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WIN 2500 Deviantart POINTS

Journal Entry: Fri Apr 24, 2015, 11:05 AM

Hey guys i celebrate 1 400 000 PAGEVIEWS !!! AND 70 000 WATCHERS  

wOOW absolutely incredible numbers ...!! Thank you so much for your support and for all the favs,comments and everything :) I have the best watchers ever! :)  Thank you i love youu BTW: CHALLENGE WILL BE SOON SO WATCH ME :hug: 


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5 OF YOU CAN WIN 500 POINTS , BUT  IF YOU WILL BE LUCKY AND RANDOM.ORG  pick you more then one times you can win much more points !  :) 

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deadline : 5 May


Taurus: Beautiful Bons Vivants

Mon Apr 20, 2015, 2:09 PM
Img-00 by techgnotic

The concept of Astrology or “study of the stars” has been around since the ancient world and can be traced as far back as the first dynasty of Mesopotamia.

For some, the stars are a portent of the future that can and help inform you of the best course of action to take based on their alignment. If born under a specific “star” or month during the year you may have certain characteristics and mannerisms that correspond to a horoscope sign. There are 12 different horoscope signs which make up the zodiac with each sign representing a different animal or other totem. Those born between late April through late May fall under the 2nd sign of the Zodiac: Taurus.

Taurus (April 20 - May 20)

The are many tales of how this sign of the zodiac originated, the one that makes the most sense revolves around seven beautiful maidens known as the Pleiades, daughters of Atlas and Pleione, who were attendants of Artemis. The great hunter, Orion, was obsessed with all seven sisters pursuing them relentlessly. The poor maidens were not able to defend themselves from his advances and prayed to Jupiter for help. He turned them into doves so they could fly away and make a new home among the stars, but Orion was not deterred from seeking out the fair maidens and followed them into the heavens. Jupiter sent the bull Taurus to protect them and ’til this day Taurus stands between Orion and the Pleiades in the night sky with Jupiter forming the bull’s twinkling eye.

Taurus is ruled by Venus the planet of love and beauty and as such those born under this sign are generally charming creatures who enjoy the finer things in life. An Earth sign, Taurus enjoys being surrounded by nature and is as solid as the ground they stand on valuing stability and organization in their life. Taureans love the arts and can be gifted artists in their own respects driven to produce, grow things, create art, or build things. They are dependable, practical, hardworking individuals with a fierce determination continuing to plow forward when others would have given up, their sheer will ensures they succeed at anything they set their minds too. Taureans are extremely loyal making them excellent friends though they choose to have a small tight circle of friends. Those born under Taurus are generally easy going and patient souls, but make no mistake, the temper of a raging bull lies below the surface for anyone foolish enough to provoke them. Some of the bull’s less favorable traits include being stubborn, jealous, self-indulgent and lazy. Taureans can thrive in the farming, arts, banking, medical, or constriction fields and make great photographers, interior designers, bankers, real estate agents, art dealers, musicians, filmmakers, or actors. At end of the day Taurus just wants to be comfortable moving forward at their own slow and steady pace toward a good life surrounded by all types of beauty.

  • Symbol: Bull
  • Element: Earth
  • Ruler: Venus — planet of beauty and love
  • Season: Spring
  • Stone: Emerald
  • Secret Desire: To have the best of everything
  • Character Traits: Loyal, Dependable, Stubborn, Loving, Determined, Patient, Possessive, Hard Working, Honest, Brave, Musical, Practical
  • Compatible With: Capricorn, Virgo, Pisces, and Cancer

Birds by Tohad
DeviantArt will be undergoing scheduled maintenance on Wednesday, April 22nd from approximately 11:00 PM to 11:30 PM Pacific.

