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The Serenely Powerful Art of `yuumei

In the top half of an hourglass, a polar bear and her cub perch perilously atop a wedge of melting ice, its dripping water becoming the "sand" that is inexorably drowning an urban couch potato figure in the hourglass's bottom chamber. The beautiful yet arresting digital painting is "Countdown" by yuumei and it is currently one of the most popular pieces on deviantART. It is "archetypal yuumei" in its perfectly balanced blending of a striking lyrically beautiful visual with an underlying urgent social or political message.

Her specialty is digital art in an anime style, but she often employs traditional watercolors and other elements. Her cause is saving and preserving what's left of the Earth's wildlife and its environment; she donates large portions of profits from her artworks to a host of wildlife and environmental organizations and urges all deviants and others to do the same. But what has really been her stand-out achievement setting her apart are her beautifully illustrated literary works that she publishes on deviantART that have been translated into over 20 different languages by deviants from all over the globe.

1000 W0RDS

"1000 W0RDS" tells the story of a child of divorce's longing and loss in a series of interactive flash comics panels combining `yuumei's anime-style characters with a running text of poignant dialogue between a child and an artist. The narrative is clever, acute, thoughtful and does not cop-out with a final dive into sentimentality, but instead finds a healing revelation in personal growth and a commitment to creating one's own happiness. It has become a deviantART favorite with almost one million readers having viewed it since its debut two years ago.

Someone once told me art is about content not skills. And a picture is worth a thousand words.


"KNITE" is a flash comics tale set in China and being released chapter by chapter on deviantART. It's the story of a troubled youth whose avenue of rebellion is to light up the night sky with his Christmas light-festooned kite, an act which inspires others to fill the heavens with their own "stars". The symbolism of flights of freedom beyond totalitarian fences is subtle and effective without detracting from the simple enjoyable storyline. The framing of scenes and the perfectly juxtaposed lines of text with characters' telling facial expressions is worthy of finer Hollywood cinema drama. And yuumei often provides a brief explanatory commentary at each chapter's end. One can be swept along in the flow of beautiful images, linger over the thoughtful literary text, and then be further enlightened by the author's "final thoughts."

Flash of Lightning, Resonant Thunder (cont.)

Whether she's projecting guiding stars into the firmament above China, saving the whales off the Pacific coast or the polar bears losing their icy domain in the Arctic, yuumei epitomizes the one world artists' community spirit of deviantART. She is an artist for our times, engaging issues with her art as massive as the global collapse of the environment – and as intimate as the collapse of hope in the heart of a heartbroken child. Hers is an artist's heart that refuses to stop loving and hers is an artist's head that refuses to stop dreaming. The deviantART community and the human narrative itself is infinitely strengthened by her contributions to the arts, and to the world.

Love - Mom and Dad by yuumei
Sunday Afternoon by yuumei
Project WE Character Sketch 7 by yuumei
Knite: Bringer of Stars by yuumei

An Interview with `yuumei

As an artist with a bright future as a storyteller – a future that is already proceeding as a model of new paradigms in art technology and literary publishing – we had many questions for yuumei (and happily, she answered some).


As a storyteller creating narratives such as "1000 W0RDS" and "KNITE," do you think of yourself primarily as an artist or a writer? Or will you continue to develop your obvious talents at both in tandem?


There is a thin line between drawing and writing, if there is a line at all. Both art and words exist for the purpose of communication. However, I do see myself as more of an artist than a writer. Truth be told, I am completely awkward with words. I often can't find the right words to express my emotions, and I marvel at those that can speak and write so eloquently. My roommates enjoy poking fun at my strange grammar on a daily basis. It's fortunate that I don't need to be a poet to plot a story. Images and colloquial dialogues flow through my mind, and that's how I create my stories. The art of storytelling is not just about the words or visuals; it's about the thoughts behind them which is why one doesn't need to be an artist nor a writer to be a storyteller. The popular comics and memes employ simple words with simple pictures, but they express an entire world of relatable situations. If it gets the point across, then it's brilliant. Nevertheless, I will continue to try to improve my language skills along with my drawing skills. The transition from Chinese to English was a short one, but the journey for self-improvement is always endless.


