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Tips For Commission Artists

Journal Entry: Sun Jul 27, 2014, 11:12 AM


Hello! :wave: I thought of making this small guide, based from my personal experience, to give tips to artists, mostly beginners, to be more successful at selling commissions, since seeing from my previous journal many had difficulty with it. So here are some tips to help boosting your sales.



Have your commission info somewhere visible


Possibly, people won't even know you are taking commissions or if they are open if you don't put your commission info somewhere they can see. You can do this in a journal, that I mostly recommend, since it will be showing into your watcher's inboxes and most of your watchers probably rarely visit your profile page. You could still also use the commission widget, or donation poll to write your info. You can also link to your commission info in your signature or the artist's comment of new drawings you upload.

Keep it simple


Don't add too many unnecessary rules or info. Keep it as short and simple as you can. If it's too long or complicated to read, people might get bored or find it more complicated to do than it is and will go do something else instead.

Be clear about your pricing


If you are not sure what prices you are selling your art for, people probably won't be sure if they want to buy either. Most people don't have more than a specific amount they can/want to spend and like to be sure before requesting. If you, for example, state that you charge $10/hour, you could show some examples of works with the amount of time you spent of them, so people can have something to base on.

Visual examples


This is an extremly important element. Most people are lazy and won't bother looking into your gallery for examples, and they also want to be sure of what they are going to be paying for. Most people won't buy if they are not certain of what they will be getting. For example, I've tried offering a much cheaper commission type in the past, but without any visual examples. I didn't get any sale for it, yet my other commissions with examples got many sales. As soon as I put a visual example up, people immediately started to show interest.

Look good


Don't publicly "undervalue" your art or products. Avoid saying things like "It didn't turn out as good as supposed, sorry!" "This looks terrible" "I could of have done better""my art suck". You need to be more confident or people won't be confident of buying something from you either.

Popularity?


I way too often see people blaming they don't get commissioned on the fact that they are not popular enough. Popularity is only one of the factors, it is a big plus yes, but it is something everyone had to work for in a way or another to reach. People complain that is it much easier for popular artists to get commissioned, they have more watchers, get more favorites, comments and attention... of course, but you know what? Popularity is not about chance. Popularity don't happen magically. I've been on deviantART for 8 years, since that time I didn't stop being active and build myself a fanbase, by working hard and improving my art. You can't get tons of potential clients overnight. It is something you will build over time. keep improving your art, be more active, and you will slowly gain more popularity.

Lower your prices


This is probably the last thing you will want to consider doing. Make sure you don't underprice yourself! Avoid selling anything lower than a price you are comfortable with, otherwise you might end up losing motivation to work on it and procrastinate too easily. Cheap products can make clients think they are not worth it but if it is sold for more expensive, people will see the product as something of higher quality.

Remember that 100 points =$1


 1 point is not one dollar. If you are selling something for 20 :points:, you are only making a profit of 20 cents. If you want to make a profit of $20, the price in points should be of 2000 :points:.

You cannot please everyone


There will always be someone to complain about your prices. Don't bother about them, most likely they have no idea what they are talking about, and see artists as slaves and expect art to be free. Be prepared to receive many criticisms, most often from people who don't agree with the way you do your things and sometimes, from people who are jealous. It might be very hard at first, especially if you already have a very low self esteem, but you will gradually build a better tolerance to it if you keep going.

Enjoy it


If you don't like to draw for others, commissions might not be for you. This is going to be much more difficult (if not impossible) to success at something you don't like doing. You will need to truly enjoy what you are doing. You need to enjoy drawing A LOT. If you do and have the time to draw everyday, your chance to succeed is much increased!

Be patient


Probably the most annoying part that most people fail at. It takes a lot of time, determination and work, more mistakes than successes, to stand out among the rest. You will often be discouraged, feel like it's not working, lose motivation. Don't give up! Persevere, try something different, gather new ideas. Try again. Rome wasn't build in a day. If you want to someday be able to sell your art for as much as all the popular and skilled artists, it is indeed possible! But you need to be very dedicated to your art, spend a lot of time drawing, trying to improve, and constantly gather new potential clients by being active and uploading a lot of art.

Beware the Kitterpillar! by Sarilain

Do you feel like no one cares about your artwork?  That no matter how hard you try, you'll never improve?  Well, I've been there before.

