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Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them? fav.me/d7ux38b

Vote! (23,507 votes) 548 comments
40,321 Deviants Online
In the wake of some truly disgusting activity in the gaming industry right now, I’ve been grappling with a moral dilemma concerning what I would recommend young artists do with their chosen career paths.

Phil Fish Hacked
Phil Fish, the creator of FEZ, is pretty much universally hated by people online. Recently he spoke out in favor of Zoe Quinn, creator of Depression Quest, who was herself under fire from internet thought police for “corrupting” games journalism’s integrity by sleeping with journalists to get favorable reviews of her game (allegations which later proved to be untrue). Because he spoke out in favor of Zoe Quinn, Phil found himself under a massive internet attack, wherein hackers compromised his SSI, passwords, Polytron's PayPal account, and other sensitive data.

In the wake of the attack, Phil Fish is now selling off the rights to FEZ and to Polytron. He left with this rather depressing twitter message: “I am done. I want out. RUN AWAY. Just don't do it. Give up your dreams. They are actually nightmares. Nothing is worth this. To every aspiring game developer out there: Don't. give up. It's not worth it. This is your audience. This is videogames."

The Moral Dilemma
Which brings us to the moral dilemma I mentioned earlier... Why bother? Why would ANYONE want to work in an industry where THIS is the result? Phil Fish is just one of hundreds of industry professionals “bullied” out of the industry by gamers. Many more, mostly women interestingly enough, are sent death threats, rape threats, bomb threats, had their personal information stolen, posted, hacked, etc. simply for speaking their mind. Anita Sarkeesian is a feminist blogger who made YouTube videos criticizing gaming for the depictions of women. She wasn’t writing up laws to take games away. She’s not “censoring” video games. She’s not trying to lock video games up or take them away... and yet she’s THE figurehead right now for how vitriolic, vindictive, and violent gamers can be to criticism.

It's weird... gamers WANT to be taken seriously... until someone tries to take them seriously and point out potential flaws in the industry. Then they just wanna get rid of that person. And it’s not just gaming either, you see this sort of thing in many other mediums as well, including comics. I’ve been the subject of many hateful campaigns, including doxxing attacks (which are illegal by the way). All because I, a comics artist, made some cartoons and posted them FOR FREE on the internet about feminism or gaming culture.

So if this is the average result of “doing what you love” on the internet... why bother? Why should ANYONE want to put themselves in a position where they could risk having THIS level of shit and hate lobbied against them? How can I, in good conscience, recommend a new artist to put themselves willingly through this sort of nonsense?

That’s what I’m grappling with right now... I honestly don’t know if I could possibly recommend becoming a comic artist or a game designer in good faith anymore... because this is the norm now. Enduring shirt storms, flare ups, hacking attacks, and possible real life dangers of being attacked or harmed... just because you draw a comic or make a video game? That’s almost masochistic when you think about it.

What Can Be Done
Unfortunately the only solution to fixing this problem and making the environment safer for everyone is to have people endure the shitstorms and MAKE it safer for everyone eventually. By speaking out, and taking the risk of becoming a target, you can help effect change and make a difference. That’s the other side to this dilemma. If we don’t have people standing up and bearing the brunt of the storm, no one else will eventually come to their aid or take up the call. But to take up the call you have to be prepared to endure some really MASSIVE shit which can potentially ruin your life so again... is it worth it?

I think in the end it is... but I don’t know if I’m one of those people who can endure. I don’t want to discourage young artists from trying to make a living doing what they love... but at the same time I can’t honestly recommend putting them in a position that might possibly leave them mentally scarred for life due to ongoing harassment.

I honestly would like some opinions about this topic because I am very confused and worried about the future of... well... comics and gaming and all the things I hold so dear. I want them to improve and get better and be welcomed and inviting for everyone... but I don’t know anymore about how awful and nasty the internet is to some of these people.
  • Mood: Pity
  • Watching: Atop The 4th Wall
  • Playing: Marvel Puzzle Quest
  • Drinking: Tea. Earl Grey. Hot.



I dont rant publicy very often but now I am putting my foot down.

Stop.Using.Me.

