Shop Mobile More Submit  Join Login

The Journal Portal

Tune into the voice of the community by checking out DeviantArt's Journal Portal. Join the conversation by browsing, adding faves, and leaving comments, or submit your own Journal to let your voice be heard.

Submit Journal

42,991 Deviants Online

The Serenely Powerful Art of `yuumei

In the top half of an hourglass, a polar bear and her cub perch perilously atop a wedge of melting ice, its dripping water becoming the "sand" that is inexorably drowning an urban couch potato figure in the hourglass's bottom chamber. The beautiful yet arresting digital painting is "Countdown" by yuumei and it is currently one of the most popular pieces on deviantART. It is "archetypal yuumei" in its perfectly balanced blending of a striking lyrically beautiful visual with an underlying urgent social or political message.

Her specialty is digital art in an anime style, but she often employs traditional watercolors and other elements. Her cause is saving and preserving what's left of the Earth's wildlife and its environment; she donates large portions of profits from her artworks to a host of wildlife and environmental organizations and urges all deviants and others to do the same. But what has really been her stand-out achievement setting her apart are her beautifully illustrated literary works that she publishes on deviantART that have been translated into over 20 different languages by deviants from all over the globe.

1000 W0RDS

"1000 W0RDS" tells the story of a child of divorce's longing and loss in a series of interactive flash comics panels combining `yuumei's anime-style characters with a running text of poignant dialogue between a child and an artist. The narrative is clever, acute, thoughtful and does not cop-out with a final dive into sentimentality, but instead finds a healing revelation in personal growth and a commitment to creating one's own happiness. It has become a deviantART favorite with almost one million readers having viewed it since its debut two years ago.

Someone once told me art is about content not skills. And a picture is worth a thousand words.


"KNITE" is a flash comics tale set in China and being released chapter by chapter on deviantART. It's the story of a troubled youth whose avenue of rebellion is to light up the night sky with his Christmas light-festooned kite, an act which inspires others to fill the heavens with their own "stars". The symbolism of flights of freedom beyond totalitarian fences is subtle and effective without detracting from the simple enjoyable storyline. The framing of scenes and the perfectly juxtaposed lines of text with characters' telling facial expressions is worthy of finer Hollywood cinema drama. And yuumei often provides a brief explanatory commentary at each chapter's end. One can be swept along in the flow of beautiful images, linger over the thoughtful literary text, and then be further enlightened by the author's "final thoughts."

Flash of Lightning, Resonant Thunder (cont.)

Whether she's projecting guiding stars into the firmament above China, saving the whales off the Pacific coast or the polar bears losing their icy domain in the Arctic, yuumei epitomizes the one world artists' community spirit of deviantART. She is an artist for our times, engaging issues with her art as massive as the global collapse of the environment – and as intimate as the collapse of hope in the heart of a heartbroken child. Hers is an artist's heart that refuses to stop loving and hers is an artist's head that refuses to stop dreaming. The deviantART community and the human narrative itself is infinitely strengthened by her contributions to the arts, and to the world.

Love - Mom and Dad by yuumei
Sunday Afternoon by yuumei
Project WE Character Sketch 7 by yuumei
Knite: Bringer of Stars by yuumei

An Interview with `yuumei

As an artist with a bright future as a storyteller – a future that is already proceeding as a model of new paradigms in art technology and literary publishing – we had many questions for yuumei (and happily, she answered some).


As a storyteller creating narratives such as "1000 W0RDS" and "KNITE," do you think of yourself primarily as an artist or a writer? Or will you continue to develop your obvious talents at both in tandem?


There is a thin line between drawing and writing, if there is a line at all. Both art and words exist for the purpose of communication. However, I do see myself as more of an artist than a writer. Truth be told, I am completely awkward with words. I often can't find the right words to express my emotions, and I marvel at those that can speak and write so eloquently. My roommates enjoy poking fun at my strange grammar on a daily basis. It's fortunate that I don't need to be a poet to plot a story. Images and colloquial dialogues flow through my mind, and that's how I create my stories. The art of storytelling is not just about the words or visuals; it's about the thoughts behind them which is why one doesn't need to be an artist nor a writer to be a storyteller. The popular comics and memes employ simple words with simple pictures, but they express an entire world of relatable situations. If it gets the point across, then it's brilliant. Nevertheless, I will continue to try to improve my language skills along with my drawing skills. The transition from Chinese to English was a short one, but the journey for self-improvement is always endless.


