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OPEN 4000 POINTS GIVEAWAY!!!

Wed Oct 22, 2014, 8:20 PM


I hit 4000 watchers you guys!!!! 8D You know what that means? A giveaway, of course!! Heehee~!!!!! I will be splitting and giving away 4000 points to 12 lucky winners! <333333

RULES:

-YOU MUST favourite the journal.
-YOU MUST NOT tell me you entered or your 'done', ect in the comments, it's annoying ;^;
-IT'S OPTIONAL, but if you make a journal or poll advertising the giveaway, and comment it below, you get an extra entry!



The awards go in this order:


1st - 1300pts
2nd - 900pts
3rd - 700pts
4th - 400pts
5th - 200pts
6th - 100pts
7th - 100pts
8th - 100pts
9th - 50pts
10th - 50pts
11th - 50pts
12th - 50pts



Notes:
-Yes! It is possible for you to win more than one award, though unlikely TTvTT
-You don't need to be watching me, though I'd greatly appreciate it ;v; <3
-The giveaway ends on Tuesday 28th of October, at 6pm GMT, at which point I will pick the winners using random.org
-If you comment with an advertising journal/poll, I will reply with a number. This is me marking the comment so I can find it easily later (I will be away for a few days between now and the deadline so might not respond immediately).
-Don't be offended if I hide your 'congrats' comment, it's for neatness, so I can get to the journal/poll comments easier TTvTT;

  • Mood: Pride
  • Listening to: Coldplay
  • Watching: The new FNAF 2 trailer!

Pixel raffle

Journal Entry: Thu Oct 23, 2014, 9:32 AM

:iconbunnyglompplz:
Bullet; Pink HOW TO JOINBullet; Pink

Just fave this journal

there will be 2 winners  and winners
get a pixel avatar of there choice
raffle prizes by kittysophie


raffle will end in 3 days
goodluck 
:hug:



  • Mood: Joy

Brian Kesinger: Character Driven

Wed Oct 22, 2014, 10:39 AM
Screen Shot 2014-10-22 at 4.28.13 PM by techgnotic














Disney Artist Brian Kesinger on Creating Story through Character










Foreword by techgnotic


It is with great pleasure we welcome BrianKesinger as a guest writer to the Today Page Editorial Team. Considering his authentic citizenship within the deviantART community, his thoughts and insights will be of great value to all aspiring artists, illustrators, writers and others involved in any creative endeavor. For over 18 years, Brian has worked for Walt Disney Studios on films like Big Hero 6, Winnie the Pooh, Tarzan, Tangled, Wreck It Ralph and Bolt. Brian is author and illustrator of his own octovictorian creation, the wildly popular Walking Your Octopus, featuring Otto and Victoria, about a young turn-of-the-century London lady of distinction and her pet octopus.



















Take a moment and think about your favorite movie. Now imagine that movie without the main character, as you know them, in it. I think it is important to make a distinction between the plot of a story and the arc of your main character.








The plot is a series of events that result in a character going through an emotional arc. You can briefly define a character arc as how a character feels and acts at the beginning of the story versus how the feel and act in the end. In Charles Dicken's Christmas Carol (1843), Ebenezer Scrooge hates Christmas and at the end he loves it. That is an oversimplification of his arc. The plot is there in order to provide obstacles and choices to show the the audience who they are and what their attitude toward their situation is. A good plot keeps you interested in the story but a good character will make you want to rewatch the movie over and over again. I am personally a fan of movies that have very simple plots as those films leave much more room for character development.


One way to look at a story is a series of choices made in creating the main character. As a storyteller, the more time you put into your character, the easier it will be for you to make those choices for your character be truthful.







Truthfulness is talked about a lot when discussing character creation. Fictional characters are, of course, not real. They do not exist in the real world. They are made up. You must give them reality with relatable traits. Let’s say your main character is a farm hand. How does he feel about that? Does he enjoy the hard labor, or is he bored out of his mind? Let's choose the latter. Note that we are not talking about plot, just discussing character. Does this farm-boy get along with his parents? Let's add mystery by making him an orphan. So we now have the highly relatable story of a bored young man with a decision to make. Should he continue his duties on the farm or answer an inner calling to explore the rest of his world? We know this character. Some of us are this character. So when Luke Skywalker makes his choice, it rings true, because his character has already been established as someone we understand, someone who wants more out of life. We can all relate to his situation. His story will be a bit more exciting than most tales of fugitive farm-boys, but even Star Wars might have bored us had we not been pre-invested in such a relatable character by skilled storytellers.