Every week I have to deal with some stranger I havent talked to trying to use me for all the watchers that have come to my account. Let me just make one thing straight, this is not an account to feature, help spread stuff and all that, this is my gallery. IF that makes you mad or upset then go be friggin mad and upset I dont give a flappityhockeypuck. I dont care if you think I have an ego for not wanting to feature you, and help out. Jesus grow up there are hundreds of ways to feature yourself if you got of your lazy asses.

STOP ASKING ME. Stop trying to GUILT trip me by using your sick pets or sick family memebers. Dont come to me if all you care about is views.

What pisses me of the most is that 99% of the time I get asked some kind of version of this are from people who BARELY talk to me or have never talked to me at all.

yeah this is a big pet peeve of mine, so if you do not want to get on my bad side, dont do this please, no one likes to be used, I do a lot for my watchers and those who follow me, and I use many hours daily spent on this site.

If you are a close friend there is an exception, you can use me however you want :la: just sing it and ill do it. I dont mind being used by my lovebugs

This also brings me to another thing. Dont force friendship on me because you want free sheets. Go buy them !!11one
Forcing friendship is the most akward thing ever and will end in 100% unsucsessfull friendseets

Now if you are butthurt because I am strict for once, then good, time to learn that people arent cinderellas and princess rolemodels, they are people, with their own lives.

Yes believe me, people stop respecting me because I am strict, people even stop having me as an idol because I tell them to follow dA's rules xD I must be a real villian. omg I should have a costume! maybe Ill make a design contest for it. I already have a cat >8D

Keywords on deviations were built to be an important tool to help discover artwork. But as deviantART grows and strives to create new ways to discover great content, we’ve found that keywords as we currently use them have become underutilized.  We think we can do better -- and can make a better experience for the community -- by making some changes.


In the coming month, keywords will transition into tags, and we’ll be improving the way they work. Tags will better surface artwork, allow deviants to form communities around topics, make it easier to find other artists and art appreciators, and increase discoverability.  

For example, if you're a fan of Teenage Mutant Ninja Turtles it can be difficult to know what to search for: Teenage Mutant Ninja Turtles, Ninja Turtles, TMNT, Donatello, etc.  Public tags provide visibility to see how others are tagging their deviations, which will allow you to align your behavior to the norm, or choose to be deviant!


Getting Started


You’ll hear more about tags in the coming month, but to prepare for the upcoming release now, we wanted to let you know that:


  1. Keywords are changing to tags.

  2. Tags will soon be publicly visible on deviation pages.

  3. Our system will automatically transition some of your keywords to the appropriate tags for better discoverability when tags fully launches (for example, common keyword phrases such as “lord of the rings” will become “#lordoftherings”).
    

As a reminder, tags on deviations can be edited at any time.  If you’d like to update your deviations before any changes are released, now’s the time to do so!  (Simply visit any of your deviations and click the "Edit" button.  You don't need to add a hashtag before a tag, but you can!)





Frequently Asked Questions


Question:
Some of my new deviation tags look weird.  What gives?

Answer:
The old keyword field was unstructured, while new tags are all single words.  In the keyword to tag conversion process, we had to do a bit of guesstimation regarding the translation.  A keyword field for "my little pony" might mean “#mylittlepony,” while "sunset australia watercolor" might intend "#sunset #australia #watercolor."  In the event you see a tag that doesn't apply to your deviation, simply remove anything not appropriate.

Question:
I can only enter 64 tags to describe my deviation, but I was previously able to enter as many keywords as I wanted.  What gives?

Answer:
Public tags provide visibility around seeing how others are tagging their deviations.  One of the problems with keywords was that everyone had to invent their own terms or guess what others were using.  There would be many keywords around the same topic -- my little pony, mlp, mplfim, mylittlepony, my_little_pony, fim, friendshipismagic, and so forth.  By making tags public, you'll be able to discover tags that the community is using in a more predictable way.  Having 10 or 20 relevant tags will enable more people to see your art than having 100 irrelevant ones.


Your Feedback


We’re excited to show you what we’re working on, and will be updating you more about the power of tags in the coming month.  
For now, we’d love to hear your feedback:

  • Do you add keywords to all of your deviations? Roughly how many do you typically add?

  • Do you base your keywords on medium, subject matter, or other things?

  • What keywords do you commonly search for?


