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:bulletred::bulletorange::bulletyellow::bulletgreen::bulletblue::bulletpurple::bulletpink:
:star:On the following days, draw/write your OTP:

:bulletgreen:01 - Holding hands
:bulletgreen:02 - Cuddling somewhere
:bulletgreen:03 - Gaming/watching a movie
:bulletgreen:04 - On a date
:bulletgreen:05 - Kissing
:bulletgreen:06 - Wearing eachothers’ clothes
:bulletgreen:07 - Cosplaying
:bulletgreen:08 - Shopping
:bulletgreen:09 - Hanging out with friends
:bulletgreen:10 - With animal ears
:bulletgreen:11 - Wearing kigurumis     Kigurumi
:bulletgreen:12 - Making out
:bulletgreen:13 - Eating icecream
:bulletgreen:14 - Genderswapped
:bulletgreen:15 - In a different clothing style (Visual Kei, gyaru, lolita, ect. )
:bulletgreen:16 - During their morning ritual(s)
:bulletgreen:17 - Spooning
:bulletgreen:18 - Doing something together (this can be anything from watching tv to having sex.  Just remember to tag appropriately.)
:bulletgreen:19 - In formal wear
:bulletgreen:20 - Dancing
:bulletgreen:21 - Cooking/baking
:bulletgreen:22 - In battle, side-by-side
:bulletgreen:23 - Arguing
:bulletgreen:24 - Making up afterwards
:bulletgreen:25 - Gazing into eachothers’ eyes
:bulletgreen:26 - Getting married
:bulletgreen:27 - On one of their birthdays
:bulletgreen:28 - Doing something ridiculous
:bulletgreen:29 - Doing something sweet
:bulletgreen:30 - Doing something hot (once again, be sure to tag if you make it extremely NSFW!)
:star:

Lackadaisy - Patreon

Journal Entry: Sat Nov 30, 2013, 1:24 PM

I've recently left my job in the game industry so that I could focus more of my time and attention on Lackadaisy.  Patreon is my weapon of choice in trying to see this to fruition.

If more Lackadaisy comic updates, illustrations, tutorials, mini-comics, books and other things interests you, please do check it out!

Support Lackadaisy on Patreon


Notes on Character Design


I received the question pictured below at my tumblr blog.  In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.


character design question


Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.


First, some general things...

- Relax.
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll inevitably get frustrated at times, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

cat sketches

- Learn to draw.
It might seem perfunctory to say, but I'm not sure everyone's on the same page about what this means. Learning to draw isn't a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It's much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you're really learning to draw, you're learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. So, spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

  • I don't think I've ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It'd be worth looking her up.

- Gather inspiration like a crazed magpie.
What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It'll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it'll give you a lovely library of ideas and motivational shinies to peruse when you're conjuring characters.

- Imitate.
It's a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn't suggest limiting yourself to one style or neglecting your own inventions to do this, but it's an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references.
Don't leave it all up to guessing. Whether you're trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it's helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
horse reference horses

And despite what you might have heard, having eyeballs and using them to look at things doesn't constitute cheating. There's no shame in reference material. There's at least a little shame in unintentional abstractions, though.

shame


Concepts and Approach:

- Break it down
Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn't mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don't even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for the simple mobile game goblin character below, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

Carl the goblin accountant cyber-monkey-death-bots


- Start with the general and work toward the specific.
Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it's like jotting down visual notes. When you're working at a small scale without agonizing over precision and details, there's no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Above sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.



Design:

- Shapes are language.
They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

Lucky Charms rejects


If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

monster shapes


- Cohesion and Style.
As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here's some of the simple shape repetition I've used for Lackadaisy characters.

And for potato shaped characters, use potato shaped shapes.

- Expressions.
Let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

expressions


I discuss expression drawing in more detail here (click the image for the link):

expressions

- Poses.
Rendering poses is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

line of action

- Additional resources.
Here are some related things about drawing poses and constructing characters (click the images for the links).

expressions


expressions


Lastly…

Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce ongoing contrition that'd make Arthur Dimmesdale wince. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

:icontechgnotic:







The Serenely Powerful Art of `yuumei


In the top half of an hourglass, a polar bear and her cub perch perilously atop a wedge of melting ice, its dripping water becoming the "sand" that is inexorably drowning an urban couch potato figure in the hourglass's bottom chamber. The beautiful yet arresting digital painting is "Countdown" by yuumei and it is currently one of the most popular pieces on deviantART. It is "archetypal yuumei" in its perfectly balanced blending of a striking lyrically beautiful visual with an underlying urgent social or political message.



Her specialty is digital art in an anime style, but she often employs traditional watercolors and other elements. Her cause is saving and preserving what's left of the Earth's wildlife and its environment; she donates large portions of profits from her artworks to a host of wildlife and environmental organizations and urges all deviants and others to do the same. But what has really been her stand-out achievement setting her apart are her beautifully illustrated literary works that she publishes on deviantART that have been translated into over 20 different languages by deviants from all over the globe.
































