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Are highly intelligent or very talented people better able to hide their misery from loved ones, thus making it all the harder to “read” them and help them? fav.me/d7ux38b

Vote! (65,213 votes) 1,320 comments
56,575 Deviants Online
I got this really thoughtful question on my tumblr a week or two ago in regards to art/webcomics:

"Hello K-bo, I Have been aspiring to be a webcomic artist much like yourself for a long time. Viewing your artwork and your achievements inspire me to reach out for my dreams. I wasn't able to see you at Fan Expo this year so I wasn't able to ask you this in person. I feel like I'm at a point where I'm comfortable enough with my art and style to start a webcomic... but I have no idea where to start... Do you have any advice? Thank you!"

I wanted to share my answer with you guys since it might be relevant to your interests. I hope at least some of it is useful to you. Here goes...


"First off, that’s awesome and I’m honored to have inspired you in any way. You should be very proud of yourself for being ready and willing to start this journey.

Now this is a pretty broad question that’s a little difficult to answer as there are A LOT of ways to get started. Which one is right for you will depend on your situation, and there is no proven recipe for success. In my case, I was entirely self-taught and a lot of “getting started” for me was just throwing my work online wherever people would see it: conventions, livejournal, deviantArt, etc and just creating until people noticed. I often refer to this as the “Keep sending your troops running at the fortress wall until their bodies have piled up enough and you can climb over” method of artistic career pursuit. But plenty of folks also have success with more methodical, less masochistic approaches.

What I can say is there are a couple of universal truths no matter what course you choose to pursue…

1) If you update it, they will come. No matter the objective quality of your work, if you keep a regular and maintained schedule, you will build an audience. Now, it’s proven that the more you update, the faster you will build that audience. HOWEVER, if you choose an unrealistic schedule, you’ll end up burning out and going on massive hiatuses and you’ll be back to square one. *points to himself* Decide on a reasonable update schedule that fits your time and resources. Then build a backlog of work before you even post the first one (I always say that if you to get sick or take a vacation, your comic should still keep be able going in your absence and still have some backlog left by the time you’re drawing again.) I can tell you that the comics I did this with (Ensign Sue is good example) were a lot easier and less stressful than the ones that I did by the seat of my pants (Trigger Star, occasionally “I’m My Own Mascot.”) Get a grip on this early and you’ll thank yourself for it later on.

2) Draw all the time, whatever you can and whenever you can. You learn to draw by drawing. Do not be afraid to work outside your comfort zone and draw things you’re “bad” at. Pretty much everyone sucks when they first start but you’ll never get better if you don’t even try.

Also, learn and endeavor to master drawing basics like anatomy, form, composition, perspective, observation skills, etc. Style is not an excuse for shoddy fundamentals, so learn the rules before you break them. Never stop studying. Keep in mind that artistic prowess takes YEARS to develop and although talent helps, it is NOTHING without practice and hard work.

3) Don’t by shy about showing your work to as many people as possible and never tell yourself you’re “not ready” for one thing or another. Two of my personal favorite quotes on this subject:

“Do not wait: the time will never be ‘just right’. Start where you stand, and work whatever tools you may have at your command and better tools will be found as you go along.” - Napoleon Hill

“Jump and build your parachute on the way down.” -Walt Disney

4) Be polite and gracious to your audience, both the supporters and the critics. This is easy with the former and tough as hell with the latter, I know. I would be deluding myself if I tried to convince you that critics are only trying to help you. While this may be true of some of your colleagues and friends, a good chunk of the people who criticize your work are doing so out of some kind of justified personal issue on their part (as much as they try to convince you or themselves otherwise.)

But here’s the thing…their motivations do not automatically make their feedback invalid. You can learn a lot from those criticisms, IF you’re honest with yourself on whether their critiques are fair and applicable to what you want to do and you’re emotionally mature enough to not take it personally. Because regardless of whether their opinions are fair or cruel, you NEVER look good if you’re seen being rude or indignant to your critics. And no matter the quality of your work, there will always be someone who won’t like it. Be prepared for it, don’t take it personally when it happens, learn from it if it’s useful to you, and just keep on creating.

I am personally grateful to anyone who thinks my work is worth their time and feedback, positive or negative. You’ll be a happier and more well-rounded person if you develop that gratitude in yourself.


5) Persistence is the key to victory. Be patient with yourself and understand that success never comes overnight…ESPECIALLY in self-starting creative fields. And when it does get hard, remember there are so many of us who currently are or have been where you are right now. You’re not alone and you’re only a failure if you stop trying.

To quote a wise lego “I know that sounds like a cat poster, but it’s true.”

Wow….that came out longer than I had intended. Oh well. I hope some of that is actually helpful to you. If you ever have any specific questions, please don’t hesitate to reach out. I’ve been really bad at replying to folks in recent months because I was going through a lot of personal stuff and my schedule’s been insane, but I do try to get back to everyone who contacts me as best I can. Thank you again for the kind words and I’m super excited for you and your creative goals. Go forth and never stop drawing!"