Let us know how you’re currently using keywords, so we can make the new tags as powerful and as useful as possible.



A Tribute to Robin Williams

Fri Aug 22, 2014, 10:38 AM












Editor’s Note:


Why did we delay for more than a week the publishing of this remembrance? Because to properly reflect the impact of this loss on the millions of Robin Williams fans worldwide, we wanted to be sure to capture a true sense of the torrent of love for Robin pouring in from the community in the form of heartfelt portraits and other tribute art.






We chose the “best” pieces to accompany our own prose tribute, but the “best” kept being supplanted by “better bests.” There is no end to the river of love for Robin Williams and we expect no end to the fabulous tributes artists will pay to his work.













Why Robin Williams Was Important
(You already knew he was funny.)






The official obituaries are disappointing. Descriptions of his humor rely heavily on “you had to be there.” They are unable to use words to describe the manic madness that was a Robin Williams performance in full flight (improvisational probing of the uncaged and directionless zeitgeist of the youth of the times, 1978–80).





Robin Williams’ early work—zany stand–up comic then hitting big-time with prime time network sitcom—is followed by an appreciation of his skills as a comic actor in the Hollywood studio feature films that followed, the places where most of Robin Williams’ millions of fans worldwide came to know and love him: places like The World According to Garp (1982), Moscow-on-the-Hudson (1984), Good Morning Vietnam (1987), Dead Poets Society (1989), The Fisher King (1991), Mrs. Doubtfire (1993) and Good Will Hunting (1997). Robin Williams’ good–natured optimism and genuine love for humanity shined brightly on the big screen.


But to achieve such success in the movies meant disappearing the demonic anarchic spirit that animated Robin Williams’ early comedy club days—the very thing that electrified a lost and “stagflated” post-punk generation. Robin Williams in the movies was all of his wild energy minus any danger. He might have been the next Lenny Bruce, or even at least the next George Carlin, had his be-all, end-all work ethic not dictated that he accept roles in one studio picture after another, regardless of quality. His need to always be on, always pleasing people, resulted in so many of his movie roles being so insultingly far beneath the potentials of his true talents. Edgier projects never had a chance of organically evolving to emerge from his febrile imagination. He had to be constantly working instead of nurturing. It defined him.


Tragically, the same intense drive to always be working plus a ton of sudden wealth resulted in a cocaine addiction that took a serious toll on his health. He suffered through decades of rough divorces, of being on and off the rehab wagon, and a major heart surgery.


For those familiar with his career from his earliest stand–up days, this once whirling dervish’s gradual loss of comedic velocity was as painful to watch as it no doubt must have been for him to endure.  His final HBO special shows him to be just as funny as other HBO star stand-ups, the sadness being he was once pure genius, light-years ahead of the usual stuff. To see him falling back on bits of decades-old improv when new jokes died was a bit of irony the young Robin Williams would have savored and savaged.



The official chroniclers of our society tend to focus on “success” (especially financial) and how a person attained that success as the core narrative of an individual’s life. But very often a performer’s importance in influencing society lies not in being a role model over the lifetime of a successful career (e.g., the emphasis on how much money Robin Williams’ decades of movies made) but in some spark they provided to the inchoate consciousnesses of their audiences in the early days. The no-limits comedic freedom and anarchy represented by Robin Williams in his first few years on the stand-up scene may have been his lasting legacy, the TV and movies that followed reflecting a mere single facet of his talent, rather than a laboratory for honing his improvisational magic.


The word comes in that it was a Parkinson’s diagnosis that finally made Robin Williams fall to Earth. After having lived through his college roommate Christopher “Superman” Reeves’ quadriplegia and his friend John Belushi’s drug overdose death, this final cruel joke on him—this physical comedian extremis gradually losing half his language with his audience—was one cosmic irony he could finally find no humor in.


What will live on forever will be the pure unadulterated, sheer joy the mere sight of Robin Williams’ smiling face brought and will always bring to his fans. This joy is reflected back in an inundation of the deviantART website with over 5000 portraits and other “Robin-pieces” made and shared by the worldwide deviantART community of artists just since his passing. An evening at the movies with this man, even in his most formulaic “dramedies,” will always mean a psychic cleansing for the millions who love him, a receiving of this holy man’s gift of healing through laughter and his talent at transporting us to where we can indulge a return to our most childlike happiness.