Your "politics" of wildlife conservancy and environmental activism is evident in most of your art, yet the message does not overpower the visual beauty of your art. How have you achieved this balance which so many other "artists with causes" fail to maintain?


Though there are many things in the world that I hate, such as oil spills and shark finning, I do not truly believe in the existence good vs. evil. I think this mentality of mine allows me to find visual beauty in subjects that I personally despise. During the BP Gulf of Mexico oil spill, I couldn't help but notice the elegant way each disgusting drop of oil moved through the water. It's easy for my human mind to associate the oil with the destruction of what I love, and therefore symbolize it as "evil", but that is just my own ego speaking. If I stepped back and looked at the grand picture, I can let go of that ego and capture the actual beauty in everything. I don't believe that it lessens the environmental message by doing so, but it does increase the chances of getting people's attention.

An Interview with `yuumei (cont.)


"1000 W0RDS" deals with the social trauma of divorce affecting children. Have responses on your basing a "comic" narrative on this painful subject been mostly positive and supportive or has there been any significant backlash?


I am happy to say that the responses have been 99% positive. Before I made "1000 W0RDS", I created "Tape it Back Together" and I received a lot of encouraging feedback. Children of broken families would tell me about their personal experiences which all served as inspiration for "1000 W0RDS" and "Rumination". My greatest joy was when a child told me how my stories saved her parents' marriage after she showed it to them. Be it positive or negative comments, the feedback from dA has been the greatest encouragement for me to improve. People are honest on dA, and if they disagree with me, they will say it. Their critiques have taught me to be humble, but have also taught me to stand firm for what I truly believe in.


One might ask: Once a story has been read online, why would anyone buy a traditionally published version of that story? And yet a publisher will be releasing "KNITE" as soon as the online chapters are completed. Is this because your fans will buy the "finished" edition, having "invested" themselves in the interactive author/reader creation of the online story, contributing praise, support and suggestions with each chapter? Has building a pre-existing e-readership online become a benefit rather than a hindrance to traditional print?


An e-readership is definitely a benefit, and the proof is in the rising web comic industry. As my publisher, Eric San Gregorio at 4th Dimension Entertainment, would be happy to tell you; the comic readers of today don't want to spend money on what they don't already like. I share the same feelings myself. If I truly love a story, I will buy the printed book just to support the artist. If I have never read the story before, I feel less willing to spend my money on something that I may not even enjoy. Beyond that, it's simply impossible to keep anything off of the internet in the information age. All of my favorite printed mangas are scanned and translated for free by volunteers within days of publication. The standard view these days is that all information should be free for public viewing, and since art is just another form of information, it's only natural for every comic to be free online as well. As long as your work is engaging, the readers will be happy to support you by buying a printed copy or some other merchandise. This is something my publisher has fully embraced, and if you check their listings at Team4D you will find most of them to be webcomics of various genres. The transition from print to digital in the comic industry is like a revolution. Now artists don't need sell their rights to publishers to get their work out, and it's all thanks to great art sharing sites like deviantART.

An Interview with `yuumei (cont.)


How much of a help is it to an author/artist to have the continuing instant feedback and personal interaction with millions of deviants worldwide during the chapter by chapter creation of an online narrative? Do you make story adjustments in ways you might not have originally envisioned because of fans' suggestions?


The wonderful feedback from the dA community have been the best influence in not just being an artist, but also in being a person. I can honestly say that I was practically raised by the dA community since I was 12. They have helped me from simple technical details like fixing my anatomy or correcting a typo, to adding an entire character to a story. The best example would be when the Knite group Knite-Fliers ran by 1illa hosted a create your own Knite character contest. I thought it would be fun to offer the winner's character a cameo in my story. I was stunned by the talented aozorize's spectacular character design of Zhen so I got her permission to make him a main character. The addition didn't change my prewritten plot for Knite, but her character definitely made the story much more dynamic and exiting. People have expressed concerns that I was no longer writing my own story, but simply trying to please the public. That's far from being the case. I am open to critiques on how to improve, but I do not change my stories to simply please the crowd. It's hard to draw the line between self confidence and arrogance, but once you have found a balance, the vast expanse of opinions on dA will help you more than any professors at fancy art schools.

