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Milk for The Ugly

Tue Jul 22, 2014, 8:07 PM















The
Latest
Thing
of Beauty







Imagine that you are a young social worker, dedicated to finding out the hidden and forgotten old souls who haunt the cold, mean streets of the city. You seek to report on their living conditions, possibly recommending they be removed from their roach-infested “homes.”










So it is that you have come to find yourself sitting at the kitchen table of a cadaverous old shut-in you’ve been assigned to visit. The kitchen is spotlessly pristine while the adjoining darkened living room reeks of rotting garbage.






The sun is setting. You rise to leave. You step over a cardboard barrier separating kitchen from living room, seeking the front door. But it is too late. They have risen. The old woman’s many “children” are awake... and they are hungry.







Let us pause here...






...in this preview of the new Madefire Motion Book experience, Milk for The Ugly, to tell you about the two longtime deviant artists who have created this remarkable achievement in storytelling.







In any case, no prose preview could begin to do justice to the Madefire experience of shifting illustrations in a fully soundtracked narrative. Milk for The Ugly truly has to be experienced to be really appreciated.









Anna & Kate




Rarely do artists of the deviantART community exemplify the skill, creativity, spirit and sheer arts career tenacity of Anna & Kate, the deviants we profile here, who have become, singularly and when working as a team, favorites and real role models within our community.







Anna Podedworna (akreon) & Kate Redesiuk (vesner) were born and raised in similar households in Poland by similarly “overachieving” parents who wanted only the best lives for their daughters, both girls being told, “You can choose whatever you want to be in the future, as long as it is a doctor, a lawyer or an architect.” Anna, being torn between natural science and the fine arts, chose a compromise in pursuing architecture. Kate was “persuaded” to choose architecture by her parents, who just happened to work in construction. Anna & Kate met over doodlings of mutant zombie bunnies at the university. Drawn together by their similarly off-kilter tastes in illustration, they eventually became roommates hooked on digital art, working on projects together.






During their time at the university they learned from one another and their roles started to slowly reverse. Ann grew to like the technical part of architecture, and Kate got more and more into art.









Anna works as a freelance artists while finishing her masters degree. As a freelancer she has worked on illustrations, comics and recently gotten into the world of fashion by working for Ewa Minge and creating a few designs series for her new brand Eva Minge Milano. Once she gets her master degree she wants to get back into architecture and continue pursuing her career as an architect.




Kate dropped out from the university just before becoming an engineer, after realizing she was living someone else’s dream. She decided to become a professional artist. At first she worked as a freelance illustrator for advertising companies but has now made her way into the game development industry and works full-time as a concept artist at CD Projekt RED.









Anna & Kate are known by their deviant followers to sometimes to embody and inhabit their peculiar alter egos, “Pugbun,” a bunny-eared pug dog and “Tailcat,” a cat with a second head on the end of her tail.







Battles over unwashed dishes and strewn crayons have led to war between the two characters. Pugbun of Pugbunistan usually upholds the Anna banner, with TailCat of Tailcatica being a spokescat for Kate’s positions.










Off-White




But it is Off-White, the ongoing adventure tale of a wolf clan on a mythic journey that has become a phenomenon for Anna & Kate as their premier collaboration. This project began as an experiment, a 5-page one-shot, but generated such a warm reception from the community that more pages were created and soon the tale snowballed into it’s current six chapters. The success of the story has spun off its own group on deviantART and a product line of Off-White artwork and collectibles. What Anna & Kate have achieved here is truly an ongoing fulfillment of the deviantART community spirit put into action.



















Not satisfied to rest on their laurels, Anna & Kate have now raised the bar of comic storytelling by utilizing the cutting edge comics sound and motion technology of Madefire, in which illustrated panels come alive at the tap of your device’s monitor screen.




This time out, as befits the subtle movements of light and shadow enabled by Madefire, Milk for The Ugly is more twisted to the playfully macabre tastes of creators, presenting what can be enjoyed as if it were a lost episode of The Twilight Zone. But upon deeper reflection, their little story would appear to be commenting upon modern times at several different levels. In this inside-out classic children’s cautionary tale, the terror in the “woods” has been transplanted to the environs of an urban apartment building.  The old crone’s face has been drawn to hint she might be Death him/her/its self, regenerating discarded half-eaten edibles into human-eating little monsters—making for a horrifying “cycle” of environmentally rational endless re-use.




Or possibly the darling little girl’s rejection of the street hag at the tale’s beginning is simply meant to raise the question of who are the true “uglies” of society? It’s the sort of “instant classic” must-have story that will be returned to again and again by readers. Best of all, the creativity and stylistic artistry (especially in their characters’ facial expressions) achieved in Anna & Kate’s book makes Milk for The Ugly is one of the most beautiful Motion Books you’ll ever experience. It will no doubt be regarded as one of the seminal issues of the "new comics."











Interviews with Anna & Kate





1.As master storytellers and world builders with a wonderful and attentive fan base on deviantART; What excites you most about how Milk for The Ugly looks and feels in terms of storytelling for an audience?





Art style in comics is a great tool of conveying mood and atmosphere of the story. We were very excited to try out a different style that isn't really signature for any of us. It's creepy and grungy, but also cartoony and expressive. It's a nice contrasts that hopefully makes the story feel even darker and more eerie.




2.Can you share what you feel are the most important aspects of telling ongoing episodic stories? Specifically as it relates to cultivating a fan base?





Since internet communities became a thing there have been tons of works written about cultivating fanbases. It takes a lot of time and effort but the theory is rather simple and can be narrowed down to a few most important points.





To be successful be sure to update your story regularly, so fans have something to look forward to every one or two weeks. Stubbornness is the key here, especially with webcomics—it's hard to have a fan base with just one or two pages. The more and the better story you deliver, the more people are going to get hooked up.