A little less than a year ago, I didn't even have 100 watchers.  It was tough trying to find commissions, even though I priced them around 10 - 100 :points: an hour.  Sure, I had some wonderful people supporting me (thank you very much for that!), but when I looked at the thousands of diehard fans the "popular" artists had, I felt kinda useless.  It seemed like even a thousand watchers, or just being able to earn minimum wage was impossible.  Sometimes I wanted to cry from all the effort I put in.  I kept drawing and drawing but barely improving.  I was frustrated and felt useless.  But instead of giving up, I pushed myself even harder, and by God's grace it's starting to work out for me.

I now have over 16,000 amazing people encouraging me, and I know it's only a matter of time before I'm earning enough to be a full-time artist!  Sure, I'm not super popular yet, and I might not have what's considered "professional" quality art, but there's a lot that I've learned these last few months.  And I pray it can be of use and encouragement to other struggling artists.




Disclaimer and Credit:



This advice is only from my own perspective, and is by no means 100% accurate or at all professional.  This is simply what has worked for me.  I've often been asked about commissions, exposure, and such, so I hope this answers everyone's questions.

All images are linked back to the original artists.  Added them for artist features, inspiration, and to make my rambling a little less dreary.=P






You CAN Improve Your Artwork!



"Practice makes perfect."  I'm sure you're as tired of hearing it as I am, but this is the best advice I have ever received.  Certainly, no one will ever be perfect, no matter how "pro" we get, there's always more improvement to be made.  But practicing drawing is the only way you will actually become better at drawing.  Not practicing your craft but expecting to improve is like trying to win a race with a parked car.

Tourists by pepperin AT : Rurii-sama by Relxion Lemon Drop by camilladerrico I will eat all your night mares by Fraizy-Sama Lux and Frey by laverinne

:bulletpink: Draw as often as you can.

I draw almost every single day.  If you think you don't have time for artwork, that's simply not true.  You don't have time because you don't make time.  This might mean sometimes giving up watching tv, spending time with friends, going out to eat...  If you really want to improve at something, you have to make sacrifices.  Even the busiest person with a family and a full-time job, ask yourself, can't you put aside just five minutes a day to sketch in a notepad?  It might not seem like much, but before you know it, those five minutes will add up into hours, days, months, even years of experience!


:bulletpink: You don't need fancy lessons.

This might be considered bad advice by a lot of professional artists, but you don't have to go to school to become an amazing artist.  Yes, schooling can help you improve much faster.  You have access to trained, seasoned professionals who can work directly with you.  But not everyone has access to, or can afford a professional education.

Instead, check out some of the awesome, free tutorials offered on deviantART alone.  They're made by wonderful people who started out just the same as you and I, why not benefit from their experience and further your own path?  It might save you a little time and struggle trying to figure it out on your own.

For instance, I found this one on colour theory particularly helpful in improving my adoptable designs:

Quick and Dirty Color Theory by DarlingMionette



:bulletpink: Study and search for inspiration!

140724 by fxerie [CLOSED] ADOPT AUCTION 98 - Reflection by Piffi-adoptables Hot Chocolate Teacats .Adoptables. [OPEN] by scribblin Custom Kysvee! ((JaskaTheFennec)) by Will-O-Wisps [closed] Fluffy Adopt Batch by SquiggleCakes

Study things in real life, like how shadows form around objects, how colours reflect off of surfaces, how a cat moves.  If you're an adoptable artist, try mixing weird things together.  If you like drawing cats, try drawing some made of unusual things... like bubbles, rocks, newspaper, socks...  Don't be afraid to experiment!

Study artists you admire, find out exactly what it is about their art that you love.  Then don't be afraid to try similar techniques in your own work.  Just try not to directly copy them.  For instance, as a child, I loved Lisa Frank, Sanrio, and Pokemon.  If I drew a rainbow Pikachu with a bow on its head and called it "Hello Mouse", that would be copying.  But if I drew a colourful picture with imaginary creatures in bows... it might be in a similar style, but it's still completely my own thing.  There's a difference between copying someone or being inspired by them.  Definitely don't be afraid to get inspired.  It's how everyone builds their art style.  It's done over years of taking tiny bits of inspiration and melding it all together.  I'm still finding mine.


:bulletpink: "I can't" actually means "I won't".

If Bob attempts a painting ten times before he perfects it, but Mary tries a hundred times but still can't do it, does that mean that Bob is better than Mary?  No!  Everyone matures at different speeds, some things just come more easily to some people.  And what if Mary says, "oh well, I tried a hundred times, I'll never get it, I give up!" but she doesn't know that on her very next try, it would have been the time she finally painted that award winning masterpiece?