1000 W0RDS



"1000 W0RDS" tells the story of a child of divorce's longing and loss in a series of interactive flash comics panels combining `yuumei's anime-style characters with a running text of poignant dialogue between a child and an artist. The narrative is clever, acute, thoughtful and does not cop-out with a final dive into sentimentality, but instead finds a healing revelation in personal growth and a commitment to creating one's own happiness. It has become a deviantART favorite with almost one million readers having viewed it since its debut two years ago.




Someone once told me art is about content not skills. And a picture is worth a thousand words.










KNITE



"KNITE" is a flash comics tale set in China and being released chapter by chapter on deviantART. It's the story of a troubled youth whose avenue of rebellion is to light up the night sky with his Christmas light-festooned kite, an act which inspires others to fill the heavens with their own "stars". The symbolism of flights of freedom beyond totalitarian fences is subtle and effective without detracting from the simple enjoyable storyline. The framing of scenes and the perfectly juxtaposed lines of text with characters' telling facial expressions is worthy of finer Hollywood cinema drama. And yuumei often provides a brief explanatory commentary at each chapter's end. One can be swept along in the flow of beautiful images, linger over the thoughtful literary text, and then be further enlightened by the author's "final thoughts."




















Flash of Lightning, Resonant Thunder (cont.)


Whether she's projecting guiding stars into the firmament above China, saving the whales off the Pacific coast or the polar bears losing their icy domain in the Arctic, yuumei epitomizes the one world artists' community spirit of deviantART. She is an artist for our times, engaging issues with her art as massive as the global collapse of the environment – and as intimate as the collapse of hope in the heart of a heartbroken child. Hers is an artist's heart that refuses to stop loving and hers is an artist's head that refuses to stop dreaming. The deviantART community and the human narrative itself is infinitely strengthened by her contributions to the arts, and to the world.




Love - Mom and Dad by yuumei
Sunday Afternoon by yuumei
Project WE Character Sketch 7 by yuumei
Knite: Bringer of Stars by yuumei
































An Interview with `yuumei



As an artist with a bright future as a storyteller – a future that is already proceeding as a model of new paradigms in art technology and literary publishing – we had many questions for yuumei (and happily, she answered some).










techgnotic:

As a storyteller creating narratives such as "1000 W0RDS" and "KNITE," do you think of yourself primarily as an artist or a writer? Or will you continue to develop your obvious talents at both in tandem?




yuumei:

There is a thin line between drawing and writing, if there is a line at all. Both art and words exist for the purpose of communication. However, I do see myself as more of an artist than a writer. Truth be told, I am completely awkward with words. I often can't find the right words to express my emotions, and I marvel at those that can speak and write so eloquently. My roommates enjoy poking fun at my strange grammar on a daily basis. It's fortunate that I don't need to be a poet to plot a story. Images and colloquial dialogues flow through my mind, and that's how I create my stories. The art of storytelling is not just about the words or visuals; it's about the thoughts behind them which is why one doesn't need to be an artist nor a writer to be a storyteller. The popular comics and memes employ simple words with simple pictures, but they express an entire world of relatable situations. If it gets the point across, then it's brilliant. Nevertheless, I will continue to try to improve my language skills along with my drawing skills. The transition from Chinese to English was a short one, but the journey for self-improvement is always endless.





















techgnotic:

Your "politics" of wildlife conservancy and environmental activism is evident in most of your art, yet the message does not overpower the visual beauty of your art. How have you achieved this balance which so many other "artists with causes" fail to maintain?










yuumei:

Though there are many things in the world that I hate, such as oil spills and shark finning, I do not truly believe in the existence good vs. evil. I think this mentality of mine allows me to find visual beauty in subjects that I personally despise. During the BP Gulf of Mexico oil spill, I couldn't help but notice the elegant way each disgusting drop of oil moved through the water. It's easy for my human mind to associate the oil with the destruction of what I love, and therefore symbolize it as "evil", but that is just my own ego speaking. If I stepped back and looked at the grand picture, I can let go of that ego and capture the actual beauty in everything. I don't believe that it lessens the environmental message by doing so, but it does increase the chances of getting people's attention.





























An Interview with `yuumei (cont.)











techgnotic:

"1000 W0RDS" deals with the social trauma of divorce affecting children. Have responses on your basing a "comic" narrative on this painful subject been mostly positive and supportive or has there been any significant backlash?





yuumei:

I am happy to say that the responses have been 99% positive. Before I made "1000 W0RDS", I created "Tape it Back Together" and I received a lot of encouraging feedback. Children of broken families would tell me about their personal experiences which all served as inspiration for "1000 W0RDS" and "Rumination". My greatest joy was when a child told me how my stories saved her parents' marriage after she showed it to them. Be it positive or negative comments, the feedback from dA has been the greatest encouragement for me to improve. People are honest on dA, and if they disagree with me, they will say it. Their critiques have taught me to be humble, but have also taught me to stand firm for what I truly believe in.
























techgnotic:

One might ask: Once a story has been read online, why would anyone buy a traditionally published version of that story? And yet a publisher will be releasing "KNITE" as soon as the online chapters are completed. Is this because your fans will buy the "finished" edition, having "invested" themselves in the interactive author/reader creation of the online story, contributing praise, support and suggestions with each chapter? Has building a pre-existing e-readership online become a benefit rather than a hindrance to traditional print?















