Custom Height Maps For Mandelbulb3DMandelbulb3d has several ways to render 3d fractals. One of them, dIFS, has the ability to make use of height maps.
This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is used?
This tutorial will walk you through creating a quality custom height map and applying it in a MB3D dIFS render.
This image - New Heights - uses a custom height map.
anomolous anatomy.how curious is you,
who stands to peg the sutured scuttle of wisdom
stood tall against mountain patience thinned firm
by your hands,
who's neck thicks the eyes it follows
for sensing its senseful faculties by land,
who governs the calculations of inceptions of bust
in deep language fathomly grown quiet by its own
less desperate tongue,
who sets the dawn of wind forced fitful
in the purple chimed beat of my own setting sun,
who's ruthlessness motioned the world of moving parts
in heat of its resistance, unlasting
who finds my thirst of stem-end memories unerased
quick to sin (far too long to forgive),
who unearths neither wave nor particle in summation
of the visible spectrum (eyes are the only