Wick5ter Live Tutorial09:06:10 am im readyWick5ter Live Tutorial6 years ago in Scraps More Like This
09:06:33 am everybody..... ready, get set, go...
09:06:38 am im going to post 2 sets of params, here is the 1st set
09:06:40 am IWOT
09:06:48 am ** Annushkka has left [connection closed]
09:06:49 am ** Annushkka has joined
Tutorial Log[2007/02/10 20:00:19] The proverbial alarm has gone off, folks! Time to get startedTutorial Log7 years ago in Scraps More Like This
[2007/02/10 20:00:51] Ok, so who's a newbie at Apophysis here? Like, within a month or two?
[2007/02/10 20:00:59] ME - 5 days
[2007/02/10 20:01:01] Me. xD
[2007/02/10 20:01:02] Yes
[2007/02/10 20:01:03] * Annushkka 3 months
[2007/02/10 20:01:04] that would be me!
[2007/02/10 20:01:12] Under a month.
[2007/02/10 20:01:15] *raises hand* well, kinda, I'm havn't used it as often as UF
[2007/02/10 20:01:16] 1mo.
[2007/02/10 20:01:40] Mkay Just wanted to get an idea of who's new
[2007/02/10 20:02:16] For this tutorial, you will need a version of Apophysis that has the BLUR variation. Start up the Apo engines!
[2007/02/10 20:02:49] A good source is ~Gygrazok's hack
[2007/02/10 20:02:49] how
[2007/02/10 20:02:50] if any of you don't have a version that has blur, you may find it here http://sourceforge.net/projects/apophysis
[2007/02/10 20:03:19] http://gygrazok.altervista.org
Chat Log: 3D Apophysis HelpChat Log: 3D Apophysis Help6 years ago in Scraps More Like This
Khan71: Okay. so, basically, not everything will 3D out.
bubble, cylindar, and a few others work the best.
if you have a final transform, it will squash the whole thing flat unless you up the zscale.
are we wanting to know what each thing does? Or what?
Khan71: Okay. So. From what I've experienced and what ~Lu-Kout has shown me, the different things go like this (this will be in bald laymans terms, hope that's okay. Bear with a lady here.)
zscale: this is the thingy that makes it go into the 3rd dimension, or the z plane. you have x and y, which are left and right and up and down. z scale intersects that to pop it out. okay?
ztranslate makes it go up and down from the zscale angle
if the item has a pre in front of it, it calculates that part before it 3D's
if the item says post in front, it calculates the formula after it 3Difies.
rotate does just that, rotates around left to right, or up and down, depending on whether it's x or y . I'm not smart enough to have fi