yuumei:

An e-readership is definitely a benefit, and the proof is in the rising web comic industry. As my publisher, Eric San Gregorio at 4th Dimension Entertainment, would be happy to tell you; the comic readers of today don't want to spend money on what they don't already like. I share the same feelings myself. If I truly love a story, I will buy the printed book just to support the artist. If I have never read the story before, I feel less willing to spend my money on something that I may not even enjoy. Beyond that, it's simply impossible to keep anything off of the internet in the information age. All of my favorite printed mangas are scanned and translated for free by volunteers within days of publication. The standard view these days is that all information should be free for public viewing, and since art is just another form of information, it's only natural for every comic to be free online as well. As long as your work is engaging, the readers will be happy to support you by buying a printed copy or some other merchandise. This is something my publisher has fully embraced, and if you check their listings at Team4D you will find most of them to be webcomics of various genres. The transition from print to digital in the comic industry is like a revolution. Now artists don't need sell their rights to publishers to get their work out, and it's all thanks to great art sharing sites like deviantART.

































An Interview with `yuumei (cont.)





techgnotic:

How much of a help is it to an author/artist to have the continuing instant feedback and personal interaction with millions of deviants worldwide during the chapter by chapter creation of an online narrative? Do you make story adjustments in ways you might not have originally envisioned because of fans' suggestions?







yuumei:

The wonderful feedback from the dA community have been the best influence in not just being an artist, but also in being a person. I can honestly say that I was practically raised by the dA community since I was 12. They have helped me from simple technical details like fixing my anatomy or correcting a typo, to adding an entire character to a story. The best example would be when the Knite group Knite-Fliers ran by 1illa hosted a create your own Knite character contest. I thought it would be fun to offer the winner's character a cameo in my story. I was stunned by the talented aozorize's spectacular character design of Zhen so I got her permission to make him a main character. The addition didn't change my prewritten plot for Knite, but her character definitely made the story much more dynamic and exiting. People have expressed concerns that I was no longer writing my own story, but simply trying to please the public. That's far from being the case. I am open to critiques on how to improve, but I do not change my stories to simply please the crowd. It's hard to draw the line between self confidence and arrogance, but once you have found a balance, the vast expanse of opinions on dA will help you more than any professors at fancy art schools.























Spring Blossom by yuumei
Autumn Spell by yuumei
Summer Glow by yuumei
Winter Rose by yuumei










techgnotic:

Once your stories have made the leap from online narrative to traditional published print media, would you like your characters continuing on into movies or games in either animated or live action incarnations?






yuumei:

I would love to see my stories animated and made into live action movies or video games. I believe the goal of most artists is to have their work be seen by the world, and different mediums would definitely expand the audience. From novels, to comics, and finally movies, each medium has its unique way of communicating information. The interactivity of games also adds another layer to the experience. People that don't like to read novels might like to watch movies, and while each medium's appeal is different, the message conveyed can be the same.













techgnotic:

What are your thoughts when you check the "FlagCounter" tracker on your webpage showing so many people from so many nations looking at your art worldwide?





yuumei:

It's a very flattering experience, but my nerdy self is more interested in the social implications, which is actually why I got the flag counter in the first place. I wanted to study the flow of information in cyber culture and their relations to location. For example, the top 4 countries are English speakers, showing that the language barrier has the biggest impact on dA traffic. What's interesting is that though China has the highest population in the world, Chinese people make up a very small percent of the visitors, falling far behind other smaller non-English speaking countries. China is still a developing country, so many people do not have internet, but beyond that, China's Internet Police often blocks access to dA to prevent the Chinese people from learning about democracy and free speech. I was very frustrated when I couldn't visit dA at times of political turmoil while visiting China. All of this is very relevant to my research about cyber activism, which is the topic of my next comic, Fisheye Placebo. I hope everyone wasn't too turned off by my nerdy ramble. I promise the actual story is much more interesting than analyzing a flag counter. ;)


































WARNING! This giveaway is OVER! :) :)



Edit 10.1.2013:

Thank you everyone for participating in this point giveaway!!! :la: It was tremenduos how many people took part!! :D

SOOOOOOOO.... The 10 winners of 100 points each areeeeeeeeeeeeeeeeeeeeee.......

*drum roll*

:iconwalkermonetart: :iconxkrittterz: :iconfiregoddess2148: :iconsilverkiwi78: :iconneocargalpha: :iconcell-fey: :iconstephanie-chivas: :iconmaroy: :iconenigmaticsmile: :iconulrich-ironpaw:

CONGRATULATIONS!!! :iconlachoirplz:

Pls dont be disappointed if you didnt win! Stay tuned for the next event I am going to host anytime soon!! :D Thank you so much for your support!! :heart:

*Edit over*




-----



1000 POINTS GIVEAWAY!! 10 WINNERS!! :D





:la: :la: Let's PARTY HARD, cause as I am close to reach incredible 30,000 watchers I thought I should give something back to this awesome community by doing a point giveaway again!! :la: :la:


Just +FAV this journal

And you need to be a watcher of mine to be able to win! :D




---> 10 winners will be chosen totally randomly, each of them receiving 100 points!