You might recall that we previously held Scheduled Maintenance on April 8th. At that time, we discovered there was a bit more work to be done. After spending the last two weeks addressing those issues, we're ready for our second (and hopefully final) test run — which will ultimately result in a faster, better DeviantArt experience! and the DeviantArt Mobile App will be in read-only mode during this maintenance period — you'll be unable to submit, comment, or +fav deviations (or take other actions that require being logged-in.) However, you'll still be able to browse and search the site, and, same as last time, we encourage you to find and share artwork that you enjoy, bringing attention to artists you love!

As we continue to test changes to our backend systems, we want to reassure you that none of your data will be affected or lost during this maintenance period.

Thank you for your understanding.

Thank you for your patience. DeviantArt's scheduled maintenance is now complete. Please commence DeviantArting!

Header artwork: Birds by Tohad

I've seen a lot of people claim they know what "good art" is or isn't, so I I'll just add my two cents.

I spent a very long time trying to make my own art more realistic (never got close to realism, but there was an attempt) but then I realized I didn't even like realistic art and the only reason I was trying to achieve it was because others had told me that's what I should strive for.

It's not that I think realistic art is bad or that other people are wrong for liking it. I can most certainly see the appeal of it. It's simply that I'm personally not that interested in it. When I see realistic art I tend to not notice the work put into it. It's more like a photo to me, even if it includes a lot of fantastical elements. Again, that's what a lot of people like about it, and that's great. I just happen to like when a drawing is unapologetic about being a drawing, like the styles of Bjørn Wiinblad and Tove Jansson.

There are only two things I personally think are important to learn when drawing: Body proportions (how long are arms compared to the body, how long are legs when folded up, how far are eyes from each other and so on) and perspective (how much smaller does an object get the further it moves away and so on).

Those things will help your art look more balanced, even when you develop your own style and maybe decides that you like your characters to have short legs and arms. Subconsciously you'll keep those things in mind and know how to make it all work together. Then you can decide for yourself what you think is important to your art, like light and shadow, or how fabric works, or whatever you want.

Again, just my personal philosophy on the subject of art. I like to keep the rules simple and let people do their own thing. We get more interesting styles that way.

I'm not sure how to feel about this

Journal Entry: Thu Apr 23, 2015, 2:13 PM

Vxvxbcbxccn by Kawiku


Collection: The Nintendo Generations

Fri Apr 24, 2015, 4:12 PM
Img-00 by techgnotic

While Atari may have defined a generation of gamers, Nintendo has both ushered in and held the hearts of several generations with their unique combination of affordable consoles and memorable characters. Mario may have been born a supporting character in Donkey Kong, but he has climbed the ladder, or perhaps slid up the pipe, to become not only Nintendo’s mascot, but one of the most recognizable characters across the globe.

Nintendo products have been met with varying success, from the much loved and nostalgically covered original Nintendo gaming machine and the GameBoy to the often forgotten flop of the Virtual Boy; the forerunner of the Oculus Rift perhaps? Nintendo hit its stride in the market by offering affordable consoles combined with large galleries of games with a wide audience. Not considered the brand for “hardcore” gamers, Nintendo has traditionally shied away from the more violent and graphically-intensive genres. Instead, Nintendo offers games with enough simplicity that any child or novice gamer can enjoy, yet enough complexity, story or challenge to keep even the most advanced gamer coming back for more. With both the Wii U and the New Nintendo 3DS offering a wide catalog of new and classic games available for download, gamers have more options than ever and no longer need to worry about constantly switching disks or cartridges. Losing yourself in the charming world of a Nintendo game has never been easier.

Hello! You found my shop of strange and wonderful things!”

These guys are weaker than overcooked noodles!”

A sword wields no strength unless the hand that holds it has courage. You may be destined to become the hero of legend … but your current power would disgrace the proud green of the hero's tunic you wear. You must use your courage to seek power...and find it you must. Only then will you become the hero for whom this world despairs.”

Thank you Mario! But our Princess is in another castle!”

Cosplay Friday: Princess Mononoke

Thu Apr 23, 2015, 10:05 PM
Img-00a by techgnotic

Miyazaki creates a dark, violent and complex modern fairy tale in Princess Mononoke drawing from history, fantasy, and traditional Japanese folklore.