If you tell yourself you can't do something, then most likely you will give up.  It could be right before that amazing breakthrough, but you'll never know.  Yes, we might take one step forward, then feel like we've fallen back three.  But if we keep trying, there's no way to move but forward.  Your artwork WILL improve, because there's no other way for it to go.  You just have to be patient and give it some time.




You CAN Gain More Exposure!



"All the popular artists get all the commissions!  No one will even look at my art!"  Throw that negative attitude out the window.  You CAN gain more watchers, you CAN receive commissions, and you most definitely DON'T have to under price to do it.

Check these out:

Commission: Nerine Charm by SarilainCommission : Princess Ariana Charm by SarilainCommission : Frostbite Charm by SarilainSteelers Pikachu Commission by Sarilain Blaziken Sketch Commission by Sarilain

They were my first commissions.  Maybe you think they're good, or maybe you think they're dreadful.  Either way, they're not what I consider high-end, front page deviantART material.  So how did I gain so many watchers and higher paid commissions?  Here's some tips.


:bulletpink: Make your profile interesting.

Think like a potential customer.  If you were someone else, why would you want to watch you?  They aren't going to dig through your gallery and find that reason for you.  Find some way to display your best and most interesting work.  Even without premium, you can still decorate with the deviant ID widget and latest gallery submissions widget.  If you have an open giveaway, or if you are offering a special promotion like discounted commissions, free sketches, etc., be sure to write a journal and display it with the profile journal widget.

Keep your profile clean, organized, and easy to understand.  Try not to ramble on too much, use proper grammar, and punctuation.  Upload an attractive icon and have a simple, memorable username.  Your profile is usually your first impression on others, so be sure to make it a good and lasting one.


:bulletpink: Be unique and attractive.

FREE Snuggly Icon / Avatar : Pikachu by Sarilain FREE Chubbicons : Kanto Starters by Sarilain Commission: Snuggly Icon for Meli-chan3 by Sarilain FREE Chubbicon: My Little Bunny Fluttershy by Sarilain  FREE Snuggly Icon : Vulpix by Sarilain FREE Snuggly Icon : Espeon by Sarilain FREE Chubbicon : Pikachu by Sarilain

If you want more watchers and hopefully commissions, you need to try to offer something they can't get any place else.  For instance, I'm not particularly skilled in anatomy or high definition artwork in general, so I came up with my own icon style.  It's not particularly jaw dropping, but this is an example of how I worked with my strengths and around my weaknesses.  Because I'm not great with high quality, I kept them simple.  They're cute and colourful because that's what I like most.  And best of all, there may be similar icons, but mine were still different enough to gain some attention.


:bulletpink: Advertise.

You won't gain watchers by sitting on your behind.  There are SO many ways to get exposure, here are just a few:

- Critique and comment on others' artwork; be active in the community.

- Llama badge spam!  They make others happy, and give you the opportunity to attract more profile visitors.

- Submit artwork as often as you can.  Bonus points for fan art, it gives others something to relate to!

- Host free raffles/giveaways.  Everyone loves free stuff, right?=P

- Join groups and fill up their galleries!  The more places your art is, the better chance you have of being noticed.

- Submit to less popular categories.  It's much easier to make it to the front page of deviantART with an icon (especially if it's free-to-use and a fan art), than it is to make it with something submitted to the Digital Drawings/Paintings category.

- Give back to the community.  Whether it's through encouraging journals, picture tutorials, or free-to-use resources, there's so many ways to help others, and gain a little exposure for you too.

Out of all of those methods, I've found the free-use artwork and llama method the most effective, but see what works for you!  And don't give up if you've given out a hundred llamas, or made five icons, and nothing's happening for you.  I've given out almost a hundred thousand llamas, and by the end of the year I hope to have a hundred free icons.  Everything takes time and effort.


Glam Mane Flutterbabe by Kiwicide Adoptable: Auction 01 [CLOSED!: AB'D TY!!!] by rosanova :Blueberry Lollipop: by PrePAWSterous strawberries by Melonkitten There's a ray of hope beyond despair. by Detrah

:bulletpink: Don't sell yourself short.

Try to estimate the time you spend on each type of commission.  Then price it according to what you would like to earn per hour.  I would recommend no less than minimum wage per hour, however, it's always up to you!  And ignore people who complain and badger you to death that your prices are too high, it's no one's business but your own.  No need to lower your self worth and standards!  After all, it takes years of practice to become a professional quality artist; you shouldn't undervalue all your blood, sweat, and tears.

If you have trouble receiving commissions, then either A) you need to advertise more, or B) you might need a little more practice.  Don't let it get you down though, both things are super simple to fix, you just have to work hard and be patient!  Because, again, I'm no Pixar quality artist, and if I can sell my simple little doodles, you can too!  It just took me a few years of practice, and half a year of advertising.