---> The giveaway will be over three days after this journal is submitted!


Have fun! And if you want you can tell your friends/watchers about this! :D :heart:

Thank you for your support! :heart:




---



This doesnt belong to the giveaway/contest, but still it may be interesting for you to read! :D

My personal dA 3 1/2 years flashback:

My first submission:

Winters Wrath by JoJoesArt

With this picture it all started... My style was much much different back then and I was not really advanced in using Photoshop and my tablet, but I thought it was the first picture worth posting here on dA. I was mostly inspired by sandara by then, who is still one of my biggest rolemodels. :heart:

My first popular deviation:

Avatar Neytiri by JoJoesArt

This picture is the one, which started all the popularity and the overwhelming support I gained over the years. Avatar became the most popular movie of all time and I had much luck and kinda chose the perfect moment to draw and submit my Neytiri piece. Over night I got more than 1500 favourites and over 100 comments, which was the most exciting thing ever! My other pieces never got more than 50 favs back then. Till today the picture was downloaded more than 40,000 times, which is my most downloaded picture. This was really the starting point, because I also gained many more watchers and interest in my art. I still didn't really find my own style, I was still experimenting. :)

Fotolia Contest.. best decision ever:

God of Evanescence by JoJoesArt

I would call this the first picture, that really developed my own personal style. And it is one of my favourite pieces, even today! I submitted it to the Fotolia contest here on dA and it got the most popular of all entries over night. It was so exciting and overwhelming to read all the supportive comments and the picture is still among my most popular (most seen, most commented) pieces. It has also been my icon ever since! :D Even though I didn't win the contest, it still was the best decision to participate!

First Pokemon inspired piece:

I am here with you by JoJoesArt

Pokemon has always been my favourite game. It influenced my childhood and youth in a manner, that no other game or show could ever do. Till then I mostly drew fantasy pictures, dragons and stuff like that. I wasn't sure if my watchers would also appreciate Pokemon fanart, but when I submitted this painting I was tought differently! In no more than 3 days it had over 8000 favourites and 500 comments and was my first deviation to be the most popular of 1 week and even 1 month. Since then Pokemon became a major inspiration for me, not just because it was a popular topic, but because I always enjoyed drawing it and now saw, that people actually wanted to see more! :heart:

Simplicity makes the picture:

Night Bringer by JoJoesArt

This piece is one of my personal favourites. It is also one of the pictures, I spent no more than 5 hours on, so it is rather simple compared to many other pictures by me. But I learned, that a picture is much more about the atmosphere and idea than a massive amount of detail. This piece is also my most sold print, as it was featured by the staff of dA on the dA print shop. I am so happy to be able to even earn money with my hobby, it is still unbelievable for me!!

My first Daily Deviation:

Forgotten Fairytales by JoJoesArt

This piece by me was the first one to be featured as a Daily Deviation. It was the greatest honour for me, when I logged in and saw my piece down between all the awesome pictures, which were chosen to be featured. Till today I have received 4 DD's, of which each one is more than appreciated! :heart:

Princess Mononoke:

Princess Mononoke by JoJoesArt

This is my all time favourite picture of mine. The movie "Princess Mononoke" had a great impact on my childhood and I loved that movie ever since I can remember. When I finally got to draw a fanart, I was really satisfied with it and had so much fun drawing it! It also hugely developed my style and I improved in drawing humans! And it is my most popular deviation, with nearly 18,000 favourites as of this moment. I can't believe that many people decided to fav it! It is just incredible!! :la:

Universe:

Universe by JoJoesArt

This is the first traditional picture I was really really satisfied with! After all the years of drawing digitally I was not used to traditional art anymore, but my sister PixieCold kinda got me into it again! This picture means a lot to me and it also proves, that simple things often are better than the hyper complex ones! ^^

...

That was it about my little "flashback".. ^^ I really hope you enjoyed reading it! :D I am so happy about all the exposure, feedback and awesome opportunities this site has given me as an artist! Every one of my watchers contributes highly to my success and improvement and you all inspire me to keep going!! Thank you so much for everything! Without you I would be nothing! :heart: :heart:

I FINISHED IT!!!!! :iconfinallyplz:

:iconpurplerose1plz::iconpurplerose2plz::iconpurplerose3plz::iconrose1plz::iconrose1plz::iconpurplerose4plz::iconpurplerose5plz::iconpurplerose6plz:
[SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow[SSB x AoT Op.2] Lucario and Zelda/Sheik by AmazingArtistYellow[SSB x AoT Op.2] Pit by AmazingArtistYellow
:iconpurplerose1plz::iconpurplerose2plz::iconpurplerose3plz::iconrose1plz::iconrose1plz::iconpurplerose4plz::iconpurplerose5plz::iconpurplerose6plz:


I can't believe I'm done...after 6 months of working (Could've been 4 or 5 if school wasn't in the way all the time...T__T) I'm done...:faint:
My initial deadline was by the end of April, but....I finished a lot earlier than that. I FEEL INVINCIBLE NOW!!!! :mwahaha:
If you're gonna comment, it would be nice if you were to comment on the actual YouTube page. But if you can't because of reasons, then it's okay....I guess....
Feel free to share on Tumblr or other websites as long as you link back to the original video page.
Please do not reupload as your own. I worked very hard on this after all.

