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First of all, thank you so much for all the birthday wishes! You've no idea how it made me happy!! Yep, I turned 23 yesterday. I feel so old already. Secondly, because it's my birthday, I decided to hold a giveaway and an art feature! For the giveaway, I will choose 23 people and each of them will receive 50 . Simply this journal so you can get a number, and the winners will be chosen via random.org. I really love doing art features, and I hope you could check out these amazing pieces and artists, and give them some love!
So, you want to make an awesome tutorial for your friends, and anybody else who might be interested in your style/techniques/skills/programming/designing ...
There are some essentials you are going to want to keep in mind when you make your tutorial.
Its not just a bunch of text and some pictures (OK it is, but theres more you could do! )
Its not just a few quick tips or pointers for a friend who asked you for some more details (OK it is, but its more than that! )
Its not just some work in progress screenshots/photos of your next big project (OK it is, but its SO MUCH more than that!!)
Don't forget, great design IS ART!
DeviantART is predominantly an English language website. However, DeviantART is a global community, so not everyone can read English fluently. Make sure your use of language is going to reach as many people as possible so try to be concise when you are explaining steps or techniques.
If English isn't something you are particularly fluent in, GET SOMEBODY WHO IS TO CHECK IT!! They will be able to spot grammatical problems, typos and other readability errors for you which will improve your tutorial 100%.
Interweb speak is fun, but it is useless at conveying complex directions or information - avoid at all costs! There are 26 letters in the English alphabet, and over a quarter of a million distinct English words. Please make use of them!
DYK - One of the main reasons tutorials get declined for Daily Deviation features is because of spelling errors, typos and readability problems!
If your tutorial suddenly develops a life of its own, grows additional limbs and tries to eat your cat when you are putting it together, consider condensing your steps or breaking your tutorial down into a series of smaller tutorials.
Don't forget very lengthy tutorials packed full of information can actually be off putting, as much as a wall of text can be or a deal made with Crowley.
Most tutorials will consist in equal parts of images and written text, with the exception of literature tutorials which may still contain images to break up the literature content.
Your job as the tutorial creator is to present your information in the most engaging, understandable, readable format. How you do this is up to you, but the important thing is to make an effort. Don't just slap your unedited phone pictures onto a blank document and scribble around them!
DESIGN ---- Fonts
Font font font. Even if you produce the most incredible fact filled tutorial on the planet, if you choose the wrong font or font size the chances are you will completely put off all but the most patient of readers.
Choose wisely! Some font types to avoid are things like heavy script/handwriting fonts and fancy fonts. You want your tutorial to be legible!
Further, whilst choosing to hand write your tutorial steps (rather than using a handwriting font) can be cute and give a tutorial a lot of character, it can be another big offput. Hand written text is never going to be as neat as you think it is.
DYK - Another main reason for tutorials being declined for Daily Deviations is because of font choice, colour and text size!
DESIGN ---- Images
A Picture paints a thousand words. In a tutorial where you are using images as a significant part of explaining and showing how to do something it is VITAL that they are clear, in focus and actually show the thing you are trying to explain.
Crop your images to properly focus on the important aspect. Edit your images to make sure they are well exposed and sharp. Take the time to take photos with a camera rather than using your phone - unless you have the knowledge and ability to take good photos using your phone.
CREDIT YOUR SOURCES! ALWAYS credit source stock images if you are using anybody elses work to illustrate your tutorial. No matter how small. Not crediting is considered a cardinal sin, and you tutorial won't even be considered for a Daily Deviation without any necessary credits. Even if all the images are your own. Say so then there is absolutely no confusion!
DYK - Images can seriously let down an otherwise good tutorial and is another big reason why they might be declined for a Daily Deviation.
Your actual content, the thing you are creating the tutorial for is above and beyond the most essential element.
Nobody wants to know how many times a day you check your Facebook account, but they do want to know how many layers you might have in your digital artwork, or how you effectively used that kind of paint on that type of canvas.
This is an ART website for ARTists - no matter their skill level, and this is your target audience when you post your tutorial to the site.
TL;DR - Your tutorials showcase your art
Just as all of your gallery showcases your artwork, so do your tutorials. Whenever you use your art as an example of a technique or skill, or display it in a way that scrutinizes an element or the over all effect, it becomes a reflection of yourself and of your abilities to present yourself in a professional manner - so make some effort!