  • Mood: Cheerful
A Pilgrimage to the Arts: Enter A collective Journey in Shared CreativityA Pilgrimage to the Arts: Enter A collective Journey in Shared Creativity

#sharedcreativity

Enter your journey and contribute to a major art project sponsored by deviantART and The Art Institutes system of schools. Whether you're passionate about cupcakes or character design, whether your art is digital or traditional, we want to see where your journey has taken you and where you're headed next. 50 pieces will be selected by fellow deviants and will be integrated into a rapid-fire animation that represents a collective experience in creativity.

example entry
Example Entry By nigelsussman

Use one of the templates below to create an image showing the route you've taken or plan to take in the creative and applied arts. Use the contents of your gallery or start fresh, add in anything you want, and show us your bliss and risks.

The collaborative video will be distributed by deviantART and The Art Institutes schools as a celebration of the arts and of the deviantART community.

How to Enter
download

These templates will run through the video. Pick one of the three. You must use one of these templates or copy it exactly in the exact same size and resolution. You must use the road provided in each template without moving the road and the road must be not be blocked to traffic.

Download TemplatesCreate In Muro template #1

Create In Muro template #2Create In Muro template #3

Step 2: Create

Use any medium or program to place your journey on the road. Pull from your gallery, make something new, illustrate, photograph, collage—it's your trip in your style and media. We've even placed the templates into deviantART muro.

Step 3: Submit

Use the Enter Now button below to submit your entry. Your entry must be a single JPG or PNG file on the template with the road open. Sorry, no video, animations or GIFs.

50 works will be selected for the art video and each artist will receive a one-year premium membership and $100 USD.

Three of the 50 works will be eligible to become the First, Second, and Third place prize winners for extraordinary distinction in execution and each will be featured on the homepage of deviantART as a billboard for one full day.

  • $5,000 USD
  • Microsoft Surface™ Pro 3
  • One-Year Subscription to Sketchbook Pro
  • Backpack Gift Set
  • 8,000 deviantART Points
  • One-Year Premium Membership to deviantART
Prizes
Second Place
  • $4,000 USD
  • Microsoft Surface™ Pro 3
  • Backpack Gift Set
  • 4,000 deviantART Points
  • One-Year Premium Membership to deviantART
Third Place
  • $3,000 USD
  • Microsoft Surface™ Pro 3
  • Backpack Gift Set
  • 4,000 deviantART Points
  • One-Year Premium Membership to deviantART
Semis
  • $100 USD
  • One-Year Premium Membership to deviantART
Judges
dittin03

Kristan Yadao

Bachelor of Art in Media Arts & Animation, 2008

The Art Institute of Colorado

marionettedolly

Stephanie Rattanachane

Bachelor of Fine Arts in Media Arts & Animation, 2011

The Art Institute of Tampa

charfade

Cass Womack

Bachelor of Fine Arts in Game Art & Design, 2008

The Art Institute of Tampa

Contest begins at 12:00 AM Pacific Time (PT) on Sept. 29, 2014 and ends at 11:59:59 PM (PT) on Nov. 5, 2014.

  • Entrants must be at least 13 years old as of Sept. 29, 2014.
  • Entrant may reside anywhere in the world.
  • Entries must be received by 11:59:59 PM (PT) on Nov. 5, 2014 and be submitted through the contest gallery on deviantART;
  • Membership to www.deviantart.com is required to enter the Contest;
  • Membership to www.deviantart.com is free;
  • Read the Official Rules carefully.
  • Must use one of the three templates provided at the contest site without altering the size or the dimensions of the template and keeping the road open.

50 semi-finalists will be selected by The Art Institutes alumni. From the semi-finalists, The Art Institutes alumni judges will also select three grand prize winners who will be posted on deviantART.

Judges will use the following criteria in whatever degree they feel appropriate:

  • Technical and artist skill
  • Successful and effective completion of the challenge objective
  • Originality
 

We believe creativity is more than a word. It's a passport to a life less ordinary. It's what drives us to foster and facilitate an inspiring community of creativity. One that's full of the guidance, technology, and instruction you need to bring your ideas to life in new and exciting ways.

Most importantly, creativity is the reason we're here—we have over 50 locations throughout North America—to help guide you toward the creative career you want in design, fashion, media arts, or culinary.



i am give away 520 points for free 
How can you get them? Here are the rules:

1. You need to be my watcher.
2. You need to fave this journal (You'll get a number, which I will use to determine the winner, via www.random.org/ )
3. You need to fave this photo: Need Rehab For Sugar Addiction by Nao-Dignity


That's all!!

The deadline for this giveaway is 10-2-2014 join and win!

1 MONTH PREMIUM GIVEAWAY!!!

Journal Entry: Sun Sep 28, 2014, 11:00 AM


Guys, we have just reached 3000 pageviews!!! :iconomgcatplz: Amazing!!

The people who stalk my profile (especially my welcome-custom box ;D) may already know
that my premium giveaway starts @ 3000 pageviews~


I'm so happy~ :la:

:star: PRIZE :star:
Only one winner~
1 Month Premium Membership

 Star!RULESStar!
damphyr Be a watcher!
damphyr Fav this Journal!
damphyr Leave a comment and tell me that you're joining!