As an illustrator, my job is to create believable characters. At Disney it is not uncommon for us to start drawing before a writer has even been hired to write a script. Animation and art are a visual media. A picture is worth a thousand words. Drawing your character is one of the best ways to kick off the generation of those words. It is all in the details. How your character dresses, what sort of hair they have, are they big or scrawny? All these questions can be answered and explored through the drawing process. When we work on our films it is common for the character designers and story artists to work at the same time because one department constantly informs the other.


I love this part of the process, as you draw your character and you explore all aspects of them and the ideas start to gel. You put one image next to another and suddenly a story starts to develop, to talk to you. It is very exciting. We had an interesting challenge in creating the character of Baymax for the up coming film Big Hero 6.


I asked Joe Mateo, head of story on the film to talk a little about the difficulties that arose when creating a character without traditional features.











We knew that Baymax was going to be a challenge given his limited amount of facial features to express an emotional range. It's amazing though, what you can achieve with those charming dot eyes combined with a subtle head tilt, a well timed blink, and body gestures. These things plus line delivery can be very effective in expressing different emotions. We're careful though how much emotions we want Baymax to show given that he is just a non sentient robot... or is he?”


Joe Mateo, Head of story on Big Hero 6





















On the film Frozen we were tasked with taking a fairy tale “princess movie” and putting a fresh spin on it. One way that we did that was by exploring the characters of Anna & Elsa and creating a believable relationship between the two of them. Paul Briggs, head of story on Frozen speaks more about that here.












One of the great things we had working for us was the tropes of princess films we had done in the past. Audiences already had an expectation we would deliver the familiar romantic love story... a romantic kiss from a prince/knight in shining armor would save the the day. Jennifer Lee and Chris Buck knew they wanted to deliver something fresh and different and took the idea from the original Snow Queen story that "an act of true love will thaw a frozen heart" and coupled that with a story about two sisters. The movie really started to focus more about family love than romantic love. The challenge was crafting two siblings that couldn't have that love between one another. We had Elsa, who was hiding a power that she thinks will hurt or kill her sister. So she lives in fear and is afraid to share her love towards her sister. We developed Anna as being fearless but she lives in a world where we she wants to give her love but it is never reciprocated by her sister. She holds onto that true love for her sister though and it's ultimately the thing that saves the day and protects and saves her sister. Anna makes the biggest choice in the movie which is she sacrifices her life to save her sister—an act of true love.”


Paul Briggs, Head of story on Frozen




















Interviews Brian Kesinger's Q&A with the Following Deviant Artists








:iconbriankesinger:

In creating your Lost Kids graphic novel what were some ways that you made your characters believable teenagers even though they are inhabiting a fantastical world?






:iconfelipecagno:

Felipe Cagno


It's all about really turning your characters into real people, people that you could walk past in the streets and that means tons of research and world building. For every character in the Lost Kids comics I have these extensive character sheets with dozens of questions ranging from their family background, their homes, where they grew up in, the environment around them, to their biggest fears, their hopes and dreams, their psyche, etc.



All that comes into play and you must know your characters better than yourselves, you really must ask the tough questions and come up with interesting answers. A kid growing up in Brooklyn, NY, will most definitely talk and behave very differently than a kid growing up in Orange County, CA. Do they come from a rich family, a blue-collar one, from poverty, where do they go to school, are they outgoing or shy, do they use slang, or perhaps they speak perfect English, are they popular or outcasts, what are their deepest secrets and so forth.


And the most interesting task I had to go through was actually finding a way of these very different kids that should not get along, get together for this adventure. Good storytelling comes from conflict and there is nothing more boring than seeing characters agreeing on paper or screen, you want them to duke it out, you want them to have completely different opinions about the stuff that matters so you can exploit different points of view on a given subject and let the audience choose sides.


Believable teenagers have very strong opinions and views of their world, I just made sure to get all that right even before writing a word of the script.








:iconbriankesinger:

Can you talk a little about how your characters developed from random sketches to the storylines in your web comic?






:iconshingworks:

Der-shing Helmer



I don't actually sketch randomly and home storylines come out, it's pretty much the opposite... I come up with story elements that I find interesting and work to develop a character that might fit into the scenario in a unique way. For example, in The Meek, I wanted to write a story about a girl who doesn't care much for societal pressures. She started out in sketches as several types of girl, but with the goal of a story in mind, eventually developed in the my character Angora who is introduced as not wearing clothes (that portrayal is pivotal to her essential nature). I don't think the character would have been quite as effective if I had just been drawing naked women, and then tried to mould a story around that visual.


For the new comic that I am making (and will be posting more art of to deviantArt as well), I'm doing something similar; trying to create a certain vision of the future and the people who live there. With the future in mind, I get to create characters that represent my hopes and expectations, vs just randomly hoping to strike gold. My general advice is always to give a context to your sketches, even if you don't ultimately use them... it will help your characters develop into living people who feel like they might really exist somewhere.








