicely.







How do you see making one’s living as an illustrator changing in the next few years?




I think that audiences are getting more sophisticated and that while there is more opportunity for artists to have their work seen there will be a demand for something new, something people haven't seen. That's really hard to deal with. People are viewing art at a volume and speed like never before. I know I can get lost for hours on deviantART scrolling through Daily Deviantions and think about how many images you are seeing in that hour compared to the old way of browsing in a book store or art gallery. So our challenge will be finding ways to stand out from the crowd and that comes not just with keeping our skills up but also the way we think about things and our point of view on the world.







Can you describe what it’s like to now have cosplayers portraying your characters, or people getting tattoos of Otto & Victoria that began as sketches on your drawing pad?






Cosplay is an art onto itself and I follow several cosplayers on deviantART because I love seeing their craft of turning 2D sketches into 3D art!


I can't think of a higher compliment. It truly is special to see your work embraced in such a way that a person is compelled to pull a character that you created off the page and transform their physical appearance in order to bring my work to life.








Fan Art










If you had to choose the most essential component of education for a new artist beginning her or his journey, what might that be?




To never stop learning. An artist never leaves school they just find new teachers. There was a time when I had not been drawing that much. I had transitioned into more of a CG role at Disney and there was just no time for me to sketch like I used to. I quickly learned that I needed to make time. Your talent is a muscle that must be exercised.





Can you share with us the secrets to always moving a story forward in every single frame and within every element in that frame?




Research and details. We have a saying around work, "one shot; one story." What that means is as an artist you have the power to control every detail within the frame. Especially in animation where you are starting with a blank page and you must decide how to fill it. What helps you decide what to put in there is whatever helps you tell your story. For instance lets say you wanted to paint a scene of a baker who has had lousy business. It's a vey generic idea. But, first you could research what bakeries look like and pick out certain visual details that help show that he gets no business and perhaps even allude to why he gets no business. (Perhaps it is a pretty rundown bakery.) It is a continual layering of visual clues that supports the big idea translating into every shot of a movie on a microscopic level that you would not believe. Artists that can keep these ideas in their minds are very valuable to the animated process.








Storytelling








If you look closely at Brian’s desk in the video you’ll see:


The Golden Zoetrope (an Annie award for individual achievement for storyboarding);


A wall plaque for 10 years of working at Disney;


A Sorcerer Mickey Statue for 15 years at Disney;


A Conductor Mickey for contributions to Disney's Art for Music Education Program.

















:iconbritt315:


Britt315
Should save more often...

Britt315 has such great energy in her line work. She has a real talent for capturing an emotion not just through facial expressions but through the entire gesture of the figure.











:iconbriannacherrygarcia:


briannacherrygarcia
Brianna Garcia

briannacherrygarcia is a great storyteller I really enjoy her Alice and Mad Hatter fan art.











:iconkhallion:


khallion
Karen Hallion

khallion's art really appeals to the pop culture side of me. Not only is she a great graphic designer but her sense of humor really stands out in her work with the fun twists she puts on geek culture icons.











:iconmeganlara:


MeganLara is known for her art nouveau work but I am really inspired by her color palette, especially in her portrait and non t-shirt work.













:iconulafish:


UlaFish
Kindra T. Haugen

UlaFish is great about posting her thought process through sharing sketches of facial features or work ups of characters' silhouettes to maximize the visual punch of her designs!

















Be one of the first to bring Otto home.


Brian Kesinger’s book is in its first week of publication.
Check it out














  1. Would you like to share the name(s) of artists on deviantART who have really helped you to improve your craft and technique?

  2. Would it be your preference to gain formal art skills on the job?

  3. Do Brian’s thoughts on fan art change your opinion about learning through example and by copying the masters?

  4. Has luck played a role in your development as an artist?










        
        

Contest Over: The Contest Ends with You...

            

The World Ends with You contest is now officially closed!             deviantART and Square Enix would like to thank you all for your             unmatched enthusiasm and thousands of amazing entries! With over             5,000 entries to review you have made this one of our biggest             contests to date!  The work is certainly cut out for our judges.

            

From the ingenious team that brought you Kingdom Hearts comes a new action RPG for the Nintendo DStm system called The World Ends with Youtm.