The film follows the journey of Ashitaka, a young warrior who goes in search of a cure to save his life and finds himself in the middle of a battle between nature and industry. The animal gods lead by Princess Mononoke (or Spirit/Monster Princess) are at odds with the humans lead by Lady Eboshi who are threatening the existence of the forest with their iron manufacturing practices. Princess Mononoke artistically displays the relationship between humans and nature as well as the need for a balanced coexistence rich with mutual respect amongst all.

The struggle present in Miyazaki’s 1997 beautifully animated tale is one we are facing today as consumerism and convenience continue to trump conservation and environmentalism. Miyazaki’s cautionary tale was ahead of its time outlining the potential pitfalls we currently find ourselves in, especially as we continue to ignore the need to coexist with nature rather than exhaust its resources to fit our whims.

After thriving for thousands of years, some species are being driven to extinction by the actions of the human race who choose to hunt for sport or to extract the animal’s valuable resources. Terrains that were once lush and beautiful have been reduced to piles of dust due to mining. The oceans continue to rise as the creatures of the North Pole slowly lose their homes due climate changes melting away their habitat. But, much like in Miyazaki’s film, the ongoing cries of environmentalists and scientists have gone largely unheeded. Like a crying child told to ‘hush,’ their valid concerns have been tossed aside for another day when profit margins aren’t at risk.

Lady Eboshi is a perfect personification of big business and their self-serving ideals. However, there is no clear line between good and evil in Miyazaki’s work only layers of grey. Ignoring ancient mindsets, Lady Eboshi employs those considered undesirable in society, prostitutes and lepers, giving them options they wouldn’t have in life and making her seem progressive and benevolent. But in reality, she is exploiting these workers for her own benefit and only pretending to care as she manipulates those around her. Still, the workers seem happy and are benefiting.

The film’s conflict can’t be boiled down to two sides — just as in life, it isn’t that simple.

The forest animals are divided with the wolves, apes, and boars each on opposing sides. The humans are just as divided with iron workers, samurai, and hunters all vying for control. Everyone has their own agenda and fights to assert control over the future of the forest. Ignorance and hate are the only true villains in this tale.

The rich and complex storytelling make Princess Mononoke a standout among its contemporaries. The hand-drawn animation not only dazzles the eye, but highlights the consequences blind consumption has on all of us while illuminating the possibility for a new beginning.

Get ready to delve deep into the forest as this gallery of talented cosplayers brings the world of Princess Mononoke to life.

You cannot alter your fate. However, you can rise to meet it.”

— Hii-sama

Without that ancient god, the animals here would be nothing but dumb beasts once again. Once the forest has been cleared and the wolves wiped out, this desolate place will become the richest land in the world … and Princess Mononoke will become human.”

— Lady Eboshi

The Forest Spirit gives life and takes life away. Life and death are his alone. Or have you boars forgotten than?”

— Moro

If it would lift the curse, I'd let it tear you apart. But even that wouldn't end the killing now, would it?”

— Prince Ashitaka

I’m not afraid to die. I’d do anything to get you humans out of my forest!”

— San, The Princess Mononoke

Your Thoughts

  1. Who is you favorite Princess Mononoke character and why?
  2. What would you like to see in future editions of Cosplay Friday?

PE: Pricing Your Commissions

Fri Apr 24, 2015, 6:00 AM by Astralseed:iconastralseed:

Art In Professions

Hello everyone,
Today I'll be discussing how to price your commissions since it's a question that comes up quite often.

If you're an artist who sells commissions you're probably all too familiar with the conundrum of trying to decide what price tags to attach to your art. Perhaps you're an artist who would like to sell commissions but have been so unsure about setting up prices that you've simply avoided selling commissions completely. No matter what, this article will help you price your art in a way that can make both you and your clients happy.