But, wow, just remembering Robin Williams burning down the clubs in 1979—and imagining what could have been... Well, I guess you had to be there.




































Questions for The Reader






  1. Do you think Robin Williams could have remained a vital comedian and comic actor even as he battled Parkinson’s disease? Have you battled disease while pursuing your art?

  2. Do you think that all great artists possess hidden “darkness” of the heart or mind that adds a powerful poignancy to their work? The funnier the comic, the more intense the suppressed dark side?

  3. Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them?

  4. Do you think it’s possible for successful artists to fight the allure of the more exotic dangerous diversions, deal with chronic depression, deal with serious diseases, yet still continue to create art successfully? Is a strong community a key to avoiding these hazards?

  5. Almost every comedic interaction from Robin Williams produced an immediate sense of well–being for the audience. Are there works of visual art or literature that have this effect on you?



Suicide Prevention & Support


If you or someone close to you needs additional emotional or psychological support, please contact your local suicide prevention hotline.


If you reside within the U.S., please click here.


If you reside Internationally, please click here.











Lit: Characters and Settings

Tue Aug 26, 2014, 5:00 AM by GrimFace242:icongrimface242:
:iconprojecteducate:
:iconprojecteducate:


Gallery Descriptions Month



Have you ever wandered through the Literature Gallery here on dA and wondered what the Characters & Settings sub category was for?  Then ask no more.  It should almost be obvious what goes in here, but let's play dumb for a minute. 

The Characters & Settings gallery is NOT for your prose, poetry or scripts.  Finished stories or poems don't belong here.  They belong in their own categories.  Here, we should find character information.  Well what is character information:

  • Characters Sheets.  Any character sheet that you've completed for your character(s) and would like to share.  Blank sheets should be submitted to the Resources & Stocks > Tutorials > Writing gallery.
  • Character Profiles or Biographies.  You wrote a short description or history for your character but it won't be included in the final cut of your story.
  • Setting the Scene.  Like a Character Description but for your setting, it's a description of the world your story is set in.  Which could vary from a lengthy History Of to a brief listing of fantasy races/species.
  • Plot Outlines. A full outline of the how the story will begin, move forward and eventually end all put together into a single deviation.
  • Synopsis. This is a brief summary of what your story is about and usually consists of a few paragraphs, sometimes includes a list of characters but definitely includes the end of the story.  This is what would be sent to publishers/agents/reviewers/betas.
  • Blurbs. Similar to a synopsis, but not the same.  A blurb includes the same things as a synopsis EXCEPT the ending.  It's the back of the book summary that you use to hook a reader in.

Here are some examples of what you should expect to find in the

Characters & Settings Gallery:


Ally's Complete Updated Bio
Verse:  Creepypasta/ Slenderverse. Ally can be viewed as either.
Name:  Ally
Alias: Slender Doll, Ally-Doll, Nightmare Puppet, Victorian Ghost Child, Nightmare Bringer, Wind-Up Child, Operator's Doll, Operator's Puppet
Species:  Half-human/ Half-Slender
Gender:  Female
Sexual Preference:  Pansexual
Age:  118 (looks 18)
Birthdate: 12/6/1895
Astrological Sign: Sagittarius
Birthplace: East Berlin, Germany
Blood Type: AB+
Alignment: Unknown
Affiliation: Slenderman/ Slender's Proxies
Occupation:  Unknown
Figure:  Petite; Slim (Normal), Widowy; Slender (Nightmare)
Height: 5' 4' (Normal)/ 6' 1' (Nightma
I Cared More Than You Thought (Dan's Backstory)Dan followed Katharine through the dense forest, following the path they took everyday to the mines. He looked around at the scenery surrounding them which included a variety of tall trees, bushy plants, and tall grass. His nine-year-old mind was captivated with nature and creatures.
However, he was not very fond of deer or bunnies or dogs. He rather found happiness from the opposite.
Dan kneeled down as a small, green snake slithered out from a patch of rocks. Swiftly, he picked it up and held the serpent near the head so it could not turn and bite him.
"Hi there..." he said as he stood up. "I'm Daniel." he smiled.
The snake squirmed a bit, and Dan watched it. 
He was very fond of the cold-blooded. Reptiles were his favorite animals. He was teased for it back at the camp, but he didn't mind. He captured lizards and snakes whenever he wanted, and he hid them from their leader.
"Daniel!" Katharine screamed and stormed over to him. "Do you want us to get another penalty!?" she snapp
Timeline of Flora DeMacey (Part I)Timeline of Flora DeMacey
Birth – 7 years: Born on the 8th May X771 in the town of Dahlia in Fiore, Flora was the fourth child of Vico DeMacey and Pollyanna DeMacey (Neè Brookfield) and the younger sibling of her three brothers Eligio, Devin and Martino. Flora’s Father was a man of tradition, wishing to uphold the male values of the DeMacey family line as all children baring the last name for the past three generations have all been boys including himself, all of which being proud members of the all male guild Quatro Cerberus. Always having the desire to raise a family of four boys and have them follow his footsteps, Vico felt a disappointment to the birth of his daughter, trying again a few years later and Pollyanna giving birth to her younger brother, Fabio, in X786 to fulfill his wish.
Flora spent a lot of her childhood chasing after her older brothers wishing to share in their activities, the only one willing to acknowledge her being her oldest br