Spring Blossom by yuumei
Autumn Spell by yuumei
Summer Glow by yuumei
Winter Rose by yuumei


Once your stories have made the leap from online narrative to traditional published print media, would you like your characters continuing on into movies or games in either animated or live action incarnations?


I would love to see my stories animated and made into live action movies or video games. I believe the goal of most artists is to have their work be seen by the world, and different mediums would definitely expand the audience. From novels, to comics, and finally movies, each medium has its unique way of communicating information. The interactivity of games also adds another layer to the experience. People that don't like to read novels might like to watch movies, and while each medium's appeal is different, the message conveyed can be the same.


What are your thoughts when you check the "FlagCounter" tracker on your webpage showing so many people from so many nations looking at your art worldwide?


It's a very flattering experience, but my nerdy self is more interested in the social implications, which is actually why I got the flag counter in the first place. I wanted to study the flow of information in cyber culture and their relations to location. For example, the top 4 countries are English speakers, showing that the language barrier has the biggest impact on dA traffic. What's interesting is that though China has the highest population in the world, Chinese people make up a very small percent of the visitors, falling far behind other smaller non-English speaking countries. China is still a developing country, so many people do not have internet, but beyond that, China's Internet Police often blocks access to dA to prevent the Chinese people from learning about democracy and free speech. I was very frustrated when I couldn't visit dA at times of political turmoil while visiting China. All of this is very relevant to my research about cyber activism, which is the topic of my next comic, Fisheye Placebo. I hope everyone wasn't too turned off by my nerdy ramble. I promise the actual story is much more interesting than analyzing a flag counter. ;)

Books Are Back

Journal Entry: Sat Nov 30, 2013, 1:24 PM
books and things
Hardcovers, softcovers, calendars and other things are available again in the 4DE online store!

Notes on Character Design

I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.

character design question

Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.

First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots

- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.


- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects

If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes

- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.


I discuss expression drawing in more detail here (click the image for the link):


- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).




Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

:star:On the following days, draw/write your OTP:

:bulletgreen:01 - Holding hands
:bulletgreen:02 - Cuddling somewhere
:bulletgreen:03 - Gaming/watching a movie
:bulletgreen:04 - On a date
:bulletgreen:05 - Kissing
:bulletgreen:06 - Wearing eachothers’ clothes
:bulletgreen:07 - Cosplaying
:bulletgreen:08 - Shopping
:bulletgreen:09 - Hanging out with friends
:bulletgreen:10 - With animal ears
:bulletgreen:11 - Wearing kigurumis
:bulletgreen:12 - Making out
:bulletgreen:13 - Eating icecream
:bulletgreen:14 - Genderswapped
:bulletgreen:15 - In a different clothing style (Visual Kei, gyaru, lolita, ect. )
:bulletgreen:16 - During their morning ritual(s)
:bulletgreen:17 - Spooning
:bulletgreen:18 - Doing something together (this can be anything from watching tv to having sex.  Just remember to tag appropriately.)
:bulletgreen:19 - In formal wear
:bulletgreen:20 - Dancing
:bulletgreen:21 - Cooking/baking
:bulletgreen:22 - In battle, side-by-side
:bulletgreen:23 - Arguing
:bulletgreen:24 - Making up afterwards
:bulletgreen:25 - Gazing into eachothers’ eyes
:bulletgreen:26 - Getting married
:bulletgreen:27 - On one of their birthdays
:bulletgreen:28 - Doing something ridiculous
:bulletgreen:29 - Doing something sweet
:bulletgreen:30 - Doing something hot (once again, be sure to tag if you make it extremely NSFW!)