Here's some more of my old stuff to encourage you:

*Re-uploading* OLD Art: Aria by Sarilain Shattered Glass App 1 by Sarilain Old Sjutin by Sarilain Aisha Glomp *Old Art* by Sarilain*Re-uploading* OLD Art: Baby Chomby by Sarilain





You ARE Special!



No matter what anyone says, you are the only YOU in the whole entire world.  You're the only you that will ever exist!  There's no one who can do what you do, exactly how you do it, and don't let them tell you otherwise.  And most importantly, God already loves you, exactly how you are.  You don't have to struggle to meet impossible standards set by some strangers who don't even know you.

My favourite Bible verse is Zephaniah 3:17 :



I'm always encouraged and amazed over the fact that the Creator of the entire universe, could possible care enough about me to not only remember my name, watch over me... but singing?  Like celebrating and being proud kind of thing?  Wow.  I must be pretty special.

And because we're so super special, there's one more thing to remember.


:bulletpink: Don't let others define your originality.

This is especially prominent with adoptable artists.  There's always someone who leaves a nasty comment arguing that your species or designs aren't original enough, and you're just trying to rob people of their hard earned money.  Nonsense!  What is originality?  According to Merriam Webster, originality is "the quality of being new and different in a good and appealing way" and "the power of independent thought or constructive imagination".  So it basically means different, right?  Well, if everyone else decides that the only "original" adoptables are some super complicated freaky creatures, doesn't this in turn become unoriginal because everyone's doing it?  Besides, there's nothing truly "original", there's always something similar that has been done before.

Instead, celebrate who you are, and enjoy drawing what you like to draw.  With enough practice, your passion will show and it will attract others.  There's always someone else who's into what you're into.  So draw your pudding cats, jello dogs, and super complicated freaky creatures!=P  Your originality is for YOU to decide.  After all, if your designs are "so simple anyone could do it", then why don't they?







Kitten Chocobox by ethe I love chu by Paleona Mlp oc by AquaGalaxy Fizzy Tiger by Pand-ASS Chibi Lava Cake by witchpaws

In conclusion, there are NO secrets, NO shortcuts to becoming a successful artist.  It's nothing more than sheer determination, effort, and for me, constant prayer.  How hard are you willing to work for what you want?

You CAN do it!  You are amazing and one of a kind, never forget that!=)

*Ahem* Another giveaway! 800 points!

Mon Jul 28, 2014, 3:00 AM
HELLO, I AM BACK FROM EGYPT WITH A TAN AND CORAL BURNS AND AN OPEN WATER DIVE QUALIFICATION. YEAH!
And also, collectively, 37 bites on my legs... I forgot that flies hide under the sand at night. /cries/
Some people have asked where I've been, I've been in Sharm El Sheik for the past fortnight! I have loads of pictures!

And I'm in an awesome mood, so, it's time for another of
Koi-San's
super awesome amazing
 giveaways!


The draw: 800:points:!

The rules are the same as last time! ~

  • Fave this journal, otherwise you won't get a number!
  • Watch me please! You can be an existing or new watcher!
  • That's it really!! Heart You could make a journal but it's not a rule, so you don't have to!!

I will double the prize draw if 500 people participate ~

First: 400:points:
Second: 200:points:
Third: 100:points:
Fourth: 100:points:

The winners will be selected via a random number generator ~

I'll just copy and paste from the previous giveaway journal to explain how this works:

The reason why I want you to fave this is that if you click on faves [there's that number, for example, Favourites  52  [who?] ] if you click on who a whole bunch of people will come up, and they'll all have numbers next to them! If you fave this, then your name and number will be there!!
Sorry, that doesn't make much sense, I'm terrible at explaining things!!
Oh yeah, don't look for your name and assume that, say, 15 is your number because for some reason they get muddled around... But they'll remain stationary when I do the draw XD

The draw will be held on 11th August 2014!

Good luck! Thanks for participating!

My adopt account: Natoruki :iconnatoruki:
My Youtube: www.youtube.com/channel/UCu5tS…
My PaigeeWorld: www.paigeeworld.com/u/natoruki
My Facebook: www.facebook.com/koikii?ref=hl

My Gallery: koikii.deviantart.com/gallery/

Oh yes, another random piece of random information; I've created two more OCs and about 7 more adopts!


So many artists underpricing...

Journal Entry: Sat Jul 26, 2014, 6:24 AM


It makes me really sad.

When an artist you want to commission finally open their commissions back and all of their slots are taken in less than a minute.