Character Sheet: E.D.G.E.
Name: Isaac Grave
Nicknames:: E.D.G.E., The Abhorrent, The Wakeless
Age: 26 at The Fall. Currently unknown.
Height: 187.6cm (6 foot 1 inch)
Weight: 79kg (155 lbs)
No history currently exists for the humanoid known as Edge. His name has been taken from the engraving on his isolation chambers, possibly an acronym whose meaning has been lost with the passage of time. His outward appearance betraying his physical and mental abilities, Edge stands just over 187cm with slight build, red hair, and skin a slight pallid color. Upon his face and neck appear numerous scars, looking to have been caused by a blade of some kind. His most notable features naturally, Edge's eyes are two separate colors. His right its natural blue, the left an amber color. Along with it's unique appearance, his augmented eye provides incredible
My TF OC Relationship list. *WIP*This will show who belongs to who:
Decepticon Redbolt:
- Son of Grayscar and Skylove
- Twin to Boltfang
- Half Brother to Redstar
- Brotherly figure to Volume and Black Hole.
- Mate Flare and several others.
Autobot Boltfang:
- Son of Grayscar and Skylove
- Twin to Redbolt
- Half Brother to Redstar
- Mate to Seastar
Decepticon Grayscar:
- Father of Boltfang and Redbolt
- Mate to Skylove
Autobot Skylove:
- Mother of Boltfang, Redbolt and Redstar
- Mate to Grayscar
Autobot Ninjadash:
- Son of Prowl and Jazz
- Older Brother to Tunefusion and Silversong
- Also OFFICIAL son to Huntress
- Secret crush to Sweetaquawave.
Autobot Tunefusion:
- Son of Prowl and Jazz
- Younger Brother to Ninjadash
- Older Brother to Silversong
- Also Official son to Huntress/Silverstar
Autobot Ninjadash:
- Son of Prowl and Jazz
- Younger Sister to Tunefusion and Ninjadash
- Also son
Fire Touched Blurb
Being Ungifted is a death sentence in Agansi, where almost everyone is born under an element. Kirilee, born Ungifted, recieves the rarest element during a tragedy in which both her parents die. On the other side of the country, a boy with the same rare element becomes King after his father dies. Tyan's step-brother, jealous of being looked over, has put a plan into action. A plan that, if Tyan and Kirilee cannot combat, will be the end of civilization forever.
Everyone controls an element. The elements are fire, earth, water, air, and darkness. There are also shapeshifters, and a strange race called the Katani.
Characters:
Kirilee - Fireling - Main Protagonist
Tyan - Fireling - Main Protagonist
Jason - Shapeshifter - Main Antagonist
Jessamine - Shapeshifter - Main Antagonist
Kikeh - Waterling - Protagonist
Thorne - Darkling - Protagonist
other characters to be added as story progresses
The Blackburn Family LegendUnpopular Dawn Blackburn isn't an ordinary seventeen year old sorceress. Unknown to her she is the reincarnation of the famous sorceress Amity Blackburn. With high grades and a love for doing mostly everything, Dawn couldn't be happier.
Dawn's life changes drastically when her powers awaken. Suddenly she gets two best friends Cecilia Lockwood and Phoebe Cartwright, classmates who never looked at her twice before and the most popular boy in school, Ivan Saravia, starts to bug her like crazy. Freaked out by how suddenly she changed from keeping to herself to having two best friends, Dawn tries to find the answer. When she gets hit with the astonishing truth, she finds herself fighting demons and protecting the people she loves. Just like Amity did years ago. Elliot, Dawn's older brother, and her best friends have mythical powers of their own and help her battle against the demons. Will Dawn manage to keep the people she loves safe? What would happen if she fails and the demons won?