Be respectful to your readers and interact with them as often as possible. Answer questions, have fun in the comments, share your thoughts, organize small contests or giveaways.


Try keeping a relatively consistent style of art and writing. It doesn't mean that all parts of the story have to have the same mood and/or art style but it's best to pick 1-3 genres and stick to them.


Or just be like us—scrap the theory, do none of the above, and hope for the best.


3.What are the essential elements of building a complex escalating story world? Order of importance of these elements?




Have a top-down approach. When imagining your world, set a few basic rules for it and start from there.


These rules can be anything from "all animals can speak with humans", through "rain raises instead of falling down" to "ghosts are real and everyone knows that."



Build your story around it and keep questioning everything.”



Make sure your story makes sense within your universe. Think what would happen if your rules were the same but the story different. Always come up with more than you want to tell. The world you build is as important as your story, and can greatly enhance it. The rules we set in our stories are usually bits taken from different mythologies from around the world. We don't like to hold to them too tightly though and usually try to twist and turn them in a way that makes the stories fresh and interesting.









4.How does your process work as far as art creation and the actual writing of the story and dialogue?





Story, art, dialogues. We love telling each other stories while drinking tea. We tell each other's ideas and come up with new ones on the fly. Having someone who listens to your stories is very important. There are always plot holes and mistakes that need to be patched up or reworked, so critique is always important. If you don't have a partner to work with in a team, tell stories to your friends, family or people on the internet. After the story is ready, we sit down and come up with art sequences that could illustrate it. Rough thumbnails showing what's most important to show in a given panel are enough to plan everything out.




At this point we still don't have any specific dialogues, but rather a few important words that need to be spoken or emotions that need to be conveyed.



Only after the art for the comic is done, we once again sit down and try to figure out what would each character say in a given situation.”



Would they have the time for a few sentences or would they be too shocked to say anything at all? Would they use complicated words or simple ones? In some cases dialogues aren't even needed and the story tells itself by images alone.









Milk For The Ugly Character Creation In SketchBook Pro



Kate Redesiuk shows us how to create a character for Milk for The Ugly using SketchBook Pro.








5.Do you see Motion Books online as the inevitable next level of our increasingly mobile society?








It depends. Motion Books are a relatively new medium that still needs to be fully explored. On one hand they add a new value to the traditional comics, but on the other they require much more work. They have the potential for interactive storytelling, but could also go completely opposite direction and get closer to animation. It's all up to creators, and the more motion comics we get, the greater the chance for them to grow into something unique and irreplaceable.



6.As visual artists telling a story, what is the most valuable storytelling innovation enabled by the Madefire process?




Subtle movement! A gentle nod of the head, a flinch of the body, a twitch of an eye. In traditional comics it's incredibly hard to illustrate something that ephemeral without big close-ups or repetition. The motion tool makes it very easy and intuitive.











7.Fans are most familiar with your work as a team on your wolf clan adventure epic, Off-White. But does the darkly humored Milk for The Ugly better reflect your comic sensibilities?




We're very happy that we had the chance to work on something so different to our ongoing comic, but we honestly feel quite free in all sorts of different styles and stories. Off-White is a collaboration that is quite different from both our individual works and personal comic tastes. Milk for the Ugly brought together our joined love for dark and twisted stories, but on the other hand required a more work in finding a middle ground in terms of our art styles. Who knows what the next Madefire Motion Book collaboration between us will result in!








8.Will Off-White continue for as long as fans ask for it, or until you decide your own logical end for it?






Off-White is planned from start all way to its definite end. Our fans will know for sure which page is the very last one in the series.









9.How are Pugbun & Tailcat getting along? Or is that stalemate situation best left uncommented on?




















Anna Kate'sArtists You Better Be Watching











Pascal Campion


PascalCampion


“Pascal's works may seem simple at first glance but that seeming simplicity is what makes me love his art so much. Thanks to his minimalistic approach the amazing array of emotions he puts into each painting shines trough even more brilliantly. Every of his paintings tells more story than many movies or books can only dream of.”


akreon









Yoann Lossel


Yoann-Lossel


“All of Yoann's works are heavy in atmosphere. His unique technique of mixing graphite and gold is simply an epitome of class.”


akreon









Stephanie Pui-Mun Law


puimun


“My favorite contemporary watercolorists hands down. Her paintings are rich in detail, colors and texture. I especially love when she approaches mythological themes in her artwork. She has this wonderful gift to make the stories she illustrates seem satisfactorily familiar and at the same time amazingly fresh.”


akreon









Levente


leventep


“I'm always impressed with how Levente Peterffy can archive realism with the simplest of brush strokes. In every one of his painting you can find a very creative texturing, strong composition and moody lighting.”


akreon









Noah Bradley


noahbradley


“Noah Bradley is not only an incredible artist but also an amazing teacher. The advice he shares on his blog helped me grow as an artist and allowed me to become a successful freelancer.”


vesner









Hannah Christenson


Nafah


“Hannah Christenson is by far one of my favorite illustrators. Thanks to the finesse of lines and incredibly tasteful details, her art is always full of life and emotion”


vesner









Serge Birault


PapaNinja


“My daily dose of beautiful women and tentacles. Serge's art never ceases to amaze me with how clean and fresh it looks without losing its realism. I'm in love with his unique stylization and lighthearted approach to all of his works.”


vesner









Michal Ivan


michalivan


“Michal is a master of color and composition. He tames and controls chaos, creating incredibly detailed and yet perfectly clear compositions that flawlessly lead the viewer's eyes.”


vesner











A revolution in digital comics






When future anniversary celebrations mark the release of Madefire Motion Book Tool, much will be made of “under-the-radar” revolution this event precipitated in the creation, production and delivery cycle of content distribution.