Star! NoteStar!
damphyr Giveaway ends on sunday, 5th October
damphyr The winner will be chosen through random.org
damphyr New watchers are more than welcome!

:new: Just to clear up some things:
:bulletred: If you win but you don't want the PM for yourself (let's say you want to give it to a friend)
I can give the PM to whatever person you want me to, of course ^^

:bulletred:  If you win and you don't want the PM but the amount of points, I can do that too :la:


:star:Again... this is really important to me! So please read!:star:
damphyr Please do not watch me only for this giveaway and unwatch me after that,
that's not really nice!
damphyr If you are not interested in following me and my art, then please don't watch me in the first place,
this giveaway is for all my lovely followers!



  • Mood: Love
  • Reading: My Journal
  • Watching: TV
We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...

But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

DPD -  MilitaryPolice by Gillesketting

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away from their smartphone laptop e-reader etc? Same goes for visits to the toilet. We need to check Facebook, Twitter, Gmail, any news website, any art website etc. Don't forget being social... oh and that TV show that comes up today and cooking a healthy but delicious meal!
Everything needs to be fast and done a lot however fast and often are not the golden combination of achieving Quality. so you get to do a lot.. but non of it is really good.

Our knowledge of the current news doesn't often expand longer than 4 sentences per item.
Even though we spend a lot of time getting all sorts of info (most of it is just like spam of your email inbox, who cares what Miley Cyrus is doing? You surely don't! Yet you know it because you scrolled past it and the info entered your brain on top of the info pile that you did not need.)

I think Facebook is a good example of how the internet can make you feel bad and under achieving, until you realize that Facebook just shows a commercialized version of people. They all show how amazing their ay was and their best artwork. You will never see that day that they stood in dog poop and were rejected for the gazillion time and that stupid piece of artwork that they couldn't get right.

Wading by Mr--Jack

:bulletblue: Ever wondered why kids seem to be so happy and full inspiration? I think it's partly caused by the lack of knowing things. (Ought to change soon, as kinds these days get smart phones younger and younger and you see them play outside less and less.) I've got a lot of my old drawings from when I was a kid and oh how marvelous these things are that pop by whenever I decide to open that old plastic box filled with the yellowed out pieced of paper. As a kid I did not know how an aircraft worked and what design flaws would keep it from working at all! That way I somehow managed to make really cool alien like spacecrafts.

Childhood _ DEGENESIS illustration by michalivan

:bulletblue: Another thing you get influenced by more and more as you get older is advertisement (remember, any social media is advertisement as well). Most of all the advertisement you see around you (and when you life in a city you cannot escape it at all) is designed to make you feel bad! Because if you feel bad and this person in the add looks happy, you want what they are having and clearly you need it!
I think the same happens when you look a lot at other peoples amazing artwork. An overdose can make you really self conscious and feel bad. You want to be the special snowflake too.. no... you NEED to be that special snowflake.
This whole idea of, needing to be that amazing or else you shouldn't bother at all mentality is pretty crazy.

Forest2014 by TitusLunter

:bulletred: So this all boils down to feeling unhappy, not good enough and impatient. But you need to be patient to become good enough which will make you happy. And then the cycle restarts, over an over. It is okay to NOT be satisfied and happy all the time because no one is, even if it seems like they are. Feeling unsatisfied with your work now and than can cause you to challenge yourself to do better.

Take the time to do things right and try to minimize your influences from outside and the internet. Because the answer to achieving your goal is inside you.

H I V E_origins by TitusLunter

:bulletblue: Post-traumatic success syndrome.
It's when you achieved making beautiful art, but nothing you make after it can even begin to tip it and you still feel as bad as before making the marvelous artwork.
Don't worry, it is not a matter of achieving a certain level and from that point on all the work you do will be satisfactory to yourself. Making good things come from "up's" and "low's" And I think we all need the "low's" before getting to the "up's"


More journals for artists and creatives :D
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
  
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

:
  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive critique instead
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away



Thanks for reading, you amazing people! ^^ !
I write these journals to note down my thoughts and experiences and am really humbled by the fact it draws to many readers ^^ 
  • Mood: Daily Needs
  • Reading: .
  • Drinking: water
so im doing a giveaway again ^^
what you have to do to apply is: Be my watcher, fav this journal and comment below tagging 3 people!
this giveaway will last 2 weeks so it will end on 14th October!
there will be only one winner that the random number site will choose!
and the winner will be getting 600 points!

I am doing this events for my watchers and I will check every entry if they are watching me xD

600 POINT GIVEAWAY (PRIZE DOUBLED)

Tue Sep 30, 2014, 2:00 PM
Pumpkin Solo Divider - F2U! by Drache-LehrePumpkin Solo Divider - F2U! by Drache-LehrePumpkin Solo Divider - F2U! by Drache-LehreI love Autumn by converse-kidd-stampsPumpkin Solo Divider - F2U! by Drache-LehrePumpkin Solo Divider - F2U! by Drache-LehrePumpkin Solo Divider - F2U! by Drache-Lehre


Pumpkin LA Icon by lover-of-yaoi-neko

Hi Everyone! Since Fall's coming around,

I figure now would be a good time to host a quick giveaway!