Your "politics" of wildlife conservancy and environmental activism is evident in most of your art, yet the message does not overpower the visual beauty of your art. How have you achieved this balance which so many other "artists with causes" fail to maintain?


Though there are many things in the world that I hate, such as oil spills and shark finning, I do not truly believe in the existence good vs. evil. I think this mentality of mine allows me to find visual beauty in subjects that I personally despise. During the BP Gulf of Mexico oil spill, I couldn't help but notice the elegant way each disgusting drop of oil moved through the water. It's easy for my human mind to associate the oil with the destruction of what I love, and therefore symbolize it as "evil", but that is just my own ego speaking. If I stepped back and looked at the grand picture, I can let go of that ego and capture the actual beauty in everything. I don't believe that it lessens the environmental message by doing so, but it does increase the chances of getting people's attention.

An Interview with `yuumei (cont.)


"1000 W0RDS" deals with the social trauma of divorce affecting children. Have responses on your basing a "comic" narrative on this painful subject been mostly positive and supportive or has there been any significant backlash?


I am happy to say that the responses have been 99% positive. Before I made "1000 W0RDS", I created "Tape it Back Together" and I received a lot of encouraging feedback. Children of broken families would tell me about their personal experiences which all served as inspiration for "1000 W0RDS" and "Rumination". My greatest joy was when a child told me how my stories saved her parents' marriage after she showed it to them. Be it positive or negative comments, the feedback from dA has been the greatest encouragement for me to improve. People are honest on dA, and if they disagree with me, they will say it. Their critiques have taught me to be humble, but have also taught me to stand firm for what I truly believe in.


One might ask: Once a story has been read online, why would anyone buy a traditionally published version of that story? And yet a publisher will be releasing "KNITE" as soon as the online chapters are completed. Is this because your fans will buy the "finished" edition, having "invested" themselves in the interactive author/reader creation of the online story, contributing praise, support and suggestions with each chapter? Has building a pre-existing e-readership online become a benefit rather than a hindrance to traditional print?


An e-readership is definitely a benefit, and the proof is in the rising web comic industry. As my publisher, Eric San Gregorio at 4th Dimension Entertainment, would be happy to tell you; the comic readers of today don't want to spend money on what they don't already like. I share the same feelings myself. If I truly love a story, I will buy the printed book just to support the artist. If I have never read the story before, I feel less willing to spend my money on something that I may not even enjoy. Beyond that, it's simply impossible to keep anything off of the internet in the information age. All of my favorite printed mangas are scanned and translated for free by volunteers within days of publication. The standard view these days is that all information should be free for public viewing, and since art is just another form of information, it's only natural for every comic to be free online as well. As long as your work is engaging, the readers will be happy to support you by buying a printed copy or some other merchandise. This is something my publisher has fully embraced, and if you check their listings at Team4D you will find most of them to be webcomics of various genres. The transition from print to digital in the comic industry is like a revolution. Now artists don't need sell their rights to publishers to get their work out, and it's all thanks to great art sharing sites like deviantART.

An Interview with `yuumei (cont.)


How much of a help is it to an author/artist to have the continuing instant feedback and personal interaction with millions of deviants worldwide during the chapter by chapter creation of an online narrative? Do you make story adjustments in ways you might not have originally envisioned because of fans' suggestions?


The wonderful feedback from the dA community have been the best influence in not just being an artist, but also in being a person. I can honestly say that I was practically raised by the dA community since I was 12. They have helped me from simple technical details like fixing my anatomy or correcting a typo, to adding an entire character to a story. The best example would be when the Knite group Knite-Fliers ran by 1illa hosted a create your own Knite character contest. I thought it would be fun to offer the winner's character a cameo in my story. I was stunned by the talented aozorize's spectacular character design of Zhen so I got her permission to make him a main character. The addition didn't change my prewritten plot for Knite, but her character definitely made the story much more dynamic and exiting. People have expressed concerns that I was no longer writing my own story, but simply trying to please the public. That's far from being the case. I am open to critiques on how to improve, but I do not change my stories to simply please the crowd. It's hard to draw the line between self confidence and arrogance, but once you have found a balance, the vast expanse of opinions on dA will help you more than any professors at fancy art schools.