:iconbriankesinger:

When creating your character Veloce Visrin, what were some of the choices you made in designing her look and outfit to help tell the reader what she is all about?






:iconshilin:

Shilin Huang



I've given Veloce outfits meant for show, as well as casual outfits for the story she is in. The more story-oriented decisions were made with her casual outfit. Naturally, her look should immediately convey her character, because insignificant details on how a character chooses to dress himself/herself are usually a good reflection of their values. I've kept her outfit casual and unimpressive,despite her being the main character, to match her preference for staying away from the spotlight and blending into the crowds. Her clothes are also kept loose fitting rather than skintight, her hair kept free and not diligently kept, giving her a more relaxed air. However, she did come from a respected/feared family, and a hint of the fact that she is supposed to be an upper-class lady still comes across through the halter top, which is the same top/dress featured in her other, more extravagant and impressive outfits, covered up under the guise of her hoodie and otherwise unassuming look.








:iconbriankesinger:

Your character drawings are so expressive. What are some tips for drawing animal characters with such human emotions while still maintaining their animalistic anatomy?






:icontracyjb:

Tracy Butler


Thank you! Foremost, I’d say it’s important to get to know the subject matter. Gathering some overarching observational knowledge about anatomy, gesture and expression is pretty vital to drawing convincing pictures of such things. It also applies to the ensuing Frankensteinian drawing experiments that I would recommend as a generally effective approach to designing characters that fall somewhere between human and animal (though I’d argue that distinction is mostly philosophical).  Do a lot of sketching, in other words.



Human capacity for self-aware emotional complexities aside, it’d be difficult to mark a clear distinction between human and animal emotions. Among other mammals in particular, there’s quite a lot of overlap in the way we express basic things like fear, dejection and excitement, in fact. Whether human or wolf, a lowered head, fixed stare and curled lip is unmistakably aggressive.  That sort of thing can certainly work to the artist’s advantage when drawing an animalistic character meant to emote in a relatable human fashion.  Further appending the expression with the animal’s telltale posturing - raised hackles, pinned ears, bared fangs - can be mixed in to varying degrees of bestial and dramatic.  The more minute facial features add a layer of human nuance and specificity - the smallest adjustment can put an entirely different spin on an expression. For the given example, downward angled “angry” eyebrows would be well in line with the straightforward appearance of aggression, but simply arching one of the brows higher than the other can turn it into an expression of calculated anger.  Symmetrically high arching brows could make the expression more excited or crazed; furrowed brows could be used to convey a sort of consternated anger, and so forth.



Of course, species that don’t communicate in ways that are especially decipherable to humans and critters with physiognomies that don’t lend themselves well to forming human expressions can present design challenges that might require some careful finagling. To use a popular example, note the dramatically shortened heads of My Little Pony characters as compared to realistic equine heads.  Much of the animal appearance of the face is sacrificed, clustering the features together into an alignment more closely resembling a (cartoon-like) human.  This way, the expressions are eminently readable, never inadvertently shifting from cute to awkward.  In other situations, preserving the animalistic mien might be the greater priority over rendering consistently appealing human expressions. If you ever find yourself trying to draw chagrin on an anteater, consider that in some cases, embracing a bit of the awkwardness might not be a bad thing.  It can make for some defining, memorable characteristics.


My advice overall is to approach whatever abstracted combination of anatomies are at hand as an advantage rather than a limitation to building an expressive character.  The human and animal aspects each bring a toolkit array of physical features, gestures, behaviors and idiosyncrasies to utilize and draw inspiration from - all the more resources with which the character may exude life and emotion, presence and personality.








:iconbriankesinger:

What led you to pick Korea as the location for your fish out of water story of frankie*SNATCH? And how does that specific location inform what situations your character goes through?






:iconlynseylew:

Lynsey Wo


When I initially came up with the concept for frankie*SNATCH back in 2001, I wanted to base it in a large, modern city in the Far East. At the time, Japan was experiencing a huge popularity boom (certainly within the target audience I was wanting to reach) and I wanted to avoid following that trend. After a little bit of research, Seoul seemed to contain the fast pace, bright lights, cosmopolitan scene I was looking for. In these early stages, a strong visual setting was all I was after, and Seoul fitted that need perfectly.



Frankie*SNATCH has always been a character-driven plot, and whilst the location had never been hugely influential as a whole, as the story developed darker, controversial issues, I still needed to make sure it was still appropriate. For example, a major theme of substance abuse within the story lead me to research the sort of healthcare and treatment available for those suffering with addictions, and how this sort of issue is perceived and handled by Korean society as a whole. This research directly impacted on how the character(s) confronting this issue would handle it, particularly from the societal angle. This idea of such an old-fashioned taboo against the backdrop of an otherwise modern, diverse city was something I found interesting, but it also made me realise the importance of making sure the characters were believable enough for them to address the issues presented to them with as little help from the outside as possible.