You never know when a well written tutorial might be featured by an external tutorial site and go viral, so make sure they look great!
DEVIANTART s TUTORIALS!
Here are some beautifully designed and presented tutorials!
The 19th century marks a huge technology development, with printing techniques improving enough to make newspapers and books a truly mass-popular medium. Along with that, there appeared new opportunities for the illustrators. In the second half of the 19th century, the popularity of illustrated books and magazines reached the highest level recorded by that time and it eventually became the foundation to border the official beginning of the Golden Age of Illustration's timespan: 1880's. Formally it lasted until 1910's-1920's, with variations between Europe and North America.
The core illustrators lived a long time after this period and continued creating pictures in their style - which is defined as typical for the Golden Age. However, new styles and the slow decrease of popularity of book and newspaper illustrations (supported by the rising popularity of photography) after the World War determined the formal end of this age. The European illustrators were influenced mostly by the Pre-Raphaelites, Art Nouveau and Post-Impressionists (e.g. Les Nabis, a group of Parisian artists), and their American colleagues focused around Howard Pyle's Brandywine School of American Illustration in the Brandywine Valley.
Plenty of today's artists is inspired by the Golden Age of Illustration. You can find quite a few great ones around and outside dA, encounter their pictures in books (very rarely in magazines). Amongst the most popular ones, there should be named Alan Lee, famous for his Tolkien related illustrations and his concept work for Peter Jackson, Shirley Barber and her fairytales, or Ted Nasmith - also a Tolkien illustrator. To find illustrators inspired by G.A. on dA, I recommend visiting GoldenIllustration.
Heading back to the Golden Age itself, most of the famous European artists of this period originated in Central and East Europe - UK, France, Scandinavia, which covers the areas with the highest technology developement of that time. The names: Arthur Rackham, Edmund Dulac, John Bauer or Theodor Kittelsen are bound to the definition of the Golden Age and their works gather the essence of its characteristics.
Born on the 19th of September 1867 in London. In 1892, he started working as a reporter and an illustrator for The Westminster Budget. His first major publication took place in 1894, for Anthony Hope's The Dolly Dialogues. After that Rackham became a full-time illustrator for the rest of his life.
Here you can find an article about this illustrator.
Born in 1882 in Jönköping, Sweden. He started sketching very early in his childhood, although there is no formal date known. In 1898, when the young Bauer was 16, he moved to Stockholm to study art and two years later he started the Royal Swedish Academy of Art. He used to illustrate a yearly fairy-tale book, Bland tomtar och troll, thanks to which he became famous in 1907 and his most popular artworks were those published in 1912-1915.
She was born in 1901 in Elberfeld, Rhine Province of the Kingdom of Prussia. She began drawing at the age of 4, at the same time when she started talking about seeing fairies, angels, gnomes and other nature spirits. The subjects of her drawings were those visions. For a couple of the first years of her life, Sulamith and her parents lived in a secluded area and the little girl was convinced that they were the only humans in the world.
Theodor Severin Kittelsen was born in 1857, in a coastal town of Kragerø, Norway. At the age of 11, Theodor started working for the local watchmaker. Six years later a chance for a lighter life appeared: his manual talent was noticed and 17-years-old Kittelsen started studying in Wilhelm von Hanno's drawing school in Olso. In 1889 he married Inga Dahl. Their new home, along with artist studio, was called Lauvlia. Kittelsen spent his artistic golden age there, illustrating Norske Folkeeventyr (Norwegian Folktales) from Jørgen Moe and Peter Christen Asbjørnsen.
He was born in 1876, in Saint Petersburg, Russia. Before he became a student of the great Ilya Repin, he studied at the Art School of Anton Ažbe in Munich. His illustrations to Russian faery tales from 1899 made him famous. The most recognisable pictures from that year are the ones of Vasilisa the Beautiful.
Haven't held a single giveaway yet this year… so, let's hold one now! Here it goes:
- 6 winners in total -
◊ 1st place: 100 points (one winner)
◊ 2nd place: 50 points (two winners)
◊ 3rd place: 25 points (three winners)
RULES: this journal
Although appreciated, it is NOT required to watch me, give a llama, advertise, etc. Reasons for rules can be read here
WINNER WILL BE CHOSEN THROUGH
RANDOMIZER NEXT SUNDAY (SEP. 28)
Unrelated, but if you want to help me, please answer (some of) following questions: Which social sites/platforms do you frequent? Do these sites have easy & user-friendly access to archives? Could any of these work as a free online encyclopedia? What are your favourite online encyclopedias/wikis and why? For an online wiki, is it better to have its own site or part of an already-existing site? Should it have a masterlist of all topics, or is tags-only okay? Allowing visitor comments on a free encyclopedia, yay or nay? Anything else?