THE PRIZE HAS NOW BEEN DOUBLED TO 600 POINTS

I made it onto dA's front page! ;v;

Thanks everyone!



I'm doing a giveaway to help draw some traffic to my page as well! It's very VERY hard to get ahead on dA, and I really have no other options ;x;'
I'm a good artist, so please check out my gallery! ; ;



Pumpkin LA Icon by lover-of-yaoi-nekoRULES:Pumpkin LA Icon by lover-of-yaoi-neko

Favorite this Journal entry! ( +1 Number )
Once you favorite, leave a comment saying you did, and I'll assign you a number!
Please DO NOT  remove your favorite until after the giveaway ends, or you will be disqualified!


Pumpkin LA Icon by lover-of-yaoi-nekoPumpkin Solo Divider - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-nekoOPTIONAL BONUS ENTRIES:Pumpkin LA Icon by lover-of-yaoi-nekoPumpkin Solo Divider - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-neko

Make a journal advertising the giveaway and link it back here! ( +2 Numbers )

Watch me and favorite some artwork! ( +1 Number )



Pumpkin LA Icon by lover-of-yaoi-nekoPumpkin Divider Small - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-nekoTHE GIVEAWAY ENDS OCTOBER 13thPumpkin LA Icon by lover-of-yaoi-nekoPumpkin Divider Small - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-neko




Pumpkin LA Icon by lover-of-yaoi-nekoPumpkin Solo Divider - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-neko**Optional Entries Notice**Pumpkin LA Icon by lover-of-yaoi-nekoPumpkin Solo Divider - F2U! by Drache-LehrePumpkin LA Icon by lover-of-yaoi-neko

Pumpkin LA Icon by lover-of-yaoi-nekoOnly NEW watchers may receive another number for WATCHING me.Pumpkin LA Icon by lover-of-yaoi-neko
I want to encourage new users to take a look at my artwork, and I've been struggling to do that, so the second option will only apply to those who have not watched me before. Do not try to cheat this rule, I have a tallied list.

Pumpkin LA Icon by lover-of-yaoi-neko
IF YOU DO THE OPTIONAL ENTRIES, PLEASE SPECIFY WHICH ONES YOU DID!
Failure to do this may end up in skipped entry numbers, and I will not be responsible for that!
Pumpkin LA Icon by lover-of-yaoi-neko
Winner will be decided through a random number generator!

I hope this all goes well!
In the meantime, checkout some of my artwork! ;v;

Lord Hyacinth [open] by Solar-ParagonCrimson Dreamer [open] by Solar-ParagonTundra Drake [open] by Solar-Paragon
Prince Of September [open] by Solar-ParagonNocturnal Acrobat [open] by Solar-ParagonGodina Of Embers [open] by Solar-Paragon

Starglider [OPEN] by Solar-ParagonQuasar Killer [open] by Solar-ParagonSunset Spirit [For Sale] by Solar-Paragon
Divine Healer [SOLD] by Solar-ParagonCOM: Drakequine Design Custom by Solar-ParagonFeather Mage [SOLD] by Solar-Paragon






╭━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╮
CUSTOMS:
Paypal Customs List: OPENGeneral rules:
:bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue:[Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue]
MY COMMISSIONS AND CUSTOMS ARE NOW SPLIT JOURNALS.
1. Payment can be either half-half, or up-front. Upfront payments will be taken if the custom needs to be done quickly, or if I am working on a time-based schedule.
2. The prices listed are general. They may not apply to your specific custom. Your custom may be cheaper or more expensive, depending on what you want drawn. If you want a true quote, please just note me. I don't bite. uvu
3. All commissioners will receive the full, unwatermarked image of their custom, for their private use. Only the watermarked images may be used by the commissioner..
4. THIS JOURNAL IS NOT FOR GENERAL COMMISSIONS. FOR THOSE, PLEASE CLICK HERE: http://solar-paragon.deviantart.com/journal/Paypal-Commissions-List-OPEN-Slots-3-7-461092471
5. If you


COMMISSIONS:
Paypal Commissions List : OPENGeneral rules:
:bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue::bulletblue:[Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue][Bullet; Blue]
MY COMMISSIONS AND CUSTOMS ARE NOW SPLIT JOURNALS.
1. Payment can be either half-half, or up-front. Upfront payments will be taken if the commission needs to be done quickly, or if I am working on a time-based schedule.
2. The prices listed are general. They may not apply to your specific commission. Your commission may be cheaper or more expensive, depending on what you want drawn. If you want a true quote, please just note me. I don't bite. uvu
3. All commissioners will receive the full, unwatermarked image of their commission, for their private use, which may not be used publicly.
4. THIS JOURNAL IS NOT FOR CUSTOM DESIGNS. FOR THOSE, PLEASE CLICK HERE: (http://solar-paragon.deviantart.com/journal/Paypal-Customs-List-OPEN-461098110 )
5. If you have any questions at all, pl