First and foremost it is important to remember that doing commissions for others is considered a job/work/employment, regardless of how much you enjoy the process or how serious you are about your art.
This is your time and energy that is going into creating the art and that time and energy is precious, even if you are still young, feel your art isn't that great, or only create art as a hobby.

Once you are able to look at commissions in a light where you see and understand that it's not just drawing a pretty picture for someone, but that it is real employment, it's much easier to start looking at reasonable prices for your work.

Now that you are able to think about pricing in a reasonable way since you understand that you're essentially putting a price tag not only on your art, but also on the value of your time and energy we can start looking at good starting points for pricing. If you are not yet able to view pricing your commissions in this way, please do yourself (and other working artists) a favor and try to make this connection before actually pricing your art.

Minimum Wage:
This is a really good starting point to figure out where to, or where not to place your prices. I generally suggest that people look up their local legal minimum hourly wage. Under no circumstances do you ever want to price your art below this wage. Remember that minimum wage are poverty level wages in most places devaluing your work below that line is a slippery slope.

Hourly Wage:
If you have a pretty good idea of how long it takes you to work on a certain type of piece you'll be able to look at more of an hourly type wage. For example, if you know that you spend roughly 4 hours to complete a specific type of art you can easily base the price off of 4 hours of work at whatever hourly rate you set for yourself.

10$ an hr = 40$ for roughly 4 hours worth of work (subtract related expenses and taxes)
15$ an hr = 60$ for roughly 4 hours worth of work (subtract related expenses and taxes)

It's important to keep in mind that if you make a certain dollar amount in commissions, the income is now taxable by the government. Be sure to check your country's tax laws.
You'll also need to keep the cost of any supplies in mind (these can be tax write offs as well, but it's wise to consult a professional before assuming every art supply you buy is tax deductible). Pencils, erasers, paint, wear and tear on your graphics tablet, cost of digital art program subscriptions etc. This means that you can't simply look at a 40$ commission as 40$ of profit, instead you'll want to deduct your expenses for supplies and taxes to have a better estimate of your profit. (Starting to see why you don't want to price your commissions below minimum wage?)

Alright, so taking all of the above into consideration you can now look at what you'd like to set as your hourly wage.
Once you've decided on your hourly wage you can easily price your commissions by estimated time it takes to complete them.

Competitive Pricing:
It is always a good idea to look at other artists prices before deciding on any final numbers. This will give you a good general idea of what kind of prices are reasonable to charge.

When looking at other artists prices, it helps to find artists who's work is at the same level as yours. If you are a total novice, chances are your commissions wont sell at the same prices of an established professional artists rates will, which can often soar into the $100's and $1000's for a single commission.

Be aware that some artists do and will not charge living wage prices, and it is recommended to not consider such low pricing as a comparison to base your prices on, unless it's a comparison of what NOT to do.

Additional Fees:
If you're working on something that requires extra materials, or shipping, you can attach an extra fee to cover those costs as well. Simply calculate shipping and shipping material costs (packaging) to know how to price your additional fees.

Other common fee additions are seen when a client wants to add multiple characters or other complexities to the piece. These are easiest to be looked at on a case by case basis, and depending on complexity or amount of additions that are desired you can adjust the additional fee(s) according to how much extra work it will create for you.

Be sure to be up front with your client about any potential additional fees above the standard commission price before making a deal.

Almost done guys, one more important paragraph before you are ready to go out in the world, learn and explore and set your commission prices!

The Importance of not selling yourself short!

Above I've already touched a fair bit on the importance of not setting your prices below minimum wage but it's worth going into a bit more detail as to why this is bad practice.

Respect your time, energy and skill! If you are unable to respect yourself and your work how can a potential client? Most serious clients would prefer to spend more and know (or at least feel like) they are getting high quality, than to spend pennies and assume the product (in this case the art) will be cheap and probably sloppy.

Good Clients Will Pay More:
Studies show time and time again that if an item is under priced potential customers feel turned off from it as they worry it's not good quality. Take a look at: High Quality or Poor Value: When Do Consumers Make Different Conclusions about the Same Product?