With the Madefire Motion Book Tool on deviantART the artist controls the full creative, production and distribution chain, making it possible to self-publish digital comics for free or for pay, in motion or static, with or without effects, episodic or periodic. But it is really any “book” form that has become liberated—the Full Spectrum Narrative comes to life. And fans are empowered as well to directly engage in the the equivalent format with their favorite stories.






A new dawn is breaking in the online digital and mobile comics world—and Madefire is leading the creative caravan into the new day.











Questions For The Reader






  1. Have you had to make hard decisions between pleasing those who care about you in your family and following instead your own path to achievement no matter how difficult your chances might be?
  2. Who would you choose to have your alter ego or avatar befriend choosing between Anna & Kate’s Pugbun & Tailcat?
  3. Do you have an alter ego who can talk on your behalf. If you do, please place a picture in the comments?
  4. Motion Books open up a new medium between storyboards and animation. What would be the perfect fit for this medium?








Motion BooksCreate & Sell Motion Books on deviantART
Motion Books: Beyond The Static Page

Motion Books push the boundaries of storytelling to the extreme, turning the act and art of reading into something that extends well beyond the printed page. Madefire's powerful and adaptable Motion Book Tool is now in your hands, allowing you to create expressive stories where audio and visual artistry collide.

Enter a creative world of art, animation, and sound, and watch stories and universes come to life in dynamic ways unlike ever before.
Imagination Without Limitation

The Motion Book is an adventurous, energy-packed medium that empowers creators to reach for worlds unseen. When you submit your Motion Books to deviantART and share them with the world, they'll be showcased alongside some of the comic industry's greatest creators and publishers, right alongside characters like Batman, Optimus Prime, Rainbow Dash, and Hellboy!

Envision your greatest adventures and make them unfold exactly how you've always imagined.
MONO
THE ORACLE
INBETWEEN
INJUSTICE
Creator-Centric: Start Simple or Go Elaborate

Professional-grade, yet flexible, the Madefire Motion Book Tool can be used to create the familiar page-by-page reading experience you know and love, while also being versatile and powerful enough to create the high-impact Motion Book environment being embraced by major companies such as DC, IDW, and Dark Horse Comics.

CAP STONEProfessoinalStories unfold on-screen through words,pictures, motion, and sound.
EstariProfessoinalStories unfold page-by-page througha simple, elegant print-style book format.
Creator-Centric: Start Simple or Go Elaborate

With the Motion Book Tool and its built-in distribution and reader-tool functions, you are the publisher of your own work. Sell your Motion Books on deviantART and expand your horizons, generating profit for your hard work while building your audience, bringing more readers into your creative space with no up-front costs.

You choose the distribution of your Motion Books:

For free:

in which case there is absolutely no charge for the use of the Tool or for the distribution of the Motion Book through deviantART or Madefire's mobile platforms.

For sale:

in which you elect to sell your Motion Books on deviantART and on Madefire's mobile platforms. You can set your own price and receive 60% of every sale. You can use the Motion Book Tool as much as you want with free access, but if and when you decide to start making money with your Motion Books, a reasonable fee goes back to the Tool maker and distributors. You only bear a cost when you make a profit.

Imagination Without Limitation
Creator-Centric: Start Simple or Go Elaborate

DeviantART's new Bookshelf feature is a place to keep your Motion Books and everything else, holding all digital content purchases you've made on deviantART and making it simple to rediscover your content. Access your Bookshelf from the Shop menu and view your favorite digital content. Stay tuned for more!

Bookshelf Example
Imagination Without Limitation
How to: Motion Book ToolCreate: a Motion BookBrowse: Motion Books

Show off your Bookshelf! Share Motion Books and other items from your Bookshelf in comments, and help bring an audience to the artists you appreciate.



As a statement of empowerment and artist prestige, we're pleased to reveal deviantART's official poster for Artists’ Alley at San Diego Comic-Con – designed by the exquisitely talented Artgerm!

DeviantART couldn't be more excited to sponsor Artists' Alley for the fourth year in a row.  Our aim has always been to keep focus on those who not only make the entire convention possible, but provide us with a world of entertainment across all media: the artists.

Go forth and march with your creative brethren!



DeviantART San Diego Comic Con 2014 Poster by Artgerm

Get the poster!



Spread the word!


Arm yourself with the above image.  Plaster the poster on the walls of your bedroom or school, share the image across social media, design mash-ups and remixes to be submitted back online, or make print-outs and start your own local art revolution.  (The image is available for any use, as long as it's non-commercial and in the spirit of deviantART.)


What is art?


In keeping with artist solidarity, we want to hear what art means to you! 
  • Is art what gets you up in the morning?
  • Is it what you live and breathe?
  • Is it a way to connect with friends across the globe?


Leave a comment and finish the sentence, “Art is __________.”

'Add Media' functionality has been enabled for all deviants in this journal.  Feel free to upload your Comic-Con poster-related photos and images!

:iconprojecteducate:
:iconprojecteducate:


Anime and Manga Week


Background



Sky Tutorial by Vakhara Tutorial - Rocks by Katikut tree tutorial part 1 by calisto-lynn tree tutorial part 2 by calisto-lynn tree tutorial part 3 by calisto-lynn Tree Tutorial by GrimDreamArt Extremely Easy Tree Tutorial by GrimDreamArt Tree drawing tutorial by Morpho-Deidamia Background tutorial - Part 2 by kalambo night sky tutorial . by megatruh Cloud Tutorial Part 1 by yuumei Cloud Tutorial Part 2 by yuumei Grass tutorial by Sadir89 Grass brush settings -  tutorial by ryky water tutorial by kuro-mai water splash tutorial by Caucasian-eagle Easy Water tutorial by ryky Water on the Beach - Tutorial by Okami-Rain Waves Tutorial by B1nd1 Background Tutorial 2 by Tervola 3D background Tutorial by yuumei Background Tutorial Section 2 by Mireielle Cloud Tutorial by Dea-89