Hey all!

Many of you have been asking me for something like this for years, so I'm really excited to make this announcement! Thanks to my handsome husband, cairn4, we now have a beta version of SenshiStock Sketch, a web app for gesture and sketching practice using SenshiStock images.  You can also think of it as a SenshiStock randomizer!

Here's what it looks like and how it works:



Check it out here:

SenshiStock Sketch



There's only 463 images right now, but I will be adding more soon. You have the option to change the timer and there's a link to visit the full image on DA if you want to work from it for a bit longer (you can also pause the timer to keep the current image up longer). This site should work fairly well on most mobile devices too, but please give us feedback if you run into any technical issues! :D

Also, if you guys missed out on the combo shoot advanced pack I did with Sinned-angel-stock you might be interested to know that all those images are included on her new USB drive which you can preorder now. Get all the details here:
Sinned-angel-stock collection USB pre-order!!!! by Sinned-angel-stock

Happy drawing! :la:
i sometimes do this daily spitpaint group challenge on facebook

you get a theme and got 30 minutes to paint it
videos aren't necessary but i like making them so...
here is the 30 minute skeleton lord XD

i actually do recommend exercises like these for any would be professional, they help you adjust and balance the speed and quality aspects of your workflow. you won't always get the best results but you will start thinking in new ways while painting

so give it a try if you want to :)

and yeah...i still havent resolved the microphone issue :/

Does talent exist?

Journal Entry: Sun Aug 24, 2014, 3:37 PM


I know many people have different opinions about this. And here's what i think of it and why. I'll just answer the journal question up front, I think talent does not exist. And here's why:

Let's start with he question, what is talent? It's this magical thing that makes some people learn faster and develop faster than others in different fields. Let's take art for example, there are 2 different artists, both start at the same time to learn a concept and one learns faster than the other. But few people have stopped to ask themselves why that is? Is it talent, or is it something else?

Let me tell you a story about a guy who started an experiment to see if talent exists. He posted an add where he stated he's looking for a wife that will agree to marry him and let him test their children in this experiment. And they made 3 girls. The guy taught them all how to lay chess from a very early age, and lo and behold all of them became grandmasters in chess. This story is real, the guy is Laszlo Polgar and his 3 worl class chess playing daughters are  Susan Polgar  Sofia Polgar  Judith Polgar   Judith is said to be the strongest female chess player in history. The title grandmaster is given to the best of the best chess players in the world, and they all earned that title.  

Now, how did this happen? Do you think it's a coincidence they all became grandmasters, and they were born prodigies? What a coincidence that would be. 

Then why do some people become better faster and others don't.

There are more reasons for this.

1.)  Deliberate practice. What is that you might ask? Deliberate practice is designed to specifically improve performance. So let me make an example for you to understand better. There are 2 artists, they both draw stick figures. They both want to be able to draw super complex CG artwork. And one of them the next day draws yet another stick figure. And the next day, the same. The other one stops drawing stick figures and starts trying to draw  a super aweesome CG drawing trying as hard as he can to mimic how a CG drawing looks like. He will have a very poor imitation of a CG drawing at first. But the next day, that poor imitation will look better, and the next day better. In a year, he will be able to draw what he'ss ben practicing every day to draw. While the other one, will become an expert in stick figures. This is not a joke on artists who draw stick figures. I myself drew stick figures when i first started art. But have you noticed that even though everyone says they want to improve, if you go to most galleries you'll see they draw the same thing over and over? They wish to some day draw like <insert favorite artist> but they never actually try to do it. They don't deliberatelly go and say, well what does this artist do in these drawings anyway that they're so great? Don't think, maybe in a few years, i'll be able to start trying to maybe draw like this. Start now, take your favorite artist, analize what the elements are in their usual drawing, and draw one of your own. Even if you drew stick figures all this time,l dare you to draw all of a sudden, a dynamic pose, full background, details, with multiple characters ETC. It doesn't matter that it won't look like how you imagine it, in fact, it most likely WILL look like shit. Expect that before you even start. But try to make it look as un-shitty as possible. The point is to not get into a comfortable place where you draw the same thing over and over again. 