Spring Blossom by yuumei
Autumn Spell by yuumei
Summer Glow by yuumei
Winter Rose by yuumei


Once your stories have made the leap from online narrative to traditional published print media, would you like your characters continuing on into movies or games in either animated or live action incarnations?


I would love to see my stories animated and made into live action movies or video games. I believe the goal of most artists is to have their work be seen by the world, and different mediums would definitely expand the audience. From novels, to comics, and finally movies, each medium has its unique way of communicating information. The interactivity of games also adds another layer to the experience. People that don't like to read novels might like to watch movies, and while each medium's appeal is different, the message conveyed can be the same.


What are your thoughts when you check the "FlagCounter" tracker on your webpage showing so many people from so many nations looking at your art worldwide?


It's a very flattering experience, but my nerdy self is more interested in the social implications, which is actually why I got the flag counter in the first place. I wanted to study the flow of information in cyber culture and their relations to location. For example, the top 4 countries are English speakers, showing that the language barrier has the biggest impact on dA traffic. What's interesting is that though China has the highest population in the world, Chinese people make up a very small percent of the visitors, falling far behind other smaller non-English speaking countries. China is still a developing country, so many people do not have internet, but beyond that, China's Internet Police often blocks access to dA to prevent the Chinese people from learning about democracy and free speech. I was very frustrated when I couldn't visit dA at times of political turmoil while visiting China. All of this is very relevant to my research about cyber activism, which is the topic of my next comic, Fisheye Placebo. I hope everyone wasn't too turned off by my nerdy ramble. I promise the actual story is much more interesting than analyzing a flag counter. ;)

WARNING! This giveaway is OVER! :) :)

Edit 10.1.2013:

Thank you everyone for participating in this point giveaway!!! :la: It was tremenduos how many people took part!! :D

SOOOOOOOO.... The 10 winners of 100 points each areeeeeeeeeeeeeeeeeeeeee.......

*drum roll*

:iconwalkermonetart: :iconxkrittterz: :iconfiregoddess2148: :iconsilverkiwi78: :iconneocargalpha: :iconcell-fey: :iconstephanie-chivas: :iconmaroy: :iconenigmaticsmile: :iconulrich-ironpaw:

CONGRATULATIONS!!! :iconlachoirplz:

Pls dont be disappointed if you didnt win! Stay tuned for the next event I am going to host anytime soon!! :D Thank you so much for your support!! :heart:

*Edit over*



:la: :la: Let's PARTY HARD, cause as I am close to reach incredible 30,000 watchers I thought I should give something back to this awesome community by doing a point giveaway again!! :la: :la:

Just +FAV this journal

And you need to be a watcher of mine to be able to win! :D

---> 10 winners will be chosen totally randomly, each of them receiving 100 points!

---> The giveaway will be over three days after this journal is submitted!

Have fun! And if you want you can tell your friends/watchers about this! :D :heart:

Thank you for your support! :heart:


This doesnt belong to the giveaway/contest, but still it may be interesting for you to read! :D

My personal dA 3 1/2 years flashback:

My first submission:

Winters Wrath by JoJoesArt

With this picture it all started... My style was much much different back then and I was not really advanced in using Photoshop and my tablet, but I thought it was the first picture worth posting here on dA. I was mostly inspired by sandara by then, who is still one of my biggest rolemodels. :heart:

My first popular deviation:

Avatar Neytiri by JoJoesArt

This picture is the one, which started all the popularity and the overwhelming support I gained over the years. Avatar became the most popular movie of all time and I had much luck and kinda chose the perfect moment to draw and submit my Neytiri piece. Over night I got more than 1500 favourites and over 100 comments, which was the most exciting thing ever! My other pieces never got more than 50 favs back then. Till today the picture was downloaded more than 40,000 times, which is my most downloaded picture. This was really the starting point, because I also gained many more watchers and interest in my art. I still didn't really find my own style, I was still experimenting. :)