Now for a challenge! If anyone is willing to make a fluent Hetalia Fantasia (Yes, I'm gonna be specific, HETALIA FANTASIA) version of this----> [SSB x AoT Op.2] Perfect Attendance Crew by AmazingArtistYellow (With the characters in this order: America, France, England, Russia, China, Germany, Japan, Italy) before I do, I will grant you my eternal respect (Along with some other stuff, like, I dunno, points, a llama, maybe a free request....)

People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.

I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.


:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 



:bulletblue: Your comment(s) gets ignored.

It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? There is a whole list of reasons why you can get ignored in such cases. 
- Is your comment simply reconfirming what someone else already said? Either just post: I agree with "name" or don't comment at all, unless you got something new to add.
- Is your comment shorter than 4 words? When someone gets dozens of comments, they often have to pick which ones to reply to and which ones not to. The most insightful ones will be the ones that get a reply.
- Is you comment a whole essay? Everyone appreciated nice long comments... perhaps up to 10 sentences. Beyond that is usually TMTR (To much to read). So keep it within boundaries.
- In case of feedback, are you giving reasons and suggestions on improvement, or just simply naming the mistakes? Feedback only works when you're nice about it and are able to explain why and how they can do better.

Here is some tips for approaching artists you admire with a comment or note in a way that will make them reply:
:bulletorange: Don't idolize them to much. This will make them uncomfortable. It also seems like you put yourself below them in some way. We're all equals.. and we like to communicate as such.
:bulletorange: When you ask them questions you are basically asking them to spend some time for you to help you out. So in that case make sure you have given them something beforehand that gets you in their good graces. You're more likely to get help or answers when they feel like you're not just person nr 100 who wants something from them. 
:bulletorange: While it's perfectly fine for you to approach them as equals. They are not you best pal's (yet) so try and be normal and be careful with friendly jokes. 
:bulletorange: Don't talk smack about other artists as a way of befriending someone. Not everybody likes each other out there, but these are no opening topics. Basically don't ever talk smack.

:bulletorange: How to compliment an artist so that you totally rock!
Every nice comment is appreciated such as: Nice work, Great lighting, Awesome colors etc.
The only reply (if you even get one) would be: thank you! :)
A comment that rocks is build out if 3 parts.
Part 1: The main praise: Nice work, Awesome work, great work etc.
Part 2: The explanation: Your anatomy skills are outstanding, your lighting is done incredible, your storytelling is really compelling etc.
Part 3: The question! (this will make you get a reply) How did you train to get this good? How do you approach setting up the lighting in your work? Do you make thumbnails before getting to such an image? etc

So a good example would be:
"Amazing creature design! I thought these were totally adorable in the movie, their personality is so cute and devious at the same time. Did you do a lot of different variation sketches before getting to this one? I would love to see it if you're allowed to show."

Maleficent: Wallerbog Concept by michaelkutsche

:bulletblue: Your art gets ignored.

There is such a vast amount of artwork online it's like little shells on a beach. When you see them all laying there, even though they're all different and unique, you can't seem to linger on any one of them, until you see that bigger one with he rare shape. This basically means your work need to be different from others so that you stand out more. different how?
- Different topic.
- Different technique or medium.
- Different style.
- Or simply outstanding skill.
If you art gets ignored it doesn't mean it's bad art it simply means it's not rare enough. Making something that's truly admirable is hard. People that make admirable artwork more than once or twice get lucky and usually stay quite popular even if other work they post is of less significance, they already conquered the eye of the beholder. 

So when you post your artwork you do this with certain expectations. Will people like it? (In my opinion you should always make your personal artwork so that you personally like it, if other people do as well it's only a bonus) By asking yourself these questions you can discover if perhaps there are ways to improve your work so that maybe other people can appreciate it as you do

:bulletorange: Is it pleasing for the eye? Colors that don't work well together or the wrong use of values can really throw people off. As well as unclear compositions or a wobbly technique. (This takes a lot of practice to don't be to hard on yourself if you cannot manage that yet).
:bulletorange: Is it something that's not seen this way before? Let say you painted a viking warrior. there are plenty of versions out there where they are posing with an ax or sword, or screaming while going berserk. Usually incredibly muscular and wearing a helmet with horns. This is pretty cliche and on get's noticed when done with outstanding skills or done by an already popular artist.
Give him a different outfit design, perhaps he's not that crazy muscular. Set him in a different scene, maybe he's resting while polishing a spear-tip while enemies lurk from a distance.
- Alter the design.
- alter the situation/storytelling.
This would be ace! 
:bulletorange: Paint-styles is like fashion. Every season has it's own popular style/technique and this shifts now and then. So either totally own this technique while it's still popular or deviate from it by doing something unique and different. Now that is pretty hard
:bulletorange: Well done fan art. this always wins :D Basta! :D (And this one from Diablo 3 rocks in particular! The storytelling is really cool and I love seeing these heroes in a "after combat" situation)


What did The Witch Doctor say? by Qrumzsjem


:bulletblue: Your portfolio get's ignored.