Questions for Brian Kesinger




  1. Brian has volunteered to answer any questions you might have in a series of video updates we will post soon, so keep your eyes and ears peeled for a shout-out from him.


    Leave your questions for Brian in the comments below.












500 Points Giveaway
:points::points::points::points::points::points::points::points::points::points::points::points:

:bulletblack: I've accumulated a lot of points recently and I don't have much use for them at the moment so I have decided to give some away!


:bulletblack: I will give away a total of 500 points - 100 points to five Deviants.


:bulletblack: All you have to do to enter is add this journal to your favourites!


:bulletblack: I will use random.org to pick out five Deviants. In order for you to have a number you must add this journal to your favourites.


:bulletblack: It would be helpful if you could mention this in your journals and to your watchers who are in need of points but it isn't necessary to do so. 


:bulletblack: This giveaway ends on Halloween!


:bulletblack: Good Luck!


:points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points:


Want the chance to win even more points? ProfessorAdagio is giving away a total of 40,000!


40,000 points giveawayI recently got 40,000 points to help myself out, but after some time I didn't want to use them, so I wanted to give
someone else the points, so I made this giveaway.
Looking at some other giveaways, I see that there are rules and places etc. Since this is my first giveaway, there is only
1 place, there is no second or third place as this is my first giveaway but I may do other giveaways with more places in
the future.
And the rules to enter this are:
Favourite this Giveaway
Make a journal about this giveaway
Leave a comment below with a link to the completed journal you made
That's it, unless you want to give me a watch or Llama or check out my gallery then you can feel free but you don't have to.
This giveaway will end on 10th November and the winner will be announced.
Good luck to everyone!
**EDIT**
Please MAKE SURE YOU ADD THIS JOURNAL TO YOUR FAVORITES this will be YOUR ENTRY!!
Also received notes about max points being 20,000..
Fixing this issue once and for all. Whoever wins I wi


:points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points::points:

Gallery Folders


:bulletblack: Photography - Nature, Scapes and Travel :bulletblack:
Bulgaria - Nessebar - Harbour by DemuraMewCold Skies by DemuraMewEerie Forest by DemuraMew
:bulletblack: Photography - Cassie :bulletblack:
Cassie - Fetch by DemuraMewCassie - Playful by DemuraMewCassie - Younger Days by DemuraMew
:bulletblack: Photography - Horses :bulletblack:
Schooling by DemuraMewStanding Proud by DemuraMewHack Into The Woods by DemuraMew
:bulletblack: Photography - Events :bulletblack:
Evanescence - Manchester - 2012 - 001 by DemuraMewHIM - Manchester - 2013 - 002 by DemuraMewEmilie Autumn - Manchester - 2012 - 001 by DemuraMew

:bulletblack: Photography - Misc :bulletblack:

The Writing Of Songs by DemuraMewBulgaria - Nessebar - Clockwork by DemuraMewCreation Vinyl by DemuraMew

:bulletblack: Digital Art :bulletblack:

Jovial by DemuraMewIncantation - Demura Music - EP cover art - 002 by DemuraMewCelestial by DemuraMew

About Me

I am a musician; I play the keyboard in an all girl band named Violet Hill and we perform at local gigs and events.
I also work on my own material as a songwriter!
I love to take photographs and I enjoy viewing the works of others!

Music


I have recently created an EP and it is available to download for free or for whatever price you wish to purchase it at!
All information about this release is on my Bandcamp page where you can also download it from -
demuramusic.bandcamp.com/relea…


Incantation - Demura Music - EP cover art - 002 by DemuraMew

I have also recently collaborated with the Electro Punk Rock band of awesomeness Angelspit. I Demurified one of their new songs; Ambassador and it is on their new bonus remix album The Supplement. It is available to download for free - www.angelspit.net/music/albums/the-supplement/ 

Links

:bulletblack: Twitter - www.twitter.com/demuramew
:bulletblack: Instagram - www.instagram.com/demuramew
:bulletblack: Bandcamp - www.demuramusic.bandcamp.com
:bulletblack: Soundcloud - www.soundcloud.com/demuramusic
Final Note
I have been a Deviant for quite a number of years now and I have had many accounts but I have been inactive for over a year now so I have decided to create yet another new account as I just can't bring myself to sort through tens of thousands of notifications... Thank you too all who have faved and watched my other accounts and I am truly sorry that I became so inactive with them!