The DeviantArt MMD community is notorious for its drama and mini-conflicts. It has also been the one in which I've encountered some of the rudest people on the Internet. However, I have also been rather fortunate in being able to become acquainted with some of the nicest, talented and knowledgeable people I've ever encountered anywhere. Many of these have graced my gallery with their visits, comments, encouragement and attentions. And a few, perhaps some of the most talented, have graciously given me access to hard to get models, exclusive previews of their MMD work and even insights into their methods of doing things.
Occasionally, I am gifted with real gems and this was the case when garmus1 dropped a note in my inbox the other night. Apart from the depth of knowledge that he gives into his methods, he's also given me permission to share that knowledge with the rest of the community.
Now, I know that some of you will have, after reading only a single paragraph, a glazed look over your eyes - in which case, this is a good point for you to go elsewhere as there is a lot of text and some of it almost reads like a technical manual. But for those of you who really want to learn more about MMD and at least one approach to achieving stunning, profession quality video making results that was written by someone who really knows what they are talking about, please read on.
In the final analysis, MMD is not about editing models or making pictures - it is about making videos and there is really very little information into this aspect of MMD in the MMD Community outside of Japan. And definitely, few that are so detailed and written with this degree of technical competence. Many people may not be familiar with garmus1 's work simply because he doesn't really market his work much. But some of you may have seen his work in the past when I hosted them on my DA front page or when he kindly created a demo for one of my more popular MMD stages. Like most MMDers, he is a hobbyist and just enjoys what he does. BUT, in my books, he is simply one of the most skilled MMD video makers in the world - especially from a technical aspect. His video work is 'world class' and if you haven't checked out his YouTube Channel yet, I highly recommend that you do. You will not be disappointed.
As for the 'tutorial', rather than rehashing what he wrote me, I am simply going to replicate the entire note he sent me for two reasons:
(1) It's already well written and in simply rehashing it I would be doing nothing to add to it. Besides, he's the expert on these things, not me. (2) The computer system he uses for MMD is light years ahead of mine. It has some serious computing power. A lot of the effects he uses simply does not work on my 2006 vintage SONY VAIO, so I cannot replicate some of his techniques for the purposes of making screenshots.
So here is his information reproduced virtually verbatim. I have reformatted it (and corrected some typos and grammar) so that it's easier to read. There is also a small selection of his video work embedded at the end of this journal to showcase some of his work. These are not necessarily his best works; I simply chose several that used my stages (because I'm totally unbiased). So be sure to check out his YouTube Channel or better still, subscribe to it. He also has a presence on NicoNico, where perhaps his work is better known.
Note: Anywhere he's written "If you need more help with ..." - that's directed at "me" not "you". So please don't hassle him as he's got a life. Just use GOOGLE to fill in any knowledge gaps that you may have.
GARMUS' MMD Video Making Techniques:
Someone just asked me on how I make my videos and model renders to create that 3D effect. I'll copy and paste that msg here for you also for your info and if you want to make a tutorial that's up to you!
This might be a looong msg though!
O.K. First thing is you're probably a lot closer than you think you are! I had to find out on my own how to do this level of detail as all the other MMD video makers were A*** and wouldn't help or ignored me! I hated that they wanted to keep what they knew to themselves!
This will allow you to now change your settings in MMD to render directly from MMD at 1080 and 60 FPS! It's what the Japanese MMDers use and it took me a while to find out what it is!
Now that you have installed it go and adjust your screen size to whatever your computer can handle and your monitor can render.
Next load up a model. It can be any model that you want to use. Now load a shader; I'll use g-shader_neutral (greenershader). This is where most people lose out on the models. They just load the shader and leave the lighting adjustment alone. You can really bring out your model's features by adjusting the light settings. Each shader has a different intensity that it's good at but the positioning of the light makes a big difference!