Devaluing Art as a Whole:
When you are selling yourself short with your commission prices, you are essentially telling clients that art is only worth "this much". When those clients encounter an artist who charges even reasonable prices without undercutting themselves, there is often backlash and anger towards their "high" prices.
Naturally there will be some diversity, and a novice shouldn't charge the same prices as an established and more skilled artist, but having some uniformity with our prices can go a long way to educate those who are artistically challenged that we are selling a skill, and that our skill is valuable.
Why is undercharging a bad idea?

If you still feel you shouldn't charge a reasonable wage for your art, perhaps you should take some time to refine your skill before making yourself available for commissions.

Fan Art Friday: DuckTales

Thu Apr 23, 2015, 10:11 PM
Img-og by techgnotic

Disney’s DuckTales filled many a child’s weekday afternoon with fun and adventure during the late 80’s. But where did Scrooge McDuck and all his fortune come from?

It was 1947 when Scrooge McDuck made his first appearance in the Donald Duck comic Christmas on Bear Mountain written by Carl Barks as Donald’s uncle on this mother Hortense’s side. But before he was a multiplujillionaire he started out shining shoes as a boy in Glasgow. This is also how he earned his lucky Number One Dime after being tricked by his first customer who paid him with an American coin. What Scrooge didn’t know was that is was part of Scrooge’s father’s plan to teach him a life lesson - that there will always be someone out there ready to cheat you. It worked, leaving Scrooge with life long trust issues about money.

Now How Big Is That Money Bin?

The money bin has been described as three cubic acres but it’s actually a joke from our dear friend Barks because a cubic acre is an impossible unit of measure. Why you ask? Economic historian John Steele Gordon explain it best in the Wall Street Journal in 2005:

An acre is a measure of area (i.e. two dimensions). If you have a ‘cubic acre,’ you would have a four-dimensional space—a three-dimensional space existing in a specific time frame. ... [A]s a child I calculated that a cubic acre would have a side 208.7 feet long (square root of 43,560) and thus a volume of 9,090,972 cubic feet. So Scrooge’s money bin would have been 27,272,916 cubic feet in size, an adequate piggy bank by any measure.”

— John Steele Gordon, Wall Street Journal

Later on, blueprints for the vault were revealed that showed its size to be 127 feet by 120 feet. Scrooge went through several money bin designs before landing on the now iconic one. So how much is in the money bin? According to Barks, Scrooge is worth “one multiplujillion, nine obsquatumatillion, six hundred twenty-three dollars and sixty-two cents.” Yes, that’s a real amount.

What About The Rest Of The Gang?

Well Donald Duck would have been part of the show more if the producers hadn’t wanted to focus on shipping Donald into the Navy and leaving his nephews with Scrooge. Said nephews were identical triplets who could only be told apart by their colorful clothing - Huey always wore red, Dewey doned blue, and Louie was in green. But they weren’t the only youngsters in the household being joined Webby Vanderquack who has the granddaughter of the boy’s nanny, Mrs. Beakley. Let’s not forget the mischievous villains like Magica De Spell, Flintheart Glomgold, and the Beagle Boys. Did you know Ma Beagle was modeled after real life criminal Ma Barker of the Barker-Karpis gang?

If you’re overwhelmed with nostalgia I have some good news. A whole new DuckTales series is headed to a T.V. near you in 2017. That’s right, you soon be able to see all your favorite characters in all new adventures. For now, you can dive into our money bin of DuckTales fan art and take a leisurely swim. Enjoy!

Life is like a hurricane

Here in Duckburg

Racecars, lasers, air-o-planes

Its a duckblur!

Might solve a mystery

Or rewrite history



Everyday they’re out there makin’



Tales of daring doodads and

Good lucktales!


Not pony tails or cotton tails

No, Ducktales!

Your Thoughts

  1. Who is your favorite Duck Tales character and why?
  2. What would you like to see in future editions of Fan Art Friday?