SPECIALTY/POINT COMMISSIONS:
Specialty Point/USD Discount Commissions OPENPoint commissions are only applicable to certain art types, as follows. Paypal is a buying option for all commission types throughout this specialty journal, and my regular commission journal.
These are Specialty commissions which don't fit in my regular journal. They're discount buying types not readily available from me, and are a bit cheaper than my full-scale artwork.
THESE ARE ALL EXPERIMENTAL STYLES.
My main commissions journal is here: http://fav.me/d7mit87
All rules are still applicable for these.
Just ask if you have a question! ouo
Prices slightly lower for less-detailed characters, just ask if your character applies for a discount!
I have a very fast turn-out time .u.
Once this journal closes, all prices will go up and will not be available at this tier anymore.
USD Buyers will receive a slightly higher-quality image than Points buyers.
Sorry but, I have bills. ono;

PRICES:


1. Simple 600px Icon

110:points: OR $1.20 USD

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Our lives go by so fast and the time for what we really want to do is limited. So, how to wisely value our time, how to make the best of every single day and keep on creating? 

Here are some of my thoughts about the topic and I hope that they might be helpful.  :) (Smile) 


8 Minutes of the Earth’s Rotation
This is a stack of 70 pictures with a 5 second exposure each at ISO 3200 and f/2.2.
Photographed by: Paolo Nacpil

1. Priorities
Sort what are the most important things you need to do as soon as possible and start with that. Make a list with what needs to be done and sort them by how necessary it is to do them, how much time it will aproximately take and how the result could impact your life. We have to make constant sacrifices in order to achieve our goals - instead of watching that useless youtube video, instead of checking e-mail and social media sites all the time, instead of whining that there is no time, but actually using what we have - everyone of us have 24h in a day, the difference between those who don't achieve anything and those who make great things and are succesfull, is that they know their priorities, their dreams and work every single day.

2. Feeling overwhelmed
Nowadays It's not easy to manage our everyday lives, as there is so much to do for every one of us - school, work, other things and responsibilities. We have to make decisions constanly in order to not procrastinate and plan our days accordingly to our needs. Sometimes we tend to feel overwhelmed, and it frequently leads to avoiding the problems and doing random stuff and wasting our time. If it happens - take a break. Step away from everything. (would suggest to change the environment by going outside, breathing some fresh air). Think before you act. Think about what makes you feel anxious. 
Perhaps, you know that you should be doing something more important instead. Perhaps, you want to do so many things and when you do one, you have regrets about everything else. Perhaps, you can't decide what exactly to do, what to focus on and then you feel helpless and sad, because it just feels that you haven't done anything productive.
You have to remember that you're not the only one who deals with such everyday struggle, ask for advice if you need it, communicate with others, read/listen to how other artists deal with these problems and remember that you have to stay calm and face your fears and struggles, and that "running away" and "delaying till the last moment" never helps. 

3. Family and school 
There are some things that you just have to cope with. If you are still studying in school - you have so much free time (it of course depends where and what you study). If studying for the test/exam the night before somehow worked before it may not happen in future life. If you complain that you don't have time because of school or family - then you are just blaming them, instead of managing your time properly. Try to find balance, structure your time, plan when you need to. Talk with your family - try to find ways to spend time on your passion and time with them. 

4. Making decisions
Which decisions help you to become a better artist, a better person? What will matter after 5, 10 years? 
I tend to be so indecisive, but I have to remind myself that I have to make choices and then to be okay with the consequences. Sometimes the drawing just doesn't work out and we have to start over again.  Sometimes we fail, but we learn so much in the process. And it takes time... and sometimes we have to challenge ourselves - getting away from comfort zone, but not leaving it completely. So often we don't do something just because we are afraid that it won't be successful, that noone will like it.. but you know - if you stay true to yourself and keep doing what you love with that inner drive and dedication, taking risks and pushing your boundaries, you will be suprised of what you're able to achieve.
(The answers to indecision are always in the action of drawing/painting)

5. Knowing the value of time
Somehow it's easy to forget that our lives are so fragile. That only when live hits us really damn hard - by having health issues (or near death experience), or when a relative, friend or pet dies. It changes you. 
It makes you to realize that we never know when our time comes, that every single day we should be glad that we are alive and aprecciate it.
We tend to tell ourselves that after some time we will life our life to the fullest - that when all those great things will happen, only then we'll reach the happiness that we always wanted. But you know.. as you read this.. you are alive and able to make so many amazing things. You have everything you need to do that, now, at this very moment. You don't have to experience something awful in order to realize that you are in charge of your own life and that tomorrow isn't guaranteed. 
You, and only you can do the best of every single day of your life and realize that you can't change past, but with today's actions make your tomorrows even better. 

"Life isn't about waiting for the storm to pass. It is about learning to dance in the rain." (Vivian Greene)


So, how about you - what are your thoughts about value of time? 

This week I found some lovely resources - great article on 99u - "Energy, Time, Priority, Work/Life: 4 New Ways To Organize Your To-Do List", also - Editing secrets from legendary editor Walter Murch (mind blowing info about the relation of blinking and video/film cutting in scenes), The Croquis Cafe: The Artist Model Resource - great for gesture/figure drawing practice, amazing Yun Free Stock Photos - free stock photos, over 6000 images in high resolution, incredibly inspiring tumblr blog by Reluin and creative video (that R-E-T95 kindly shared with me in last journal) about art process of Mark IllingSean Karemaker and Jon Shaw.