For Anime and Manga backgrounds you can use the regular Digital Art and Traditional Art tutorials based on backgrounds. :)

Anatomy



Hand Tutorial -Tips+Reference- by Qinni Foot tutorial by shingworks +TUTORIAL-Feet drawing guide+ by goku-no-baka + Tutorial - Hands + by goku-no-baka Feet Reference by Ninjatic Hands Reference I by Ninjatic Hands Reference II by Ninjatic Head Perspective Chart by yuumei Learn Manga: How to draw the female head front by Naschi Learn Manga: How to draw the female head side by Naschi Learn Manga: Emotions by Naschi Learn Manga: Female Hair Styles by Naschi Learn Manga: body proportions by Naschi Learn Manga: Drawing the Ears by Naschi Learn Manga: How to draw the male head front by Naschi Learn Manga: Bishounen Boys - Draw the head by Naschi Learn Manga Basics: The Male Puppet by Naschi Learn Manga: Create your World - CC Proportions by Naschi

Coloring



Eyes-ColorLearn Manga Basics: Eyes-Color by Naschi Hair Tutorial by rosuuri Anime Style coloring Tutorial by baka-ouji Head shot tutorial by LanWu Watercolor Tutorial by Loonaki Copic and C.P. Tutorial by Loonaki COMIC+MANGA Bitmap Halftoning by fox-orian Progress Shot of Commission-Lovette by rosuuri Watercolor Tutorial [Techniques + Flowers] by Ze-RoFruits How To Color Lips -Tutorial- by Lavah Fishys Step By Step by Maruuki Anime Eye tutorial by Trinity-In-Rainbows Chu's Lineart-less Coloring Tutorial by chuwenjie How to draw Manga Art by Xunq Hair Colouring Tutorial by Pockicchi TUTORIAL: Copic Markers by ember-snow +Coloring Tutorial - WIP+ by goku-no-baka SAI_IllustudioColoringTutorial by IZAYAAA Copic markers tutorial by mary-dreams Copic Tutorial: Making of Sea Serpent by Dea-89 Copic Tutorial by DarkSena TUTORIAL: Watercolor Paints by ember-snow Tutorial for soft cell shading by getty Tutorial for how to paint eyes by getty How to paint anime-styled hair by getty


A versatile powerhouse of a creation device, Madefire’s Motion Book Tool can be used to make an variety of digital creations, ranging from simple print-style books to complex, dynamic Motion Books that leap off the screen.



Simple: The Page-by-Page Experience


Creating comics, graphic novels, or other works in a classic page-by-page format is a simple, three-step process with the Motion Book Tool.

  • Step 1: Open the Motion Book Tool

  • Step 2: Click "Upload Assets" and upload your created pages

  • Step 3: Create a new project, and put your pages in the project in order

  • Step 4: Upload to deviantART!




Professional: Storytelling in Motion


At its full capacity, the Motion Book Tool is designed with the professional in mind: powerful enough to handle whatever your imagination can create. Because it’s professional-grade software, the Tool can be advanced at first glance; however, artists who bring the Tool into their creative process find it extremely dynamic—allowing for nearly limitless artistic freedom.


Our friends at Madefire have provided some helpful tools to ease you into using the Tool, which we strongly recommend having on hand: 




Selling Your Motion Books


With the simplicity of selling Motion Books, profiting from your creations has never been easier!

  1. On the Submit page, select “Premium Content” from the options in the right column 
  2. On Step 2 of submission, set the price you want to sell your Motion Book for, then agree to the Premium Content Terms of Service and click Submit!


The first three pages of your Motion Book will be readable by anyone, presented as a teaser of sorts. From there, readers can purchase the rest of your Motion Book, showing interest in your stories and helping fuel your future endeavors!

Ready to create? Visit the Motion Book Tool!



How to make easy peasy animations

Tue Jul 1, 2014, 10:14 PM


a tutorial on how I made this....

Disclaimer: I don't speak an inch of Japanese. Everything here is 
based off my experiences, what I've learned from others, and my own 
intuition/common sense

System requirements: I don't have an official translation, so this is 
based off Google translate. 
- Windows Vista and up (including 7 and 8)
- DirectX9 (it's fine if you have a newer version of DirectX.)
If you don't know what DirectX is, you probably don't have it. You 
- Japanese system locale
Beyond this, I don't know what the specific requirements are. I will 
update this if I find them, though. 

About:


What is Emofuri?: It's a free 2.5D animating software that makes 
animating EXTREMELY easy for artists to bring their drawings to life. 
I don't know how long it's been around... You can purchase a full 
not-so-easy version for 150,000 Yen (roughly $1,500USD). The free 
version is, as they claim, easier to use. There's a free trial for 
the full version if you want to see for yourself. 
Essentially, you draw a character, and it moves it as if it were a 3D 
model. There are tons of presets and body sliders!

You can NOT used EmoFuri for commercial purposes. However, they allow you to use E-Mote(full version) and the E-Mote 90 day free trial for commercial purposes. (correct me if I'm wrong here xD;; Google translate isn't 100% reliable) So if you want to do animated commissions or a commercial VN, check that out. Not everybody can afford $1,500, so it's nice that they allow you to do this with the trial version as well. 
I've downloaded the trial version of E-Mote myself, and there is really no difference between it and EmoFuri. They're essentially the same program O_O;;; Nothing is different. Weird. 

Let's get started!


Firstly, set your system locale to Japanese, or else the program will 
just crash. Locate your computer's control panel (Windows only. I do 
not know if Emofuri works with Macs or not...) And click the "Clock, 
Language, and Region" button. Then "Region and Language". A menu will 
pop up. There are four tabs on the top, click the tab that says 
"Administrative". The 2nd box is the setting for system locale. Click 
the "Change system locale..." button, and choose Japanese from the 
list. Your computer will automatically restart.