Now this is one of the most annoying of all, especially if you rely on income through your art.
The same things apply here as they did with the reasons why your art get's ignored. But there is more.
:bulletorange: Is your portfolio showing to many different skills? (graphic design, concept art, illustration, 3D modeling, black belt karate and great swimmer etc. Simply adjust your portfolio depending on the client you send it too.
:bulletorange: Is your portfolio actually showing that you can bring something new to the table? If you have a concept art portfolio and you only show cliche things that look awesome but are not innovative companies are not likely going to hire you. concept art is not only about skill but mostly about ideas. Astonish them with your broad sense of imagination. 
:bulletorange: Always start with showing your best image. No text no nothing, just your best image. (Your CV should contain all the text. Portfolio should just be a few of your best images)

In fact here is a whole journal about making a good portfolio:
  Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour



In the end, some people simply ignore you because of the lack of time or will to reply. This is yet again not something against you. Others simply don't see a reason why they would even have to reply (these are usually the people that don't really read the comments either but perhaps scroll through them a bit) they are not mean or evil, they simply have other priorities. :) (Like maybe making more art!)





Let me know if you have any questions or remarks. (Feel free to send me a Note about my grammar or English and I will gladly edit my mistakes.) 


All my other journals:
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
  
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they would understand.

:bullet
  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps you fro
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Deviant Art
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's feedback.
:bulletblue: You can search online (with anat
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
A simple guide on: Commissioning an Artist.It's often not as simple as one wants it to be when both artist and client want it to be: Cost efficient, time efficient and quality efficient.
I've often spend my time discussing the best way to handle commissions with clients and artist friends that I came to the conclusion that clarity and understanding is key.
I will divide the guidelines I work with based on 3 commission types.
:bulletblue: Character commissions.
:bulletblue: Book covers ( or illustrations)
:bulletblue: Concept art.
Reading all 3 parts will give you the full scope as a lot of it applies to one another as well.

:bulletgreen: Character commissions.
:bulletblue: 1. Reference board.
If you as a client have very specific characteristic features all set and done for your character it can be very useful for the artist if you'd make them a reference board of art and photos that portray these things.
:bulletblue: 2. Personality.
The artist does not wish for a life story of your cha
The Key to keeping yourself motivated properly.Let me start off with telling you what motivation is and why you need it.
A motivation is a reason behind doing something a certain way to work yourself up to a certain goal. Just having a goal but no understanding of how to get there, means you have no way to motivate yourself and your goal will be hard to reach. 
Therefore motivation is needed desperately in order to become truly good at something.
The motivation to eat is the feeling for hunger and the end goal of ending the hunger and feeling healthy and energized. This type of motivation is a feeling. 
Which brings me to: Intrinsic motivation and Extrinsic motivation.
Shortly explained:
Intrinsic motivation: Is a drive that comes from within the person itself. It's a self-desire to seek out new things and new challenges to see how far you can reach to observe and to gain knowledge. This person can enjoy the struggle towards a goal absent the reward. 
Extrinsic motivation: This is a motivatio

Thanks for all the comments! I will do my best to reply to most of them, even if it sometimes takes a while, reading these always cheers me up a lot! :D (Big Grin)

Wanna ask me direct questions? Come hang with me on Twitch sometime where I paint and give feedback :)

Suzanne Helmigh Twitch channel




Disclaimer: The artwork posted in my journals are not made by me but artists I admire. This is my way of sharing their incredibly work with the rest of you. All these journals are based on my personal experience and that of artist friends. English is my second language and I have dyslexia so do note I am prone to make mistakes. I write these journals to remind myself of the things I've learned.

Thank you!
  • Mood: Daily Needs
  • Reading: .
  • Drinking: water

Respect Yourself

Journal Entry: Thu Jan 31, 2013, 1:15 PM







My friend shared this video to warn other artists about how she was taken advantage of, and I believe this is a very important message that every artist should hear.



I've lost count of how many times someone, be it a big corporation or an individual, have asked me to illustrate for them for free. It will always go something like this "You draw this for us, and we will include your name in the credits. That's good publicity for you!" as if such a pathetic offer holds any merit.

There was one specific case where a guy wanted to use my drawing as a book cover but didn't want to pay. He said he might print up to 50,000 books, so that's like an amazing offer of 50,000 views for me right? Wrong. 50,000 is nothing. We live in the information revolution. Don't forget we have places like Deviantart, tumblr, and all those social networking sites. Sharing art, like sharing any information, has never been easier. You don't have to degrade yourself for some disrespectful publisher to get you art seen.