Don't get me wrong, you can become an amazing artist even if you take it the slow without pushing yourself. In fact very few artists push themselves to the extreme, because they started drawing really early in life and put in the hours way before everyone else.


2.) Put in the hours! Another guy said that to master any skill, it requires 10.000 hours of work. He made a study on music university students. And interviewed them. Music also is said to be this elusive talent only thing. Well he discovered that the best players were the ones who studied more every day. And among the best of the best students who studied many hours AND the same number of hours every day, he discovered that the better student (who played better and had better grades) was the one who had studdied more hours per day in his past. So if there are 2 artists who both work their asses off, at the same time, the one who drew more in the past, will be better at it. But both the ones who work a lot every day, will be better than the ones who study less. So it's not about talent who gives the best guy and extra edge, it's that in the past, he put in more hours. 

Think of the implications.

If you never drew a line in your life, you are 10.000 hours or so away from becoming a master in art.

But chances are you did draw in the past. So look on the bright side, you're closer than that. Now all you need to do is put in those hours. :) Make a calculation for yourself. Maybe in the past, you only got to draw for 2.000 hours (even that is a lot), well now you need to put in 8.000 more hours, say you are willing to give art 2 hours of your day that's 14 hours per week, that's 730 hours per year. So if you keep this up every day (every single day) you'll be a master in 10 years. But then there are days you're sick, there are hollydays, Christmass, let's add another year there to make ti realistic. You'll be a master in 11 years :D
Yes, it's a lot, i know it's not easy. But everyone would be a master if it would be easier :) 

Want faster results? Don't skip days,  and put in more hours per day. 
I made  this poll  where i asked what are everyone's first drawing they ever made, and guess what, no one drew Mona Lisa. What a surprise. 

What is your number? In how many years can you become a master? What age will you be when that will happen? Envision it :D Dude, it will be 2020  when i'll become a master! make your own calculation and see if that will motivate you more not to give up on art. Or to stop thinking you're unlucky because you weren't born with this elusive thing called 'talent'. :iconbonklers:



By the way, check out my art book  HERE pre-orders are limited until September 20th! 


*disclaimer, i am not saying I am a master, not yet, but i do put in 8 hours daily so i think i'm getting there :)

The funny thing about people knowing you, is that many people want to be your friend.

"Will you be my friend?" is one those questions I get the most.
It's also one the questions I have to answer with a negative answer the most, because I don't like lying to people.

Like I've told in some of my earlier journals, my life didn't overflow with friendship nor popularity when I was younger. It was quite the contrary. I wasn't anything near popular, to the point that most people didn't even want to have anything to do with me. As the kid that got bullied, the few that dared to get close to me, more or less put their social status in the group at stake by even talking to me. And as a result, I guess I valued their friendship a lot. After all; I knew what they risked.

Coming from that sort of situation, friendship has always been a very important but at the same time mysterious matter to me. Something not be taking too lightly. Being a friend to someone meant that you had a close connection to that person. That you knew someone. And you where there for that person, even when that person wasn't feeling too well or when he called you up in the middle of the night when something went wrong.
Getting older I pretty soon found out that wasn't everybody's definition of friendship.

During my days in high school, I always hoped that there would be a day in life that I would do better. That I would be more popular, and that there would be people that actually wanted to be my friend -- genuinely, without having to hide it from others. As soon as I became a pretty devoted webdesigner and webdeveloper in university, and more and more people found out about my talent, I indeed got more friends. A lot of them. But ironically, they weren't anything near what I hoped for. Most of them weren't interested in me as a person, but rather in what was in this 'relationship' for them. And pretty soon I found out what it was all about. After a few friendly smalltalks, the truth soon was revealed.
"My computer broke down, can you help me?"
"Oh, my webhosting crashed on this new plugin. Could you..?"
"I have this problem with this javascript? I'm sure this is fairly easy to fix for you."