The settings I use for light intensity for greenershader are R: 60 G: 60 B: 60 and for light position is X= +0.3 Y= -0.1 Z= +0.5
This should really bring out the effect now, but wait we're not done yet! Now you need to use o_SelfOverlay. You can use normal, blur or soft. I prefer using soft. If you don't have it grab it from here: okoneya.jp/mmd_files/
While you are getting that grab also o_Tonemap and o_Surplusfilter. Play around with these and use as needed! o_Surplus filter has o_Bleach-bypass in it. If you use it set it no higher than 0.5 in si and tr in the accessory panel. You can go higher if you are trying to do different camera effects. I set mine at 0.4 or 0.5 depending on what I want to accomplish.
o_Bleach-bypass will tone down the bright colors, and you will know this when you upload to Youtube. Colors like the reds becomes brighter. This will compensate for it but you will have to play around with it to see what works for you! Remember for all these filters and any others I might mention you can adjust the intensity of them in the accessory panel using the tr and si values! I usually just leave the o_SelfOverlay alone though.
Now load up excellentshadow and set the si to 10 in the accessory panel! The reason why you set it to 10 is that annoying shadow in the hairline that won't go away, this will get rid of it! If you don't have excellent shadow go here: mikudan.blog120.fc2.com/blog-e…
Now you can load up SvSSAO, XDOF, but I recommend TrueCameraLX. It has some slight autoluminous, motionblur, diffusion, SvSSAO all combined in it! I usually also add SvSSAO full version. SvSSAO is another thing most people don't adjust! You should never need to go higher than 0.4 in si and tr in the accessory panel for it. You ever notice that black outline around your model in your video or others? That's because they didn't adjust this!
Now after you have loaded all your effects and background you have an option to use diffusion. You might not need it depending on how you want your video to look! If you want more of a 3D look leave it off. If you want more of a movie look load it up and adjust the tr and si levels as needed! It should be looking pretty good now but it still not quite there yet.
Load the wave and motion files you need and of course set the ending frame for you video!
Now we want to render the video! Goto 'Render to AVI' and when you get the adjustment panel follow these steps:
1). Set your frame rate to 60 2). Goto the video compressor drop down menu and click it. You should now have additional option to choose from! I usually use the UtVideo YUV422 BT.709 DMO option. 3). Now once you have chosen that, the settings button under the drop down menu should be available. Click that! You now need to click on two boxes. They are (Same as # of logical processors) and (Optimize for compression ratio (Predict Median)) and then click on the OK button. 4). Now you can finally click on the OK button to render.
If you did everything right up to this point your video will be very sharp and even clearer than the original in MMD! The file WILL BE LARGE! Not as big as an AVI but close! We are talking GIGs, so make sure you have enough space where you put it! Next you need to compress it to a more manageable size. I use the Prism video converter but use whatever is available to you.
But for whichever one you use, you want to make sure in the converter that you set the render to 1080 and 60 fps along with quality over speed in render. If you need more help with the converter or the use of Prism just let me know and I'll give you another example!
Hopefully I didn't confuse you too much!
I know it's a lot of info but if you need anything else just let me know! Now you see why I always complain about my video quality on Youtube! Now that you know how my videos are supposed to look, look at my old videos and see how much quality they lost! Some videos do make it through ALMOST intact (still suffers some quality loss) but not much and you can tell which ones they are. I would still like to know how some of these MMD uploaders get their videos through so clear (I've got an idea but I'm not willing to pay for it and I don't have over a 10,000 subscriber base ). Well you should be putting out high definition videos from here on out!
Well there it is and hopefully it was clear enough for you! Try it out and let me know what you think!
If you have methods that you use that you want to share with other video makers in the community, do feel free to add these in the comments below. The ones that are, in my opinion, of special merit will be tagged as "featured" comments so that they will be highlighted for others who visit this journal.
Anyway. thanks for reading this. Hopefully, you've found some useful information here. I most certainly have. And many, many thanks to garmus1 for allowing me to share his knowledge with the community.
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New Beta Tester Features: Site Navigation, Activity Feeds & Status Updates
Three major changes to the way the deviantART works have just been launched to some of our Beta Testers! We’re pleased to announce the beta release of a redesigned site navigation and two entirely new features — Activity Feeds and Status Updates — bringing exciting new options to deviantART’s browsing and sharing experience.