Okay, now you're ready to download and install EmoFuri! Take yourself 
to THIS page
Click the first pink download button for a direct download, or the 
2nd for a torrent download. 

When it's downloaded, you should be prompted for an installation. 
It's all in Japanese, so follow my instructions carefully! 
First slide: click next button. It's easily distinguished by the big 
(N)> on it. 
Second slide: Accept the terms and conditions by clicking the first 
radial button (it has a big (A) at the end of it), then click next.
Third slide: Click next
Fourth slide: Choose where you want to install the program if the 
default position is not good enough for you. There is not a next 
button here, but click the one in the middle. It should begin to 
install. 

At this time, you can open it. But I'll get to that later. For now, 
let's go over how to go about preparing your drawing for Emofuri!
I recommend Photoshop for this, but if you want to use SAI or GIMP 
(or whatever drawing tool you use...) it's fine. I say Photoshop 
because it will make things a lot easier.
With your art program of choice open, navigate to the installation 
folder where you saved Emofuri. 

Note: The template file has layer folders/groups. I've been warned that Photoshop Elements does not support this. 

m2tools CheeseWare > EmoteMovieMaker > template > E-mote3.0テンプレート > 
E-mote3.0テンプレート基本画像(正面)

Now... You should have something that looks like this: 

This right here, is the template that you will use to create your 
character. There are two other templates that I know of, including 
two other samples (non templates)

What you'll want to do first is make a layer ABOVE all the other 
layers and bucket fill with white. 

You'll want to make another layer above the one you just made. Make 
your sketch so that it fits the template. From the top of the head to 
the waist. I'm not encouraging that you trace, but use it as a loose 
guide.

Once you finish your sketch, enable view on the SECOND folder(if it's 
not showing already). (Ignore the first folder for now) 
Disable view on every object in the folder one by one except the 
first layer in the folder.

IMPORTANT: DO NOT IN ANY CIRCUMSTANCE RENAME ANY OF THE FOLDERS OR 
LAYERS. IF YOU RENAME IT, THE ITEMS ON THE LAYER WILL NOT SHOW IN 
EMOFURI. 


Erase what's on the layer and draw according to the layer name. 
Eyelashes on the eyelash layer. If you need to use multiple layers, 
copy the layer name in case when you merge the layers it doesn't have 
the same name. 

After you're done with that folder, collapse it and disable view, 
then move onto the next folder. 


If your character has long fringes or just long strands of hair that 
goes in front of the body, put them in the "hair(front)" layer. 


If you hid the face folder, but noticed that the template character 
also has a nose on the body layer... Well... Don't do the same thing 
they did. Seriously. Don't. 

The reason there's a chest layer is because EmoFuri has boob physics. 
Whatever you put on the chest layer will jiggle. If you don't want 
jiggly boobs, just erase what's on the chest layer and leave it 
blank. (Though accessories would probably look cool, like scarves or 
something) 

Another important thing, say that your character's hair normally 
covers their ears. Draw the ears on the head layer anyways. The hair 
will move during the animation. 

Draw the body parts as shown in the template. Notice how they drew 
the whole head? Yeah. Do that. Even the ears if the hair normally 
hides them. 

Even if the back of the hair is hidden by the head, draw it like in 
the template because the hair will move, and you will see gaps during 
the animation. 

After you've finished the art part, close the folders and enable view 
on everything. 

Remember that first folder that I told you to ignore? Well you can 
stop ignoring it now. 


There are 6 red boxes. Move them in accordance to the eyebrows, eyes, 
nose, and mouth. If the boxes are too small, you can resize them. (I 
don't recommend making the boxes smaller to fit smaller eyes better, 
I've yet to test this.)

The blue pivot point needs to be moved to the mouth. The red to the 
neck, and the green to the waist. Make sure the lines are centered.

Save it somewhere (keep is as .psd) where you can find it. 

The hard part is done! Yay! Now close out of your art program and 
open up EmoFuri!

Here, I even attempted to click every box to see what it 
does translate for you!


Note about the "toggle background" option, when it's unchecked, the 
background will be a dark red. I don't know how to make it another 
color, or if it's even possible. 

If possible, open up the manuals and translate the pages with Google 
translate. You'll probably learn waaaaaay more from that. 

Now, click open! It should automatically take you to the template 
folder. 

Open the one that I have circled. 
Your screen should look like this now:


There are a whole bunch of pretty tabs on the left. For now I'm only 
going to focus on the 2nd (red) tab. The fourth line down, there's a 
thing that you can open. Open it aaand... Look! New menu~


Okay, you want to see your character in action now, don't you?
Alright, alright. File > import .psd
Locate your .psd that you made earlier and open it. You'll get this 
big box with confusing buttons on it. Just ignore the contents of the 
box. 
Click the box that I circled. 

If you did everything right, you should get something like this: 

Click play and cry as you see your OC move~

As for exporting...
You are given the option to export as WMV, PNG, and GIF. I recomment 
you NOT export as GIF. Lots of people, including the people that 
could actually read Japanese, reported having issues with this (like 
crashing. Lots of crashing.) PNG results in saving every individual 
frame of the animation into your pictures folder.You should export as 
WMV. 

If you want to learn to turn WMV into GIF files... I will not explain 
it. 
There are tons of tutorials and videos that will help you with that. 

oh gosh this took so long to write x-x;;; I hope I was able to 
explain well enough! I don't know everything about this program so if 
you have a question, I might be able to answer it. This is news to 
English speaking people as of the past couple days. Hopefully a 
better tutorial will come out in time c: Thank you for reading!! 

FAQ


Q: Some parts of the body/hair are cut off when I import them!

A: Ah, this has to do with the boundary boxes that are in the last layer group. You will have to expand them.
The first one (red) will needs to be over the whole body. the second one (purple) needs to cover the body (from the neck down), then the green one needs to cover the top of the head to the end of the hair. Hopefully that helps c:


Q: All I see are "????" !