I FINISHED IT!!!!! :iconfinallyplz:

[SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow[SSB x AoT Op.2] Lucario and Zelda/Sheik by AmazingArtistYellow[SSB x AoT Op.2] Pit by AmazingArtistYellow

I can't believe I'm done...after 6 months of working (Could've been 4 or 5 if school wasn't in the way all the time...T__T) I'm done...:faint:
My initial deadline was by the end of April, but....I finished a lot earlier than that. I FEEL INVINCIBLE NOW!!!! :mwahaha:
If you're gonna comment, it would be nice if you were to comment on the actual YouTube page. But if you can't because of reasons, then it's okay....I guess....
Feel free to share on Tumblr or other websites as long as you link back to the original video page.
Please do not reupload as your own. I worked very hard on this after all.

Now for a challenge! If anyone is willing to make a fluent Hetalia Fantasia (Yes, I'm gonna be specific, HETALIA FANTASIA) version of this----> [SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow (With the characters in this order: America, France, England, Russia, China, Germany, Japan, Italy) before I do, I will grant you my eternal respect (Along with some other stuff, like, I dunno, points, a llama, maybe a free request....)

Respect Yourself

Journal Entry: Thu Jan 31, 2013, 1:15 PM

My friend shared this video to warn other artists about how she was taken advantage of, and I believe this is a very important message that every artist should hear.

I've lost count of how many times someone, be it a big corporation or an individual, have asked me to illustrate for them for free. It will always go something like this "You draw this for us, and we will include your name in the credits. That's good publicity for you!" as if such a pathetic offer holds any merit.

There was one specific case where a guy wanted to use my drawing as a book cover but didn't want to pay. He said he might print up to 50,000 books, so that's like an amazing offer of 50,000 views for me right? Wrong. 50,000 is nothing. We live in the information revolution. Don't forget we have places like Deviantart, tumblr, and all those social networking sites. Sharing art, like sharing any information, has never been easier. You don't have to degrade yourself for some disrespectful publisher to get you art seen.

I know many young artists feel insecure about themselves. Being an artist is not a profession that easily guarantees employment, but that doesn't mean you should let others take advantage of you. Don't work for free to get "experience" or "publicity". The only time you should be working for free is for yourself, friends, or a charity. And by working for yourself I mean work on your own projects. If you're not getting paid either way, then draw what you want, not what others want. At least this way, the name you built is for yourself, not whatever company that's just using you.

For example, when I drew my first comic, 1000 Words 1000 W0RDS by yuumei and posted it online for everyone to read for free, I didn't get a single penny, but I gained a lot of viewers. And that was real publicity where my name is the creator's name, not some tiny add in amongst of a list of helpers. I did the same with my other comics, projects I wanted to draw, and it wasn't long before publishers started contacting me. Now that little flash comic I posted online years ago can be ordered on Amazon… And honestly, we don't even need publishers anymore since it's so easy to self publish these days. Just post your work online, and if enough people like it, then use Kickstarter to get your work published.

So respect yourself. Charge for what your're worth. Take commissions and make sure you get paid enough for it. If you're working on anything for free to gain publicity, make sure it's your own projects or a charity you believe in. Right now, the mentality of those people who believe we are worthless persists because we don't stand up for ourselves. When one artist rejects them for not paying, they'll just go to another artist until they find one with low self-esteem. Don't be that one low self-esteemed artist who lets them keep that kind of mentality. No body goes to a lawyer, doctor, etc expecting their services to be free, so why should they expect that of us?

Lastly, remember why you became an artist. It's probably not for the money, it's to bring your own visions to life. Don't let the anxiety of finding a job get in the way of that. Do what you love, work on it passionately, and share your work with the world. Once enough people have seen your passion, and it will take a few years so start early and be patient, then the money problem will solve itself.

Take care! :hug:

PointMan PNG2 by mictoon

100 Points Giveaway Everyday for a Week Part 3 CLOSED

Thanks for participating everyone!