Fotolia Contest.. best decision ever:

God of Evanescence by JoJoesArt

I would call this the first picture, that really developed my own personal style. And it is one of my favourite pieces, even today! I submitted it to the Fotolia contest here on dA and it got the most popular of all entries over night. It was so exciting and overwhelming to read all the supportive comments and the picture is still among my most popular (most seen, most commented) pieces. It has also been my icon ever since! :D Even though I didn't win the contest, it still was the best decision to participate!

First Pokemon inspired piece:

I am here with you by JoJoesArt

Pokemon has always been my favourite game. It influenced my childhood and youth in a manner, that no other game or show could ever do. Till then I mostly drew fantasy pictures, dragons and stuff like that. I wasn't sure if my watchers would also appreciate Pokemon fanart, but when I submitted this painting I was tought differently! In no more than 3 days it had over 8000 favourites and 500 comments and was my first deviation to be the most popular of 1 week and even 1 month. Since then Pokemon became a major inspiration for me, not just because it was a popular topic, but because I always enjoyed drawing it and now saw, that people actually wanted to see more! :heart:

Simplicity makes the picture:

Night Bringer by JoJoesArt

This piece is one of my personal favourites. It is also one of the pictures, I spent no more than 5 hours on, so it is rather simple compared to many other pictures by me. But I learned, that a picture is much more about the atmosphere and idea than a massive amount of detail. This piece is also my most sold print, as it was featured by the staff of dA on the dA print shop. I am so happy to be able to even earn money with my hobby, it is still unbelievable for me!!

My first Daily Deviation:

Forgotten Fairytales by JoJoesArt

This piece by me was the first one to be featured as a Daily Deviation. It was the greatest honour for me, when I logged in and saw my piece down between all the awesome pictures, which were chosen to be featured. Till today I have received 4 DD's, of which each one is more than appreciated! :heart:

Princess Mononoke:

Princess Mononoke by JoJoesArt

This is my all time favourite picture of mine. The movie "Princess Mononoke" had a great impact on my childhood and I loved that movie ever since I can remember. When I finally got to draw a fanart, I was really satisfied with it and had so much fun drawing it! It also hugely developed my style and I improved in drawing humans! And it is my most popular deviation, with nearly 18,000 favourites as of this moment. I can't believe that many people decided to fav it! It is just incredible!! :la:


Universe by JoJoesArt

This is the first traditional picture I was really really satisfied with! After all the years of drawing digitally I was not used to traditional art anymore, but my sister PixieCold kinda got me into it again! This picture means a lot to me and it also proves, that simple things often are better than the hyper complex ones! ^^


That was it about my little "flashback".. ^^ I really hope you enjoyed reading it! :D I am so happy about all the exposure, feedback and awesome opportunities this site has given me as an artist! Every one of my watchers contributes highly to my success and improvement and you all inspire me to keep going!! Thank you so much for everything! Without you I would be nothing! :heart: :heart:

Lackadaisy - Patreon

Journal Entry: Sat Nov 30, 2013, 1:24 PM

I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy.  Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon

Notes on Character Design

I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.

character design question

Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.

First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots

- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.


- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects

If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes

- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.


I discuss expression drawing in more detail here (click the image for the link):


- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).




Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

Respect Yourself

Journal Entry: Thu Jan 31, 2013, 1:15 PM

My friend shared this video to warn other artists about how she was taken advantage of, and I believe this is a very important message that every artist should hear.

I've lost count of how many times someone, be it a big corporation or an individual, have asked me to illustrate for them for free. It will always go something like this "You draw this for us, and we will include your name in the credits. That's good publicity for you!" as if such a pathetic offer holds any merit.

There was one specific case where a guy wanted to use my drawing as a book cover but didn't want to pay. He said he might print up to 50,000 books, so that's like an amazing offer of 50,000 views for me right? Wrong. 50,000 is nothing. We live in the information revolution. Don't forget we have places like Deviantart, tumblr, and all those social networking sites. Sharing art, like sharing any information, has never been easier. You don't have to degrade yourself for some disrespectful publisher to get you art seen.