Thank You

This is a thank you in advance to all who fave, watch, comment and gift me with a badges, points, etc!

I remember when I was a kid, I'd record Saturday morning cartoons, play them back, pause the image, put a piece of paper over the screen and trace my favourite characters.
Now this was really hard in the VHS era, because a paused image on a VHS is usually either broken up or shakes so much that you’ll have some kind of fit if you look at it too long, it depended on how cheap and sh*tty your machine was.
But I worked really hard at it, man. I spent ages getting the linework just right, I was so careful, and when I peeled the page from the static cling of the bulbous, cathode ray tube screen, the character looked exactly right on the page. And you wanna know what I took away from that endeavour? What all that effort taught me?

Jack f**king sh*t.

You don’t pick up or develop any skills by tracing. You don’t devise and perfect your own methods by tracing. You do not progress as an artist by tracing. All you get is a loss of credibility, especially in this day and age, because even if you rip off the work of a lesser-known, hack-cartoonist like me, someone’s gonna spot it and call you out.


Really?


REALLY?!


F**KING REALLY?!

Octopus Accessories - art thieves

Tue Oct 21, 2014, 4:58 AM
www.octopus-store.ro/
this is their store. They are Octopus Acessories 

This is their facebook page www.facebook.com/OctopusAccess…

They had my drawings printed and were selling necklaces with them. They also lied to me that they did not steal them and took them from from some deviant who supposedly stole them first.
They sent me this link to this deviant :iconxyqueen: but the drawings that belong to me were submitted 12 hours ago. So obviously this couldn't be true since Nijikon was over 12 hours ago, and they had them for sale since 3 days ago.
This girl is so shameless, she lied to my face! She made me feel bad about calling her out and "making a scene" in front of her booth. OMG! And i believed her, i could have had her kicked out of the convention on the spot! She made me apologize for making a scene in front of her booth :( So she stole my art, and i was the one who apologized.
THAT. IS. WRONG.

Wow, if thievery was a game, she would be the final boss :iconfacepalmplz:
well this info is public now. I hope this journal will apears whenever someone googles her shop.

They also seemed to have stolen the design of the octopus in their logo from :iconbriankesinger: 
look at their logo here 


www.facebook.com/OctopusAccess…
and look at this drawing here Traveling with your octopus by BrianKesinger
pretty damn similar.
There is not one drop of originality in their designs. There is not one drop of shame.

The thing that bothers me is not the stealing, not the making money off of it, anyone makes mistakes, but it's the way they handled me at the convention, the lies, her attitude of OUTRAGE that i was making a scene and she was oh so damn innocent
People have stole my art before, on deviantart, on facebook, i always discuss with the first, and most of the time they apologize and simply add a link to my gallery, that's all i ask. I wasn't going to report her and have her booted out of Nijikon anyway if she owned to her mistake and not lie to me and have that attitude! I feel like a complete idiot for apologizing to her! 

:new:They have made a public apology to me:

www.facebook.com/OctopusAccess…

Please don't use curse words, no threats, no ugly words, no other drama, i did this so the drama ends. If you do it will reflect badly on me so please don't do that.

This is the translation of the apology:

:For Nijikon we prepared a series of necklaces with 3 characters from The Hobbit (Bilbo baggins, Legolas and Thranduil) because we didn't receive approval to use them, the images created by Yuuza (link to galery) which is the reason we retreated them immediately from being sold. With this occasion i am also presenting my apologies, and thank the author for bringing this to out attention."

I am satisfied with the apology although that does not erase these unpleasant memories and the lies they told me.

I am very happy that you care about my art and what has happened, and i know you were outraged too by what has happened. That's why i want you to see this apology too and know that at least some justice was served. 
I do not however want to see some shitstorm on that apology, if you're angry about what has happened, and want to vent about it, comment on this journal.

Thank you so much for your support in this :hug: your comments made me feel better! If i didn't have you on my side, she probably wouldn't have paid any attention to my complaints whatsoever, it's because i had so many people backing me up that i managed to end this problem and have my voice heard. :new:

Please +fav this journal so that it appears better in google searches.
Thank you!

I can't believe it's been a whole year since I've updated my journal! Sorry for being so out of touch. As usual, my lame excuse is that I'm busy - but for a not-lame reason, at least. If you haven't already heard, I'm directing my first feature film. Its an animated comedy based on the myth of Medusa. We're in the early phases of development at Sony Pictures Animation, and I'm in a daily state of shock and gratitude for the opportunity.

But that's not why I'm posting!

Ironically, and embarrassingly, the very last journal I posted - a whole year ago - was to announce the same thing. My pals at the Wildlife Learning Center in Sylmar, CA are holding their annual fundraiser on Oct. 25 from 4-7 and I'd like to extend an invitation to all my DA friends!