And I'm sure all the slots would still be taken if the price was increased of x2-x10.

So many artists are still underpricing themselves. People make it a standard for art to sell for so cheap and whenever someone charge more than this standard, which is probably still underpriced, people complain.

By underpricing yourself, you are also contributing to keep the price standard of art low on this site. Charging low can be insulting to other artists, but also to yourself.

Please, don't ever feel like you need to underprice yourself, because of the fear of what other might think or say. You art is worth more than that. There will always be someone complaining, you cannot please everyone. Your time, the efforts, the skills you gained over years of hard work, is worth far way more than a few cents/points.

If you ever open your commissions and all slots are taken in less than 5 minutes or you got more than enough requests by that time, please consider this.

Hello my friends! Hi! 
So Finally i collected some points and now I've decided to hold a giveaway!

A 500Points Points Giveaway for everyone who wants to participate!! 


Rules - Just favroite +fav  and Comment Done! 

on the Journal


some of my art works Love Love 

Creativity Blast! by Bhatidraws
         MICHAEL JACKSON - thriller by Bhatidraws      Dreaming by Bhatidraws           


DEADLINE

August 6th (1 week)


Good luck to Everyone! :happybounce: :happybounce: 


After This giveaway  I'll  be conducting another giveaway on the bases of how much points are left! so Please donate some points if you have to make it bigger!  if uh wish! :D and NOTE it is no way related to this giveaway and I'll not be judging on this bases! it will totally fare! I'll be using random.org to pick the winner! 

  • Mood: Joy

 
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We will pick one Member that faved this article to be in the next one.


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:iconrealm-of-fantasy:
"Free your imagination, and the world will follow"


Streetside Stories: Monochrome

Sun Jul 27, 2014, 8:19 PM
:iconprojecteducate:
:iconprojecteducate:


Lit Basics Week

Wow, yes, emotions; they stir us, they sometimes rule us.

For your written world to come alive this critical element must be rightly imparted into your work. Your character’s emotional state is something that needs to be grasped in meaningful ways in order for a reader to begin caring about what is happening to them. Likewise, poets who write verses that do not express an emotional range will have lines that fall flat and lifeless on their intended readers.



Emotional Range


Emotions are not one dimensional – each has a broad range of expression. For example, anger can be experienced anywhere from a mild annoyance, prompt bitter retorts, or become a barely-contained, seething cauldron; long before exploding into an unbridled rage. Often, intense feelings move through several stages all in one event.

Additionally, emotions seldom appear that are pure in their source; celebrated author and counselor H. Norman Wright, MFCC, CTS describes what most people experience under great duress, such as undergoing a tragic loss, as a “tangled ball of emotions”. Any parent will readily identify with this when an impulsive action by a child causes an apparent injury. First a leap of fear or dread coupled with compassion and concern, and then if finding the injury to be minor, anger rears at their unsafe actions which is coupled with relief. This melts to a determination to apply corrective instruction—all within a few moments. To engage a reader in any depth these complexities must be reflected in ones writing.

A Vital Part of Communicating


Communication with people in real time is an exercise in continuous involvement. We take in not just the spoken word but their accents and inflections, tone of voice, and body language. Poor communication results when any one of these elements is overlooked or ignored. Speaking to these elements in your writing will greatly improve the reader’s ability to engage in the story and enjoy a higher level of satisfaction.

A problem in conveying intent when these cues are lacking is illustrated quite well in our online writer’s community, as being misunderstood is a common experience. On another front, ‘Tweets’ from celebrities are constantly seen trending that require follow up explanations, apology or retraction because of an unforeseen consequence or unexpected public response. Many in our DeviantArt community find ‘emoticons’ helpful to properly set the mood or express raw emotions; yet even these can be misunderstood. For example there is the enigmatic :D – Playful? Gloating? Sarcastic? Without a clearly expressed context even these sorts of things are easily misunderstood.


:iconimhappyplz: ……….. :iconimnottrustingyouplz: ……….. :iconcryingplz: ………… :iconangryplz:


Body Language


Body language contains too much potential for emotional impact to ignored in your writing!

For added depth, “Shela, enraged, leapt at him.” could read; “Shela's wide-eyed, open-mouthed shock quickly deteriorated to clenched teeth; eyes narrowing to grim slits she leapt at him.” This gives a brief progression to the emotions of the moment and adds those visual elements of body language.

“Ignoring Ben’s smirk, Rosa continued; Albert at least remained non-oppositional.” adds a nice group dynamic to what could be a numbing monologue and tempts the reader to briefly reflect their own experience into what non-oppositional may look like.