I know many young artists feel insecure about themselves. Being an artist is not a profession that easily guarantees employment, but that doesn't mean you should let others take advantage of you. Don't work for free to get "experience" or "publicity". The only time you should be working for free is for yourself, friends, or a charity. And by working for yourself I mean work on your own projects. If you're not getting paid either way, then draw what you want, not what others want. At least this way, the name you built is for yourself, not whatever company that's just using you.

For example, when I drew my first comic, 1000 Words 1000 W0RDS by yuumei and posted it online for everyone to read for free, I didn't get a single penny, but I gained a lot of viewers. And that was real publicity where my name is the creator's name, not some tiny add in amongst of a list of helpers. I did the same with my other comics, projects I wanted to draw, and it wasn't long before publishers started contacting me. Now that little flash comic I posted online years ago can be ordered on Amazon… And honestly, we don't even need publishers anymore since it's so easy to self publish these days. Just post your work online, and if enough people like it, then use Kickstarter to get your work published.

So respect yourself. Charge for what your're worth. Take commissions and make sure you get paid enough for it. If you're working on anything for free to gain publicity, make sure it's your own projects or a charity you believe in. Right now, the mentality of those people who believe we are worthless persists because we don't stand up for ourselves. When one artist rejects them for not paying, they'll just go to another artist until they find one with low self-esteem. Don't be that one low self-esteemed artist who lets them keep that kind of mentality. No body goes to a lawyer, doctor, etc expecting their services to be free, so why should they expect that of us?

Lastly, remember why you became an artist. It's probably not for the money, it's to bring your own visions to life. Don't let the anxiety of finding a job get in the way of that. Do what you love, work on it passionately, and share your work with the world. Once enough people have seen your passion, and it will take a few years so start early and be patient, then the money problem will solve itself.

Take care! :hug:


Sat Aug 4, 2012, 5:51 AM
  • Mood: Cheerful
  • Listening to: Lilo & Stitch Aloha E Komo Mai
  • Reading: MangaTalangen 2007
  • Watching: Adventure time!!!
  • Eating: Crisps


Cherry Stamp by Kezzi-Rose
Rainbows Stamp by Kezzi-Rose
Kindness not Weakness Stamp by PianoxLullaby
Squirty Cream Stamp by Kezzi-Rose
Comment Stamp by xSweetSlayerx
stampforshadowporcelain by peridotsu

Find Me

EDIT3: THIS POST IS NOW OUTDATED ♥ I will no longer answer questions on this post.

EDIT2: GUUUUYS, PLEEEEEEEASE read through the other comments. I┤m 99% sure that your question has been asked AND ANSWERED before. :iconsobbplz: 
EDIT: Not EVERYONE has been given this future yet it seems.
It can take up to 14 days for your money to end up in paypal.

I don┤t know if many people know about this or even how to do it..~♥

How to take point commissions and still earn REAL FRESH MONEY! :iconkissinguplz:

What you need:

Be a Premium Member BETA TESTER
Have a Paypal

That easy!  :iconba-kyunplz:

However if you are going to do this dA takes a part of the money you earn. Around 20 Points on Every 80 points [I think]
Which makes you earn only 60 points even if you sell for 80.
That┤s why I suggest you think that 1 Dollar = 100 points
Instead of 80, that way you won┤t lose anything on it. *w* ~

How to do it!

You need to upload your picture to


Then Click on the Uploaded picture in your
It should look something like this.


Then you click on the select CATEGORY
It is above the description

Then you should end up HERE



Until you come to THIS


Here you see down to the left "Generate earnings"
And beneath "Sell downloads as premium content"


And it will look like this!
Here you decide how much to sell your picture for.
As I said dA "takes" 20 points/ 0.20 $ so I suggest to think that 1 $= 100 :points:

If you are selling a piece that is a commission for example I suggest that you crop the picture to the extreme or something until the person has Bought it!
OR make a picture beforehand that says "PAY FOR COMMISSIONS HERE"
You can always change how much it should cost, so you can change it for every commissioner :iconhontoplz:

That way the Da points come to use again for real purpose!
You cannot withdraw your money to PayPal until you have earned at least 5 $

How do I see my earnings?