I know many young artists feel insecure about themselves. Being an artist is not a profession that easily guarantees employment, but that doesn't mean you should let others take advantage of you. Don't work for free to get "experience" or "publicity". The only time you should be working for free is for yourself, friends, or a charity. And by working for yourself I mean work on your own projects. If you're not getting paid either way, then draw what you want, not what others want. At least this way, the name you built is for yourself, not whatever company that's just using you.

For example, when I drew my first comic, 1000 Words 1000 W0RDS by yuumei and posted it online for everyone to read for free, I didn't get a single penny, but I gained a lot of viewers. And that was real publicity where my name is the creator's name, not some tiny add in amongst of a list of helpers. I did the same with my other comics, projects I wanted to draw, and it wasn't long before publishers started contacting me. Now that little flash comic I posted online years ago can be ordered on Amazon www.amazon.com/1000-Words-Wenq… And honestly, we don't even need publishers anymore since it's so easy to self publish these days. Just post your work online, and if enough people like it, then use Kickstarter to get your work published.

So respect yourself. Charge for what your're worth. Take commissions and make sure you get paid enough for it. If you're working on anything for free to gain publicity, make sure it's your own projects or a charity you believe in. Right now, the mentality of those people who believe we are worthless persists because we don't stand up for ourselves. When one artist rejects them for not paying, they'll just go to another artist until they find one with low self-esteem. Don't be that one low self-esteemed artist who lets them keep that kind of mentality. No body goes to a lawyer, doctor, etc expecting their services to be free, so why should they expect that of us?

Lastly, remember why you became an artist. It's probably not for the money, it's to bring your own visions to life. Don't let the anxiety of finding a job get in the way of that. Do what you love, work on it passionately, and share your work with the world. Once enough people have seen your passion, and it will take a few years so start early and be patient, then the money problem will solve itself.

Take care! :hug:



creado: 17 de enero del 2013
última actualización: 02 de enero del 2014  


C  Ó   D   I   G   O  S    H   T   M  L .


Estos son algunos códigos HTML básicos para usuarios de DeviantART.

En este Journal explicaré los códigos HTML más útilizados. Contestaré cualquier duda. Por favor utiliza "PREVIEW" antes de. (; La simple razón es para evitar el SPAM para que se me facilite encontrar las dudas. Si quieres probar algún código hazlo en tu perfil y no aquí!.
Este Journal se va a mantener en constante actualización, ya que dA ha cambiado un poco desde la última actualización. Prometo estar más pendiente en este asunto.
Gracias por todos los comentarios y favoritos I love deviantART! .



» RETIRA LOS ASTERÍSCOS. *

» RETIRA LOS ASTERÍSCOS. *

» RETIRA LOS ASTERÍSCOS. *










»CÓDIGOS BÁSICOS.

[ Funcionan en todos los sitios que DeviantArt ofrece; Deviations en literatura, Journal, comentarios, etc.]


Icono

:iconnombre-de-usuario:
DeviantArt lo mostrará así: :iconimaria-roa:
[Tambíen funciona con grupos]


Usuario.

:devnombre-de-usuario:
DeviantArt lo mostrará así: iMaria-Roa
[Tambíen funciona con grupos]


Negrilla.

<b*> Este texto en negrilla.  <*/b>  
DeviantArt lo mostrará así: Este texto en negrilla.


Subrayado.

<u*> Este texto subrayado. <*/u>
DeviantArt lo mostrará así: Este texto subrayado.


Cursiva.

<i*> Este texto en cursiva. <*/i>
DeviantArt lo mostrará así: Este texto en cursiva.


Tachado.

<s*> Este texto tachado/rayado. <*/s>
DeviantArt lo mostrará así: Este texto tachado/rayado.


Letra sin formato.

<tt*>Este texto sin formato. <*/tt>
DeviantArt lo mostrará así: Este texto sin formato. 


Combinando formatos de Texto.

<b*> <u*> <i*> Este texto en negrilla, subrayado y en cursiva. <*/i> <*/u> <*/b>
DeviantArt lo mostrará así: Este texto en negrilla, subrayado y en cursiva.


Texto más pequeño.

<small*> Este texto más pequeño. <*/small>
DeviantArt lo mostrará así: Este texto más pequeño.


Subíndice.

<sub*> Este texto en subíndice. <*/sub>
DeviantArt lo mostrará así: Este texto en subíndice. 



Superíndice.

<sup*> Este texto en superíndice. <*/sup>
DeviantArt lo mostrará así: Este texto en superíndice.


Enlaces a una página web.

<*a href="Link aquí"> Texto <*/a>
DeviantArt lo mostrará así: Enlace (:






» TÍTULOS, SUBTÍTULOS & OTROS TAMAÑOS DE LETRA.

[ No aplican para comentarios. Los códigos <h1> etc. funcionan en la descripción de una deviantion. Todos funcionan en Personalizacion de tu dA & Deviations DE LITERATURA]


<h1*> Este texto como un título. <*/h1>
DeviantArt lo mostrará así: 

Este texto como un título.



<h2*> Este texto como un subtítulo. <*/h2>
DeviantArt lo mostrará así: 

Este texto como un subtítulo.



<h3*> Este texto con otro tamaño. <*/h3>
DeviantArt lo mostrará así: 

Este texto con otro tamaño.