And just like last year, I'll be there to chat and sign stuff. So bring your MLP or Powerpuff goodies that are in need of a name scribbled on them! You can purchase tickets here. Please spread the word!

This small zoo offers a chance to see many exotic animals up close and much more personal than your average zoo. And at fundraisers like the Safari Social, you get the special opportunity to actually interact with many of these animals! You can pet a fennec fox, feed a porcupine or meet a sloth! Plus, My Little Pony fans will get to see the special animals named for MLP characters Angel and Tank! To see the kinds of animals you'll get to see, click here.

Those who've been following me for the last few years may know what WLC is all about, but in case you don't, here's my little spiel:

The Wildlife Learning Center  in Sylmar cares for a few dozen wild and exotic animals and treats them as "ambassadors" to help teach the public about wildlife conservation. What is so wonderful about WLC, is that many of the animals in there care are rescues. Many were illegally kept as pets and were either turned over or turned in to WLC for proper care. Others were animals born in the wild, but injury or acclimation to humans kept them from being able to survive in their natural habitats. Still others were exotic pets who grew too large or otherwise difficult to care for by their original owners. Without WLC, all of these rescued animals would be seriously ill or dead.

As a non-profit organization, WLC relies on the public to raise the funds they need to give these amazing animals the care they need, from proper nutrition and habitats to the best veterinary care. Coming for a visit will not only be fun, it will be for a good cause!


Image and video hosting by TinyPic
Winners of the raffle aaare
Raffle Screen Shot by OnionGrump
Congrats :iconremsellec: and :iconawolnathan:!
I will get your pixel icons done as soon as I can. O VO



Hey guys! I'm raffling off the 99th and 100th icons for free, as a special thank you to everyone. :'D
To enter just fav this journal ( so I can use the fav numbers to count you all XD ) and post your ref(s) ( if you have more than one you'd like me to choose from ) here in this journal. After 72 hours, I will roll two winners. O VO

Keep in mind that these are really tiny, so try and avoid entering really complex designs, if you can.
Atm I only allow ferals and anthros.

Samples of what you will get.
Onnie Icon by OnionGrumpGambit Icon by OnionGrumpRemi Icon by OnionGrump
Hallow Icon by OnionGrumpKohl Icon by OnionGrumpKaikko Icon by OnionGrump
Honey Wafer Icon by OnionGrumpFreckle Icon by OnionGrumpElectric Oasis Icon by OnionGrump

Thank you and have fun!

After reading through the comments in my previous journal, I feel the need to clarify a couple of things.

First: Tracing. Does. Not. Help. You. Improve. Your. Art.
Never has, never will and you’re kidding yourself if you think otherwise.
Second: Emulation is not tracing. People seem to be having trouble telling the difference.

Tracing does not teach you anything because all you’re doing is copying the line work of an existing image. All the real work has already been done. You’re not learning how the image is constructed or discovering for yourself how to use your drawing tools to create the desired effect. You’d be better off just outright copy/pasting the base image and saving yourself the time.
Emulation on the other hand, be it simply trying to recreate an existing image by eye or (even better) going all out and trying to adopt an existing style, does improve your method. By “reverse engineering” an image, you work out how it was created and gain an understanding of how to create the same effect again, or even improve upon it. Assimilating and adapting this knowledge into a method that feels natural for you is a good foundation/support to your own personal style.

I’m gonna be radical here and say that Gamer Gate isn’t actually a “movement.” After all, there is no central leader or structure that defines GamerGate. People who criticize the motives of one Gamer Gate person often find that that person has different views and goals from OTHER Gamer Gate people. So Gamer Gate can literally mean anyone... and no one. It’s a nebulous mist. A swarm of bees with no central queen. An army without a general. And as such that makes it VERY hard to criticize OR legitimize pro-GG people. Gamer Gate is literally just a hashtag. But HOW that hashtag is being used is interesting.

It’s not about women... except when it is!
Do you know what astroturfing is? Link: en.wikipedia.org/wiki/Astrotur…
Astroturfing is creating a campaign designed to look like a grass-roots movement for progress, while concealing it’s more sinister (cynical) origins or goals. So many pro-GamerGate people SAY they are all about “journalistic ethics,” but the overwhelming amount of women being silenced, doxxed, harassed, bullied, threatened, and attacked would seem to suggest otherwise.

Here’s the thing... many of the people who are FOR journalistic integrity and ethics are the ones themselves being harassed BY pro-GamerGate supporters. Jim Sterling, for example, worked very hard to reorganize The Escapist’s journalism ethics policy when GG first started becoming a thing. Now? He’s viewed as an anti-GG social justice warrior (SJW for short). Likewise, many of the people being ATTACKED for “ethics” are not people even associated WITH gaming journalism.