You go to this box. And down to the right you can see "MY EARNINGS"
Click there!

AND.......... VOILA!


I just figured this out as well, I hope I haven┤t taken anything wrong or explained it wrong!
If so please correct me!

A-and I┤m not good with HTML stuff, so sorry if the pictures are small TAT ~♥

HAVE A LOVELY DAY :iconmahfeelzplz:

Lovely Buddies







Kawaii Button: Request Closed by miemie-chan3

I FINISHED IT!!!!! :iconfinallyplz:

[SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow[SSB x AoT Op.2] Lucario and Zelda/Sheik by AmazingArtistYellow[SSB x AoT Op.2] Pit by AmazingArtistYellow

I can't believe I'm done...after 6 months of working (Could've been 4 or 5 if school wasn't in the way all the time...T__T) I'm done...:faint:
My initial deadline was by the end of April, but....I finished a lot earlier than that. I FEEL INVINCIBLE NOW!!!! :mwahaha:
If you're gonna comment, it would be nice if you were to comment on the actual YouTube page. But if you can't because of reasons, then it's okay....I guess....
Feel free to share on Tumblr or other websites as long as you link back to the original video page.
Please do not reupload as your own. I worked very hard on this after all.

Now for a challenge! If anyone is willing to make a fluent Hetalia Fantasia (Yes, I'm gonna be specific, HETALIA FANTASIA) version of this----> [SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow (With the characters in this order: America, France, England, Russia, China, Germany, Japan, Italy) before I do, I will grant you my eternal respect (Along with some other stuff, like, I dunno, points, a llama, maybe a free request....)

Win 1500 Points - WINNER(s)

Journal Entry: Wed Feb 22, 2012, 5:53 PM

First of all: THANKS TO EVERYBODY who joined this game! The response was just overwhelming! Thank you!

And the winner of 1500 DeviantPOINTS is

:iconart-by-cricket: Art-by-Cricket

Runner Ups
Due to the huge influx of comments to this journal I decided to select a few runner ups. The following people won 20 points :points: each:

:iconzwiezda: Zwiezda :star: :iconmiss-nevermore: Miss-Nevermore
:iconkaiter: kaiter :star: :iconkaptynqerq: KaptynQerq
:iconzedna7: Zedna7 :star: :iconethanmilesgrey: EthanMilesGrey

I kindly ask you to visit all their pages and galleries to give them a hug and some kind comments on their art. They all do very nice art and deserve more feedback! Thank you! :heart:

Hi people, here is a new chance for you to win 1500 precious points at once. In order to participate you have to do this:
  1. FAV this journal
  2. FAV this fun deviation:
    I don't give a damn
    I don't give a damn by Lilyas
  3. Visit Anthiem's page and check her lovely anime and fantasy drawings! She will be really happy about some feedback.
    Visit kethwef's page instead if you prefer Fractal Art and Literature. He creates lovely fractal galaxies and writes fantasy short stories and poetry. Go to his literature gallery right here.
    [Previously featured artists: GeraldII, IJS-Creations, Naginani, NiaNook33 + phryseth]
  4. Make a quick Visit at my personal website and Like my Playing Cards (if you like them):

Use the triple chance

Write a journal yourself saying this:

Want to get 1500 Points for free? (title)
Visit :devlilyas:'s journal - - and join her Giveaway worth of 1500 points.

Leave a comment with a link  to your journal.

I will use the random list generator to find the winner. If you wrote a journal your name will be added three times. This game will run for 3 weeks until March 15, 2012 until February 26. Good luck! (Closed now)

For all who love points please check :icon100millionpoints: 100millionPOINTS. She is helping out with points for people who need them and she is currently running a lovely contest where you can win subscriptions and points.

Quick Tips: On Referencing Anatomy

Sat Nov 12, 2011, 9:54 PM

Reference from real life whenever possible.