P.S. I quite frequently post some sketches and artworks in my art tumblr - snowmarite.tumblr.com/. and I have a weekly Music Sunday post on aerismade.blogspot.cm/  and weekly 8 songs playlist.
and a youtube art channel:) (Smile) 
(and thank you for all the amazing birthday wishes) ^^ 

Have a wonderful week!

"Everybody has this guilt complex that they’re no good, that they’re not talented, that they’re useless, that there’s something wrong with them. It’s not true. There’s nothing wrong with any of you out there, there’s nothing wrong with you. You shouldn’t feel guilty about wanting. People will repress themselves from even allowing themselves to want…. At least allow yourselves to want."

John Lennon
In this tutorial, i will explain how i created some of my recent "isometric" works. For example:

Staircase to Heaven by tatasz Surface by tatasz

Softwares needed: Apophysis and Chaotica.
Prerequisites: you will need some previous knowledge on how to use Apo and Chaotica. If you have any doubts, please check those out:

Plugins used: square.

Tip 4 - creating blocks from blank

You can use weights (xaos) to create blocks or groups of elements, to move around several parts of the tile at once, duplicate, rotate and flip.

Lets first see how to create a block when starting from blank. Create your first element, then add a linked transform to it. I suggest you name the linked transform, to avoid the mess later. Now, just duplicate the first trasnform to add another elements to the block. You shall end up with something like this:

<flame name="sq" version="Apophysis 7x Version 15C.9" size="777 510" center="-0.345200343200343 -0.270760188760189" scale="155.4" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="4" gamma="4" gamma_threshold="0.01" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" new_linear="1" curves="0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1" >
   <xform weight="1" color="0.34" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025403784439 -0.5 -6.12303176911189E-017 1 0 0" chaos="0 0 0 " opacity="0" />
   <xform weight="1" color="0.52" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="-0.866025 -0.5 0 1 -0.866025 0" chaos="0 0 0 " opacity="0" />
   <xform weight="0.5" color="0.64" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 0.5 -0.866025 0.5 -0.433013 -0.75" chaos="0 0 0 " opacity="0" />
   <xform weight="0.5" color="0" symmetry="1" linear="1" coefs="1 0 0 1 0 0" chaos="1 1 1 0 " opacity="1" />
   <palette count="256" format="RGB">
      65907571896F8D735A9D6E50D36F23E88520EC9D0DEFA520
      F3B431EEBB50D1B279AD9C8879A1AD7DADC18AACB686B1BA
      84BDC888BEDA8FB1BB8DB7B69FB390B2AC6EC9B266D5A745
      E19A2EEDA421F1AB29F4B93BF8CE62FBE27BF7F39AE2CE9C
      B3BD809AA67477835D66745A686B5A696854826E49B06F2F
      D4761FEB9A0BE38F09D0721BB05B259D321E791B13321B13
      1E161331301E4954434758524A595E59695F5C70645C6C5F
      63695B6E624A785E479D3D24C33026D12E25D64123DC4321
      D5471FC34C2AB2603AA475579F8264868B6284815880795D
      8380777B898A7096A3709AA66E979B8B8472A38958B79150
      C78F45BAA065A6A8678DA66D7C867E6C7D6D5F7F68558369
      59736A5F726C5970665E77616677656C695A6867526A624D
      635D4D6C5D466E5946773826992B1EA42A1DAA2B1CA43625
      9443256D5D44575F54425750284A562949543E293C7F1E15
      9D19148F1F1B913D2166563F675C466B634E98644CC35733
      BB432BB03F21A83020991F1A82161351311C2926130F0B08
      1D140F3F24197215109E3329B62D25BD2824C22921BA321C
      AC2A1AA0241A9C331DA53C1FC14B19CD511ED3511DD74A1F
      DB4C20D64E24D45020DA5D27DB6923EE8E28ECA320F0B237
      D19E65C3B171A6BD87AFCD97B9D89DBDC687BABD76B4B977
      B4BA7EA6BA7BA5B881B3C184C3CC89FDEF8EFDF094FEEBB0
      A3CACF78A2AE5F827E4A6D694C69644764604A605D4A6459
      516B5E596B53676058674D664A445E3957613B5C6532616B
      3A656E4063674B69674D6A664D6B5F4B6B603C6859406158
      3F5F5A3F5D5D425E5F3E5F664965694C6965516669536A62
      526C5F4F675A465F5948595345595043524D43362E5F3B25
      7451314D504949554B475852435B5D4C6663547469577A74
      5A778568787570817B98A973A0AD779DB47E95A5787F8885
      638D9D6B8F8F7B867E8EA06CA8A173B8846CE06232D85827
      D05023C5441ABA3F1DB3371BB6421DB24620A06045716C56
      6E6C606E74667D7B54919362A8A967C8963DEB9524E18927
      E6702AD76121D05720D55121DA5021E46020E77723EC8B22
   </palette>
</flame>
On the params above, the transform 4 is the one that contains the block, and transforms 1-3 are the block elements.