A: Are you sure you changed your sysem locale? Double check here: fuwanovel.org/faq/setting-wind…


Q: Is the free version only capable of portrait style animations?

A: No. You can make your own full bodies or chibis, it's just that you'll have to do some complicated settings. I will write an in-depth guide soon!




Art/CSS by c-chu

  • f e a t u r e s


Wacom Contest by Go-n-g Pawsibly the best shirt ever by poffinbox
The Darker Side of Spring by KuroKatsume Haru - sketch commission by kattugglan
:thumb447747259: Pony adopts by xXAmbersongXx
NoodleDoodle Ocean Trees by SparklyCrystal dta: unlike others by SparklyCrystal
Invisible Winds by Rikato-T Sunlit Flowers by Rikato-T









DeviantART Presents Artists’ Alley


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The heavy metal enchanted trace leukocytes (midichlorians) that course through the systems of all deviants are coming to life as internal compasses begin to all bend all time and space in one direction, to one set of co-ordinates, to one ultimate destination:






San Diego Comic-Con
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It’s that time of year again. Pass your Voight-Kampff test, grab your OTP and patch up your sunken ships. COMIC-CON 2014 is nigh.




62
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Blade Runnerby chrisfkn


28
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It’s time for the caravans to organize the clans in their multitudes and for the outlier lone wolves to pack provisions. It’s time for the cosplayers to retrieve their Wookie suits and Pegasister Wings from the cleaners and for true fans to organize their maps and plans for ultimate zeitgeist intake. And it’s time for the heart and soul of Comic-Con, the artists and writers themselves to gather their wares and wonders and set their sights on pieces of prime real estate in Artists’ Alley, the Mecca of Comic-Con’s holy and unholy sojourners.


It’s time for you to make a decision.


The Universe requests your spiritual presence in a communal elevation of the global pop arts movement.  You can do your part in making the human connections that make the world a better place.


Or you can spend some me-time in the inflatable backyard swimming pool.


What would Cthulhu do?









Also, join us for a deviantMEET!





Location:


801 5th Ave., San Diego, CA 92101




Date & Time:


Wednesday, July 23rd at 10:00 PM PST




Admission:


FREE, no one under 21 permitted




What to Bring:


ID card, phones/tablets, sketchbooks, cameras










deviantART Panels














24

ThursdayJuly





Wolverine in Actionby aamir-art




Comic-Con How-To: Introducing Maya 3 3D modeling software with Fella


3:30-4:30|Room 2 Upper Level

Come see an introduction to Maya 3—a 3D modeling software used for games, film, and so on—presented by an Autodesk University instructor. At this session, a copy of Maya 3 will be given away randomly to an audience member by deviantART’s Fella! Come and get it and come and get educated!














24

ThursdayJuly





Injustice: Gods Among Usby MadefireStudios




Comic-Con How-To: Break into Digital Comics using the Motion Book Tool


6:00-7:00|Room 2 Upper Level

From Batman to My Little Pony, Madefire and deviantART have revolutionized the comic book online. Learn how to publish your comic to deviantART in less than 5 minutes using Madefire's unique cloud-based Tool!














25

FridayJuly




Comic-Con How-To: Building your Fan Following with Superstars of deviantART


3:30-4:30|Room 2 Upper Level

Host Angelo Sotira—deviantART’s co-founder—interviews some of the community’s leading members to get guidance on building your audience and your rep, as well as tips for expanding your experience as an artist.


Hear Stanley Lau (Artgerm), Wenqing Yan (yuumei), Anna Podedworna (akreon) & Kate Redesiuk (vesner), Stjepan Sejic (nebezial), and other mystery guests.


Ron Martino—editor in chief of depthRADIUS, deviantART’s editorial arm—will join Angelo.














26

SaturdayJuly





Samus Tributeby Wen-JR




Comic-Con How-To: Fans, Love, and the Law with deviantART and Organization For Transformative Works


3:30-4:30|Room 2 Upper Level

Fan art, fanfic, and fan video are delightful passions and like all such things, if they go too far, someone might get angry. deviantART and the Organization for Transformative Works, together holding the largest collection of fanworks in the universe based on any intellectual property within any media, will bring out their lawyers to explain how you can go to sleep at night, dream the dream of fans, and never have to hide under the bed. “Lawyer Up” with Betsy Rosenblatt and Heidi Tandy from OTW and Josh Wattles (makepictures) our own Advisor in Chief.














27

SundayJuly





Sherlock is back!by Feyjane




Comic-Con How-To: We the Fandom with Kay Purcell (damphyr) and Aun-Juli Riddle (aunjuli)


12:30–1:30|Room 2 Upper Level

Let’s discuss relationships and fandom. Bring your OTPs, gather your Armada, and cross over into an expert presentation by two deviantART masters as they help you navigate more ships than have ever crossed the worlds of fandom at one time and in one place on a lovely romantic cruise.









See You In San Diego!








Beware the Kitterpillar! by Sarilain

Do you feel like no one cares about your artwork?  That no matter how hard you try, you'll never improve?  Well, I've been there before.

A little less than a year ago, I didn't even have 100 watchers.  It was tough trying to find commissions, even though I priced them around 10 - 100 :points: an hour.  Sure, I had some wonderful people supporting me (thank you very much for that!), but when I looked at the thousands of diehard fans the "popular" artists had, I felt kinda useless.  It seemed like even a thousand watchers, or just being able to earn minimum wage was impossible.  Sometimes I wanted to cry from all the effort I put in.  I kept drawing and drawing but barely improving.  I was frustrated and felt useless.  But instead of giving up, I pushed myself even harder, and by God's grace it's starting to work out for me.