When you reference or copy from another artist's studies/sketches/art, you may be copying their mistakes as well. Furthermore, an artist's studies are their notes and --just like with history or chemistry notes-- copying someone else's notes will not help you fully understand the material. To completely understand anatomy, you must take your own notes and build your own understanding through observation.

This is probably a no-brainer for many artists but... scruffynerfherder and I were talking about this last night, and with the increase of "anatomy studies" showing up on dA's front page, it's been on my mind. DA's resource category has some great material, but I also feel like there is a lot of misleading information taught by amateurs who really probably shouldn't be teaching things like shading or anatomy, because they have a less-than-stellar grasp on it themselves. I'm not trying to knock anyone here, but it's a bit troubling to know how many deviants follow this information and learn from flawed examples instead of learning from the real deal themselves. Of course, there's nothing wrong with picking up pointers and tips from others (I encourage it!), but building your own knowledge based on your own observation and experience is key.

Nothing can replicate the experience of drawing from life (which, if you have the opportunity to do so, TAKE IT BY THE HORNS), but since many artists are without access to a live model aside from themselves, here are some links and resources to help you out.

:pointr: Some great stock photo accounts:
:bulletgreen: mjranum-stock
:bulletgreen: SenshiStock
:bulletgreen: kristinkk
:bulletgreen: Tasastock
:bulletgreen: Voivodess-Stock
:bulletgreen: justmeina
:bulletgreen: chamberstock

:pointr: Some very useful links: (Warning for tame nudity on most of these)
:bulletgreen: Models (thanks Izene!)
:bulletgreen: Athletic Body Diversity References
:bulletgreen: Pixelovely Gesture Drawing Tools
:bulletgreen: Lovecastle Gesture Drawing Generator
:bulletgreen: Posemaniacs - USE WITH CAUTION & OTHER REFERENCES ON HAND! Figures have no weight/are lifeless, but it can help with poses and angles.
:bulletgreen: Human Anatomy for Artists
:bulletgreen: Quick Poses

:pointr: OR you can always just Browse dA's "Stock Image" Category!

Also, remember: always follow the rules of the stock you're using! And keep in mind that many photos you find on dA or Google are copy written or do not give permission for usage, so if you use them for drawing keep it to your sketchbook for learning purposes only.

OKAY, THAT IS ALL. :heart:

Addendum: It has come to my attention that I may have come off as trying to completely discredit anatomical studies as a reference tool. This was not my intention, and next time I do a "quick tips" journal I will be sure to share some real quality anatomical studies and the like, as well as book recommendations. I guess my main point here is: Refrain from using other's studies as a crutch, use a variety of sources and make effort to find out information for yourself, not just seek to be told what to do.

Shut up and DRAW by sexpizza Shark Week by skinnyveestamp Feraligatr Stamp by NoNamepje
Giveawaybig2 by Mewitti

This contest/giveaway has ended! Click here to see the winners!

Hi all! I'd like to celebrate the Pokemon Gen 3 remakes by going all-out with an art contest AND a giveaway. Both of these events will have 15 winners each! Prizes include plushies, free art, and multiple chances to win a copy of the upcoming Omega Ruby/Alpha Sapphire games. Keep reading to learn how to enter!


Available prizes:

  • Pokemon Omega Ruby/Alpha Sapphire game preorder (1 available)
  • Adorable Treecko, Mudkip, or Torchic plushie (1 of each available)
  • Super cool drawing by me (1 available - here are some examples of my work)
  • Fancypants Kyogre & Groudon pendant keychain (5 available)
  • Badass Rayquaza keychain (5 available)

How to enter:

To enter, favorite this journal! That's it! You can also reblog the giveaway's Tumblr post to enter yourself a second time. (No giveaway blogs, please.) If you enter the art contest, your name will be entered in the giveaway an extra three times, for a max of five entries per person.


I will randomly pick 15 unique winners. You can't win multiple times in the giveaway, but it is possible to win in the art contest and also win in the giveaway. I will contact you based on the site you won on--so if I picked your username from the Tumblr reblogs, I will send you a Tumblr ask, if I picked your username from the dA post favorites, I will send you a dA note, etc.