Overwhelmingly the people being singled out and attacked are women. Zoe Quinn, Briana Wu, Anita Sarkeesian, and now Felicia Day. While there are men being attacked and harassed as well, the extent of their harassment is in no way comparable to what these women have had to endure. And the worse part is that none of it is even really JUSTIFIED. The attacks on Zoe Quinn using sex to promote her game were proven false almost immediately, yet SO MANY GamerGate supports keep trying to push that as evidence when it’s not even TRUE.

And ACTUAL journalistic news sites and magazines have picked up on this. They’re looking at this mess from the outside and they don’t see all your “keen” nitpicking points about Zoe or Anita. They see a group of people angrily and unjustifiably attacking prominent women in games for having opinions. And that’s what they report on. That is what YOU LOOK LIKE when you support Gamer Gate to them. Gamer Gate supports? You are not winning this war. You are backing yourself up into a corner, and sooner or later there is not going to be anyplace for you to turn or run anymore and you’re gonna have to DEAL with reality.

Dealing with Reality
Gaming and geek culture needs to grow up. A LOT. You do not see people who criticize movies, books, or music getting the same types of harassment you do anyone who criticizes games. And I get the immature mentality behind it too. Once upon a time, when I was younger, I GOT and UNDERSTOOD that it bothered me when someone would say something bad about something I liked. “How can I enjoy this thing when someone is saying bad things about it?” Link: twitter.com/ADobsonComics/stat…

But I grew up. I learned that it’s OK for difference of opinions or even different perspectives and world views. Being able to criticize things you love makes you more mature and grown up. Hell, there are some movies and books I absolutely ADORE that some critics absolutely HATE. And that’s OK! It doesn’t make my enjoyment any less real or diminished!

A lot of this just comes from a fundamental lack of comprehension about criticism. The number of people I’ve had to deal with who seem to think Jack Thompson (a once licensed Lawyers who actively ran campaigns to shut down or stop games he personally found objectionable from being MADE) is comparable to Anita Sarkeesian (a feminist who made a series of videos about problematic tropes) is disheartening. I’d really like to think that people out there are SMARTER than that. That people can realize saying “something is problematic” is IN NO WAY comparable to actually trying to enact actual LAWS and CENSORSHIP to prevent games from even being MADE.

There is a severe and fundamental difference between a laywer making laws that are actual legal forms of censorship... and a person saying “this trope in a video game is kinda bad, maybe we should not keep using it and try something else, please?” I mean, do people in Gamer Gate believe that Roger Ebert hating a movie means he was trying to CENSOR the filmmakers? Because that’s what Gamer Gate sounds like when they try to censor Anita for speaking.

For me, it seems like Gamer Gate is just a new hashtag that the very same people who unironically threw tantrums over “Fake Geek Girls” can hide behind. Remember that? Remember when gamers and comic nerds got so upset at the growing number of women coming into geek culture that they started calling them “fake geeks?” Geek culture had reached such a mainstream peak that it was FASHIONABLE. You would THINK that would mean REAL geeks would be happy... right?

Unfortunately I think that geek culture being mainstream helped serve as a “reality check” for many “true” geeks. They realized they were no longer special. That their “identity” as gamers or comic fans was no longer something they could hold on to themselves. That now that everyone and their grandmother was playing video games and knew about superheros and comics... they were no longer special. And that pissed them off. That made them MAD. It’s the whole “when everyone’s super, no one will be” mentality.

Sidenote: that’s a good point. GamerGate? You’re Syndrome from The Incredibles.

Sidenote 2: Also, you know who you can thank for geek culture becoming mainstream like that? Apple, Marvel, and Nintendo. Both Apple and Nintendo popularized the idea that anyone can play video games and have fun with apps and the Wii/DS. And Marvel helped usher in the idea that superhero movies aren’t just for geeks, and that anyone can enjoy them now. So if gamers and geeks are mad at anyone, they should be made at those companies.

Anyway. First they tried to exclude women by calling them “fake geeks.” But when they realized that wasn’t working, they switched tactics. Now it’s about hiding behind “ethics” while attacking women (and anyone who supports them). And because there’s no central movement leader, no written in stone goals, no IRL meetings and agendas that can be adhered to... Gamer Gate can morph and change into whatever it needs to to keep attacking women. Anyone who tries to get a fix on what Gamer Gate actually IS will get bombarded by hundreds of different messages and ideologies from a variety of people who all have their OWN internalized idea. It’s like trying to fight the ocean from making waves.