Now, if you want to create another cube, you do not need to repeat all the cube creation steps. All you need is to duplicate and move around the transform 4.

For example, below, i added 2 more cubes to the design by duplicaing the transform 4:

3 Cubes by tatasz

<flame name="sq" version="Apophysis 7x Version 15C.9" size="777 510" center="0.495812011517894 0.495117784176608" scale="132.09" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="4" gamma="4" gamma_threshold="0.01" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" new_linear="1" curves="0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1" >
   <xform weight="1" color="0.34" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025403784439 -0.5 -6.12303176911189E-017 1 0 0" chaos="0 0 0 " opacity="0" />
   <xform weight="1" color="0.52" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="-0.866025 -0.5 0 1 -0.866025 0" chaos="0 0 0 " opacity="0" />
   <xform weight="0.5" color="0.64" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 0.5 -0.866025 0.5 -0.433013 -0.75" chaos="0 0 0 " opacity="0" />
   <xform weight="0.5" color="0" symmetry="1" linear="1" coefs="1 0 0 1 0 0" chaos="1 1 1 0 0 0 " opacity="1" />
   <xform weight="0.5" color="0" symmetry="1" linear="1" coefs="1 0 0 1 1.73205 0" chaos="1 1 1 0 0 0 " opacity="1" />
   <xform weight="0.5" color="0" symmetry="1" linear="1" coefs="1 0 0 1 0.866025 1.5" chaos="1 1 1 0 0 0 " opacity="1" />
   <palette count="256" format="RGB">
      65907571896F8D735A9D6E50D36F23E88520EC9D0DEFA520
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</flame>

Also, you can and should create blocks of blocks =D


Tip 5 - Grouping existing transforms into blocks


Sometimes, you see you need some blocking when you already created some elements. Now you will need to set up the xaos =)

  • Change all the block elements transforms opacity to 0.
  • Add a new transform and set its color speed to 1. Still on this transform, set xaos equal to 1 to all square transforms, and 0 to everything else. Make sure the xaos to itself is 0.
  • On the elements transforms, set xaos equal to 1 to the new transform you just added, and 0 to everything else.

You should end up with same parameters as above.


Tip 6 - Using blocks and sYmmetry to complete in patterns

Isometric patterns frequently feature some sort of symmetry, so you can use rotated, shifted and flipped blocks instead of adding all elements all over.

For example, on the pattern below, you can see the same block repeated three times (in white, red and blue):

3 Elements by tatasz

Here, i used 3 transforms to create the blue block, and then just repeated it 3 times, shifting, flipping and rotating accordingly. In the params below, transforms 1,3,4 are the base elements for one block, and the "container" transforms are the blocks.

<flame name="block" version="Apophysis 7x Version 15C.9" size="777 510" center="-0.520532257662692 -0.242382769078421" scale="116.512704" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="4" gamma="4" gamma_threshold="0.01" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" new_linear="1" curves="0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1" >
   <xform weight="0.5" color="0.34" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 0 1 0 0" chaos="0 1 0 1 1 0 " opacity="0" />
   <xform weight="0.5" color="0" symmetry="1" linear="1" coefs="1 0 0 1 0 0" chaos="1 0 1 0 0 " opacity="1" name="container"/>
   <xform weight="1" color="0.34" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 0 2 -1.73205 -0.5" chaos="0 1 0 1 1 0 " opacity="0" />
   <xform weight="0.5" color="0.52" symmetry="-1" linear="1" coefs="-1 0 0 1 -0.866025 0" chaos="1 0 1 0 0 " opacity="1" name="container"/>
   <xform weight="0.5" color="0.64" symmetry="-1" linear="1" coefs="-0.500002 -0.86603 0.866025 -0.5 -0.433012 -0.75" chaos="1 0 1 0 0 " opacity="1" name="container"/>
   <xform weight="0.5" color="0.34" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 0 1 -0.866025 -1.5" chaos="0 1 0 1 1 0 " opacity="0" />
   <palette count="256" format="RGB">
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   </palette>
</flame>


In a different symmetry pattern below, you can see that the grey parts are identical to black parts, just flipped and shifted. So, instead of creating all the elements again, i used the block technique.

Staircase to Heaven by tatasz


Tip 7 - Using blocks for coloring

You can also use blocks to create a "randomized" color effect. The idea is to create multiple copies of the same block with different colourings, and then tile that group of blocks:

Block by tatasz

In the parameters below, transforms 1-3 are the base elements, and transforms 4-6 create the base shape, which is the same as we created in previous section. Pay attention to the coloring: transforms 4-6 have color speed -1, to make sure each element is entirely same color.

Transforms 7-13 create the 7 copies of the base shape. For those, the color speed is 0. This way, we can easily recolour the base shape, without having to go down to each individual element.