“While the tone was even in Henry’s speech, one couldn’t miss the twinkle in his eyes” makes implication of a quiet or underlying emotion that the reader is invited to ‘discover’.

Let emotional feelings emerge

Allow space for expressing complex emotions

Incorporate intentional movement in a scene, including time and body language to maximize reader involvement. For example, the simple “Having read the text Lars despaired.” Could be expanded perhaps to; “Lars drummed his fingers, staring blankly at the screen. Finally, reading it again – more slowly, he searched for some nuance that would mediate the rawest interpretation of what he’d read. With growing dread, he searched again, but the naked truth found no moderation—he sunk into the remorseless clasp of despair.”

Use words and phrases suggestively

Provide rich context for added subtlety

Give your readers credit.  Allow them to discover and buy into the emotions of the character. “Having become flushed; she surprised herself.” Implies, as in real life, that a character is not always sure where the root of an emotion lies. A solid context then allows the reader to make implications from such statements. For example; "Glaven gave Marian a brotherly peck before departure – having become flushed; she surprised herself, they had been estranged for so long.” Is a much different feel than this use of it: “Having become flushed; she surprised herself – his reputation was as disfigured as his form. She returned his gaze unwavering.”


:iconcryplz: .......... :iconlaughplz: .......... :icontearsplz: .......... :icongrrplz:


Employ creative form and punctuation for added emphases


Use the hammer sparingly.
You know the hammer don’t you; one example – “I HATE you!!!”

While the writer is seeking to impart power a reader often finds it trite; this is not at all what is meant in creative punctuation. Two examples follow that use flow breaks and creative punctuation to allow readers either feel hesitancy or urgency depending on their fashion:

“I’m sorry Ma’am, I…
well, I thought better of it.”

Coming up short she choked a horse whisper;
"Stop—Stop!  Shhhh…
Shit! It's no good—run!"
The last encouragement rising to a near scream.

The State of our States


Where the writers own emotional state drives many young writers to begin expressing themselves through the written word, this source will be found to be lacking in the ability to attract wide readership in the long run. A writer must find and develop the ability to address emotional states much more objectively in order for characters to emerge that are not merely pale shadows of an author's current mood.

Well, there is much more that could be said of course, but there is a risk that an encouragement to consider a matter may become a tiresome sermon. I have much room for improvement myself. I hope my DA friends find a small nugget to grow by.

Room for Discussion


How does one write of emotional states they have not personally experienced?
What can a writer do to detach him/herself from their own state to delve deeply into another’s?
How can powerful emotional states be expressed without being trite?


450 by kat4nka
Purple Dream by dev1n swim in by asinant 310 by kat4nka
Place where happiness lingers by Korpinkynsi grace by illusionality Snowdrops by kat4nka
Soft morning by Estrilda
351 by kat4nka 
nature fairies by Laura1995 705 by kat4nka Purple Flowers by BrokenFayth
Ephemeral Instant by Karisca Vicia cracca by StargazerLZ flows in you. by simoendli
treasure. by simoendli .: falling down :. by biszkopciik p u r p u r e a by poppy412
sunrays flowers 2 by StargazerLZ fleur by girlmarvel easiness by vitzy
Look from above.. by Bojkovski 0996 by topinka Flowers Of Paradise by Onceuponatime13
little by theluckynine
Windowbox. by DafoeofLenin
::Hidden Passion:: by onixa Searching for a new world by Healzo lily by nakedlady
Day 42 - Little flower by EliseEnchanted As time goes by by cloduy Did you ever feel? by MarsiaMS
.: rainy flowers :. by biszkopciik breeze by mebilia sweet flower times by kyokosphotos
I See Colors by CasheeFoo Take me back by Healzo Lost In You by Healzo
7227 by topinka Shine by Milasery Flowers .. .. by d-a-r-e-k
2web in gold by StargazerLZ Rise by EliseEnchanted at sunset by StargazerLZ
Joy of life by Karisca .bee2me. by SilenBlues snail by eVike
inside green by foart Distant memories by BizzyTee Good Morning by Healzo
gold morning by dukeofspade


:iconprojecteducate:
:iconprojecteducate:


Lit Basics Week



It goes without saying that being noticed on dA as an artist isn't easy. Add in the fact that you're submitting literature to a predominantly visual arts site and you have an even lower chance of being noticed. Your friendly Literature Community Volunteers do their best to feature an array of poetry and prose, but even that is only a single day feature of ONE of your deviations. Getting a following or even just getting deviants to read your lit and give feedback is hard work. But you'll see a common denominator amongst those deviants that have made it.