I now have over 16,000 amazing people encouraging me, and I know it's only a matter of time before I'm earning enough to be a full-time artist!  Sure, I'm not super popular yet, and I might not have what's considered "professional" quality art, but there's a lot that I've learned these last few months.  And I pray it can be of use and encouragement to other struggling artists.




Disclaimer and Credit:



This advice is only from my own perspective, and is by no means 100% accurate or at all professional.  This is simply what has worked for me.  I've often been asked about commissions, exposure, and such, so I hope this answers everyone's questions.

All images are linked back to the original artists.  Added them for artist features, inspiration, and to make my rambling a little less dreary.=P






You CAN Improve Your Artwork!



"Practice makes perfect."  I'm sure you're as tired of hearing it as I am, but this is the best advice I have ever received.  Certainly, no one will ever be perfect, no matter how "pro" we get, there's always more improvement to be made.  But practicing drawing is the only way you will actually become better at drawing.  Not practicing your craft but expecting to improve is like trying to win a race with a parked car.

Tourists by pepperin AT : Rurii-sama by Relxion Lemon Drop by camilladerrico I will eat all your night mares by Fraizy-Sama Lux and Frey by laverinne

:bulletpink: Draw as often as you can.

I draw almost every single day.  If you think you don't have time for artwork, that's simply not true.  You don't have time because you don't make time.  This might mean sometimes giving up watching tv, spending time with friends, going out to eat...  If you really want to improve at something, you have to make sacrifices.  Even the busiest person with a family and a full-time job, ask yourself, can't you put aside just five minutes a day to sketch in a notepad?  It might not seem like much, but before you know it, those five minutes will add up into hours, days, months, even years of experience!


:bulletpink: You don't need fancy lessons.

This might be considered bad advice by a lot of professional artists, but you don't have to go to school to become an amazing artist.  Yes, schooling can help you improve much faster.  You have access to trained, seasoned professionals who can work directly with you.  But not everyone has access to, or can afford a professional education.

Instead, check out some of the awesome, free tutorials offered on deviantART alone.  They're made by wonderful people who started out just the same as you and I, why not benefit from their experience and further your own path?  It might save you a little time and struggle trying to figure it out on your own.

For instance, I found this one on colour theory particularly helpful in improving my adoptable designs:

Quick and Dirty Color Theory by DarlingMionette



:bulletpink: Study and search for inspiration!

140724 by fxerie [CLOSED] ADOPT AUCTION 98 - Reflection by Piffi-adoptables Hot Chocolate Teacats .Adoptables. [OPEN] by scribblin Custom Kysvee! ((JaskaTheFennec)) by Will-O-Wisps [closed] Fluffy Adopt Batch by SquiggleCakes

Study things in real life, like how shadows form around objects, how colours reflect off of surfaces, how a cat moves.  If you're an adoptable artist, try mixing weird things together.  If you like drawing cats, try drawing some made of unusual things... like bubbles, rocks, newspaper, socks...  Don't be afraid to experiment!

Study artists you admire, find out exactly what it is about their art that you love.  Then don't be afraid to try similar techniques in your own work.  Just try not to directly copy them.  For instance, as a child, I loved Lisa Frank, Sanrio, and Pokemon.  If I drew a rainbow Pikachu with a bow on its head and called it "Hello Mouse", that would be copying.  But if I drew a colourful picture with imaginary creatures in bows... it might be in a similar style, but it's still completely my own thing.  There's a difference between copying someone or being inspired by them.  Definitely don't be afraid to get inspired.  It's how everyone builds their art style.  It's done over years of taking tiny bits of inspiration and melding it all together.  I'm still finding mine.


:bulletpink: "I can't" actually means "I won't".

If Bob attempts a painting ten times before he perfects it, but Mary tries a hundred times but still can't do it, does that mean that Bob is better than Mary?  No!  Everyone matures at different speeds, some things just come more easily to some people.  And what if Mary says, "oh well, I tried a hundred times, I'll never get it, I give up!" but she doesn't know that on her very next try, it would have been the time she finally painted that award winning masterpiece?

If you tell yourself you can't do something, then most likely you will give up.  It could be right before that amazing breakthrough, but you'll never know.  Yes, we might take one step forward, then feel like we've fallen back three.  But if we keep trying, there's no way to move but forward.  Your artwork WILL improve, because there's no other way for it to go.  You just have to be patient and give it some time.




You CAN Gain More Exposure!



"All the popular artists get all the commissions!  No one will even look at my art!"  Throw that negative attitude out the window.  You CAN gain more watchers, you CAN receive commissions, and you most definitely DON'T have to under price to do it.

Check these out:

Commission: Nerine Charm by SarilainCommission : Princess Ariana Charm by SarilainCommission : Frostbite Charm by SarilainSteelers Pikachu Commission by Sarilain Blaziken Sketch Commission by Sarilain

They were my first commissions.  Maybe you think they're good, or maybe you think they're dreadful.  Either way, they're not what I consider high-end, front page deviantART material.  So how did I gain so many watchers and higher paid commissions?  Here's some tips.


:bulletpink: Make your profile interesting.

Think like a potential customer.  If you were someone else, why would you want to watch you?  They aren't going to dig through your gallery and find that reason for you.  Find some way to display your best and most interesting work.  Even without premium, you can still decorate with the deviant ID widget and latest gallery submissions widget.  If you have an open giveaway, or if you are offering a special promotion like discounted commissions, free sketches, etc., be sure to write a journal and display it with the profile journal widget.

Keep your profile clean, organized, and easy to understand.  Try not to ramble on too much, use proper grammar, and punctuation.  Upload an attractive icon and have a simple, memorable username.  Your profile is usually your first impression on others, so be sure to make it a good and lasting one.


:bulletpink: Be unique and attractive.