As part of the new Activity Feed feature that's been released to our Beta Testers, Collections can now be watched, and will display on the Activity Feed when deviations are added to them. Watching deviants' Favourites has been a long-requested feature, and we're happy to offer a new way to discover art!
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When adding or editing tags, the input box would not always recognize keyboard controls. It now recognizes these controls, and will also react to highlighting text via mouse click, making everything selected editable. Fixed by szlosek
The autocomplete menu for tags on the Submit page would sometimes stall on "Searching...". Fixed by kemayo
Literature deviations created more than a year ago and edited with a new version could still contain an older draft of the work instead of the current version, when selecting "Download". Fixed by trezoid
“His stories were what frightened people worst of all. Dreadful stories they were--about hanging, and walking the plank, and storms at sea, and the Dry Tortugas, and wild deeds and places on the Spanish Main. By his own account he must have lived his life among some of the wickedest men that God ever allowed upon the sea, and the language in which he told these stories shocked our plain country people almost as much as the crimes that he described."
Behold me literary feather-bearers, how fair ye in on a week where we celebrate talking like yon pirate? It's time we took the celebrations to a new level and test ye wits in a tourney!
To pit ye writers against each other, we arr asking for your best pirate legend. Give us a tale of mystery, of cunning and wit- be it stupendous or just plain stupid. We're looking for humour and exaggeration, we want intrigue and excitement- do ye think you can do it? Then lets hear ye!
September 19th is International Talk Like a Pirate Day, where people all over the world are encouraged just to do that- speak with the Cornish tones of a pirate. You've all seen enough pirate paraphernalia to know how that goes right?
Make sure you encourage this all over dA, you know you want to
We're looking for people to create their own pirate legend. Think about the classic tales of captain Blackbeard, Captain Hook, Long John Silver or even the legends of famous ships, places or objects built into the fascinating culture literature has created about pirates- now it's your turn to tell us a tale!
Prose only please.
Pieces (of literature not of eight) must be no longer than 1600 words.
It must be a legend about one thing- be it a person, place, object etc whatever you desire!
It can be as outrageous as you like, it can be dark, light-hearted or even ridiculous as long as it's clear when we read it.
You can break traditions if you like. The legend can be in any genre but pirates need to feature in some shape or form. You don't need to restrict your pirates to the sea. (That said if you want to stay traditional you're welcome to!)
Pieces must be submitted on deviantART as prose (not journals or external sites).
Although we've used a bit of the bad cornish pirate in this journal, just be careful if you choose to use this in your piece. Make sure if you insist on doing so you use it correctly and sparingly.
How to submit
You have between now at October 17th to submit your completed piece.
To enter please note Beccalicious with a direct link/thumb to your uploaded deviation.
All entries will be placed in a folder in my favourites
Of course where would there be pirates without booty? So here are the prizes:
If you are feeling particularly generous and want to donate to the prize pool, please let Beccalicious know!
I have three very awesome judges supporting me, who will be looking through your stories with much interest! They're all wonderful, experienced people and I genuinely appreciate the fact they're happy to judge this. They are:
If you still see there is a fee, please take care of it on your side. ^^ will be charged a fee anyway when taking the money out of paypal, and i wouldn't want her to be charged twice from this ammount that is small anyway.
So commissions her if you like her sketches, you'll really help her out
And if you don't have money for it you can +fav this journal so others see it. And here's a little incentive to +fav it, in a few days i will randomly pick a person who faved this journal and give away 100
Hi all,I thought I
would do a quick and
simple giveaway of
some points as I'm
lucky enough to be
able to give some
away. It's easy
peasy - just add
this journal to your
you're in. I'll pick
5 random winners of
100 points each on
Art History WeekThe
19th century marks a
improving enough to
make newspapers and
books a truly
Along with that,
there appeared new
the illustrators. In
the second half of
the 19th century,
So i'm advertising
commissions for my
friend because she
commissions open for
quite a while and is
having a hard time
lately. She offers
simple and fast :la:
This is my 7th
giveaway .I will
increase the points
if more than 100
people enter.We Both
opened this giveaway
be :- Two 50
Four 25 points
scheinbar is a much-loved and well-known deviant. Just one look at her gallery, filled with enchanting photography, will have you mesmerized. A deviant for over 7 years, Christiane can always be found posting inspirational features as well as regularly commenting on other deviations and encouraging and empowering her fellow deviants. We are inspired and insist that you too stop by and congratulate ... Read More