<h4*> Este texto con un tamaño diferente. <*/h4>
DeviantArt lo mostrará así: 

Este texto con un tamaño diferente.



<h5*> Este texto con diferente tamaño. <*/h5>
DeviantArt lo mostrará así: 
Este texto con diferente tamaño.





»ALINEACIÓN DE TEXTO.

[ Solo Funciona en Journals, Blogs & algunos módulos editables del perfil.]


Centrado.

<*div align="center"> Este texto centrado. <*/div>
DeviantArt lo mostrará así:
Este texto centrado.



A la derecha.

<*div align="right"> Este texto a la derecha. <*/div>
DeviantArt lo mostrará así:
Este texto a la derecha.



A la izquierda.

<*div align="left"> Este texto a la izquierda. <*/div>
DeviantArt lo mostrará así:
Este texto a la izquierda.





»CITAS/AMUMENTAR SANGRÍA.

<blockquote*> "Este texto es una cita y la sangría ha aumentado." <*/blockquote>
DeviantArt lo mostrará así:
"Este texto es una cita y la sangría ha aumentado."






»LISTAS.


 Ordenadas.

<ol*>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<*/ol>

DeviantArt lo mostrará así:
  1. Esta es una lista ordenada.
  2. Esta es una lista ordenada.
  3. Esta es una lista ordenada.


Desordenadas.

<ul*>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<li*> Esta es una lista ordenada. <*/li>
<*/ul>

DeviantArt lo mostrará así:
  • Esta es una lista desordenada.
  • Esta es una lista desordenada.
  • Esta es una lista desordenada.





»LÍNEAS SEPARADORAS.

<hr*>
DeviantArt lo mostrará así:





»IMAGENES.

<*img src="URL de la imagen"/>
[Donde dice "URL de la imagen", para conseguirla solo deben hacer click derecho y seleccionar la opción "Copiar la ruta de la imagen" ó "Copiar dirección de la imagen", ese es el código que deben pegar.]

DeviantArt lo mostrará así:




»VIDEOS.

<*da:embed profile="video type" id="ID of the video"/>

*Video Type: nombre de la página de donde proviene el video. Ejem: Youtube
**ID of the video: este es un pequeño código que aparece al final de la url del video. Puede estar conformado por números, letras o ambos juntos.



DeviantArt permite colocar videos de:

DeviantArt Film: estos videos son aquellos que suben los Miembros de la Comunidad #deviantartfilm. Aquí solo pueden acceder aquellos que tengan conocimientos sobre la cinematografia & la utilización de las herramientas para video en ambito profesional.
Para colocar tu video favorito de la Comunidad deviantFilm debes colocar la palabra "film" como nombre del sitio del video. Luego se coloca el código del video, que en deviantArt viene siendo el número del código Thumb ←ver más abajo THUMB.

Vimeo: videos que se encuentren en la página "Vimeo".
Para colocar tu video favorito de Vimeo debes colocar la palabra "vimeo" en el lugar donde corresponde y luego el número que viene al final del link del video.


Youtube: la página más popular a la hora de subir videos & que todos conocemos. Se coloca "youtube" en el sitio del nombre en el código & luego se coloca el número que aparece al final del link del video. Este es el código que puede venir mezclado con letras.



Ejemplo: Insertaré aquí el video " Sleeping With Sirens - If You Can't Hang." que está en Youtube.

<*da:embed profile="youtube" id="_UwWYtLWEZg"/>
DeviantArt lo mostrará así:






»THUMB.*

[ Este código sirve para mostrar miniaturas de las deviations.]
:thumbid-de-la-deviation:
DeviantArt lo mostrará así:
PSD 12* by iMaria-Roa

[También puedes agregar la palabra "big" al lado de "thumb" para tener una vista más grande la deviation. Solo funciona en deviations que sean imágenes. No puede hacerse con deviations de texto ni Stamps.]

:bigthumbid-de-la-deviation:
DeviantArt lo mostrará así:
PSD 12* by iMaria-Roa

[Para obtener el "id de la deviation" o "thumb" vamos a el costado inferior derecho de la deviation, justo debajo de "Details" estan "Link & "Thumb".]




»EMOTICONES.*

[Otra forma para decorar un perfil es usando Emoticons. DeviantArt tiene una lista ofcial de todos aquellos que pueden utilizar. La mayoría tienen animaciones por lo que harán más atractivo el decorado. La lista oficial de Emoticons es esta deviantART Emoticons. ]

Ejemplo 
:rose:
DeviantArt lo mostrará así: Rose 


*Con la última actualización de dA, se tiene la opcion de "Add Media". De ahí únicamente tienes que dar clic en "deviantART" (si quieres insertar la previa de una deviation), ó "Emoticons" (si quieres insertar un emoticón). Esto se debe a la facilitación de uso para miembros.





Espero que les sea de ayuda.
Por ahora esos son todos los códigos html que sé de deviantART.

¡RECUERDEN RETIRAR LOS ASTERISCOS!


»SI TIENES DUDAS COMENTA.
Hasta pronto, +favlove .