Keep watching, PART 4 will come soon!


I'm giving away 100 points Points everyday day for 7 days.
I will choose 2 winners per day with 50 points each.


 Last Winners of the week! "Friday" & "Saturday"
:iconcatslovelifebalance: :iconjumpyjumpycat: :iconkagamiix: :iconkawaii-sudan:
CatsLoveLifeBalance JumpyJumpycat KagamiiX Kawaii-Sudan

All the winners

:iconsammigruber: :iconpinkie2001: :icondawnkayuka: :iconskygaggedrim: :iconemmajh97: :iconglitch-glitched: :iconrandomblueapple: :iconcrystaltherenahog: :icontomfa: :iconpocket-god: :iconcatslovelifebalance: :iconjumpyjumpycat: :iconkagamiix: :iconkawaii-sudan:

The Rules:

1 - You must be a existing or new watcher
2 - Add this journal to your favorite.
3-  Accounts must be a minimum of 1 month old.

2500 Point Giveaway

Journal Entry: Mon May 5, 2014, 11:14 AM

Giveaway by TsaoShin


I have amassed a nice number of points from print sales and commissions through deviantART so I think it's time for a....

good 'ol fashioned 2500 Point Giveaway!


I will give 500 points Points to a total of 5 people at random
:bulletblack: Winners will be announced May 19, 2014
:bulletblack: Limit one entry per person
:bulletblack: I will notify the winners via notes on May 19, 2014

How do I enter?

:bulletblack:  :+fav: fav this journal entry! (I'll use this list on to determine the winner)
:bulletblack:  Be a watcher or become one! 

Remember, even if you are watching me I still need you to fav this journal entry since this is where I'll generate the list from!  A HUGE THANKS to all of my supporters here on deviantART!  Thanks for all the +fav's, Added to my devWatch!'s, and comments!  Good luck in the giveaway!

Features by TsaoShin

Grendel by KarmaDash
Lovely Grendel fanart by KarmaDash!  Thank you!


Sat Aug 4, 2012, 5:51 AM
  • Mood: Cheerful
  • Listening to: Lilo & Stitch Aloha E Komo Mai
  • Reading: MangaTalangen 2007
  • Watching: Adventure time!!!
  • Eating: Crisps

EDIT3: THIS POST IS NOW OUTDATED ♥ I will no longer answer questions on this post.

EDIT2: GUUUUYS, PLEEEEEEEASE read through the other comments. I┤m 99% sure that your question has been asked AND ANSWERED before. :iconsobbplz: 
EDIT: Not EVERYONE has been given this future yet it seems.
It can take up to 14 days for your money to end up in paypal.

I don┤t know if many people know about this or even how to do it..~♥

How to take point commissions and still earn REAL FRESH MONEY! :iconkissinguplz:

What you need:

Be a Premium Member BETA TESTER
Have a Paypal

That easy!  :iconba-kyunplz:

However if you are going to do this dA takes a part of the money you earn. Around 20 Points on Every 80 points [I think]
Which makes you earn only 60 points even if you sell for 80.
That┤s why I suggest you think that 1 Dollar = 100 points
Instead of 80, that way you won┤t lose anything on it. *w* ~

How to do it!

You need to upload your picture to


Then Click on the Uploaded picture in your
It should look something like this.


Then you click on the select CATEGORY
It is above the description

Then you should end up HERE



Until you come to THIS


Here you see down to the left "Generate earnings"
And beneath "Sell downloads as premium content"


And it will look like this!
Here you decide how much to sell your picture for.
As I said dA "takes" 20 points/ 0.20 $ so I suggest to think that 1 $= 100 :points:

If you are selling a piece that is a commission for example I suggest that you crop the picture to the extreme or something until the person has Bought it!
OR make a picture beforehand that says "PAY FOR COMMISSIONS HERE"
You can always change how much it should cost, so you can change it for every commissioner :iconhontoplz:

That way the Da points come to use again for real purpose!
You cannot withdraw your money to PayPal until you have earned at least 5 $

How do I see my earnings?