It's community involvement. You shouldn't expect to receive if you're not willing to give. But how exactly can accomplish that? Is going to random Lit Groups and leaving critique on a dozen or so deviations a week enough? Probably not. Will participating in group challenges, prompts and contests get you noticed? Not by itself. What if you run a weekly or bi-weekly feature article of Literature on dA? Still, no.

There really isn't one sure way to get that much craved for attention. It's more a combination of things. So I took to polls, notes and chatting with the deviants of the Literature Community to put together a list of sorts.


  • Give feedback. It doesn't need to be a full blown ten page critique, but leaving a comment instead of just faving a deviation goes a long way. Lots of deviants will return the favor by browsing through your gallery.
  • Get involved with Groups. Pick a few groups that you personally enjoy watching; whether they be general submission groups, genre specific or just ones that have awesome prompts and contact them. Ask them if they have any open positions available. Or if you have a new idea for a feature or prompt series, run the idea by them.
  • On the subject of groups, don't lit dump your work. In other words, don't submit your deviations to 50 groups and hope for the best. Pick a few groups that are active in the community and submit your work to just those. Be involved with others submitting to that group. You'll get feedback and maybe make a few friends along the way.
  • Pimp yourself. That's right, I said it. Use the Thumbshare Forum, write something for every contest, join feedback groups, comment on Daily Deviations, ask for feedback in the Literature Forum using the current month's feedback thread (found as a sticky at the top of the forum) or self suggest your literature to the Lit CVs for Daily Deviations.
  • Post a regular journal. Deviants want to know that you're real and not some robot that pumps out chapter after chapter. Post a journal once a week and tell them a little about yourself. AND remember to respond to comments left on your journal.
  • Consistently submit new stories, poetry or chapters. There's nothing worse than finding a series of stories that you love and all of a sudden the writer drops off the face of the earth and doesn't post anything new for months. Sure, it's okay to take a hiatus, but write a journal letting your readers know that. On the same note, don't over saturate the system with four new chapters every day. That clutters up your watchers Message Centres.
  • Involve yourself with other writers. That's not just leaving feedback/critique for them, but also watching them and commenting on their journals. Make friends!
  • Cross post. There's a reason why dA includes easy share links on deviations. When you submit a new poem or chapter of your story, make sure to use the tumblr, twitter and FaceBook buttons to share your work.
  • Use commissions. That's right. Not everything is free. Use artists' commissions or start a thread in the Projects Forum asking deviants to draw your characters or a scene from your novel. They get the benefit of practicing their craft (and the :points:) and you get the added exposure when they post the artwork for their watchers to see.

I'd like to give much thanks to the following deviants for providing meaningful ideas, comments, insights and lots of pie bribery:

bryosgirl C-A-Harland MarcoEmma mormonbookworm TarienCole


Useful Links


Reading as a WriterHave you ever set down a book for good because you found something in it you don’t like? If you want to write, I suggest that bad habit end now.
Why, you ask? Because everything you read—and I mean everything–has positive value for you as a writer. Stephen King, and any author worth his or her salt, is a huge advocate of writers reading massive amounts.
Again you ask, why? How can everything be useful? There are a number of reasons and I’ll cover as many as I can.
Reading bad literature teaches you about yourself and shows you what to avoid—or at least how not to do something—in your own work. If you run across something that you don’t like, stop and ask yourself why you don’t like it. Is it just a personal preference? Was it out of place or poorly executed? Does it contradict something from earlier? As soon as you figure out the “why” of something’s badness, you learn a little about yourself and you
  dA Writers-Get NoticedIt's hard being a writer on dA. For every one writer, there are at least 15 artists, 10 of which are fan-artists. And why would people turn away from fanart, comics, and/or yaoi to read your poetry/prose? You have to give them a reason.
This tutorial will take you through a few steps which will hopefully bring your writing more attention, If you'd care to read:

1. REVISE!

I cannot stress how crucial this step is. Once you have your 1st draft done, revise for typos and grammatical errors. On the second time, read it out loud to revise for flow. Then check again for grammar and spelling. Read it again, revise word by word.
  
Can you create more impact with the same amount/less words? If you can, do it.
Now, here are a few things you should keep in mind as you revise.
          1a.Start BIG
          In most lit thumbs, the first 110 or s
Writing Useful Critiques
Preface

This article is written for LitResources. Our goal is to be a collection and creation station for all resources pertaining to literature on deviantART. This article will feature the wonderful world of critique! DeviantART staff recently made it possible for unsubscribed members to leave critiques using the premium feature, so we thought it was an opportune moment to educate the community about the many facets of critique.
If, after reading the article, you have more information or resources to add, please leave your thoughts in a comment! And don't forget to :+favlove: this article to help spread the word.