<flame name="color block example" version="Apophysis 7x Version 15C.9" size="777 510" center="1.30840093240093 2.66975990675991" scale="38.85" oversample="1" filter="0.2" quality="1" background="0 0 0" brightness="84.1304347826087" gamma="5" gamma_threshold="0.210323913049096" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" enable_de="0" plugins="" new_linear="1" curves="0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1 0 0 1 0 0 1 1 1 1 1 1 1" >
   <xform weight="0.5" color="0.895602794131264" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 -6.12303176911189E-017 1 0 0" chaos="0 0 0 1 1 1 0 0 0 0 0 0 0 " opacity="0" />
   <xform weight="1" color="0.895602794131264" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 0 2 -1.73205 -0.5" chaos="0 0 0 1 1 1 0 0 0 0 0 0 0 " opacity="0" />
   <xform weight="0.5" color="0.895602794131264" symmetry="-1" square="1" coefs="1 0 0 1 0 0" post="0.866025 -0.5 0 1 -0.866025 -1.5" chaos="0 0 0 1 1 1 0 0 0 0 0 0 0 " opacity="0" />
   <xform weight="0.5" color="0.704112746752799" symmetry="-1" linear="1" coefs="1 0 0 1 0 0" chaos="0 0 0 0 0 0 " opacity="0" name="container"/>
   <xform weight="0.5" color="0.320817471947521" symmetry="-1" linear="1" coefs="-1 0 0 1 -0.866025 0" chaos="0 0 0 0 0 0 " opacity="0" name="container"/>
   <xform weight="0.5" color="0.606331832474098" symmetry="-1" linear="1" coefs="-0.5 -0.866025 0.866025 -0.5 -0.433013 -0.75" chaos="0 0 0 0 0 0 " opacity="0" name="container"/>
   <xform weight="0.5" color="0.135963678592816" linear="1" coefs="1 0 0 1 0 0" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.559790554689243" linear="1" coefs="1 0 0 1 3.4641 0" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.117963746655732" linear="1" coefs="1 0 0 1 5.19615 3" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.860052364645526" linear="1" coefs="1 0 0 1 1.73205 3" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.667673198506236" linear="1" coefs="1 0 0 1 -1.73205 3" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.146988352993503" linear="1" coefs="1 0 0 1 3.4641 6" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <xform weight="0.5" color="0.776230379473418" linear="1" coefs="1 0 0 1 0 6" chaos="1 1 1 0 0 0 0 0 0 0 0 0 0 " opacity="1" name="block"/>
   <palette count="256" format="RGB">
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   </palette>
</flame>

And then you just tile the resulting pattern:

Boxes by tatasz


For a better result, you may repeat this once more, taking the newly created big blocks and creating several differently coloured copies of them.

A little example of what you can get with this technique:

Mountain Mist by tatasz

Beta Launch: Tags

Mon Sep 29, 2014, 3:13 PM
PLEASE NOTE: Tags are in limited Beta release and not all Beta Testers have access to this feature at this time.

You’ve been hearing a lot about tags in the past few months, and we’re happy to announce that they’ve just been fully released to Beta Testers.

Tags create landing pages around topics making it easier to discover related artwork, bringing together artists and art appreciators, and forming communities around common interests. As deviantART grows and creates new ways to discover great content, we believe tags will play an important role in better surfacing artwork.

Screen Shot 2014-09-29 at 2.10.20 PM by danlev

Tag Your Deviations (and Collections)!


You now have the ability to tag your deviations and Collections. Tags added to your deviations will be publicly viewable -- this is a change from the previous use of keywords, which were private.

Important: Keywords added to existing deviations before tags launched will not display publicly unless you approve them using the Tag Editor, which can also be used to add and edit tags on your existing deviations in bulk. Tagging your deviations and collections will improve their visibility across the deviantART network. Tagging is a crucial part of discoverability and will help your work find the audience that will appreciate it most!

On deviation pages, tags are presented beneath the title and category for at-a-glance reference. Visitors can learn about your work by viewing how you tagged it, and can find more works by you and other deviants based on tags.

Tags can also be used in comments, Status Updates, Journals, and Collections.

Get started now! Use the Tag Editor to approve tags on your deviations.

Tag Pages


Clicking a tag will bring you to its corresponding tag page. Tag pages display different types of content around a shared theme. When on a specific tag page, artwork, Journals, and Status Updates with that tag will display, and tag pages also include a stream of activity around that tag.

Deviants who use that tag and Collections with that tag will appear on the page, so you can connect with other people who share your interests.

Tag Tips


When submitting deviations, add tags to bring your art to the right audience and give your art more exposure. You can add up to 64 tags based on a variety of topics.

To make the most of your tags, keep these tips in mind:
  • Keep it simple. The less complicated the tag, the easier your art is to discover.

  • Be specific. If you take a picture of a rose, tagging it as #flower, while correct, won’t get your art to the right audience the way tagging it #rose will. You can, of course, tag both.

  • Tag efficiently. If your art is based on Lord of the Rings, tag it #LordOfTheRings and/or #lotr. You don’t need to tag every combination; tag the most commonly used.

  • One word tags. Tags are limited to one word without spaces.  That way you can find already existing communities, and your art stands a better chance of being seen.


Try it out!


You can try out tags now by editing your old deviations, tagging your new deviations, or by visiting a tag page (such as #lotr, #stepbystep, or #drawthisagain).

If you encounter any bugs or other issues, please file a ticket about them in the devBUG Issue Tracker, under the Tags project.