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Daily Deviation
Daily Deviation
September 15, 2006
Abiogenesis by ~darkMyke is a wonderfully composed piece that utilizes spectacular modelling and texture work to make this a piece worth featuring -- check it out.
Featured by bluespeed9
Suggested by Captian-Deschain
Description
It's time to think outside the box...don't you think?
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What started out as technical exercise soon promised to become much more.
Well, I still think that my main goals with this image were to explore lighting (indoor lighting, as you can see) and materials as well as modelling techniques, yet I also think, that it is a little bit different from your usual interior render. Something with a twist, just as I like it.
So, just to list the main aspects of the technical achievements:
* I wanted to set up a nice, evening mood in a fairly simple room. The shadows may be a little inaccurate but I wanted to keep them like that. Otherwise, with a little postpro involved to adjust brightness / contrast / colors, I think that I pretty much got the feeling that I wanted to achieve.
* I spent quite some time on some of the materials: the concrete plates and metals (especially the brushed aluminium) took some experiments to get their final looks. I'm still open for suggestions to improve them, tho.
* The modelling as well as the whole scene is fairly simple, obviously...still, I tried to model the tentacles (I guess you've already realized that I really like to model tentacles, especially when you look at my other stuff ) using new ideas and techniques and I think I found some good strategies for the future...
Other than that, the basic idea for the scene is already pretty old...look here [link] for a small preview of the earlier version.
So, I've already tried to make something out of the scene but I have pretty much improved everything in the scene now. And well, I had a couple more ideas to use it and worked on two of them for quite some time but in the end, I decided for this, final one...to be honest, this project could have been much quicker if I had known what I wanted to make out of it.
Now, last but not least for the technical details:
Modelled in Blender (as usual) and rendered in Yafray only (using GI). Actually only one pass was used, with mild post pro in Photoshop, as mentionend already.
Rendertime: around 2h 32 min (quite fast as I didn't even have to use ultra-high quality settings and kept the rendersize small)
Vertices: 1,117,330 (mostly due to the subsurface modelling of the tentacles)
Faces: 1,087,756
That's it - now I hope for some feedback from your side, if you can spend one or two minutes on writing about what you think, that would be GREATLY appreciated...
-------------------------------------------------------------------
What started out as technical exercise soon promised to become much more.
Well, I still think that my main goals with this image were to explore lighting (indoor lighting, as you can see) and materials as well as modelling techniques, yet I also think, that it is a little bit different from your usual interior render. Something with a twist, just as I like it.
So, just to list the main aspects of the technical achievements:
* I wanted to set up a nice, evening mood in a fairly simple room. The shadows may be a little inaccurate but I wanted to keep them like that. Otherwise, with a little postpro involved to adjust brightness / contrast / colors, I think that I pretty much got the feeling that I wanted to achieve.
* I spent quite some time on some of the materials: the concrete plates and metals (especially the brushed aluminium) took some experiments to get their final looks. I'm still open for suggestions to improve them, tho.
* The modelling as well as the whole scene is fairly simple, obviously...still, I tried to model the tentacles (I guess you've already realized that I really like to model tentacles, especially when you look at my other stuff ) using new ideas and techniques and I think I found some good strategies for the future...
Other than that, the basic idea for the scene is already pretty old...look here [link] for a small preview of the earlier version.
So, I've already tried to make something out of the scene but I have pretty much improved everything in the scene now. And well, I had a couple more ideas to use it and worked on two of them for quite some time but in the end, I decided for this, final one...to be honest, this project could have been much quicker if I had known what I wanted to make out of it.
Now, last but not least for the technical details:
Modelled in Blender (as usual) and rendered in Yafray only (using GI). Actually only one pass was used, with mild post pro in Photoshop, as mentionend already.
Rendertime: around 2h 32 min (quite fast as I didn't even have to use ultra-high quality settings and kept the rendersize small)
Vertices: 1,117,330 (mostly due to the subsurface modelling of the tentacles)
Faces: 1,087,756
That's it - now I hope for some feedback from your side, if you can spend one or two minutes on writing about what you think, that would be GREATLY appreciated...
Image size
1280x800px 684.7 KB
© 2006 - 2024 darkMyke
Comments100
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