You go to this box. And down to the right you can see "MY EARNINGS"
Click there!

AND.......... VOILA!


I just figured this out as well, I hope I haven┤t taken anything wrong or explained it wrong!
If so please correct me!

A-and I┤m not good with HTML stuff, so sorry if the pictures are small TAT ~♥

HAVE A LOVELY DAY :iconmahfeelzplz:

Lovely Buddies







Kawaii Button: Request Closed by miemie-chan3

creado: 17 de enero del 2013
última actualización: 02 de enero del 2014  

C  Ó   D   I   G   O  S    H   T   M  L .

Estos son algunos códigos HTML básicos para usuarios de DeviantART.

En este Journal explicaré los códigos HTML más útilizados. Contestaré cualquier duda. Por favor utiliza "PREVIEW" antes de. (; La simple razón es para evitar el SPAM para que se me facilite encontrar las dudas. Si quieres probar algún código hazlo en tu perfil y no aquí!.
Este Journal se va a mantener en constante actualización, ya que dA ha cambiado un poco desde la última actualización. Prometo estar más pendiente en este asunto.
Gracias por todos los comentarios y favoritos I love deviantART! .





[ Funcionan en todos los sitios que DeviantArt ofrece; Deviations en literatura, Journal, comentarios, etc.]


DeviantArt lo mostrará así: :iconimaria-roa:
[Tambíen funciona con grupos]


DeviantArt lo mostrará así: iMaria-Roa
[Tambíen funciona con grupos]


<b*> Este texto en negrilla.  <*/b>  
DeviantArt lo mostrará así: Este texto en negrilla.


<u*> Este texto subrayado. <*/u>
DeviantArt lo mostrará así: Este texto subrayado.


<i*> Este texto en cursiva. <*/i>
DeviantArt lo mostrará así: Este texto en cursiva.


<s*> Este texto tachado/rayado. <*/s>
DeviantArt lo mostrará así: Este texto tachado/rayado.

Letra sin formato.

<tt*>Este texto sin formato. <*/tt>
DeviantArt lo mostrará así: Este texto sin formato. 

Combinando formatos de Texto.

<b*> <u*> <i*> Este texto en negrilla, subrayado y en cursiva. <*/i> <*/u> <*/b>
DeviantArt lo mostrará así: Este texto en negrilla, subrayado y en cursiva.

Texto más pequeño.

<small*> Este texto más pequeño. <*/small>
DeviantArt lo mostrará así: Este texto más pequeño.


<sub*> Este texto en subíndice. <*/sub>
DeviantArt lo mostrará así: Este texto en subíndice. 


<sup*> Este texto en superíndice. <*/sup>
DeviantArt lo mostrará así: Este texto en superíndice.

Enlaces a una página web.

<*a href="Link aquí"> Texto <*/a>
DeviantArt lo mostrará así: Enlace (:


[ No aplican para comentarios. Los códigos <h1> etc. funcionan en la descripción de una deviantion. Todos funcionan en Personalizacion de tu dA & Deviations DE LITERATURA]

<h1*> Este texto como un título. <*/h1>
DeviantArt lo mostrará así: 

Este texto como un título.

<h2*> Este texto como un subtítulo. <*/h2>
DeviantArt lo mostrará así: 

Este texto como un subtítulo.

<h3*> Este texto con otro tamaño. <*/h3>
DeviantArt lo mostrará así: 

Este texto con otro tamaño.

<h4*> Este texto con un tamaño diferente. <*/h4>
DeviantArt lo mostrará así: 

Este texto con un tamaño diferente.

<h5*> Este texto con diferente tamaño. <*/h5>
DeviantArt lo mostrará así: 
Este texto con diferente tamaño.


[ Solo Funciona en Journals, Blogs & algunos módulos editables del perfil.]


<*div align="center"> Este texto centrado. <*/div>
DeviantArt lo mostrará así:
Este texto centrado.