FREE Snuggly Icon / Avatar : Pikachu by Sarilain FREE Chubbicons : Kanto Starters by Sarilain Commission: Snuggly Icon for Meli-chan3 by Sarilain FREE Chubbicon: My Little Bunny Fluttershy by Sarilain  FREE Snuggly Icon : Vulpix by Sarilain FREE Snuggly Icon : Espeon by Sarilain FREE Chubbicon : Pikachu by Sarilain

If you want more watchers and hopefully commissions, you need to try to offer something they can't get any place else.  For instance, I'm not particularly skilled in anatomy or high definition artwork in general, so I came up with my own icon style.  It's not particularly jaw dropping, but this is an example of how I worked with my strengths and around my weaknesses.  Because I'm not great with high quality, I kept them simple.  They're cute and colourful because that's what I like most.  And best of all, there may be similar icons, but mine were still different enough to gain some attention.


:bulletpink: Advertise.

You won't gain watchers by sitting on your behind.  There are SO many ways to get exposure, here are just a few:

- Critique and comment on others' artwork; be active in the community.

- Llama badge spam!  They make others happy, and give you the opportunity to attract more profile visitors.

- Submit artwork as often as you can.  Bonus points for fan art, it gives others something to relate to!

- Host free raffles/giveaways.  Everyone loves free stuff, right?=P

- Join groups and fill up their galleries!  The more places your art is, the better chance you have of being noticed.

- Submit to less popular categories.  It's much easier to make it to the front page of deviantART with an icon (especially if it's free-to-use and a fan art), than it is to make it with something submitted to the Digital Drawings/Paintings category.

- Give back to the community.  Whether it's through encouraging journals, picture tutorials, or free-to-use resources, there's so many ways to help others, and gain a little exposure for you too.

Out of all of those methods, I've found the free-use artwork and llama method the most effective, but see what works for you!  And don't give up if you've given out a hundred llamas, or made five icons, and nothing's happening for you.  I've given out almost a hundred thousand llamas, and by the end of the year I hope to have a hundred free icons.  Everything takes time and effort.


Glam Mane Flutterbabe by Kiwicide Adoptable: Auction 01 [CLOSED!: AB'D TY!!!] by rosanova :Blueberry Lollipop: by PrePAWSterous strawberries by Melonkitten There's a ray of hope beyond despair. by Detrah

:bulletpink: Don't sell yourself short.

Try to estimate the time you spend on each type of commission.  Then price it according to what you would like to earn per hour.  I would recommend no less than minimum wage per hour, however, it's always up to you!  And ignore people who complain and badger you to death that your prices are too high, it's no one's business but your own.  No need to lower your self worth and standards!  After all, it takes years of practice to become a professional quality artist; you shouldn't undervalue all your blood, sweat, and tears.

If you have trouble receiving commissions, then either A) you need to advertise more, or B) you might need a little more practice.  Don't let it get you down though, both things are super simple to fix, you just have to work hard and be patient!  Because, again, I'm no Pixar quality artist, and if I can sell my simple little doodles, you can too!  It just took me a few years of practice, and half a year of advertising.

Here's some more of my old stuff to encourage you:

*Re-uploading* OLD Art: Aria by Sarilain Shattered Glass App 1 by Sarilain Old Sjutin by Sarilain Aisha Glomp *Old Art* by Sarilain*Re-uploading* OLD Art: Baby Chomby by Sarilain





You ARE Special!



No matter what anyone says, you are the only YOU in the whole entire world.  You're the only you that will ever exist!  There's no one who can do what you do, exactly how you do it, and don't let them tell you otherwise.  And most importantly, God already loves you, exactly how you are.  You don't have to struggle to meet impossible standards set by some strangers who don't even know you.

My favourite Bible verse is Zephaniah 3:17 :



I'm always encouraged and amazed over the fact that the Creator of the entire universe, could possible care enough about me to not only remember my name, watch over me... but singing?  Like celebrating and being proud kind of thing?  Wow.  I must be pretty special.

And because we're so super special, there's one more thing to remember.


:bulletpink: Don't let others define your originality.

This is especially prominent with adoptable artists.  There's always someone who leaves a nasty comment arguing that your species or designs aren't original enough, and you're just trying to rob people of their hard earned money.  Nonsense!  What is originality?  According to Merriam Webster, originality is "the quality of being new and different in a good and appealing way" and "the power of independent thought or constructive imagination".  So it basically means different, right?  Well, if everyone else decides that the only "original" adoptables are some super complicated freaky creatures, doesn't this in turn become unoriginal because everyone's doing it?  Besides, there's nothing truly "original", there's always something similar that has been done before.

Instead, celebrate who you are, and enjoy drawing what you like to draw.  With enough practice, your passion will show and it will attract others.  There's always someone else who's into what you're into.  So draw your pudding cats, jello dogs, and super complicated freaky creatures!=P  Your originality is for YOU to decide.  After all, if your designs are "so simple anyone could do it", then why don't they?







Kitten Chocobox by ethe I love chu by Paleona Mlp oc by AquaGalaxy Fizzy Tiger by Pand-ASS Chibi Lava Cake by witchpaws

In conclusion, there are NO secrets, NO shortcuts to becoming a successful artist.  It's nothing more than sheer determination, effort, and for me, constant prayer.  How hard are you willing to work for what you want?

You CAN do it!  You are amazing and one of a kind, never forget that!=)
PointMan PNG2 by mictoon

100 Points Giveaway Everyday for a Week


I will be giving away 100 points Points everyday day for 7 days.
I will choose 2 winners per day with 50 points each.

Congratulations!!

Winners for today "Monday"
 :iconxxroxasandkeyxx: :icondisco-stu3:

The Rules:

1 - You must be a existing or new watcher
2 - Add this journal to your favorite.
3-  Accounts must be a minimum of 1 month old.

If you already entered before, you do not have to do a thing. You are already in!
I will be using a random number generator to choose the winners.

Good luck!