Structured IFS tutorial collection by tatasz, literature
Literature
Structured IFS tutorial collection
:hug: well, as usual, i need your help with this bunch of tutorials.
What should i write about? Is there anything you wanna know? Please ask, i´ll write about it ^^
If you wrote / want to write cool tutorials about structured IFS, poke me, i´ll add it to the collection.I need feedback :noes: Is anything too crappily written? Is it messy / unclear? Do tell!
Update Log:
2016 / 04 / 06 - Advanced Linear Tilings added
2016 / 03 / 20 - 2 new tutorials: Glynnsim and more on hypertiles.
2016 / 03 / 08 - 2 new Tutorials, and a bit of organization =)2016 / 02 / 23 - Second blur tutorial added2015 / 11 / 23 - 3 tutorials added to list =)
XA
Another commented workflow :dummy: - this time I'm putting a gnarl into a hypertile
This is not a tutorial and its not entirely well explained ^^
1. As usual, I start from a blank flame.
Here we go, lets add some waves2 for gnarly shape. For now, I keep the parameters basic just to get the shapes I want and tweak it later.
2. My plan is putting it into a p = q = 5 hypertile, so we need a specific radial symmetry to avoid ugly overlaps.
Ntice it is not exactly perfect, but fine enough to not be visible.
3. Time to add some substance with sineblur. Later, I may add more blur and texture transforms, but for now, 1 is good.
04. A little twea