            

Set in Tokyo's trendy Shibuya district, the story begins with Neku, just another ordinary kid, waking up to find a text message that states that he must complete a series of missions or face "erasure". Now immersed in the "Reaper's Game" Neku must find badges that allow him to harness his natural abilities and powers to discover the truth behind the "Reaper's Game" before he is erased!             

            

For all of you eagerly awaiting to actually play the game, it             is now available in the United States and abroad.  Check out The World Ends with             You official site for more information on that! And also             be sure to check out             The World Ends with You Journals and Gallery which includes             special exclusive commentary from the Square Enix design team!

            

Again, thank you for participating and stay tuned for the             winners to be announcend on May 2nd!  If you can't wait, check             out the entries at Community             Projects > Contests > 2008 > The World Ends with You

    
Characters
THE CONTEST

Square Enix has generously provided deviantART the exclusive rights to distribute Concept Art Boards demonstrating the creative process used in their new game for the Nintendo DS "The World Ends with You".  Haven't you always wondered, "How did they come up with that?!" These boards can hopefully answer that question.

The Concept Art Boards are unique in that they were created specifically  for challenging YOU to create your own backgrounds, dream up new heroes or villains using your awesome skills as a traditional or digital artist to showcase the creative talent that lives here on deviantART!

We are looking for any of the three following types of submissions, keep in mind that you can submit as many times as you want!

Background Art
Think of this as an opportunity to show Square Enix your abilities as a background artist, as if you were developing for a game. Submissions can range from a fantastic realm to a rendering of your neighborhood to a futuristic city on the brink of Armageddon. It truly is up to you, and to help inspire you to create your backgrounds, you can check out the first installment of Concept Art from "The World Ends with You" Here. If submitting a background, it will help to label your entries "background: XXXX"

Heroes/Villains/NPCs
Use the Concept Art featured on http://wewy.deviantart.com as guidance in creating your very own hero or villain character as if you were developing for a game. Entries into this category need to have human qualities. It will help if you label your entries "hero: XXXX"

Non-Human Characters
Use the Concept Art featured on http://wewy.deviantart.com as inspiration to create your very own non-human character (in the game, they're called Noise) as if you were developing for a game. Submissions can range from malevolent slimy things reminiscent of Alien, to furry fanged fuzzballs, there is no limit to what you can showcase in this contest! It will help if you label your entries "noise: XXXX"

This is a chance to showcase your talent to one of the most respected game development houses in the world. What are you waiting for? Are you up for the challenge?

THE PRIZE

10 Finalists will receive a copy of "The World Ends with You" game as well as a deviantART prize pack. deviantART prize pack will consist of a 6 month subscription, a deviantWEAR t-shirt and an Accessory pack.

1 Grand Prize winner will be selected from the group of the 10 Finalists. In addition to the game and the deviantART prize pack, the Grand Prize winner will receive a written critique of their winning submission from members of "The World Ends with You" development team.

THE JUDGING

The 10 Finalist entries will be judged based on technical skill, originality and most creative interpretation of "The World Ends with You" storyboards. Submissions will be judged by $lolly, $Moonbeam13 and "The World Ends with You" development team.

THE RULES

Adhere to the guidelines below:

        
  • You must be 13 or older to participate
  •     
  • To be eligible to win the games, you must be a resident of the United States, Mexico or Canada (not including Quebec). Finalists who are residents outside of these three countries will receive cash equivalents.
  •     
  • You may submit more than one entry;
  •     
  • Online entries only, hardcopies not accepted;
  •     
  • No copyrighted images can be used in any way except for the creative resources linked below.
  •     
  • Entries are to be inspired by the featured material but not derivative of it or other privately owned property.

Disclaimer: Entries to the contest will not be used in the game "The World Ends with You" nor will they be used for commercial purposes without the artist's consent.

Please see this page for additional rules.



You're Not Alone

Tue Dec 24, 2013, 11:43 AM








“Sometimes we lay aside our own troubles when we wipe away another's tears.”
—Seneca















Apart...