A la derecha.

<*div align="right"> Este texto a la derecha. <*/div>
DeviantArt lo mostrará así:
Este texto a la derecha.

A la izquierda.

<*div align="left"> Este texto a la izquierda. <*/div>
DeviantArt lo mostrará así:
Este texto a la izquierda.


<blockquote*> "Este texto es una cita y la sangría ha aumentado." <*/blockquote>
DeviantArt lo mostrará así:
"Este texto es una cita y la sangría ha aumentado."



<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>

DeviantArt lo mostrará así:
  1. Esta es una lista ordenada.
  2. Esta es una lista ordenada.
  3. Esta es una lista ordenada.


<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>

DeviantArt lo mostrará así:
  • Esta es una lista desordenada.
  • Esta es una lista desordenada.
  • Esta es una lista desordenada.


DeviantArt lo mostrará así:


<*img src="URL de la imagen"/>
[Donde dice "URL de la imagen", para conseguirla solo deben hacer click derecho y seleccionar la opción "Copiar la ruta de la imagen" ó "Copiar dirección de la imagen", ese es el código que deben pegar.]

DeviantArt lo mostrará así:


<*da:embed profile="video type" id="ID of the video"/>

*Video Type: nombre de la página de donde proviene el video. Ejem: Youtube
**ID of the video: este es un pequeño código que aparece al final de la url del video. Puede estar conformado por números, letras o ambos juntos.

DeviantArt permite colocar videos de:

DeviantArt Film: estos videos son aquellos que suben los Miembros de la Comunidad #deviantartfilm. Aquí solo pueden acceder aquellos que tengan conocimientos sobre la cinematografia & la utilización de las herramientas para video en ambito profesional.
Para colocar tu video favorito de la Comunidad deviantFilm debes colocar la palabra "film" como nombre del sitio del video. Luego se coloca el código del video, que en deviantArt viene siendo el número del código Thumb ←ver más abajo THUMB.

Vimeo: videos que se encuentren en la página "Vimeo".
Para colocar tu video favorito de Vimeo debes colocar la palabra "vimeo" en el lugar donde corresponde y luego el número que viene al final del link del video.

Youtube: la página más popular a la hora de subir videos & que todos conocemos. Se coloca "youtube" en el sitio del nombre en el código & luego se coloca el número que aparece al final del link del video. Este es el código que puede venir mezclado con letras.

Ejemplo: Insertaré aquí el video " Sleeping With Sirens - If You Can't Hang." que está en Youtube.

<*da:embed profile="youtube" id="_UwWYtLWEZg"/>
DeviantArt lo mostrará así:


[ Este código sirve para mostrar miniaturas de las deviations.]
DeviantArt lo mostrará así:
PSD 12* by iMaria-Roa

[También puedes agregar la palabra "big" al lado de "thumb" para tener una vista más grande la deviation. Solo funciona en deviations que sean imágenes. No puede hacerse con deviations de texto ni Stamps.]

DeviantArt lo mostrará así:
PSD 12* by iMaria-Roa

[Para obtener el "id de la deviation" o "thumb" vamos a el costado inferior derecho de la deviation, justo debajo de "Details" estan "Link & "Thumb".]


[Otra forma para decorar un perfil es usando Emoticons. DeviantArt tiene una lista ofcial de todos aquellos que pueden utilizar. La mayoría tienen animaciones por lo que harán más atractivo el decorado. La lista oficial de Emoticons es esta deviantART Emoticons. ]

DeviantArt lo mostrará así: Rose 

*Con la última actualización de dA, se tiene la opcion de "Add Media". De ahí únicamente tienes que dar clic en "deviantART" (si quieres insertar la previa de una deviation), ó "Emoticons" (si quieres insertar un emoticón). Esto se debe a la facilitación de uso para miembros.

Espero que les sea de ayuda.
Por ahora esos son todos los códigos html que sé de deviantART.


Hasta pronto, +favlove .