Critique: What It Is, What It Is Not

Though the distinction might seem obvious to some, people often confuse writing a critique with writing a review.
To make it plain, a critique offers thoughts and advice for improving a piece of literature or art. Cri
  Crit Ticks for the Critics"He has the right to criticize who has the heart to help." - Abraham Lincoln
Introduction:
You've read guides, you've heard the propaganda, and now there's no going back. You've decided: "I want to write critiques too!"
Looking out over the gray expanse of dA, you spot a poem. Or a photograph. Or a juicy piece of digital art, and you know exactly what you want to say. Or maybe you don't, but you slog through, making the effort. And voila! A click and you navigate away, grinning, imagining the artist's delight when the deviant opens his or her message center upon the next log-in.
You left a critique, whether as a "critique" or in a comment box, but, as is inevitable in all short stories, something goes very very wrong. A mere day after you clicked submit, you receive a hurt and snarly reply informing you that you are a horrible-horrible person, and a shallow one at that. A literary terrorist, even, or a photographic floozy -- a wannabe painter who should


PE Feedback: How to Give a CritiqueHOW TO GIVE A CRITIQUE
It's a great thing that you want to critique other deviant's works and help them improve their skills through your constructive feedback. By critiquing fellow deviant's works, you are developing your critical thought and vision and thus, developing yourself as an artist. However, critiquing is not all about pointing out what others did wrong.  As ChewedKandi has pointed out in 'How To: Critiquing Artwork' "a critique is giving your opinion in a constructive manner about a subject - be it a piece a music, a piece of art, the meal you've just ate and so on."
That's the main point of this article: to share a few pointers on how to give a quality critique while providing links to a compilation of useful guides that focus on this very same topic.
Introduction: Let's start! :eager:
First things first! You've come across a piece of art that caught your attention and
  A Guide to Individually Hosted Contests     Hosting a contest as an individual as opposed to in a group can be a little intimidating since you don't automatically have the support of your admin team behind you but with a few simple things kept in mind one can just as easily make an individually hosted contest a success.
Gathering Prizes
     Before even announcing your contest you will have to make sure that you can provide a presentable selection of prizes and unless you are exceptionally wealthy and got some extra change you won't be able to offer several premium memberships or thousands of points, especially if you are planning to hold regular contests. While there is always the option to ask for prize donations via a pre-contest journal or simply collecting points all year round with your donation widget, you cannot rely on these being successful.
     But contest prizes don't have to cost you a lot or to be honest they don't even have to cost
  Why Comment in the First Place?Many people ask themselves (sometimes on a daily basis) why they should comment on a piece of work. Whether it's just a deviation that pops up into our message centres or a deviation on deviantART's home page, what makes us decide whether we should, or even want to, comment on that piece?
Why do we bother? Or more importantly, why don’t we bother?
This guide explores the thoughts that we may have, the excuses we make, and, hopefully, a few thoughts to encourage you to comment, not just with a few words and that's it, but to really give a fellow artist a constructive comment that they deserve... that we deserve.
What is mentioned below is by no means accurate or complete and it does not apply to everyone. It was written by ProjectComment as a Group, by deviants, for deviants and we sincerely hope you enjoy reading this.
A massive thank you to annajordanart, catadescour, katdesignstudio, Jenniej92 and xblackxbloodxcellx who all contributed in the maki
What is Worth Critiquing?This article outlines a few questions to ask yourself before you request critique on anything.
1. Have I self-critiqued my piece?
Have you given the piece a thorough examination, looking for ways you can improve, parts that could be removed/added to, techniques that might work better, etc?
If you haven't reviewed the piece for yourself, I highly suggest doing so before you request critique. Self-review is a skill you need to develop as an artist in order to improve. Critique from others is wonderful, but learning to apply your own critique to your pieces will help you produce better art on your first attempt.
2. Is the piece of good quality?
Do not request critiques on doodles, first writing drafts, snapshot photographs, etc. Critique should be reserved for a piece you want to learn from and improve, which means the piece should have required thought and time to complete.
There are always exceptions to these sorts of rules. A drawing that is half-way completed, for



Groups You Should Be Watching


:iconcrliterature: :iconscreamprompts: :iconthewrittenrevolution: :iconwritersink: :iconwriters-workshop:

and :iconbeta-readers: though they're currently on hiatus.