Is no longer alone


T

his life is not easy; a winding, sometimes whimsical, sometimes tragic journey that ultimately finds terminus in the same common destination for each of us. No matter the brave, fierce constructs we build and serve that would have us believe we are each one of us all alone as we make this journey, we make our way toward the end of all things side-by-side in our community of the living each day defying death.  Our paths may be wildly divergent—the way of the hungry and impoverished traveling the same timeline with the grotesquely indulgent, the very best of us side-by-side with the most evil of us; but all headed for the same fate: dust. Every one hundred years or so, tribes of all new people roam the Earthsphere, trying to figure it out one more time from the handful of clues, many just recycled, left by those having come and gone before.







Until there were written records, the clues were all visual; a handprint on a cave wall and then a foot cast in dried silica turned to fossil; maybe a drawing of an animal; maybe a group of stones that is now incomprehensible but undeniably sculptural. Only recently do we humans use writing at all or keep things in books. Museums are only a couple of hundred years old.  Public ones are mostly younger than a hundred.  And now we collect clues in digits in quantities and scope unparalleled in the past with the vain glorious hope that our collective records will last for all ages and transmit out to other universes; when of course the reality may be that a single electrical blip, perhaps a sizeable solar flare, could wipe those digits clean in an instant.  It is the here and now that matters. It is the collection in front of our eyes that draws meaning. It is the art you make now that expresses your soul and reflects all that has come before worth knowing and projects forward all that will be forever.







It has always been easy to imagine ourselves, and truly believe ourselves, to be all alone in our journey through life.  For some of us this perceived loneliness is too much for a human being to bear, especially at the Holidays. But this cannot be.


In this new millennium, the spirit of the cyber-Magi, ghosts riding the world web, have brought us a gift of connectivity and global community such has never existed before.  The phantom of aloneness is finally disintegrating and blowing away amidst wave after wave of millions upon millions of web citizens linking with each other.








Communities like deviantART and others that have formed with the advent of the web have suddenly given us the opportunity to move past the confines of our own geographical “villages” and allowed a connection and sometimes, more aptly, a collision, of diverse humanity to connect and jack in to the collective Anima Mundi.


We feel alone with our personal problems, secrets, burdens, and self-destructive obstructive thoughts—suffocating thoughts that sometimes seem to be slowly killing the soul. Such are our thoughts of absolute isolation when confronting our hidden things that are too much for one person to handle.








But sharing our pain begins our healing.


And beyond that: Shared pain often leads to shared healing.








I have read so many deeply moving journals over the years with story after story of support and friendship both on the site between artists of every stage of development and off site between friends, colleagues, lovers, co-workers, activists, and everything in between. Deeply important connections shared with each other sparked by an initial passion for art years before. The deviantART community has proven to me again and again that at core it operates on a currency of love—love for art and love for other community members.








Since finding the deviantART community I have made friends and shared burdens with people on deviantART that were not shared in real life. Many burdens require just such a community of others who have endured similar fire or experiences, as they sometimes are the only healing waters that can extinguish tormenting flames. At some point I will write about my experience and I will share pivotal moments of peace I found at critical junctures through connecting with others around the world within the deviantART community. It should be no surprise that the deviantART community should provide such a source of regenerative person-to-person healing.







Many online communities are capable of providing loving curative support to worldwide members. But deviantART, for me, with the message of the special powers of ART at its core, is a massive supernova-strength engine for global as well as personal peer-to-peer communication and healing. The very idea, intention, comprehension, gift, and nature of art can be a powerful form of communal and personal healing. A community of millions with an art intention can heal multitudes.









Don’t believe the depressing hype.




It may just be you all by your lonesome, warming your bones by your fireplace yule log (or like me renting a video of a fireplace and watching it burn and flicker on a TV set), as the snow piles up outside… But you are not alone. If you are reading this Holiday Message it means that you have 24/7 access and instantaneous worldwide reach at your fingertips.






We’re on our way into 2014—and we’re going in shoulder-to-shoulder, side-by-side, connected and jacked into our worldwide community’s future.






The sum of our Karma will one day free the Universe (so enough with the too-hip-for-the-room grumpy Scrooge vibe).




Onward, to the next artful steps on our path.


















  1. Have you ever had a secret you feared would alienate your friends, but only strengthened your friendship when it was revealed?

  2. Do the holidays make you want to retreat or explode?

  3. Are the arts or the making of art a pathway to getting you through tough times?

  4. How have you used the deviantART community to connect during the holidays?