It’s about Ethics, except when it’s not!
If Gamer Gate really is about ethics... where was GamerGate when Warner Bros was found to be dictating what YouTube people were “allowed” to say about their game Shadow of Mordor? Link: www.escapistmagazine.com/video…

If Gamer Gate people really believe Zoe Quinn’s game is so corruptible and bad it shouldn’t be allowed on steam... why aren’t they advocating for a change in Steam’s greenlight policy that allows shit like “The Mountain” or “Air Control” from existing and charging actual MONEY for broken gameplay experiences?

Why is it that even when Gamer Gate does something POSITIVE, like donating to charity, it’s out of SPITE for a woman they determined wasn’t being transparent enough with her own charity fundraising? Why can’t they do it because they WANT to, and not as a passive aggressive “fuck you” to a woman they already seem to hate?

How can Gamer Gate people claim it's about ethics and integrity, when they actively harass and whine about a video game not being given a perfect score on a website they don't like? Remember when Dragon's Crown got ONE poor review? Or when Polygon knocked a few points off of Bayonetta 2 because the reviewer didn't like all the sexualized content? Demanding everyone march in lock-step and never have any different opinions is the OPPOSITE of having "ethics" and "integrity."

Why is that when Felicia Day, well known gamer and a popular geek personality talks about her LEGITIMATE FEARS about Gamer Gate, she gets doxxed and harassed as a way of silencing her?

The answer, of course, is simple. Gamer Gate ISN’T about ethics. Ethics is just a cover story. The astroturfing covering the true intentions. Gamer Gate is about silencing women (and anyone who supports them) out of fear that these women will come in and CHANGE everything they love.

Change is scary... but also good!
When people talk pro-Gamer Gate, they’re really saying “I don’t want change.” They don’t want variety. They want to keep things exactly where they are right now. It’s familiar. It’s comforting. But it’s not progress. Change is scary, but it can also be GREAT. And frankly, I’d rather there be more voices in gaming than less. I want more people playing, more people ENJOYING games than ever before. And the best part is? It doesn’t have to decrease ANYTHING you enjoy! Embracing social justice and equality does not mean you can’t still enjoy games like Bayonetta 2 or Grand Theft Auto. Those games will STILL get made, the only difference is that now there will be more variety and other options for people who don’t want to play those games.

Social Justice is not “evil.” Wanting more variety in games, and asking NICELY for game developers to CONSIDER not including or perpetuating potentially bad tropes in games is not “censorship.” Having more OPTIONS does not reduce the ones you already HAVE. That’s what bugs me the most about people who try to silence those working towards equality. This is a magical slice of pie that DOES NOT GET SMALLER when you ADD more people to it. A game that adds a woman character selection does not mean the male character doesn’t exist anymore. A game that allows people from all genders, races, and ethnicities to enjoy it, doesn’t mean you can’t enjoy it either. A game that doesn’t rely on outdated stereotypes and tropes about women, does not mean the gameplay will “suffer.”

And you know what? Harassing people, doxxing their accounts, attacking them IRL and stalking them online is terrorism. Domestic terrorism. I know the word “terrorism” is loaded now, but by pure definition that’s exactly what Gamer Gate is. Terrorism is the use of violence and intimidation in the pursuit of political aims. What is Gamer Gate now if not terrorists? So many women (like Felicia Day thisfeliciaday.tumblr.com/post… ) who are too scared to even SPEAK UP about the issues they have out of FEAR of being attacked. That is terrorism. That is creating fear through intimidation and violence. Nobody should be scared to talk about video games.

Don’t be defined by a hashtag
I cannot support Gamer Gate. From where I sit it’s just a hashtag used by some incredibly nasty individuals as a cover shield for their nasty actions. I believe in Journalistic Ethics. I also believe in variety being “the spice of life” and that by having MORE people from different views and opinions entering the industry we’ll have and even wider range of games and comics and stories. I believe inclusivity is better than exclusivity. And I believe that allowing people to criticize the things we love, will ultimately result in more variety and opinions and voices creating new and amazing content.

And I don’t need a hashtag to support those goals.

PS: My advice for anyone who believes in REAL ethics in journalism and professionalism in gaming is to ditch the Gamer Gate hashtag and just fight for those rights like you normally would. Associating yourself with a group that is seen by the general public as a “hate group” is not going to help you. Don’t let a hashtag define who you are, and don’t let a hashtag keep you from speaking about issues you feel should be talked about. I know there are actual good people in GamerGate. Please don’t get dragged down by the sinking ship, ok?
  • Mood: Hope
  • Listening to: I don't care - I ship it!
  • Reading: Twitter
  • Watching: Age of Ultron Trailer
  • Playing: Bayonetta 2 Demo
  • Eating: McDonalds
  • Drinking: Decaf. Tea. Earl Grey. Hot.