World of Warcraft: Ulduar, Nostalgia or Design?So, along side the art I'll be submitting to deviantart, i also want to use this as a place to analysis and talk about game design in areas of the industry I personally have experience and interest in. Hopefully if someone ever reads this it could be a good way to discuss and maybe see to look for solutions on how certain games have approached a design issue. The likely probability is I'll be talking to myself within these "discussions" but hey, there's always a chance!World of Warcraft: Ulduar, Nostalgia or Design?34 minutes ago in Personal More Like This
Anyway the first analysis I'll be uploading to the site is based on the Ulduar raid encounter in World of Warcraft. So to start, I myself have played World of Warcraft on and off over the entire current life cycle of the game and for the majority of my time playing, my real love for it came from the raiding. I'm going to assume anyone reading this is aware of "WoW", what it actually means to raid and the Ulduar instance itself so I won't be explaining any of the terminology etc I use.
Moving on, Ulduar is one of the onl