Like any stupid fool that hardly knew friendship, I spend a few evenings fixing computers, webhosting problems, and scripts. For free, of course. Because they were friends... weren't they? Only to find out that I wasn't actually invited for that awesome birthday party they threw in a week later. And I wasn't invited for that barbecue either. Nor were they there for me, when I found out I was sick and I could've really used some friends to cheer me up. As any sane person would expect, when I stopped fixing their stuff for free, I'd never hear from any of them again. And you know... I wasn't even mad about it at that point. I only felt disappointed.

A harsh lesson, but certainly one that taught me to never use the word "friendship" too lightly (and not to fix things for free for everybody -- that too)

I'm very social to some extend. Don't get me wrong on that one. I love talking. I love discussions. I have lots and lots of acquaintances, but I've only got a few friends. And those are the people that could wake me up in the middle in the night, and I would probably still get out of bed (and that's really something, considering I'm usually really really grumpy in the morning).

When a random person or artist on DeviantArt, or where ever asks me if I could be their friend, I often say "no". Not because I dislike them. But because they live at the other side of the world, I will most likely never see them face to face, and I know basically nothing of them other than their nickname and the art they have in their gallery (if they uploaded anything). How can you be a honest friend to a person you don't know? I know I couldn't. And I don't want to create the false expectation I can, only to disappoint one later on.
Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!

Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or when spend right it will take you places and make you happy.

Here follows a few scenarios where this might be of use or maybe even life changing!

White wolf by SaeedRamez

:bulletblue: Marketing your artwork.

A lot of it comes down to posting it on the right time. Simply posting it any given moment a lot of people wont be there to see it. The first few minutes matter, most certainly if you do it on FB (which remains one of the bigger places to market your work to on open online audience) Do some research on your followers or friend, o potential followers and you'll find the best timezone for you! For me it's between 5-8 in the evening GMT. What you should do as well, is write or make something unusual, draw that person out of their auto-scrolling pilot and have them linger on your work.
I don't believe in any such thing as: "Whoring your art."  The more people see your work, the more people will find you, including clients.

:bulletblue: Applying for a job. (at game/outsource studio's or online developers)

Now imagine being a HR person or art director from a company browsing his/her inbox seeing new application emails. 90% of the time, these people probably aren't looking for new ones, so they go into their auto-pilot mode and probably put you straight into a folder for later. Doing some research on the company you're applying for might do you some good! when you know they just shipped a game you can count on the fact that some people might be moving towards new opportunities. So your best timing would be right in between the finishing product and the start-up of a new one. Time also applies here! Check the timezone of that company and send your email right before 9 in the morning, +1 to your success rate on having your application looked upon!

Woolfe - Fairy by boc0

:bulletblue: Keeping up with competition.

Even when you are all settled in the job world, it's still a matter of honing your skills! Choose your new skills in a timely manner! Learning how to work with 3D software or lighting programs will give you bonus point to getting higher up or to a cooler place. More and more concept artists and illustrators are growing better and better, so you gotta stay ahead! don't let this scare you! It's in your control, so keep challenging yourself and keep growing :) you'll be fine!
If you happen to be that, new competition out there. Sink your teeth into it! (look at some of my other journals if you're asking me: How?)

:bulletblue: Using a schedule to make sure you spend your time well.

It's not for everyone, schedules. The whole consideration of living in an orderly fashion with rules and routines. It it's very useful to make sure you get places.
Do you often feel like: 'Damn, that thing was half a year ago! Time goes so fast! what have I done in the meantime?'
This is a sign that says you could use some structure because successful people will feel like: 'Damn, that thing was half a year ago! Crazy to think of all the stuff I've achieved within that time-span!'

Ominous Ocean by thomaswievegg

:bulletblue: Making that change..

Very simple: The right timing, is RIGHT NOW!



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More of my journals for artists:

The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
  
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

:
  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive critique instead
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are


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