The first winner can choose any prize they want (only one game/plushie/keychain per winner), the second winner can pick anything the first-place winner didn't claim, and so on until all 15 have prizes.

The giveaway ends on November 9 at 11:55pm EST. I will send notifications to the winners within one day. Winners MUST respond with their address/prize preferences within 24 hours or I will pick someone else. Sorry for the strictness here, but I need to wrap up the contest quickly so that people who choose OR/AS preorders can cancel any existing preorders and non-winners can get their own preorders on time.


Available prizes:

  • Pokemon Omega Ruby/Alpha Sapphire game preorder (2 available!)
  • Giant, fuzzy Kyogre plushie (1 available)
  • Huggable, fierce Groudon plushie (1 available)
  • Super cool drawing by me (1 available - here are some examples of my work)
  • Fancypants Kyogre & Groudon pendant keychain (5 available)
  • Badass Rayquaza keychain (5 available)

How to enter:

Send your entry/entries to me via deviantART note or email them to me at, with the subject "ORAS Contest".
 Include your entry, your username, and the fastest method to get in contact with you if you win.

What to draw:

Your entry should be something that a Hoenn resident or company might make to show off the unique things that Hoenn has to offer to a prospective tourist. For example: a 'postcard' of a famous Hoenn landmark, 'pamphlets' for tours that showcase the native Pokemon, posters advertising Hoenn events, travel photographs of you and your team visiting the region, or anything else you can think of! This is deliberately open-ended, so get creative.


  • All visual artistic mediums are allowed (traditional, digital, drawings, sculpture, typography, web design, etc)
  • You may use official Pokemon artwork in your entries, but otherwise only submit work you created yourself.
  • You may submit multiple entries, but only one can win per artist.
  • You may collaborate with others, just remember there will be only one prize per winning entry.
  • If you enter the art contest, your name will be automatically entered in the giveaway three times! You will not get extra entries in the giveaway if you submit multiple entries for the art contest.

Winning Categories, in order:

  • First Place Overall
  • Second Place Overall
  • Third Place Overall
  • Most Creative
  • Funniest
  • 10 runner-ups

Winners can pick any prize from the available prizes as long as it isn't already taken. First-place winner gets first dibs, second-place can choose anything the first-place winner didn't claim, and so on until everyone's chosen a prize.

The contest ends on November 9 at 11:55pm EST. I will send notifications to the winners within one day. There will be NO extensions, and winners MUST respond with their address/prize preferences within 24 hours or I will pick a different winner. Sorry for the strictness here, but I need to wrap up the contest quickly so that people who choose OR/AS preorders can cancel any existing preorders and non-winners can get their own preorders on time.


If you win, you must be willing to share your name and address and soul so I can mail you your prize! Please don't enter this contest/giveaway if you are not willing to give out your address. I can ship to regions outside the US, and you do NOT have to pay any shipping fees no matter where you live.

Prize specifics: 

  • OR/AS preorders will be ordered via with release-day delivery, so they should arrive on November 21st for US addresses. You get to choose which game you want. These will be physical cartridges, not digital downloads. If you live outside the US or have a non-US-region 3DS: Please check your 3DS's region and let me know! I should be able to get you the appropriate region game, but I can't guarantee release-day delivery. If you can find the appropriate region game on Amazon or another site that allows online preorders, that would be a huge help. From what I've seen, all OR/AS games will be playable in English, Japanese, Korean, Spanish, French, German, or Italian. You just need to have the correct region for your 3DS.
  • The plushies are official Pokemon Center merchandise that were released this September. This is how big they are!
  • The keychains are handmade and will never be available anywhere else! The Kyogre/Groudon keychains are double-sided glass pendants, and the Rayquaza keychains are made from sturdy, sealed shrink-plastic.
  • Drawings from me will be delivered digitally in high-resolution PNG format. If you choose to get a drawing from me as a prize, I will draw pretty much anything you want--except for sexual situations, excessive gore, or hateful images. It needs to be PG-ish.

If you are wondering why exactly I am giving away all this expensive stuff, see this post.

If you have any questions at all, please get in touch. Have fun, everyone!